Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 12/10/2011 in Posts

  1. MAMEoXtras 10th Anniversary Year Release 2 by arcadez New games now supported Angler Dangler Hypernoid Marble Madness II Megumi Rescue Games fixed and now playable zeroize Games with graphical improvements R-Type Leo Games with sound improvements Tough Turf (Japan) General Fixes And Improvements Added invincibility flashing effect to R-Type Leo [Haze, arcadez] Fixed broken graphics and colour cycling effects in R-Type Leo [arcadez] Added Megumi Rescue to the Sega System E driver [Haze, arcadez] Added support for the super rare Atari prototype Marble Madness II to the batman driver [Mame Dev, FBN Dev, MAME2003+ Dev Team] Added support for Angler Dangler to the decocass driver and fixed Zeroize at the same time [Mame dev, arcadez] Added Hypernoid to the NeoGeo driver [arcadez, KMFDManic] Fixed sound and music and added missing speech support for the Japan version of Tough Turf [mahoneyt944] New roms included in the download. link [code]https://www8.zippyshare.com/v/8HHiM7lD/file.html[/code] mirror [code]https://1fichier.com/?3ipt9hjp4w8joscvoxve[/code] mirror [code]https://anonfiles.com/L4a4Udn8y8/Mameoxtras_10_anniv_year2_rar[/code]
    4 points
  2. Eyra The Crow Maiden,new release for the megadrive. link [code]https://www39.zippyshare.com/v/rApnTJd2/file.html[/code] mirror [code]https://1fichier.com/?yegw8z3a7juwi0jcwhuz[/code] mirror [code]https://anonfiles.com/l7h1y5F9xd/Eyra_The_Crow_Maiden_bin[/code]
    4 points
  3. It's still mainly about fixing the sdl2 issues, the only emulation change is the addition of some rasters emulation for cps2, finally, but I didn't test that a lot (actually only on the lava level in attract mode for msh !), so don't expect miracles. It's easier to emulate than the neogeo rasters though, so it's fast. Except that : - mouse wheel fixed again - the gui handles some strings too long to be displayed properly (they are cut now, but the default is still a small 640x480 window for raine, so just change that to fullscreen or anything bigger before complaining !) - fix broken screenshots in opengl - some experimental game controllers mappings for mer-curious, we'll see how it goes... - the option to use the dpad for movement only or to be able to remap it when the dpad is recognized (game controllers) - and some little details (more default inputs for the joysticks, the hats are handled again natively for unknown game controllers...). http://raine.1emulation.com/download/latest.html
    4 points
  4. HBMAME and HBMAMEUI 0.245.9 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    3 points
  5. here is an updated download for most of the new releases/demos and homebrew/hacks releases for multiple consoles. console games for atari 7800 msx pc engine gba gbc nes snes virtualboy sega game gear master system megadrive and others link [code]https://1fichier.com/?u6qy8erj8c934n7rfiq9]code] mirror [code]https://anonfiles.com/W3C0z8leub/New_Games_for_Old_Systems_v3.0_rar[/code]
    3 points
  6. Final Burn Legends v1.26 u1 by gamezfan
    3 points
  7. - Finished galaga, savegames are more reliable and added a cheat to select the starting stage - revamped the "most played games" in the game selection dialog, now you can choose between "most played" and "most recent", which opens a new dialog with all the games you played. The list of "most recent games" is initialized the 1st time from the dates of the game files in savedata, if you kept them. - 5 new kof hacks found by ffman1985. These are quite good hacks, it's for kof super fans only of course, and most of them can't be found in the internet archive (but kof2000ps2 can !). - a few fixes for the console - mer-curious changed a few texts around the interface, and I updated the translations so they continue to work anyway. Hey, it's been quite a long time since I had 2 people contribute to a version, thanks guys ! Find it there : http://raine.1emulation.com/download/latest.html
    3 points
  8. Yeah galaga after all this time, talked about adding it long ago, I didn't forget, it just took me very long to find the motivation. Read the details and how to have the explosion sound there : It comes with an update to history.dat and hiscore.dat, which makes the archive slightly bigger than usual. There is also a cheat file. except that : another fix for multiple cpu games which tend to hang (got the case with bublbobl, what a shame), I really hope it's the last time, it should. And another one for -nogui on the command line, when trying to load a neocd game (it worked with normal arcade games). This combination was probably not used by lots of people for sure. And a fix when taking screenshots from a window with an odd width (like 773), it could produce a very distorted image. I have no idea how my window reached such a width to produce this result, but at least it allowed me to fix one more bug ! And lots of improvement for the sound associations, new games supported, and improvements for quite a lot which were already supported, find the details in the forum if you are interested. There was also a fix for the automatic "skip silence" used for audio tracks which could eat the beginning of the actual track in some situations. (thanks to ffman1985 for all his tests and suggestions) Find it there : http://raine.1emulation.com/download/latest.html
    3 points
