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MagicEngineFX WIP News


Emu#dreams reports that MagicEngineFX, the NEC PC-FX emulator for Microsoft Windows, has had work done on it. Today, work-in-progress news of the emulator was released on its official homepage. Below is what was posted today.
We have just finished the last round of PC-FX games testing:
Aa! Megami Sama - work (missing graphics layer)
Akazukin Cha Cha - GOOD
Angelique Special - GOOD
Anime Freak FX 2 - GOOD
Aruberea's Maiden - work (missing graphics layer)
Blue Chicago Blues - GOOD
Boundary Gate Daughter of Kingdom - does not work
Chip Chan Kick - work (graphics problem)
Comic Road - GOOD
Dragon Knight IV - work (menu problem)
Fire Woman Matoi-Gumi - GOOD
Fushigi no Kuni no Angelique - does not work
Queens of Queens - does not work
Yuna FX - GOOD
Total
61% are emulated perfectly or near perfectly.
16% work but have important graphics glitches.
23% do not work.
For a first release this won't be too bad I think.
You can visit the official homepage of MagicEngineFX here.
Charles MacDonald's MAME WIP News

Emu#dreams reports that Charles MacDonald has been working on support for new hardware in MAME, the Multiple Arcade Machine Emulator. Below is a quotation of what he's posted on his homepage about his work-in-progress.
Great news to report. I've been running tests on the Namco NA-1 hardware over the last few days, and figured out how to dump the internal ROM of the M37702 MCU used in Super World Court.
The BIOS has a function where code can be copied from the 68000 side over to MCU RAM and executed, making it quite insecure. I wrote a program that copies a portion of the M37702 memory to shared RAM, and the 68000 can change and run the program in a loop to read any part of the MCU address space.
I think the same technique will work for other NA-1 games; at least what I've seen in MAME is that a number of them also upload code fragments for the MCU to use. For other types of Namco hardware that use the M37702, it's highly dependant on what services the MCU makes available.
Also, now that the BIOS can be examined and user code can be executed on the MCU side for testing, maybe the NA-1 sound hardware (integrated in the multiple purpose 219 chip) will get figured out. Though the existing simulation of the NA-1 sound hardware is remarkably good.
You can visit Charles MacDonald's homepage here.
DeSmuME v0.0.1 "mini Update" Released

Emu#dreams reports that DeSmuME, the Nintendo DS emulator for Microsoft Windows, has been updated. This is just a "mini Update" for version 0.0.1. Below are the changes in this version, as reported by yopyop.
- correct VCMatch int which allow to play another demo I let you search.
You can visit the official homepage here, or simply download it here.
BeebEm v3.1 Beta 3 Released

emulation number 9 reports that BeebEm, the BBC Micro and Master 128 emulator for Microsoft Windows, has been updated to version 3.1 beta 3. Below is a quote from the homepage about this build.
You can also try the latest beta version of BeebEm. This one has econet, speech generator and SCSI disk emulation: BeebEm31beta3.zip
You can visit the official homepage here, or simply download version 3.1 beta 3 here.