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clrmamepro 3.73 released!


3.73 (25-Aug-2005)==================
added: warnings window to dir2dat
added: scanner stats list "missing bytes"
added: scanner popupmenu->drag'n drop->rebuilder show statistics
added: some not very well hidden little easter egg
fixed: dir2dat doesn't add files when unzipping failed
fixed: warningswindow lists set-subfolderfiles with wrong slash
removed: some very old unneeded core stuff
misc: improved dir2dat speed
misc: profiler tree for moving/adding will autoselect current folder
misc: revised tree items selection with left/right click combinations
misc: readded some improvements which were removed from 3.71d to 3.72
misc: minor gui changes
»» Download it Now! [1Emulation Server]
Credits: Official Site
The Big N's Unloading

Nintendo has made its latest list of release dates known, and it looks like that rumored Metroid Prime: Hunters bundle for the DS won’t be coming out this fall after all (if at all), as Hunters has been pushed back from the already-delayed October of this year to the first quarter of 2006. If the oddly appropriate franchise extension Metroid Pinball is any good, however, maybe its October 24 release will soothe Metroid fans with a calming massage from the DS Rumble Pak add-on that’ll come bundled with it. Also of note for the DS was that Mario & Luigi: Partners in Time will arrive on November 28, Mario Kart DS on November 14, and Animal Crossing DS on December 5. (The latter two titles were previously announced as releasing in the fourth quarter of this year.) Other intriguing titles listed include Age of Empires: The Age of Kings for the DS in January, Viewtiful Joe: Red Hot Rumble (originally Battle [Carnival]?) in November and Super Mario Strikers on December 5 for the GameCube, and Dr. Mario/Puzzle League for the GBA and GameBoy Micro (also on December 5).
December obviously is going to be a popular month for releases on Nintendo platforms, but Mario Kart and Animal Crossing will serve as important tests of the Big N’s new online strategy, especially for the portable DS. With millions of dollars (that is, over 5 billion won) in profit being made off an online Mario Kart clone in Korea alone, it’s up to the house that Mario built to show that online game services for its most popular franchises can help garnish further profits around the world (despite past statements that online gaming is not of interest to the majority of consumers as yet). Me? I just want to play Advance Wars: Dual Strike over Wi-Fi, which is currently available. Now that would be awesome. Excuse me while I go buy a DS….
>>joystiq
>>Gamespot
Nintendo Revolution Controller Details Leaked!

I came across this a short time ago, I don't know if it's been posted anywhere else.......but here it is, a 2.2MB PDF file. Supposedly leaked from a 3rd party developer.
##############################################
// credits to K`dash and JoyStiq.com
##############################################
Or you can download the PDF file zipped and load it...
My personal opinion, it looks like concept designs and bears a striking resemblance to the shape of the Wavebird. Could be real, Nintendo knows most people like the feel of the Gamecube controller......but can't stand the funny shaped buttons, which appear to be returned to somewhat standard shapes. I think it's real, but not final design.
EDIT: We have now added the zipped version because some have had difficulty loading the PDF file from their browser.
Mame v0.99u4

Not announced on the MAMEDev.org webpage yet, but it's online:
http://mamedev.com/source.html
0.99u4------
MAMETesters Bugs Fixed
----------------------
quarth37b1gre [Pierpaolo Prazzoli]
devilw36b10yel [Pierpaolo Prazzoli]
vulcan137b1gre, part 7 [Pierpaolo Prazzoli]
Source Changes
--------------
Added memory card and cheat menus back into the system. [Aaron Giles]
Fixed MNG recording problem that was introduced in u3. [Aaron Giles]
Fixed crash when running vector games that was introduced in u3. [Aaron Giles]
Cleaned up/normalized the naming of several core structures in an attempt to impose some order on coding conventions in the core code:
struct InputPortDefinition -> input_port_default_entry
struct InputPort -> input_port_entry
struct RegionInfo -> region_info
struct RunningMachine -> running_machine
struct GameOptions -> global_options
struct GameDriver -> game_driver
struct InternalMachineDriver -> machine_config
struct MachineCPU -> cpu_config
struct MachineSoundRoute -> sound_route
struct MachineSound -> sound_config
struct MachineSpeaker -> speaker_config
struct RomModule -> rom_entry
struct SystemBios -> bios_entry
struct GfxLayout -> gfx_layout
struct GfxElement -> gfx_element
struct GfxDecodeInfo -> gfx_decode
Plus many others along the same lines (follow the pattern). Note that this work is not yet complete. In addition, a few of the more pervasive structs (mame_bitmap, rectangle) will be left until a non-diff release (0.100). [Aaron Giles]
Removed -skip_disclaimer since it automatically goes away after the first time execution. [Aaron Giles]
Created new NMK112 ROM banking module and connected it up to a number of drivers that made use of it. Affected games are in cave.c, nmk16.c, powerins.c, quizpani.c, toaplan2.c. [Alex W. Jackson]
Added missing buttons to Showdown. [David Widel]
Fixed the PULUW instruction on the 6309 disassembler. [Nathan Woods]
Fixed the state save facility play better on multisession ports if initialization fails. [Tim Lindner]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tetris the Absolute The Grand Master 2 [Guru]
New clones added
----------------
Plotting (US) [David Haywood]
MAME32 released!
»» Download it Now! [1Emulation Server]
MAME32FX released!
»» Download it Now! [1Emulation Server]