  9. Ok, particular version since it adds 3 gauntlets games (the main one, the spanish version which doesn't speak spanish so it's not really interesting, and the 2) which work perfectly with the C cpu cores (64 bits version), but not well at all with the asm cpu cores (32 bits). I might return to that with new ideas later, but since the changes are already becoming quite big, it was probably a good time to release this. These games are really a playground for hackers with all the crazy stuff inside, I might play more later then... ! About the games themselves, these are really multiplayer games, you can test this in solo, but you won't get far. By the way, big thanks to the advancmame team which maintained an old version of mame which can still be compiled nowdays, I used this for testing stuff while trying to understand how things worked, very convenient... Again the new games can be played only in 64 bits, they can be launched in 32 bits, but don't complain if there are problems ! They were some big beasts finally, adding 2 new sound chips + the slapstic support. Ah also despite the original hardware having a 68010, I found they work very well with a 68000 only, so I left the 68000, it's easier. You'll notice the binaries are 1 Mb bigger than usual, that's because they contain an update to sdl2 (I'll update the dlls package later), the updated history.dat file (which won't be in all releases but this time it was updated with the new games info). There are also some new cheats for the new games but these are small. Except that, a lot of fixes as usual, this version is smarter with internet archive so it's able to get its files from more directories so it's already able to get the gauntlet roms and the updated toaplan2 ones. It also removes the ssl verification which gave me an error when I tested this in windows (I wonder if it ever worked in windows, I don't think I tested this in windows ?). Other fixes for the ksystem games which were still trying 8bpp functions (kikikai, knightb and kicknrun, very old games too), for toaplan2 (there was a high probability of crash if loading more than 1 toaplan2 game in the same session), the gui (mouse wheel support was not perfect), the console (basic support for the 6502 which also allows to use cheats for games using only some 6502, never noticed they didn't work before, too many things to test, really... ! And some fix for the 68000 breakpoints too). That's all ? Yeah I think... Ah I had a problem when testing the windows binaries in wine, but they work well in my native windows 10, so I released them anyway, I'll make some more tests with wine later. And the linux binaries will be updated soon too... http://raine.1emulation.com/download/latest.html edit : for the linux binaries there was an update to muparser in arch just now, my 64 bits version is now 2.3.3 while the 32 bits version is still 2.3.2 ! So well the 32 bits version can't be compiled for now, I'll fix that tomorrow. edit 2 : finally I updated my 32 bits libmuparser manually so that I can compile this. The pkgbuild and the archive are posted, but you won't be able to compile this on your side without muparser-2.3.3 in 32 bits ! You can use the archive though (.tar.xz), should be binary compatible with 2.3.2.
    3 points
  10. Darius Extra and Mega Turrican Director's Cut roms for the sega megadrive,new releases. apparently Mega Turrican Director's Cut is not working on any mgadrive emulator but hopefully we might get a fix. darius extra works fine on all megadrive emus,such as picodrive/kega/neogensplugx etc.... link below [code]https://www58.zippyshare.com/v/ul5DGU50/file.html[/code] mirror [code]https://1fichier.com/?1sol2388jeqb4wu2ttdn[/code] mirror [code]https://anonfiles.com/nf5cKdD6xa/dumped_roms_zip[/code]
    3 points
  11. Yeah Yeah Beebiss II for the nes. link [code]https://www84.zippyshare.com/v/BTHMhl3v/file.html[/code] mirror [code]https://1fichier.com/?v53vftvmnvk2dnfhcel7[/code] mirror [code]https://anonfiles.com/7dt3SfF8x2/Yeah_Yeah_Beebiss_II_PD_2022_zip[/code]
    3 points
  12. In fact it's not so much the driver itself, it's what kind of hardware there was inside. There is a last potential in raine which was never used in all these years : starscream, its default 68000 emulator can also emulate a 68010, but there is no game using a 68010 in raine. Now it's more complex than just calling a function to tell you want a 68010 here, you have to assemble a separate version of starscream just for that, with all its function starting by s68010, making all this a mess. But I found lately that I can use the 68000 functions to prepare the emulation and just change the cpu type at the end to actually run the emulation, and it should work, so it was worth a try after all this time... Then something interesting. Well some old atari hardware was intriguing, using a speech synthesizer despite their old age, these are pre-1990 games, usually the games of this era are very primitive. I even remember this kind of chip, they tried to sell some for the old 8 bit computers like the oric, it was very expensive, so nobody bought them, but it was still intriguing. Not something too complex though, the gauntlet driver seemed fine for that, it's not exactly easy, but at least it didn't look too complex, and there is a last reason for that : Neil Corlett, the author of starscream wrote a gauntlet emulator for dos a very long time ago, mge, but he didn't release the source and so this thing is totally forgotten now (and it's too bad, I would have loved to have a look at certain parts of this source). That was it, it was going to be gauntlet then ! Well I must say it's maybe the only game where I never played the arcade machine and I didn't like it, it was obviously some cash machine, something made to just get more money, making the conversions for the computers of the time actually more interesting. But still, it was worth trying this. Well there was a 1st problem : the slapstic, which is some kind of parasitic chip connected to the rom, which intercepts the address bus requests to make things more complex. There was an incredible work done by mame in the old days to document this chip, they even made some very clear and portable source to decode them (in their old