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    MAME hiscore.dat 0.103 released

    Robert
    By Robert,
    GAMES WITH AN ASTERISK * will need their old.hi files deleting before using the latest hiscore.dat file (THEY HAVE BEEN RE-ADDED TO THE HISCORE DAT FILE BECAUSE THEY NOW NEED TO SAVE EXTRA DATA).

     

    03.01.2006 added :-

     

    zig zag (galaxian hardware, set 2) zig zag (galaxian hardware, set 1)

    Knight Boy Billiard Academy Real Break (japan)

    Stack Columns (japan)

    Virtua Bowling (Japan, V100JCM) 

    splatter house (japan)

    Kageki (World?, hack)

    Wonder Boy (system 2)

    Funky Jet (Japan)

    Marvel Vs. Capcom: Clash of Super Heroes (us 980123)

    Marvel Vs. Capcom: Clash of Super Heroes (hispanic 980123)

    Marvel Vs. Capcom: Clash of Super Heroes (asia 980112)

    power balls (super slam conversion)

    Arabian Fight (us)

    Multi Champ Deluxe (ver. 1126, 26/11/1999)

    time pilot '84 (set 3)

    time pilot '84 (set 2)

    Mad Ball V2.0

    Out Zone (set 3)

    power instinct (usa, bootleg set 2)

    power instinct (usa, bootleg set 1) super model

    >> Download it HERE


    MAME v0.103u1

    iq_132
    By iq_132,
    0.103u1

    --------

     

     

    MAMETesters Bugs Fixed

    ---------------------------

    upsidedown0103yel [Mamesick]

     

     

     

    Source Changes

    ------------------

    Major cleanup/rewrite of the Berzerk driver: [smf]

    * merged memory & io read/write maps.

    * video ram & magic ram share the same memory.

    * hooked up nvram in frenzy memory map.

    * emulates magic ram shifter/flopper with 9 74LS153's as per the schematics.

    * emulates magic ram alu with 2 74LS181's hardwired to logic mode as per the schematics.

    * 74LS181 emulation based on the logic diagram from the datasheet, supporting logic mode & arithmetic mode.

     

    Fixed Thunderstrike interrupts, visible area, and raster updates. [bryan McPhail]

     

    Updates for the ARM core: [bryan McPhail]

    * Fixed software interrupts.

    * Fixed several mode change bugs.

    * Preliminary coprocessor support.

     

    Deco fixes: [bryan McPhail, Pierpaolo Prazzoli]

    * Deco MLC video hardware near perfect for the most part, however no game works properly because of an unemulated math coprocessor attached to the DE156 chip.

    * Deco 32: Night Slashers pretty much perfect apart from lack of sound. 

    * Deco 32: Some graphics fixes for Tattoo Assassins.

    * Deco 156: Heavy Smash pretty much perfect.

     

    Tagged a number of constant arrays in the source as static. [Atari Ace]

     

    Many H6280/PCE fixes: [Rob Bohms, Charles MacDonald]

    - fixed cases where sprites could render outside of the buffer

    - added VRAM to VRAM DMA (Charles)

    - multiple h6280 fixes (Charles)

    - provided functions to correctly handle VRAM accesses for the entire 128K range (Charles)

    - added some of the I/O buffer bits from the hardware page

    - fixed h6280 IRQ ranges to support proper mirroring

    - hooked up h6280 IRQs to the PC Engine

    - corrected sprite-to-sprite rendering priorities.

    - partially enforce 16 sprite limit

     

    Added new debugger command traceflush. [Nathan Woods]

     

    Fixed out-of-bounds array writes in the v810 core. [Atari Ace]

     

    Moved several BCD and date-related functions into mamecore.h. [Nathan woods]

     

    Hooked up sound effects in Triple Hunt. [Derrick Renaud, Stefan Jokisch]

     

    Fixed OKI frequency in Super Model. [sonikos]

     

    Added PowerPC MMU code, but enabled only for MESS due to breakage of the Model 3 games. [Nathan Woods]

     

    Fixed graphics layer priority in Grand Tour. [Tomasz Slanina, Guru]

     

    Rewrote the Star Wars mathbox multiplier from the schematics.

    [Mathis Rosenhauer]

     

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------

    Night Slashers [bryan McPhail]

    Heavy Smash [bryan McPhail]

    Avengers In Galactic Storm [bryan McPhail]

    Power Instinct Legends [brian Troha, Pierpaolo Prazzoli, Guru]

    Shuttle Invader [Tomasz Slanina]

    Mahjong The Dai Chuuka Ken [Luca Elia, Guru, bnathan]

     

     

     

    New clones added

    --------------------

    Pasha Pasha Champ Mini Game Festival [Pierpaolo Prazzoli]

    Thunder Strike (Newer) [bryan McPhail]

    Super Star Battle [Pierpaolo Prazzoli]

    Quiz (Revision 2.1) [Pierpaolo Prazzoli]

     

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Mirax [Tomasz Slanina]

     

    Diff update at: http://mamedev.com/source.html

     

    MAME32qa -> HERE

     

    MAME32FX -> HERE

     

    MAMEplus! -> HERE


    ZeNith v0.0.1.1 Released

    olaf
    By olaf,

    Emu#dreams reports that ZeNith, the front-end for Japanese arcade emulator ZiNc, has been updated to version 0.0.1.1. The official homepage for ZeNith is being rather slow right now, so I have no knowledge of the changes in this version.

     

    You can visit the official homepage of ZiNc here, and ZeNith here. Alternatively, you can simply download ZeNith right here (snapshots pack here).


    DeSemuME v0.0.2 Released

    olaf
    By olaf,

    AEP Emulation Page reports that DeSemuME, the Nintendo DS emulator for Microsoft Windows, has been updated to version 0.0.2. Below is what yopyop posted on the official DeSemuME message boards.

     

    Changes

    - partial CARD_REG implementation allow new demos to be playable.

     

    (Indication: black and white tiles)

    You can visit the official homepage of DeSemuME here, or simply download it here.


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