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Raine 0.43.0 released!

raine (0.43.0)
* Added new games : Pang, Super Pang, Poker ladies, Block Block. All of them playable with sound, adapted from mame.
* Added sound support to these games based on the nmk004 findings in mame: macross, black heart, bio ship paladin, strahl, acrobat mission, mustang, thunder dragon, and even hacha mecha fighter but this one is still totally unplayable. For mustang, I switched to mustang original set instead of the bootleg version to avoid the infamous seibu sound system, so you'll have to update your romsets. Congratulations go to the mame team for that, everyone has been wondering how this sound emulation worked for YEARS !
* Fixed the file size recorded in the wav files, when recording raine_soud.wav, and the alignment byte which prevented the sound to play in the microsoft media player ! The wav file format is probably one of the stupidest file formats ever invented !
* add the ability to save screenshots in png (default now). You can set the compression level by editing the configuration file. Also you can now use a png file for the raine default background picture !
* Add a new command to save a "video", or more exactly a sequence of screenshots (preferably in png), and at the same time a wav file. You will still need something like mplayer to merge everything together. See README.videos in the docs directory for the details.
* fixed sound not starting when loading a saved game before qsound has been initalised in the capcom games (also fix a few stupid bank switches here and there).
* When choosing the best video resolution if all the available resolutions where too small, then you got a ridiculously small resolution. Now you get the biggest one.
* Added artwork bezel support - see README.bezels in the docs directory.
* Fixed bad sound in bjtwin and sabotenb, now there are no cracks any more.
* Fix a very old bug where the default directories for screen_dir snapshots) and roms became "", translated to "/". I never noticed it because I always use the same config...
* Fix a 1 pixel alignement issue for the text layer in do donpachi (I never noticed it before because I usually don't have time to read the text in dodonpachi ! I finally saw it because I recorded a video in dodonpachi!).
* For windows choose a windowed default video mode to avoid any problem with weird setups which have vido sync problems. For the other OSes, choose a default resolution based on the video modes really available, take the 1st from 320x240.
* dx2 emudx file format : graphics for emudx are now stored in.dx2 files, which should be available from rainemu.com. These files are smaller than the original.dx files (and it's more convinient to work with these). The emudx files can now be placed either in the main raine directory for compatibility or in the emudx sub directory..dx files are not supported anymore for the graphics.
* Added hammer music to donkey kong... It's generated from a midi file, oh well, if someone can do something better, let me know !
* Unix behaviour : a long time ago I accepted a patch to make raine to use a personnal dir, and a system wide dir for its files in linux, but I never took the time to test this since I have always used only 1 dir for raine. Well, it didn't work, raine always used one of these 2 instead of trying the personnal dir first and then the system wide directory. It's now fixed for raine.dat, hiscore.dat, history.dat, the snapshots, the language files, and the bezels.
* the windows version is completely rebuilt from scratch with the newest tools and libs available, so it might improve things for some people
»» Download it Now! [1Emulation Server]
Credits: Official Site
Mupen 0.5.1 released!


Looks like yesterday's release had a couple of bugs.
Update: Because of a problem in the framebuffer code with glide64 (introduced while packaging mupen64 0.5 for release), i had to update the windows version to 0.5.1. You can download this updated version from the download section of the site. Now the framebuffer effects i was talking about should really work with glide64I have also updated the linux archive with a fixed Rice's plugin : changing the resolution should work now.
»» Download it Now! [1Emulation Server]
Credits: News - File - Changelog (Thanks Keith!)
BSNES v0.011 released!

08/26/2005 - bsnes v0.011 releasedThis release mainly focuses on compatibility. The biggest new feature is probably the PAL timing support. Most European games should now run correctly.
Changelog:
Fixed Mode 0 color palette index problem. Fixes ToP, DQ5, etc.
Improved LoROM memory mapper to support 32mbit images. Fixes Tokimeki Memorial, etc.
Added full S-DD1 support, SFA2 and Star Ocean are now playable. Special thanks to Andreas Naive
Updated BGnxOFS / Mode7 registers with anomie's latest findings
Added basic ROM mirroring support. Fixes copy protection issues in MMX, etc.
Rewrote string library to work better on gcc/linux
Cleaned up S-RTC/S-DD1 emulation to make way for future add-on chip emulation
Rewrote DMA code, now runs cycle-by-cycle
Rewrote HDMA code, now allows HDMA to be enabled mid-frame, fixes many games
Fixed a bug in Mode7 vertical screen flip mode. Fixes FF5 title screen, etc.
Greatly improved IRQ triggering. Fixes Der Langrisser, etc.
Added full support for open bus. This includes PPU1 and PPU2 open bus support
Modified CPU core back to cycle-based system. Slower, but improves debugger
Implemented temporary fix for debugger to handle new cycle-based cores
Modified CGRAM to ignore highest bit, since it is not used at all by the SNES, and is impossible to read on real hardware. Lowers memory usage by ~1.2mb
Added mostly accurate PAL timing support. This should increase compatibility by ~30% or so
More stuff I'm forgetting at the moment...
For the next release, I'll probably be aiming towards cleaning up the source code.
»» Download it Now! [1Emulation Server]
Credits: Official Site
FBA-XXX 08-26

FBAXXX (26/08) update----------------------
- optimized a little simple2x function
- writed simple1x for no filter function
- changed scanlines 50 function
- removed low resolution in software filters and added none (use of none function makes at least 10% boost)
- optimized some VMM function (mainly in the optimizition)
- fixed black/white buttons inverted
- changed name of turbo option to turbo/slow option (hope it is more clear now)
- added missing CRCs in neogeo drivers and changed shin... name to power instinct matrimelee
- fixed 2xsaibuffer created when not needed (200Kb RAM loss)
- fixed background menu not being deleted with neogeo games (2Mb RAM loss)
- fixed releasing memory, was not done with help screen, dipswitches or config menu, so it still could crash
- fixed dipswitches menu not releasing background menu (1Mb loss and sometimes crash)
- corrected oneframe function, you can now take your screenshots as you want
- completely rewrited config pad menu, it now is more clear and more enjoyable, removed configscreen intermediate menu in the same time
This version is released without xbepack being done, so just run :
- pack.bat to have a default.xbe of 920Kb smaller and correct some things
- rename.bat to rename to default.xbe, use this if you had problems with previous release