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Mame 0.106u13, Intermediate Update
0.106u13----------
MAMETesters Bugs Fixed
---------------------------
resolutionrating0106u12yel [Aaron Giles]
Source Changes
------------------
Some more fixes for the DTD in the -listxml output. [Krick]
Added more previously dumped PLDs to a number of games. [MASH]
Fixed uninitialized variable in the debugger commenting code. Cleaned up allocations. [Nathan Woods]
Improved multisession support with the new renderer. [Nathan Woods]
Hooked up color PROM for schaser and fixed DIP switches. [Robert]
Fixed bug that caused -prescale in Direct3D mode to fail in the last release. [Aaron Giles]
Fixed bug that led to black crosshairs in lightgun games. [Aaron Giles]
Reimplemented the sparkle circuit to bring back stars in Tempest. [Aaron Giles]
Removed the background brightness in vector games by default. If you want to see the overlays faintly on vector games, increase the brightness a bit. [Aaron Giles]
More Crystal Castles tweaks: [Aaron Giles]
* Connected EAROM correctly (passes POST now)
* Added a guess for what the "POTATO" chip does. If you're a CC fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5.
Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it is obviously an early version of the same hardware: [Aaron Giles]
* Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical
* Traced out color mapping and implemented correctly
* Reduced EAROM down to 4 bits
* Fixed DIP switch definitions
Some minor modernization of the xxmissio driver. [Aaron Giles]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------
Firebeast (prototype) [F.J. McCloud]
Digger Man (prototype) [MAME32Plus]
Oswan 0.74.1 released
FBA-XXX 18/07/06 released
Arcade emulator for Xbox.
* fixed show commands menu* fixed black and white inverted
* fixed macro ppp and kkk inverted
* neogeo rumble now loads from an ini + new games supported
* cps2 rumble + ini
* soft and hardware filters preview
* rumble not activated when pad is not used
* fixed 640*576 not initialized correctly in PAL 50
* added support of launch command (use only the name of the zip, sfa3 for sfa3.zip for example)
* compiled with speedup options, it will maybe speed up things a little (thanks to NES and xport for the tip)
Credits to EmuHQ.com.
daedalus-psp R6 released
N64 emulator for PSP.
Changes: R6 - 19 July 2006-------------------------------
[+] Added over 50 new combiner modes
[+] Added support for c-buttons
[+] Load roms from ms0:\N64 in addition to local roms directory
[!] Fixed backface culling issues
[!] Correctly implemented flipping to avoid flickering with certain roms
[!] Plugged memory leak in texture handling code, fixing various crashes
[!] Fixed issue which caused screenshot function to hang the emulator
>> Get it HERE.
