- 0 replies
- 1,514 views
- Add Reply
- 0 replies
- 1,336 views
- Add Reply
- 2 replies
- 1,803 views
- Add Reply
SylphAmp 0.4 released

To be honest, I'm not exactly sure what this is. It appears to be an app that turns your DS into a remote control for running Winamp on your pc. It uses sgstair's wifi lib. If you know more, post it in this article.
Version 0.04 is out; the list of changes isn't long, but at least one of them is a relatively big one...
Changes in v0.04:
-Fix bug scrolling playlist
-Allow clearing/add files to playlist from DS
From the readme...
Modifying the playlist:
-In the plugin configuration from within Winamp, make sure to set a "root folder". The DS will only be able to see files inside here (sharing your whole hard drive automatically would be bad...)
-Also check the file extensions SylphAMP will look for. This is hack because Winamp doesn't appear to have a "scan folder" command in its API
-When you connect, the top screen should give a list of folders you can choose. Hold down left shoulder button then use Up/Down/A to move around the folder tree.
-Once you've found a folder you want to play, press START (still holding down L-shoulder).
SylphAMP should clear your current playlist, then add all the media files inside the selected folder to the playlist. It does recurse.
I've tested it with a playlist of ~3000 files; it's kind of slow to download the whole playlist to the DS, but it does work.
>> Get it HERE.
SDLMAME 0.106u10 released

R. Belmont has released a special build of his version of MAME. Here is what he said:
SDLMAME: Round TwoIt’s been a while, but here’s SDLMAME 0.106u10 (that’s right, u10, hot from Aaron).
New stuff in this version:
* Support (software only) for Aaron’s new video engine
* Greatly improved windowed-mode behavior. You may now resize and maximize the window and SDLMAME will Do The Right Thing
* Support for Win32/MinGW. This is really just for demonstration purposes, although it’s a lot less gimpy on Windows than previous SDLMAMEs (SDL 1.2.11 finally fixed their broken DirectSound backend)
* Support for both PowerPC and Intel Mac OS X
* Unlimited software stretching, with or without aspect ratio correction. You may now stretch either in integer steps or in 1-pixel amounts. Just don’t expect good framerates filling your 1920×1200 LCD panel
* .WAV sound logging support
A few known issues:
* No multi-head or multi-window support, at least until SDL 1.3 is released (I’m guessing fall 2006)
* No OpenGL yet, and the software stretch can get slow much past 800×600 unless you have a very fast (3+ GHz) PC
* Unused areas of the display aren’t erased, so you can cause trouble playing with the orientation of multi-screen games in full-screen mode. PSX games probably don’t look too great either. (NOTE: in windowed mode this isn’t a problem)
* In full screen mode the image is upper-left justified instead of centered
>> Get it HERE.
XE 06/07/04 released

Multi-system emulator for Unix/Windows.
[Xe] Changed insert / remove disc behavior.[Xe] Remember last inserted image.
[Xe] Implemented 16:9 aspect.
[Xe] Changed layout texts.
[Xe] New mask calculations algorithm.
[Xe/Linux] Fixed SCSI command timeout.
[Xe/Linux] Sound driver updated to uses ALSA from OSS.
[Famicom] Fixed multiple IRQ source handling.
[Famicom] Famicom Disk System support.
[Mark III] Fixed scrolling for top 16 lines.
[PC Engine] Fixed potential memory error.
[Neo Pocket] Fixed Flash RAM memory leak.
[Neo Pocket] New TLCS-900/H parity algorithm.
[Wonder Swan] New V30MZ parity algorithm.
[sG1000, Mark III, Mega Drive, Neo Geo, Neo CD, Neo Pocket, Wonder Swan] New Z80 parity algorithm.
>> Get it HERE.