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    pSX v1.6 released

    Elazul Yagami
    By Elazul Yagami,

    In case you didn't know about it, pSX is a playstation emulator that more or less emulates the playstation perfectly.

     

    version 1.6 has just been released, here are the details:

     

    At least three games are fixed by this release (WildArms, Dragon Warrior 7 and Tombraider Chronicles). There may be more (I would especially like someone to try the other Tombraider games to see if they are fixed now too).

     

     

     

     

    Fixed missing characters in WildArms battles (GTE flags inaccuracy)

     

    Fixed GTE bugs that caused missing graphics in Tombraider Chronicles

     

    Fixed recompiler bug that cause Tombraider Chronicles to crash

     

    Add missing CDROM functionality that caused DW7 to hang during FMVs

     

    Emulator can now be full screened on any monitor (autodetect or force)

     

    Fixed bug that caused XA audio to cut out (often during fastforward)

     

    Added support for CloneCD and ISO CD images

     

    Made BIN images work even if CUE file is missing (not recommended)

     

    Added support for new CD image types to CDZ

     

    Corrected aspect ratio in PAL modes

     

    Fixed bug where quick saves didn't work with certain games

     

    Fixed bug where F10 entered the menu instead of loading quick save

     

    More accurate SPU ADSR envelopes (including exponential modes)

     

    Initialise ADSR registers after SPU reset (fixes sound in Tombraider)

     

    Download it here


    SNES9x 1.50 released

    Robert
    By Robert,

    SNES emulator

     

    News: SNES9x 1.50 Official is now available!

     

    NOTICE: There were a ton of internal core changes to make SNES9x work MUCH better and on many more platforms than before. Unfortunately the Windows port is so radically differant from the rest of the ports, there is no Windows version for 1.50, as it was not maintained. Feel free to make your own Windows port from the source, but if you do PLEASE send the changes back to the SNES9x team.

     

    Whats New for 1.50:

     

    * Pseudo-hires rendering flush, Old 2xsai endian fix (anomie)

    * Added 'oops' auto-snapshot support (anomie)

    * Fixed usage messages (Unix) (anomie)

    * Old split-ROM-in-zip bugfix (anomie)

    * ./configure fix for detecting libpng (anomie)

    * Fix "no PNG support" error message (anomie)

    * Anomie's control remapping patch (anomie)

    * Support for IPS patches in the zip file (anomie)

    * OBC1 savestate fix (Overload)

    * Fix turbo frameskip, X11 keyboard auto-repeat, VRAM reads (anomie)

    * Add some missing ifdefs (UNZIP_SUPPORT and ZLIB), from AaronOneal (anomie)

    * Config file for Unix/X11 and Unix/SVGA (anomie)

    * CPU instruction fixes (mostly emulation mode & timing) (anomie)

    * Mode 7 fixes (anomie)

    * Rewrote the renderer. Enjoy! (anomie)

    * Correct-ish memmap boundary testing. (anomie)

    * Add support for saner directory structures under Unix (anomie)

    * Unix: Fixed detection of newer libpng (spotted by vapier) (PBortas)

    * Added 4-point gaussian interpolation and proper envelopes many thanks to Brad Martin and TRAC. (zones)

    * Fixed several sound problems. (zones)

    * Fixed the memory access problem in C++ Super FX core. (zones)

    * Speed adjustment of C++ Super FX emulation. (zones)

    * Various timing fixes: NMI, IRQ, WRAM refresh, cycles per line, HBlank start, etc. Many thanks to byuu for much information. (zones)

    * Removed some game specific hacks. (zones)

    * Added partial Satellaview (BS) emulation. (Dreamer Nom, zones)

    * Added the Katakana font for onscreen messages. (107)

    * Updated JMA to v1 (Nach)

    * Unix: Fixed JMA options in config (Nach)

    * Unix: Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date. (zones)

    * Unix: Changed the default settings in config. (zones)

    * Updated porting.html (porting.txt) in sync with 1.5. (zones)

    * Fixed buffer over/under flow due to incorrect logical operator in S-RTC code (byuu)

    * Fixed HDMA flags bug. (byuu, anomie)

    * Fixed bugs causing crashing in Unix. (Nach)

    * Ported Snes9x to AMD64. (John Weidman, Nach, zones)

    * Completed DSP-1 code. (Andreas Naive, Overload, Nach)

    * Updated DSP-3 code. (Nach, z80 gaiden)

    * Updated DSP-4 code. (Dreamer Nom, Nach, z80 gaiden)

    * Overhauled BS detection. (Nach)

    * Improved Unix portability. (Nach, zones)

    * Fixed infinity loop and invalid read bug in C++ C4 core. (Nach)

    >> Get the source code HERE.


    uTorrent 1.6 released

    Robert
    By Robert,

    Bit Torrent client

     

    --- 2006-07-01: Version 1.6 (build 473)

    - Feature: Ability to filter files in torrent creator

    - Feature: Add a move to top/down button or key

    - Feature: Add a way to make µt startup in bosskey mode

    - Feature: Add a way to set the upload/download cap through system tray

    - Feature: Add an option to reset bans

    - Feature: Add remaining HD space in the BC-style dialog

    - Feature: Added "Completed On" column

    - Feature: Added a way to delete the internal peerlist

    - Feature: Added bandwidth priority and tracker status column

    - Feature: Added graphical progress bar in main list

    - Feature: Added option to allow multiple connections from same IP.

