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Mame 0.108u5 related releases

Ootake 0.67 released

TG16/PCE emulator
2006/09/22 0.67 released- Tone quality and the volume of the "PSG noise" were modeled on a real machine.
- The volume balance of "PSG, ADPCM, and CD-DA" was thoroughly modeled on a real machine.
- The time of "fade-in & fade-out" of the CD-DA sound was modeled on a real machine. (When "Ys Book I&II" or "Tengai Makyo II",etc. was played, the switch operation of BGM was modeled on a real machine more.)
>> Get it HERE.
CPS2PSP 1.0 released

CPS2 emulator for PSP
The test versions are done with, now it's a real release!
>> Get it HERE.
- romcnv.exe was renewed to ver.5. Referring to details converter/readme.txt.- The mask processing of sfa2 and progear re-correction.
- Correcting the mask processing of the opening demonstration of sfa3.
- Correcting the trouble which the character name of msh is indicated to the rear of the character.
- Because with mmatrix it has frozen after the name entry, correction.
- Decreasing the size of cash file of mmatrix.
- Correcting the mask processing of the ending of dimahoo.
- The prayer number of people which are set with [sabisumeniyu], value of the coin input port just in the input button
- Way it reflects, correction.
- The specification of zipname.dat a little modification.
- Empty memory approximately 1MB increase. (As for Kernel Mode edition approximately 1.5MB increase)
- Initial value of AUTO Flameskip modification to OFF.
Thanks to e-lation for the changelog!
PCSXBox v18 released

Source: http://www.xbox-scene.com/xbox1data/sep/EE...lZumAQsxevB.php
PCSXBox v18>> Xport released a new version of PCSXBox(info) - a PlayStation emulator for Xbox.
What's new/fixed:
* Added buttons for L3/R3/Mode. "Mode" only functions in Dual Shock mode.
* Fixed Right Thumbstick X-Axis (was inverted)
* There is now a single directory for saves. If you were using the 1.4 or 1.6 cores to play games, then you should move all of your files/directories from E:\SAVES\PCSXBOX_1.4 and E:\SAVES\PCSXBOX_1.6 to E:\SAVES\PCSXBOX
* Implemented true Dual Shock+rumble support. From the game configuration menu change the "Controller #" to "Dual Shock" to enable it. No, Ape Escape still does not work - it's a core issue, not a Dual Shock issue.
* You cannot use Dual Shock and multitap simultaneously.
* Added option to enable/disable rumble for controllers 1/2
* Added option to increase the rumble amount for controllers 1/2 if the rumble is too light.
* Instructions included on how to set up your own website which can store/serve configuration files: upload_download_configurations_instructions.txt