versions, since then it was contaminated by their c++ frenzy and has become very obfuscated and not portable at all, but I don't care, I just used an old version). It almost worked directly in raine without modification, almost, it gave me some small problems and this thing is not easy to debug, but anyway. After that, there was the fact their sprites for the "playfield" layer are inverted (they should be xor-ed with 0xffff, it took me a very long time to find out because I am not good with sprites problems). Anyway it was an interesting challenge. After that the real stuff started : the inter-cpu communication (there is a 6502 for the sound with the 68010 in this game). The code to synchronize the chips in this game is crazy, the main cpu sends a reset request, in its reset code the 6502 checks if there is a sound command waiting, if there is none it enters an infinite loop and it's game over. So it must receive a sound command, but not the nmi which goes with it because if it has the nmi then it can't see there is something waiting ! Just crazy ! Anyway to sum up things at this point : I finally have something working (except I didn't add the real sprites yet, just the layers), but only with the C version of the cpu emulators ! If using the usual asm versions, there are serious inter cpu communication problems making the sound almost completely broken. The 68010 emulation in starscream was broken for some reason, I fixed it last night, a problem in the rte instruction, but now the result is exactly the same as using its 68000 code ! And there is also a problem with the 6502 asm emulator apparently. Well the good news is that it's working great in 64 bits ! It will probably be the 1st game working only in 64 bits, becasue debuging these asm cpu cores is extremely complex and time consuming, I already spent quite some time time on them, fixed some bugs in both, but I think I had enough of it, there is not much point pushing things more than that at this point. The funny thing is that the sound works very well, I had no problem on this side ! Actually in 98-99, mame and raine used the same sound drivers, so I just took some old versions for the pokey and the tms5220 chip since these are old drivers in mame, and they worked with just some slight modifications to adapt them to some things which are different in raine. They work well, but the speech synthesizer would be very hard to use out of this emulation, there is no high level interface, but it gives quite incredible results if you think about the year it was made... ! I still need to clean things up, there is also kiki kaikai which is broken (I found this while cleaning up some headers !). So I'll take some more time to finish this. It was an interesting experiment even if quite frustrating in the end I must say. I think the code used by mge was heavily hacked to be able to work in these conditions. It would have been interesting to see how it was hacked. The slapstic doesn't use a simple test, and there was also the inter cpu communication to patch to make it work, really too bad he didn't release the source, I would have been very curious to see that (his official site has gone with his mail, there is a page about him there, because he got famous about some rom hacking tools too : https://www.romhacking.net/community/99/ )
    3 points
  13. metal dragon for the megadrive,new release. link [code]https://www17.zippyshare.com/v/qh5TMBdo/file.html[/code] mirror [code]https://1fichier.com/?nzt54rqmcccp2ruwoyfx[/code] mirror [code]https://anonfiles.com/z344l0D0x6/Metal_Dragon_zip[/code]
    3 points
  14. here are the neogeo roms for xeno crisis and also the neogeo cd release as well. site [code]https://shop.bitmapbureau.com/[/code] link [code]https://1fichier.com/?i1jkbi9gvus987tccq0q[/code] mirror [code]https://anonfiles.com/dcm6g4D2v4/XeniCrisisNG_rar[/code]
    3 points
  15. Yeah I think I can call it like that, that's him who reported all the bugs to fix, with great descriptions to be sure to be understood, he was perfect on this one, even if I was a little disappointed to see 0.92.2 disappear so fast ! Anyway here are the fixes this time : - the sound associations were deleted if you loaded any game which had some. This reason alone was enough to make a new binary to avoid that people delete all their associations ! - yet another gui problem where the loading dialog was zoomed too much. Fixed, and the default is now to use opengl for rendering, which makes much more sense since it has more options and is much more tested. - cps2 rasters are better, see the details in the 0.92.2 thread if you want to know how. - and the joysticks configuration changes again, which obliged me to reset again the keys configuration since they are saved with the keys. Sorry, it should be the last time I do that. This fixes a conflict between the hat of a gamepad and a stick direction if the gamepad was not recognized as an sdl2 game controller. This one was hard to precisely pinpoint, but anyway it's fixed too. Very few changes, but they were necessary. I hope to rest longer this time ! http://raine.1emulation.com/download/latest.html
    3 points
  16. here is Jessie Jaeger in Cleopatra's Curse a new release for the pc engine CD. [quote]Jessie Jaeger in Cleopatra's Curse is a new metroidvania-style game for the Sega Genesis, Turbografx-16 and Turbografx Super CD! Explore Cleopatra's Crypt to find the pieces of her sarcophagus, and save your grandpa from her curse![/quote] [img]https://i.imgur.com/mMO8OLm.png[/img] image type=BIN/CUE link [code]https://www35.zippyshare.com/v/8xRyq9sk/file.html[/code] mirror [code]https://1fichier.com/?mrbjahvjlrrlfsnkzn2u[/code] mirror [code]https://anonfiles.com/L8T5Z3qdu2/_PCE-CD_Jessie_Jaeger_in_Cleopatras_Curse_PD_2021_rar[/code]
    3 points
