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    ARAnyM 0.9.4beta released

    Robert
    By Robert,

    Atari emulator

     

    Changes:

    2006/09/22 - version 0.9.4beta released

     

    This release has one major highlight: two last MMU emulation bugs have

    been fixed and ARAnyM now runs Linux-m68k stable for days without any

    single issue. I can now fully recommend ARAnyM for Linux-m68k kernel

    development and also Debian-m68k development. Hoping that it will help

    the m68k linux platform to survive for a little longer.

     

    There is also a great new feature for those who are tired of setting up

    virtual disk drives for booting to TOS/GEM system: ARAnyM now supports

    bootstrapping directly from host filesystem! You need new versions of

    both EmuTOS and FreeMiNT kernel (with built-in HostFS driver) and

    the following configuration (in the [GLOBAL] section of ARAnyM config file):

    ------ aranym config --------

    Bootstrap = /path/to/mint.prg

    BootstrapArgs = DEBUG_LEVEL=1 BOOT_DELAY=0 MEM_PROT=NO

    BootDrive = C

    -----------------------------

    Of course you also need to define the BootDrive (C:) host path in the

    [HOSTFS] config section. FreeMiNT tries to locate the modules and other

    files in usual C:\MINT\ path that is redirected to your host filesystem.

     

    Other news and fixes:

     

    o new command line parameter -P (as in Position) will position the ARAnyM

    window to your desired location - enter the coordinates of upper left

    window corner ("-P 50,50") or try to center the window with "-P center".

    This should help especially on MS-Windows where the ARAnyM window often

    ended partially off screen.

     

    o Host desktop AES clipboard interconnection. Currently for MS-Windows

    only. You need a special FreeMiNT driver that creates a new filesystem

    in FreeMiNT where you can point the AES to store the Clipboard. Find

    more information in documentation at http://wiki.aranym.org/

     

    o various improvements in graphics area - major speed up for bitplane modes,

    speed up of graphics on Mac OS X, OpenGL alpha mask fix and others.

     

    o Mac OS X: Swapped meaning of CTRL and META key for Mac OS X back to

    "the logical way": The Apple key(s) represent left and right meta key

    and CTRL key is mapped to Atari CTRL key.

    A new, more Mac like set of keyboard shortcuts defined:

    Left Apple +, = Open preferences dialog

    Left Apple + q = Quit

    Left Apple + r = Reboot

    Left Apple + escape = Grab/Ungrab mouse cursor

    Left Apple + d = Enable debugger (if built-in)

    Left Apple + s = Save screenshot

    Left Apple + f = Toggle fullscreen mode

     

    o MS-Windows: corrected/improved window/fullscreen toggle.

     

    o bug #1521310 fixed: Shifters are now released before the GUI thread

    is started.

     

    o MIDI now outputs raw data which could be used for mapping the MIDI port

    to host MIDI directly (untested)

     

    o new compile-time configuration (--enable-protect2k) improves compatibility

    with ST/TT/Falcon where hardware protects first 2 kB of RAM against

    user mode accesses. Enabled by default in MMU build only since it can

    cause some performance degradation.

    >> Get it HERE.


    ScummVM DS 0.9.1 beta released

    Robert
    By Robert,
    24/09/06 - ScummVM DS v0.9.1beta1 Released for Testing

     

    This is still a beta, so there's no full instructions yet. Using it should be the same as with version 0.61, except the build you need to use for your game may have changed.

     

    Please let me know of any bugs you find, and whether it runs on your card reader, by posting in the forum below. The driver has been updated for M3 and SD devices, so the compatibility may have improved, there is also now NinjaSD support. Max Media Dock support is being worked on and will probably appear in the next beta. There is no G6 support.

     

    Build A: All Lucasarts games

    Build B: Beneath a Steel Sky, Flight of the Amazon Queen

    Build C: Simon the Sorcerer 1/2, Legend of Kyrandia, Gobliiins

     

     

    Here are the new features:

     

    * New Games Supported: Simon the Sorcerer 2 and Legend of Kyrandia

    * Made the DS turn off when you quit a game

    * Updated flash device drivers

    * Added a 200% scale option for the zoomed view

    * Change zoom range for the zoomed view so you can zoom right out

    * Speed increase!

    * Fixed crashing when saving in Beneath a Steel Sky

    * Fixed inventory not appearing in Beneath a Steel Sky

    * Fixed incorrect colours in frontend

    * Made frontend more responsive

     

    The final version will be released when the rest of the ScummVM team release 0.9.1. This should be within a month or so. If you have problems with this, please use version 0.61 instead.

    >> Get it HERE.


    Nice Ville Linde MAME WIP!

    iq_132
    By iq_132,
    This game was part of Konami's failed Ultra Sports experiment. The game is a head-to-head soccer game running on a special cocktail cabinet (The cabinet can be seen in the Ultra Sports flyer: http://www.arcadeflyers.com/?page=thumbs&id=2186 )

     

    On the hardware side things are very simple. The main processor is a PowerPC 403GA, for sounds there's a Konami 54539 (better known from Konami GX system), and the video is done with two palette-based framebuffer layers.

     

    Check his site for shots:

     

    http://www.mameworld.net/vlinde/


    Zsnexbox 2.97 released

    Robert
    By Robert,

    Source: http://www.xbox-scene.com/xbox1data/sep/EE...ulVWbiOUmFi.php

     

    ZsnexBox v2.97

    >> Nes6502 released a new version of ZsnexBox(info), a port of the Zsnes Super Nintendo emulator to Xbox.

     

    What's new/fixed:

    * All the paths can be changed in the ini. The default save location is in the directory where the default.xbe is. However, this can be changed via the Path.ini. The folders must exist, because I no longer create the base directories. All 8 screenshot paths, rumble, cheats, sram, save, roms, ini, and garbage paths can be changed. For example, you could set the Shots 1 path to point to the xSnes9x(info) previews folder and the Shots 2 - 8 paths to completely separate locations.

    * The "Disable Key Combo Option" is now saved to the ini.

    * Added support for loading cheat files when a game is launched through the command line.

    * Added support for loading rumble files when a game is launched through the command line.

    * Optimized the savestate loading/creation code

    * I have included a few of my rumble files, so if you don't like force feedback, you can delete these or just turn them off if you load a game with force feedback.


Portal by DevFuse · Based on IP.Board Portal by IPS
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