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    DoomDS Update

    oshisama
    By oshisama,
    Well, its been too long since my last update, but I've been very busy.

    Lots of design work has been done over the past few weeks, lots of progress with Doom

    level editing, but sadly, not alot of progress with the engine.

     

    I've recently decided to learn C++ then move onto OpenGL and then apply what I have learned

    into DS development. Its going to take a while to get to a decent skill level, but i'm pretty

    determined and learn fast when i want to. This does not mean I plan to work on the DoomDS engine

    myself, I am still relying on outside help for that.

    I am playing around with the source to some engines already, and its good fun.

     

    There has not been a media update for quite some time, I did post some pictures of the levels over on

    the dual-soft forums, but other then that I don't plan to release too much. I'd much rather wait until

    some hardware testing begins and then show some better stuff.

    The Chainsaw has just been modeled, lots of map objects such as computer terminals, switches and random

    equipment have also been modeled. Levels are progressing well too, but there will most likely be changes

    once testing begins. Textures are also being pumped out at a nice rate too!

     

    In other news, Stephen Stair is very close to finishing he's work on the DS WiFi code.

    He's progress is fantastic and he looks set to claim the bounty, he deserves it.

    No doubt we will see a surge in WiFi apps for the DS. Pop over to Stephen's site and

    check out the progress. http://akkit.org/dswifi/

     

    When not working, modeling, mapping, playing games, or sleeping, I've been designing a very

    simple game purely for WiFi play. It would also be a great single player game, but I think the multiplayer

    aspect will be alot of fun. Its seems there is more and more that needs to be learned before the DoomDS

    engine takes shape, this project may serve as a good stepping stone for it, but we shall see.

     

    I will be sure to keep you posted though, no more delayed updates.

    Thanks again to everyone who's emailed me, your kind words and suggestions are much appriciated.

    Keep them coming.

     

    Thanks,

    Defect.

     

    Two updates in two days, I like it.

    I have some very good news for you all.

     

    Over the past month or so, I've been in contact with a talented 3D engine programmer

    named Michele Pace. Michele runs the RE-Software website and specializes in 3D engine

    programming for a variety of platforms.

     

    After some discussion, Michele has decided to collaborate with me on DoomDS!

    This means, not only does DoomDS have a very talented programmer on board, but also

    that the engine will be designed from the ground up for the DS.

     

    This is very exciting news, but it isn't without a downside.

    Michele does not own a Nintendo DS and is currently financially unable to purchase one

    and the required development accessories. I have taken it upon myself to create a donation

    button on this website for anyone who would like to help Michele purchase a DS.

     

    The sooner Michele gets a DS, the sooner DoomDS will eventuate.

    I can assure everyone that any donations recieved will of course go to Michele, and will be

    used for its intended purpose. I want to see DoomDS eventuate more then anyone, i'm not about to

    abandon my project and ripoff the community.

     

    I will spread the word as much as i can, so hopefully Michele can get a DS as soon as possible.

    I'm really not sure how donations work with Paypal, but i will post a progress report when i'm aware

    of any donations that have been made.

     

    Michele is hoping to get a job in the gaming industry, so pop over to he's site and have a look around.

    I'm sure he would be a great addition to any developer.

     

    A big thank you to Michele, and to the community for their continued support.

     

    Thank You.

     

    Defect. Two updates in two days, I like it.

    I have some very good news for you all.

     

    Over the past month or so, I've been in contact with a talented 3D engine programmer

    named Michele Pace. Michele runs the RE-Software website and specializes in 3D engine

    programming for a variety of platforms.

     

    After some discussion, Michele has decided to collaborate with me on DoomDS!

    This means, not only does DoomDS have a very talented programmer on board, but also

    that the engine will be designed from the ground up for the DS.

     

    This is very exciting news, but it isn't without a downside.

    Michele does not own a Nintendo DS and is currently financially unable to purchase one

    and the required development accessories. I have taken it upon myself to create a donation

    button on this website for anyone who would like to help Michele purchase a DS.

     

    The sooner Michele gets a DS, the sooner DoomDS will eventuate.

    I can assure everyone that any donations recieved will of course go to Michele, and will be

    used for its intended purpose. I want to see DoomDS eventuate more then anyone, i'm not about to

    abandon my project and ripoff the community.

     

    I will spread the word as much as i can, so hopefully Michele can get a DS as soon as possible.

    I'm really not sure how donations work with Paypal, but i will post a progress report when i'm aware

    of any donations that have been made.

     

    Michele is hoping to get a job in the gaming industry, so pop over to he's site and have a look around.

    I'm sure he would be a great addition to any developer.

     

    A big thank you to Michele, and to the community for their continued support.

     

    Thank You.

     

    Defect.

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    AdvanceCOMP v1.15

    oshisama
    By oshisama,

    AdvanceCOMP is a collection of recompression utilities for your.ZIP archives,.PNG snapshots,.MNG video clips and.GZ files.

    The main features are :

    * Recompress ZIP, GZ, PNG and MNG files using the Deflate 7-Zip implementation.

    * Recompress MNG files using Delta and Move optimization.

    »» Homepage

    FmsxDS Ver.0.02b modified

    oshisama
    By oshisama,

    FmsxDS is an MSX emulator for the Nintendo DS.

    2005/11/01 fmsxDS ver. 0.02b

    File the selector was made the pen unnecessary

    M3 corresponding modification to driver

    It corresponds to sleep

    Back light under you turn off being 10 seconds. As for illumination touch.

    »» Homepage

    Edios Interactive's Roll Call

    Wizard
    By Wizard,
    Eidos Interactive confirmed today that the game previously known as Roll Call has been re-named and will feature as a major part of the 2006 line-up of titles under the new title ZERO TOLERANCE- City Under Fire.

     

    Developed by London-based Rocksteady Studios, ZERO TOLERANCE is a high velocity, action shooter confronting real terror in a real city. Play as Nick Mason, an ex-US marine and part of T-Zero, the elite counter-gang unit. Specially trained in all areas of urban combat and armed with the very latest high-tech weaponry, T-Zero is all that stands in the way of total anarchy.

     

    Experience a year in the unpredictable life of a T-Zero Officer in a city on the brink of collapse as he works with the Emergency Services in a desperate fight to save his city.

    TeamXbox

Portal by DevFuse · Based on IP.Board Portal by IPS
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