  17. Jim Power The Lost Dimension In 3D for the nes. https://www.youtube.com/watch?v=OG5V-VWRtP0 link [code]https://1fichier.com/?2nuobr86np4l2jgc2slw[/code] mirror [code]https://anonfiles.com/da3cz1ocuc/Jim_Power_-_The_Lost_Dimension_PD_2021_rar[/code[ mirror [code]https://www119.zippyshare.com/v/IzeOgsw3/file.html[/code]
    3 points
  18. Trophy for the nes by gradual games. link [code]https://www22.zippyshare.com/v/sBk9MbJn/file.html[/code] mirrorlink [code]https://1fichier.com/?m9u25x35uezpn2l4ts11[/code] mirrorlink [code]https://anonfiles.com/NfzarfG8p5/Trophy_World_Unl_NES_zip[/code]
    3 points
  19. this is Jay and Silent Bob Mall Brawl for the nes. https://www.youtube.com/watch?v=ZRlB10JlSp0 link below https://www6.zippyshare.com/v/54rOFpVx/file.html mirrorlink https://1fichier.com/?ssrdngphdkmcoa8uhmv9 mirrorlink https://anonfiles.com/RaE9BeK0o4/Jay_and_Silent_Bob_Mall_Brawl_zip
    3 points
  20. 3 points
  21. MAMEoXtras 2020 Release 2 by gamezfan
    3 points
  22. HBMAME 0.245.9 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2022-11-17 0.245.9 New Games --------------------------------- - [dkong05-17,20] Donkey Kong (various hacks) - [futari15bc] Mushihime-Sama Futari Ver 1.5 (2006-12-08.MASTER VER. 1.54. BLK COLOR) - [futariblc] Mushihime-Sama Futari Black Label - Another Ver (2009-11-27 INTERNATIONAL BL - ORIG COLOR) - [futaribljc] Mushihime-Sama Futari Black Label (2007-12-11 BLACK LABEL VER - ORIG COLOR) - [grdians41] Denjin Makai II (LBS Edition, 2022-10-14) - [ibarablkcs] Ibara Kuro Black Label (2006-02-06. MASTER VER. COLOR SAT) - [ibaracs] Ibara (2005-03-22 MASTER VER.. COLOR SAT) - [mhavocpe] Major Havoc 1.0 (English/French/German/Tournament versions) - [ngmontst3] Neo Geo Monitor Test Tool v1.3 - [pacyuyu] Pac-Yuyu - [pandajump] Panda Jump - [sf2mkot01] Street Fighter II': Magic KO Turbo - Nightmare Crack (set 2)
    2 points
  23. Part 3: The License The primary license is the GPL 2.0 - the various legal aspects of this license are covered in many places including wikipedia, so I will limit myself to the interaction between it, MAMEdev, and creators of derivatives. Text of the license: https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html Compatibility with other licenses: https://www.gnu.org/licenses/license-list.en.html The main points of this license are: - Unlimited distribution of the binary (at any price); - The source of the released binary must be available and should accompany the binary if practical; - If the source is not with the binary it must be easily available for 3 years after the release date of the binary; - Nobody can place conditions upon what is done with the source - it will be freely able to be examined and modified without restriction; - it's a "viral" license - it covers all the code that is used in a binary, exclusively; - it forms a contract which will be legally binding in some countries; - it must accompany any distribution of the source and binary, so that the recipient knows what is expected of them; - the license should also be used for all derivatives, with the points above continuing to apply. Some licenses can cause incompatibility by accident. For example, the JSON license says the software should only be used for good, not evil. This is a restriction which is not allowed. Another more ridiculous case is if you took a copy of the license and called it John's License (you can do that). Now you have 2 licenses which are competing for exclusiveness, and so they are now incompatible. MAME has a number of third-party modules, each with its own license. In the 3rdparty folder is a readme which lists the licenses used by each module. Are they compatible? Mostly, yes. The rapidjson license includes the problematic JSON paragraph, however the associated code has been removed, thus rendering the JSON license ineffective. The Microsoft DirectX end-user agreement is problematic in many places, but the GPL allows parts of the operating system to pass by unscathed so it's not an issue. What does all this mean in the end? MAME software complies with the license, however statements by certain devs do not. - Attachment of a fraudulent copyright notice and then trying to control what's done with that code - all illegal; - Trying to stop nonag features being added - it's illegal to impose such a restriction; - Insisting that in-progress source code be available online - no, source code doesn't need to be available until the binary that uses it is released; - Complaining that comments breach the license - wrong, comments are not part of the binary, so cannot breach anything. Don't be fooled by what they say. Use of code from incompatible licenses. The old MAME license, and also the FBNeo license, contain a clause prohibiting commercial use and selling of the works. This is incompatible with the GPL. However, the copyright holders can give special permission to allow the incompatibilty to be overcome (as has been done by the FBNeo developers). Such code, if reused in MAME or derivatives will then become covered by the GPL 2.0 license, but still copyright to the original author. A comment containing the date and author's name must be attached. Other legal matters. What is a patent: https://www.uspto.gov/patents/basics/patent-process-overview MAME is not patented. The license only allows a patent that imposes no restriction of any kind. Like trademarks, patents only apply within the countries in which it has been registered. The area of patents is a minefield and there's always the chance that somebody will deliberately try to cause havoc. Be watchful of what's going on. Each country has its own rules regarding legality, licensing, and contractual arrangements. Some countries do not care at all, while some others slavishly follow all the American rules. You need to find out where your country or state stands.
    2 points
  24. Retroarch 1.7.7 Update for original xbox. by tabajara02 [quote] i made a unofficial port of retroarch years ago called (Nintendo Edition). I revisited this stuff again ( i don't know why LOL) adding more cores and improving the experience using retroarch on original xbox a little bit. It's based on retroarch 1.7.7. It's a little old version but it have a lot of nice features. Here some other interesting features, but there's more... - Almost all retroarch common options on official 1.7.7 version are included like playlist, screenshots, savestates, indiviual core options, etc... - Rgui background wallpaper support and it's already setup. - Added background music support based on marty pcsx reloadex code to play wav files while browse games. - 22 cores to select. Most of them are up to date and most works well. - Overlay support. It can be used, for example, to simulate scanline effects to give retrovisual image using together with bilinear filter on. - CHD support for cores like pcengine, supergrafx, genesis plus and pcfx. - Genesis plus wide core included to play sega genesis in widescreen. Made some test and it plays nice with sonic 1 and 2 widescreen hacks. - GPSP core. Full speed gba emulator with color correction option to improve gba games. - MGBA core. Can be used to play some custom copy protection roms (Vast Fame unlicensed games). - Gambatte core. GB, GBC emulator with over 200 color palettes to chose. Notes: - Pcfx core is slow (playable only on trusty xbox). - Can't load large neogeo games using fba-neogeo core. Virtual memory was only implemented on wii libretro version. - It's recommended always make a playlist and loading the content from the created playlist to avoid crash-freeze problems loading the roms. - Don't remove anything from system file. - Some homebrew games and a playlist file are included and already setup to help how to make and use a playlist. - Visit https://www.marcrobledo.com/retroarch-playlist-editor/ Just drop the roms on this link to create a playlist. RGUI Controls: X - confirm A - Go Back/cancel Y - For fullscreen screenshots while browsing games in playlist In Game Controls: Right thumbstick click - Go back to quick menu White - Fastfoward Feel free to test and play. Cheers.[/quote] link [code]https://www31.zippyshare.com/v/Eeoz4rSW/file.html[/code] mirror [code]https://1fichier.com/?aucf36mmrs0mk04voj0d[/code] mirror [code]https://anonfiles.com/bcl6gaMexe/Retroarch_1.7.7_xbox_rar[/code]
    2 points
  25. In ClrMamePro you can still create Raine .dat file by clicking "Create" in the Profiler window, pointing to Raine.exe and specifying "RAINE" as emulator type. That's how I maintain my set.
    2 points
  26. After a long fight of a few hours, I was finally able to make my very old backup (from 2015 already !), to work, with php8 and mariadb. The least I can say is that it was not easy ! And it was worth a picture. Don't look for it, it's a local webserver on my machine, no connection to the outside, I was just curious to check a few old posts... but it's right that it was a nice forum !
    2 points
  27. This one is mainly for linux since these leds emulation can't be done in windows, description in the forum there : The other small improvements : - fixed a big bug where games with more than 1 cpu of the same type like darius would break during the intro behind the menu. This one has been there for a long time, so either nobody played with these old games, or they didn't bother to report it ! - Improvement to sound associations for rbff2 - command.dat included is shorter which makes a smaller archive (removed useless stuff). - Also for some unknown reason, command.dat was bundled with the windows version, but not the linux version ! It's now fixed, and it's in git too. I have hesitated quite a lot to add this leds emulation thinking it would not be very useful, but in the end it's fun to see working, and it was quite easy to do, so no regret, it's just too bad it's not used by more games ! http://raine.1emulation.com/download/latest.html
    2 points
  28. Yeah not a big release, mainly small fixes but I had enough of 0.93 already. Main changes : - the new "most played games" feature, which shows the 5 most played games sorted by time in the game selection dialog. You can get details about that in the forum. It wouldn't be too hard to add a dialog to get the stats for all the games played and not only the 5 tops, eventually for later. More details on how it works can be found in the forum. - A small fix for downloads with curl, if downloading a clone and the parent was not in the last rom directory tested it was downloading the parent even if it was already in another rom directory, should be fine now. - A long overdue update for the profile display (the one where you get % times in the upper right corner of the screen). In all the time since I added support for sdl, I never realized that all the sound processing was done in a separate thread, so the profiling must be moved there. This makes the display more precise, also the results are rounded now instead of truncated. - The slow down in kof97 for the 64 bits version was found and fixed. - double buffer gets a "forced" option to ignore completely adaptive vsync, need more feedback on this from testers to see if it's really useful. - a workaround for sdl-image 2.6.2 which doesn't handle png files with a palette anymore, preventing the colors from the raine logo to cycle ! I can't do anything about it for now, so in this case the logo is displayed statically without color cycling, but it's advised not to update the sdl2_image.dll for now (or equivalent in linux). It will help for linux distributions like arch where 2.6.2 is already the official version, I posted this to their bug tracker so we can hope a solution will be found. - quite a few memwatch fixes, most of them were harmless, a few in the console might have been useful, I fixed them without investigating. - kurikinj is removed because it's exactly the same romset as kurkint except for the region byte, making this version the 1st version which actually supports less roms than the previous one ! More details about that in the forum too. - quite a few hiscores updates in the hiscore.dat file ! Now that it's bundled with the raine binary and in git too, it's easier to make our own updates on it. Actually I had added some scores in it for old games from the multi15 rom a long time ago, around 2019, but they were clearly lost in a hiscore.dat update, so I have put them back in, mostly for some pacman clones, adding xenrev which never had a hiscore entry before (the main goal of this version is to make the player lose !). Also battle bakraid finally gets a hiscore entry for its normal and unlimited versions. There was an update for sdl2 to 2.0.24, nothing essential there, mostly things related to game controllers, maybe I should merge the binary update in the dlls packages. For now I left 2.0.22. Ok, this small update is there : https://www.1emulation.com/forums/forum/126-raine/
    2 points
  29. Ok done. The game selection dialog now displays the 5 most played games at the top (in the header, which is now separated more clearly from the main dialog), sorted by play time. The number of times a game is loaded and how much time it's played are tracked (watching the game intro behind the menu is not considered playing time !), and it's tracked even if you close the window without using the quit command. All this is saved in a new file "stats" in the savedata directory, the contents is ascii but it's not supposed to be edited by the user. Games stats are stored by the short name of the game, which means that if a game is renamed for its short name the stats are lost (it happens almost never in raine anyway). Neocd games are not supported, only arcade games (well neocd games are not even loaded from this dialog so it would be quite a problem, and they don't have a real short name), the picture behind the game selection dialog is not updated when selecting one of this favorite games in the header because it's not worth the effort and it would make some duplicate code, and I don't like that. 5 only for now, because the header doesn't handle any scrolling bar and can't scroll its content, it should be enough for a start anyway. I'll test this a little more, but it seems good now (fixed some bugs related to the header display at the same time).
    2 points
  30. This binary is only about the sound associations, particularly those related to kof2001, so if you are not interested in this, you can skip this one because it changes the colors encoding so if you load it with a previous config file you'll need to use the "revert to" command from the colors menu in options. It also includes a new dll for libmpg123, which is included in the archive for this version, it will go to the dlls package soon for the next versions. You can see the details of what happened (and eventually get the audio tracks from mer-curious !) from there : http://raine.1emulation.com/download/latest.html
    2 points
  31. here is a download for most of the new releases/demos and homebrew releases for multiple consoles. console games for atari 7800 msx pc engine gba gbc nes snes virtualboy sega game gear master system megadrive link https://www40.zippyshare.com/v/XZ9joiPD/file.html mirrorlink https://1fichier.com/?ftth0l1oafayubebwqhi
    2 points
  32. Yeah, annoyed by a nasty thread bug in 0.93.2 for those who installed without a previous config file, so here is a fix. Not a few changes except that, 0.93.2 was only 2 days ago, but : - curl should now know how to download a parent set when needed (not totally sure it will work all the time, but it should). - A fix for the sound dialog which got some strange strings inside when you tried to change the driver - And all the rest are memory leak fixes, most of them harmless, but the file selector leaked quite a lot of memory and I hadn't noticed, since it's not used very much it was not a very big deal, but still it's better like that. these fixes are thanks to https://sourceforge.net/projects/memwatch/ Notice that this annoying bug could be worked around by simply quitting raine once using the quit command so that it writes its config file, so it was not so disastrous, but here is the fix anyway... ! http://raine.1emulation.com/download/latest.html
    2 points
  33. Finally more time to finish this one... I even thought about adding something new to emulate for a while, but too many things to do for that for now, maybe later... So the main fixes are around the game controllers, and the dead zone of some which canceled the moves from the d-pad. Also there are about 100+ new recognized game controllers for linux, and 400+ for windows ! (more people would use windows ? What a surprise !). All these new controllers mappings come from there : http://raine.1emulation.com/download/latest.html The other big part is the improvement for cps2 rasters, and the priorities in xmvsf, notice the priorities are still not perfectly emulated, there are probably places left in some cps2 games where there are problems. Except that most of the emulated games are now rendered in 16bpp because most of the emulated games have color palettes of 16bpp or less. 2 exceptions : the taito f3 games, and macross +, for these 2 it's still 32bpp, for all the others it's 16bpp. The reason ? Smaller bitmaps, so it's faster to draw and faster to render to screen. And there were problems with some taito f3 games, especially in 64 bits, but even in 32 bits there was a black screen for puchcar on boot because of a recent fix. All this should be fixed now... It's almost a Christmas version this time ! http://raine.1emulation.com/download/latest.html
    2 points
  34. Slow version this time, just some improvements for the sound, you'll find details here : And added galaxian emulated sound, you'll see the details at the post below this one here : Except that a few more fixes, the more outstanding one at least for me was a bug in the hiscores which could wrongly reset its status for some game, I found out on some very old one, "ms pacman attacks", which is available from "multipac 1.5", it lost its hiscores a few seconds only into the game ! It probably affected some other games too. Lots of small fixes for emudx games, it's been a long time since I didn't touch this, by the way the initialization of emudx games crashed in 0.92.4, so if you want to test that you need this version ! Also a lot of sound chips now correctly save their state in the savegames, games like batrider now restore correctly their sound finally (yeah it should have been done long ago... oh well !). http://raine.1emulation.com/download/latest.html
    2 points
  35. Slow progress, while I was in the audio functions, I added the ability to change the audio driver and the audio device from the gui. For the device, most computers have only the default sound card, but for the one I have plugged to a tv, it has actually 4 devices, 1 for the analog output, 1 for the digital output (the digital plug behind the computer, that's the one I have been using for many years), 1 for hdmi 0, and the last for hdmi 1, these 2 hdmi being what the video card exports. Which finally allows me to switch easily the sound between the stereo and the tv, I had never actually used the sound output on the hdmi until now on this setup, it doesn't sound bad... For the driver, it shouldn't be useful for most users, for wndows it's directsound by default. For linux it's pulseaudio if possible, otherwise alsa, otherwise dsp. The names of the output devices change depending on the selected audio driver... ! And each audio driver can have a preferred frequency, so the default frequency changes with it. Also the neocd raw audio tracks which worked previously only if you had set your audio output at 44.1 Khz (cd quality), now work with any output frequency, and it doesn't sound bad at 11 Khz actually ! (at least for the game which I tested, which was viewpoint). The conversion for the wav/mp3/ogg/flac format was already done automatically, there was only this raw format which had no conversion and which required 44.1 Khz output.
    2 points
  36. Game&WatchX v1.0 by hcf [quote] Game&WatchX is an emulator to play all the nintendo "Game & Watch" games (more than 50!) in your Xbox. It supports all those games, including Multi Screen, Tabletop, Panorama and MicroVS ones, plus the new homebrew game "Bride". It is inspired in Mame and the work of bzhxx and kbeckmann. Thanks a lot! The rom for the free game "Bride" is included. To get the rest of the games, please read the section "Getting roms". Put your roms in the "roms" folder and launch the emulator to play. It should work both from hard disk and DVD.[/quote] link [code]https://www107.zippyshare.com/v/E72Ix16j/file.html[/code] mirror [code]https://1fichier.com/?6di8kz13n5prrpfvvolf[/code] mirror [code]https://anonfiles.com/j1Edu9Gawf/Game_WatchX_v1.0_zip[/code]
    2 points
  37. And then I have a new binary to test for you, 64 bits since it seems it's what you use. The exe alone, drop it in a raine directory so that it finds its files. It adds all the hints from testgamecontroller, the sdl2 test program since some of these hints are not even documented, and remove a SDL_PumpEvents which shouldn't harm anything but which is useless. I noticed the dpad on my ps3 controller seems to work better in this config. Which is strange, but anyway. Test that on your side. It also includes the update for the rasters. These attachments are quite convenient, I wonder if there is a size limit ? I might delete the attachment once tested. Also I found a user maintained database of gamecontrollers for sdl2 on github, and the 2 mappings you sent were not in the db, I just proposed them ! I'll probably use their db in the next version... It's here : https://github.com/gabomdq/SDL_GameControllerDB ... and they replied : Hi, thank you for these! Can you please refer to the mapping guide for button layout to ensure the mappings are correct? https://github.com/gabomdq/SDL_GameControllerDB#mapping-guide Thanks again. so if you can take a look... ! raine.7z
    2 points
  38. Sorry not sure to finish today finally, underestimated the amount of work for that again. The api is quite simple, but it obliges to make big changes to handle it, plus there is a lot of testing to be done, I plugged again my old sidewinder joystick to have something which is not a gamepad, and it was a good idea, some functions like player indexes are not supported with this kind of joystick ! Also I forgot the inputs are recognized by name now, instead of button 0, you have A for xbox pads, etc... Simple changes, but which take time. And there are 3 indexes for joysticks now, the base index which is the order in which they are opened, the player index which is the index of the joystick for raine (which finally allows that a joystick stays in its position and doesn't change if something else is plugged), and the instance index which is the number used to identify it in events, and it changes everytime it's plugged/unplugged. So all that creates quite a mess, but I am starting to see the end of it... Also if you wonder why it wasn't easy to automatically map the cross, or digital pad on the left of a game pad to the left joystick, it's because there are no standard in the way these gamepads are built. For my old ps3 gamepad, this cross is just 4 buttons (!). For the xbox compatible game pad, it's a "hat" + some axis movement which is not related to the left stick ! So it was quite risky to try to map an input to some other input in these conditions. What they did in sdl2 is they added something to map and recognize the controls of all these gamepads, now you know exactly where an input comes from when you receive it, and so you can link it easily to some other input... !
    2 points
  39. I might have released 0.91.16 & 0.91.17 too fast, but this one finally holds its promise : all the cps2 games supported (at least those using qsound, gigaman2 being a bootleg without any z80 rom it's out of the list, I even added it to non working games !). Except that I finally added some breakpoints in the console for the z80 which helped me a lot to finish this. And updated the help for the regs and break commands, still in the console. Sorry for all the bad binaries lately, it should be finished this time ! http://raine.1emulation.com/download/latest.html (refresh the page if it shows something else than 0.91.18 !).
