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DoomDS Update


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Well, its been too long since my last update, but I've been very busy.

Lots of design work has been done over the past few weeks, lots of progress with Doom

level editing, but sadly, not alot of progress with the engine.

 

I've recently decided to learn C++ then move onto OpenGL and then apply what I have learned

into DS development. Its going to take a while to get to a decent skill level, but i'm pretty

determined and learn fast when i want to. This does not mean I plan to work on the DoomDS engine

myself, I am still relying on outside help for that.

I am playing around with the source to some engines already, and its good fun.

 

There has not been a media update for quite some time, I did post some pictures of the levels over on

the dual-soft forums, but other then that I don't plan to release too much. I'd much rather wait until

some hardware testing begins and then show some better stuff.

The Chainsaw has just been modeled, lots of map objects such as computer terminals, switches and random

equipment have also been modeled. Levels are progressing well too, but there will most likely be changes

once testing begins. Textures are also being pumped out at a nice rate too!

 

In other news, Stephen Stair is very close to finishing he's work on the DS WiFi code.

He's progress is fantastic and he looks set to claim the bounty, he deserves it.

No doubt we will see a surge in WiFi apps for the DS. Pop over to Stephen's site and

check out the progress. http://akkit.org/dswifi/

 

When not working, modeling, mapping, playing games, or sleeping, I've been designing a very

simple game purely for WiFi play. It would also be a great single player game, but I think the multiplayer

aspect will be alot of fun. Its seems there is more and more that needs to be learned before the DoomDS

engine takes shape, this project may serve as a good stepping stone for it, but we shall see.

 

I will be sure to keep you posted though, no more delayed updates.

Thanks again to everyone who's emailed me, your kind words and suggestions are much appriciated.

Keep them coming.

 

Thanks,

Defect.

 

Two updates in two days, I like it.

I have some very good news for you all.

 

Over the past month or so, I've been in contact with a talented 3D engine programmer

named Michele Pace. Michele runs the RE-Software website and specializes in 3D engine

programming for a variety of platforms.

 

After some discussion, Michele has decided to collaborate with me on DoomDS!

This means, not only does DoomDS have a very talented programmer on board, but also

that the engine will be designed from the ground up for the DS.

 

This is very exciting news, but it isn't without a downside.

Michele does not own a Nintendo DS and is currently financially unable to purchase one

and the required development accessories. I have taken it upon myself to create a donation

button on this website for anyone who would like to help Michele purchase a DS.

 

The sooner Michele gets a DS, the sooner DoomDS will eventuate.

I can assure everyone that any donations recieved will of course go to Michele, and will be

used for its intended purpose. I want to see DoomDS eventuate more then anyone, i'm not about to

abandon my project and ripoff the community.

 

I will spread the word as much as i can, so hopefully Michele can get a DS as soon as possible.

I'm really not sure how donations work with Paypal, but i will post a progress report when i'm aware

of any donations that have been made.

 

Michele is hoping to get a job in the gaming industry, so pop over to he's site and have a look around.

I'm sure he would be a great addition to any developer.

 

A big thank you to Michele, and to the community for their continued support.

 

Thank You.

 

Defect. Two updates in two days, I like it.

I have some very good news for you all.

 

Over the past month or so, I've been in contact with a talented 3D engine programmer

named Michele Pace. Michele runs the RE-Software website and specializes in 3D engine

programming for a variety of platforms.

 

After some discussion, Michele has decided to collaborate with me on DoomDS!

This means, not only does DoomDS have a very talented programmer on board, but also

that the engine will be designed from the ground up for the DS.

 

This is very exciting news, but it isn't without a downside.

Michele does not own a Nintendo DS and is currently financially unable to purchase one

and the required development accessories. I have taken it upon myself to create a donation

button on this website for anyone who would like to help Michele purchase a DS.

 

The sooner Michele gets a DS, the sooner DoomDS will eventuate.

I can assure everyone that any donations recieved will of course go to Michele, and will be

used for its intended purpose. I want to see DoomDS eventuate more then anyone, i'm not about to

abandon my project and ripoff the community.

 

I will spread the word as much as i can, so hopefully Michele can get a DS as soon as possible.

I'm really not sure how donations work with Paypal, but i will post a progress report when i'm aware

of any donations that have been made.

 

Michele is hoping to get a job in the gaming industry, so pop over to he's site and have a look around.

I'm sure he would be a great addition to any developer.

 

A big thank you to Michele, and to the community for their continued support.

 

Thank You.

 

Defect.

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