    - Feature: Added option to bypass the Nanotorrent search redirect.

    - Feature: Added option to open download bar when doubleclicking a torrent

    - Feature: Allow torrents in list to be renamed

    - Feature: Change label from the torrent properties dialog

    - Feature: Delete torrents to trash

    - Feature: Disk statistics

    - Feature: Draggable download bars separate from the main window

    - Feature: Enable scheduler from tray

    - Feature: Make shift + delete key remove torrent + data

    - Feature: New disk cache settings

    - Feature: Open containing folder selects the item

    - Feature: Open the folder if you click on the tray popup when a download is finished

    - Feature: Pause in tetris

    - Feature: Proxy for peer connections

    - Feature: RSS update interval

    - Feature: Remember waste/hashfails across sessions

    - Feature: Removing torrent will remove partfile

    - Feature: Set default action for delete button (right click on it and hold shift)

    - Feature: Setup outgoing port to bind to

    - Feature: Show a warning if no disk space when moving a complete torrent

    - Feature: Show a warning in the add dialog if the torrent doesn't fit on the drive

    - Feature: Show speed in title bar

    - Feature: Show speed limits in status bar

    - Feature: Shutdown/hibernate when downloads complete

    - Feature: Standby when torrents complete

    - Feature: Torrent create dialog remembers the previous settings

     

    - Change: 'min interval' was misspelled.

    - Change: Added buttons to select all / deselect in the add dialog

    - Change: Added option not to connect to port 25 or 110

    - Change: Auto Shutdown Windows available from a menu

    - Change: Change so it always shows 3 digits in sizes.

    - Change: Changed connections for the 384k speed

    - Change: Delay firewall opening a little to help problem where utorrent starts faster than the firewall.

    - Change: Don't delete torrents from list if the torrentfile wasn't found

    - Change: Don't resolve peer ips by default

    - Change: Don't switch between green/yellow icon too often

    - Change: Don't use router.bittorrent.com

    - Change: Edit button in RSS feeds window

    - Change: Fixed various language strings to be more consistent

    - Change: If the file cannot be opened, delay a little while and try again.

    - Change: Increased length of editbox for new labels

    - Change: Modified algorihtm for giving extra upload slots

    - Change: More dialogs are non-modal

    - Change: Never request more than 50 chunks from a bitcomet peer

    - Change: New UPnP code (works on all OSes)

    - Change: Redesigned settings dialog (I still need icons for the categories)

    - Change: Remember the last speed tab view mode

    - Change: Resolve IPs is on by default, but only if the Peers tab is active.

    - Change: Separate the tracker from the webui + webui settings

    - Change: Show a message in the logger if the autoload is set to the same as the storage folder.

    - Change: Show a warning dialog when auto shutting down

    - Change: Show better error message when adding a torrent through URL and it can't be loaded

    - Change: Show decimal in download bar

    - Change: Speed in title bar is shown a little differently

    - Change: Swapped UL/DL in download bar

    - Change: Trim spaces from tracker url in create torrent dialog

    - Change: Tweaked piece selection algorithm a little

    - Change: num_wsa_events to control how many WSA EVENTS to allocate

    - Change: peer.lazy_bitfield enabled by default.

    - Change: Changed the network status icons

    - change: Moved the network status icon a bit

     

    - Fix: Couldn't use Unicode characters with search box

    - Fix: Don't allow blank filenames for single-file torrents (uses default name instead)

    - Fix: Don't crash if popup menu is active while the active torrent is deselected

    - Fix: Fixed Win95 problems.

    - Fix: Fixed a bunch of crash bugs.

    - Fix: Generals tab should flicker less

    - Fix: Make the after crash re-check not re-check torrents that already finished in that session

    - Fix: Never create torrents with more than 64k pieces.

    - Fix: RSS Favorites list bug

    - Fix: Resize some labels to make more space

    - Fix: Setting upload/download limit uses the currently active limit

    - Fix: Superseeding should work better

    - Fix: The label entry box in the BC-style dialog is too short

    - Fix: Wrap comments field

    >> Get it HERE.


    Wanna keep an eye on Red Steel?

    Wizard
    By Wizard,

    Keep both of them at your enemy!

     

    The fine folks at Ubisoft Paris have put up a blog over at IGN.com to give some insight over at what their doing to improve the game experience.

     

    Here's a little snippet of the first entry by Marie-Sol Beaudry. Who is the pretty cute producer of Red Steel over at Ubisoft Paris.

     

    For this initial Blog entry, we want to talk about the Wii controller and how we’re using it to it is fullest.

     

    The challenge for working on a new system, especially one that has such a focus on the interface with the Wii controller is that everything we’re doing in the game is directly effected by the controller. This includes everything from level design, overall game design, movement and storyline. When we first received the controller our imaginations were limitless but then we spoke to our programmers and determined that there were guidelines and rules of which we’d need to adhere to in regard to both functionality as well as game play.

     

    Check in from time to time to see how development is going on one of the most anticipated Wii titles.

     

    - k`dashz0ring


Portal by DevFuse · Based on IP.Board Portal by IPS
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