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DS2KEY is now hosted by 1Emulation + New Release!


Yes, DS2key now has its own web site, hosted right here on 1emulation!
It is run by nxg and sypherce, and is located at:
What is DS2key? It turns your DS into a remote-control wireless gamepad for your pc. Or you can use it as a wireless "vnc" controller.
And, as an extra bonus, DS2key 0.4 has been released!
>> Get it HERE.After long hours of rewriting all of the code, version 0.4 of DS2Key has finally been released!
In this version...
>>DS: Complete rewrite of all code.
>>DS: GUI finally added!!
>>DS: No more lag when using the mouse and buttons simultaneously.
>>DS: Wardriving merged into initial connection.
>>DS: CF save/load support.
>>SRC: Finally! The source code is released!(SO THIS TIME WE CAN'T LOSE IT!)
>> Visit the DS2key forum for more information or if you have questions or suggestions.
>> Check out the mention of DS2Key in the latest Electronic Gaming Monthly (April, 2006)!
Azureus 2.4.0.2 released

The Bit Torrent Client, Azureus, has been updated.
New Features:* Core | Make default recheck behaviour after crash only check pieces active at last save point plus config to revert to old behaviour of checking everything
* Core | Attempt to repair invalid port #s returned from trackers potentially improving outgoing connection success rate
* UI | Allow some selection of split data/protocol stats in some views
Changes:
* Core | Improved payload data vs. protocol overhead byte accounting
* Core | Remove option to truncate files when setting to do-not-download as too many users confused by this
* Core | Pick up alerts raised during closedown and give user chance to see them
* Core | Improved optimistic disconnect algorithm in several ways - should speed up single seed torrents
* Core | Only remove temp files created by Azureus in the "tmp" dir as some users placing files in there
* Core | Resumed downloads now placed into queued state rather than started
* Core | Improved magnet download potential
* Plug | Added vendor id to DHT packets and increased version appropriately
* Plug | Warn if UPnP port removal is slow as this can hang AZ closedown
* UI | Add NAT Test item to OSX "Azureus" menu
* UI | Filter-as-you-type is now more visible
* UI | "Show In Explorer" on a Folder now opens to show what's in the folder
* UI | Mr. Slidey formats URLs to clickable links
* UI | Language Selection on first visible screen after initial installation
* UI | Reduced the # of windows popping up at once on first run after installation
Corrected bugs:
* Core | Ensure SO_REUSEADDR is set when binding during NAT test
* Core | Retain data from terribly slow senders
* Core | Fixed a case of potentially becoming uninterested in peers incorrectly
* Core | Prevent infinite recursion and breakage of some file systems when moving torrent's data into a folder inside itself
* Core | Improve fingerprint performance of shares
* Core | Prevent reporting of double completion events to tracker under some circumstances
* Core | Ensure DNS timeouts are set as early as possible as they weren't working
* Core | Change per-torrent max peers so that values shown correctly in UI and also allow unlimited override
* Core | Fix bug in crypto stream that could lead to corruption
* Core | Strip unwanted attributes from imported torrents such as "file name"
* Core | Ignore invalid Vivaldi coords that are too small
* Core | Default to trivial url in torrent if it is missing
* Core | Fix initialisation sequence problem that was causing startup errors if config corrupt
* Core | Apply correct permissions when updated to Windows prog dir to fix multi-user problems on update
* Core | Downloads stopped during seeding recheck sometimes came back as 99.x% complete
* Core | Fix up timers on clock change to ensure announce and scrape work ok (amongst others)
* Plug | Column dispose listener wasn't being called when there was no cell dispose listener
* UI | Fixed window size/position not always being saved
* UI | Fix default language: Use same language from diff. country when user's lang/country doesn't exist
* UI | Fixed new table rows getting last graphic cell's image
* UI | Column sort is now case-insensitive (again) for text columns
* UI | Fix number display Seeds2Peer column (when radio is really small)
* UI | Fixed Drag and Drop. Should work in Windows and Linux.
* UI | Mr. Slidey no longer slides from (on slide-in) or onto (on slide-out) a different monitor
>> Get it HERE.
GameEx 4.82 released
MAME 0.104u6, Intermediate Update

0.104u6---------
MAMETesters Bugs Fixed
---------------------------
thunderx0104u1yel [Pierpaolo Prazzoli]
baraduke.c_0104u5red [Aaron Giles]
m62.c_0104u5yel [Aaron Giles]
model1.c_0104u5yel [Aaron Giles]
rthunder0104u5red [Aaron Giles]
Source Changes
------------------
Fixed various problems introduced in the last set of changes. [Aaron Giles, Nathan Woods, Ville Linde]
Fixed dip-switches in Action Fighter. [Chaneman]
Improved samples support for Congo Bongo. [Chris Law]
Some improvements imported from MAME Plus!
* added save state support to pd4990a device for neogeo
* fixed crash in nitrobal/gunball (stage 4, right route) [xvi]
Got Polygonet Warriors back to the POST screen. [Andrew Gardner]
Reduced global namespace pollution by marking many global functions explicitly static, especially in the CPU cores. [Atari Ace, Aaron Giles]
Some improvements to Magical Error. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub cpu communciation. [Tomasz Slanina]
Added validity checks to ensure CPU core completeness. [Nathan Woods]
Added DIP switches for Agress. [Roberto Fresca]
Added the missing commands and proper maker/device ids to the flash memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat. [Ville Linde]
Added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus, and Valtric. (Some functionality is still unknown). [Andrew Gardner]
Major update to the Aleck64 driver. Still not fully working yet. [Ville Linde]
Fixed comment display for processors which use an ADDRBUS_SHIFT. [Andrew Gardner]
Added accessors to return output values for the 6821 PIA. [Nathan Woods]
Added movie recording time to the internal profiler. [Nathan Woods]
Added oversampling support to the Exidy custom sound and to the DAC sound system. [Aaron Giles]
Sega vector game updates: [Aaron Giles]
- Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms!
- Corrected CPU speeds and cleaned up memory maps.
- Connected AY-8912 to Zektor for missing sound effects.
- Added emulation of the Universal Sound Board -- not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close.
- Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now.
- This is still work-in-progress. Don't report bugs yet.
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Canvas Croquis [David Haywood]
Parallel Turn [Tomasz Slanina]
New clones added
--------------------
SDI - Strategic Defense Initiative (System 16B) [Arzeno Fabrice]
Trivial Pursuit (Spanish Edition) [Manuel Abadia]
Multi Champ (World) [brian Troha]
New games marked as GAME_NOT_WORKING
--------------------------------------------------
Solar Assault [Ville Linde]
Derivative Builds:
Dats:
Notes: