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    ClrMamePro 3.85c released

    Robert
    By Robert,
    3.85c

     

    * added: systems->Move sets option which automatically cleans up your sysdefpath sets

    * misc: drawing resize grip

    * misc: rebuilderadv memory option doesn't react weird to illegal inputs anymore

    * misc: SetInfo, AutoScroll, StayOnTop, ShowLeading0x, ExpandAllItems settings are now global, not per profile settings

    * misc: default value of ShowLeading0x changed to 'disabled'

    * misc: ExpandAllItems doesn't toggle the tree anymore but acts as an on/off setting

    * misc: better progress-cancel check on detecting unneeded sets

    * removed: scan-results lower infobox (use "view->for listed issued.." options instead)

    >> Get it HERE


    PocketGBA rel.060324

    Robert
    By Robert,
    GameBoyAdvance emulator for PocketPC

     

    *tested on

      - iPAQ rw6100 (WM2300SE) : work

      - DELL X51v (WM5.0) : work

     

    ***

    For long time, we can't update PocketGBA.

    This new released version may have some bug and be unstable.

    'State file'(quick save/load file) of early version(rel.051030) is not compatible with this version. :P

    ABOVE ALL THINGS, this emulator is not perfect... as you know.

    >> Get it HERE


    Raptor 0.4 released

    Robert
    By Robert,

    Raptor is a new Front End.

     

    =============================

    What's new in version 0.4:

    =============================

     

    * Big improvements in program's design (you will spot this one immediately).

    * Removed "PSP" section and added "Nintendo DS" and "Gamecube section".

    * Fixed many small bugs in Emulator mannageing.

    * New skin (that means the old skins aren't usable in this version anymore).

    * Added special options (aka Run with) mannager.

    * Program now have a new Icon.

    * Added new "Classic" skin.

    * New database version due to the great amount of source code changes.

    * Updated the list + descriptions of the emulators.

    >> Get it HERE.


    SMF MAME WIP

    iq_132
    By iq_132,

    Not the most exciting post, but certainly an interesting read. :P

     

    Bad colours in MDEC was a common occurence in the early days of PSX emulators. This was also due in part to it being pretty much the only time that the 24 bit display mode was ever used, as the GPU can only draw in 15bits.

     

    Of all the games in MAME there have only been two games that used 24bit MDEC, the rest used 15bit. The first was Judge Dredd, which looks odd no matter how it’s drawn. The second is Tekken Tag Tournament, which has only just started to boot in MAME.

     

    ...

     

    http://smf.mameworld.info/


Portal by DevFuse · Based on IP.Board Portal by IPS
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