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    SE and Namco TGS Line up.

    Wizard
    By Wizard,

    For the upcoming Tokyo Game Show on September 16th, Square Enix and Namco have prepared a handful of great games to show off. Of the two, Namco seems to have the most interesting lineup, mainly because of their Xbox 360 titles and the upcoming Playstation 2 RPG Tales of the Abyss. But not to be left out, Square Enix still has some heavy hitters... even if they've already been shown several times before.

     

    Namco's Lineup:

     

    PS2 - Tales of the Abyss (Dec. Japan release, US date unknown)

    PS2 - Soul Calibur III (Nov. 24th Japan release, Oct. 25th US release)

    PS2 - Critical Velocity (Sept. 13th Japan release, US date unknown)

    PS2 - Moto GP 4 (Sept. 15th Japan release, Oct. 18th US release)

    PS2 - Urban Reign (Sept. 27th Japan release, Sept. 13th US release)

    Xbox360 - Ridge Racer 6 (winter release)

    Xbox360 - Frame City Killer (winter release)

    DS - Quiz Yarou (winter release)

    PSP - Bounty Hounds (winter release)

    PSP - Portable Resort (winter release)

    PC - Tales of Eternia Online (winter release)

    PC - The Idol Master (winter release)

     

    Square Enix's lineup:

     

    PS2 - Code Age Commanders (Oct. 13th Japan release, US date unknown)

    PS2 - Kingdom Hearts 2 (winter release)

    PS2 - FFVII: Dirge of Cerberus (release date unknown)

    DS - Slime Mori Mori 2 (release date unknown)

    PS2/PC/Xbox360 - Final Fantasy XI (Xbox 360 release date unknown)

    PC - Everquest 2 (release date unknown)

    PC - Fantasy Earth (winter release)

     

    Notably missing from the Square Enix list are Front Mission V -- shown in a trailer at the Square Enix show -- and Final Fantasy XII -- a game which was playable recently at the same show. Our speculation for Final Fantasy XII's no-show is that hopefully, the team's too busy to take time out for TGS as they're going into crunch mode for the last few months of development before the March 16th, 2006 release in Japan. We hope there are still some secret titles at both Namco and Square Enix waiting to be revealed at the show. Especially as the Playstation 3 rears its most beautiful head.

     

    - 1up.com


    Pete's PS2 audio emulation plugin v1.3 released!

    Robert
    By Robert,

    This plugin enhances the sound with PS2 emulators. It has been tested with PCSX2.

     

    02. September, 2005    Version 1.3

     

    - Educated ears (like the ones from R.Belmont :crybaby:) noticed that the plugin's sound output was somewhat slower compared to the real PS2.

     

      Well, I've finally found some time, and I've fixed it.

     

      On the downside the plugin now needs a soundcard which can do 48Khz output (but prolly all nowaday cards can do that, at least my test systems had no problems).

     

      Please also be aware that some of the many pcsx2 patches are turning off the sound (for example I was wondering why my FF10 PAL version didn't play any sounds at all, until I've noticed that there was a pcsx2 patch which disabled the menu sounds... for unknown reasons, since after deleting the patch the music played fine in the plugin).

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

    Credits: Official Site


    Xbox 360 Date Set...Again.

    Wizard
    By Wizard,

    360x6nr.png

     

    [ Xbox.IGN ] has reported that the XBOX 360 date has been delayed again. Hopefully, it won't get delayed anymore. If it does get delayed again, it most likely will be in December because of Christmas time. Remember folks, it's all about the launch games, and no system is good without it.

    August 31, 2005 - Microsoft plans to launch the Xbox 360 as late as Friday, November 25, the day after Thanksgiving, with software potentially hitting shelves earlier that week, sources from three US retailers told IGN today.

     

    The three retail chains, all of whom independently pointed to Friday, November 25, as the hardware launch day, received email describing launch data late Monday. Launch day games have been re-assigned from early November to Monday, November 22, as potential first day ship dates. When contacted, Microsoft would not confirm or deny the information. In previous official announcements, Microsoft has said Xbox 360 will vaguely launch this fall.

     

    Why the late date? Microsoft is hoping to give developers as much time as possible to finish and polish their games while simultaneously shipping their concave new box during the most active day in North America. Additionally, independent sources have told IGN that final dev kits haven't replaced the mid-summer beta kits, which has added to developers' frustrations.

     

    Game developers, analysts, and retailers have all been unofficially told by Microsoft that November is the launch month, but even as late as today, when IGN phoned a handful of teams, they were still uncertain of a concrete date. Retailers, have thus far, provided shifting and often conflicting information, but rarely do their dates or numbers match up as evenly as this data.

     

    Is that too late for Microsoft? Hardly. In the current generation, the PS2 was the earliest to launch on October 26, 2000, while Nintendo and Microsoft launches their systems on Sunday November 18, and Thursday November 15, respectively.

     

    We'll have more on the Xbox 360 launch soon.


    FCEUXD SP v1.04 released!

    Robert
    By Robert,

    FCEUXD SP has been upgraded to v1.04

     

    Release of FCEUXD SP 1.04

    First the important stuff:

     

    - New: Better error handling

    - New: Invalid lines in NL files are now shown to the user instead of being silently ignored. This gives the user the opportunity to fix erroneous lines.

    - New: Good news for other developers, all C files added by me are now fully documented.

    - Change: Array indices in disassembly windows are now hexadecimal values.

    - Bugfix: Fixed a bug that occured when loading the bookmark description of hex bookmarks from disk

    - Bugfix: Fixed a bug that occured when using arrays and long comments in symbolic debugging

    - Bugfix: Fixed a bug that occured when reading NL files

     

    Now my comment about this release:

    This release was mainly a release that's supposed to be the basis for future bugfixing releases. Most of the new stuff I added is of no concern to actual users of the emu. In this release the code was cleaned up and error handling was significantly improved. That means I should be able to find bugs way quicker from now on. At least in theory. Let's hope I'm right here.

     

    I also have a real build script now! Well, OK, it's just a BAT file but that means I probably won't forget to include the readme.txt file in future releases.

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

    Credits: Official Site


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