    2 points
  40. The cps2 music detection was crap in the previous version, here is the fixed version ! This one is based on reading the code in the z80 rom and using directly a table which describes the sounds to play, so it's very reliable to detect if something is a music, but it doesn't work for all the roms, it works for the majority though. For those which don't work (mainly the oldest ones including cps1 qsound and the newest ones !) the sound commands dialog is simply disabled. Anyway it's good enough for me for now... sorry for the double release ! http://raine.1emulation.com/download/latest.html
    2 points
  41. Mameox v0.72 2021 by gamezfan [quote] MAMEoX_v0.72 2021 New games now supported Ms. Pacman Twin Power Up Baseball(Midway Prototype) Games fixed and now working Escape Kids Hyper Duel Turbo Out Run Games with graphical improvements Bells & Whistles / Detana!! Twin Bee Chequered Flag Dynamite Duke / The Double Dynamites Escape Kids Knuckle Joe Popeye Rock 'n Rage Super Space Invaders 91 WEC Le Mans 24 Games now with sound or improved sound Acrobat Mission Asterix Athena Balloon Bomber Bells & Whistles / Detana!! Twin Bee Bio-ship Paladin Black Heart Chequered Flag City Bomber Crazy Balloon Escape Kids GunNail Hacha Mecha Fighter Haunted Castle / Akuma-Jou Dracula Hexion Kitten Kaboodle / Nyan Nyan Panic Koutetsu Yousai Strahl Lighting Fighters MagMax Parodius DA! Punk Shot Rollergames Sunset Riders Super Spacefortress Macross Super Spacefortress Macross II Trojan / Tatakai no Banka Teenage Mutant Ninja Turtles 2 The Simpsons Thunder Cross 2 Thunder Dragon US AAF Mustang Vandyke Vendetta Games with protection fixes Chequered Flag Contra / Gryzor Sunset Riders Teenage Mutant Ninja Turtles 2 Thunder Cross Improvements Fixed Hyper Duel from crashing once you started a game [arcadez, KMFDManic] Hooked up custom sound music and sfx for Crazy Balloon [arcadez] Fixed the background colours in Dynamite Duke / The Double Dynamites [arcadez] Fixed the butterfly freeze time powerup in Super Space Invaders 91 [arcadez] Fixed the sound in Super Spacefortress Macross II level 2 onwards [arcadez] Fixed Gunbird 2 from randomly crashing by adding a hack to the psikyosh driver [arcadez] Backported some K051649 and K053260 sound improvements for many Konami games from later MAME [arcadez] Added multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra during the 3D Sections [arcadez] Fixed the sound and road drawing plus hooked up the inputs so that Turbo Out Run is now playable [arcadez] Fixed some serious sound troubles in Trojan / Tatakai no Banka [arcadez] Added support for Powerup Baseball the Midway prototype to itech32.c [arcadez] Fixed collision logic in Thunder Cross [arcadez] Added a fix for Xain'd Sleena to prevent the game from crashing [arcadez] Improved the sound in MagMax [arcadez] Updated the Konami Core to MAME78 for some graphical and protection improvements [arcadez] Fixed Popeye crash and the Water colour by correctly masking the tile attribute [arcadez] Added support for Ms.Pacman Twin simultaneous 2 player play [arcadez, grant2258, mahoneyt944] Better balanced the sfx and music for games using the NMK004 sound [arcadez] Fixed music tempo in SNK's Athena [arcadez][/quote] link (includes rompack for new games added) [code]https://www46.zippyshare.com/v/AXsOrmLZ/file.html[/code] mirrorlink [code]https://anonfiles.com/D9V2B8vbuc/mameox_072_2021_rar[/code] mirrorlink [code]https://1fichier.com/?cgymw8z1m37c7nmqlesx[/code]
    2 points
  42. In may 2019 I suddenly discovered that one of the simplest game for neogeo, puzzle bobble was completely broken suddenly. It was because of a fix for garou. I tried to revert it while not breaking too many things but I knew it was probably going to create problems, but I was too lazy to retest all the neogeo games. Well the bug report finally arrived last night : https://github.com/zelurker/raine/issues/26 It was in metal slug 2 finally, from the introduction. Well it's fixed in git, for good this time hopefully. But I am too lazy to make a new binary just for that right now, after all this bug sat here for almost 2 years, so it can wait a little more... !
    2 points
  43. Zelda - Time To Triumph v1.3 by neobomb
    2 points
  44. Ok, I'll start by what took me the biggest amount of time, even if it's very specific, the unicode filenames in windows ! So to see the problem you need some non-standard characters in a folder or filename, it's easier if it's on a folder containing some neocd game. I visited the wikipedia page about "the king of fighters", and got the japanese name of the game from there : (ザ・キング・オブ・ファイターズ 京). So just copy and paste this at the end of the name of such a directory. Then run any previous version of raine : the directory will be impossible to find ! It might be possible to do that with just 1 character, and less exotic, but I am not sure about this, and I am sure about the japanese name ! The reason is because microsoft has some inherently broken api to access its files, if the filename contains some non-standard character for the current code page of the system (which can't be utf8 of course !), then the usual functions to access files return a filename which is absolutely unusable. So the old versions find nothing when trying to access the dir, and forget about it. I am not going to tell the whole technical solution I found, if you want to see that, go to the git page. But shortly, the file selector now uses windows native functions to get the file listing, but since it still needs a standard file name for the file operations, it uses the short filename when available, using the usual long one just for display in the file selector. This means the workaround will work only if your volume has some short filenames, but normally it's the default for any volume created in windows - I created one in linux and used it in windows, in this case it didn't have any short file name, and it took me quite a while to find out how to reactivate them for this volume ! Anyway, after this you should see something for the directory if using this version. If you really want to see the Japanese characters in the gui, you'll have to replace the Vera.ttf in raine's font directory by some font containing these characters. All the biggest fonts in your windows fonts directory should work, assuming it's not too old. msyh.ttc for example, just copy this one to fonts/Vera.ttf in raine's directory and you are done (I prefer the look of Vera, but it has no japanese chars !). (difficult to copy that using the explorer because it doesn't show filenames from the fonts directory ! Oh well, you can always use the very outdated cmd.exe for that, dir /Os to have the biggest files, then make your choice and copy !). Except this big annoyance, the other changes : - fixed again some cheats, this 0.91 version is mainly about that after all, there were some bugs for kof98 particularly, I found quite a few which obliged me to redo the conversion for most of them. - added some new command line switches : -nb, -wb, -rp, see raine -h for details. - Fixed the display when starting raine without any gui in opengl (-n switch). So that's quite a big one, once again... I hope I won't have to deal again with these unicode characters at least, I couldn't leave it like that with some files impossible to access, but it's a mess I prefer to avoid otherwise ! Still the same page : http://raine.1emulation.com/download/latest.html (oh by the way the previous versions had some useless xml files in the scripts directory, useful only for conversion, they are gone now, so if you unpack this version in the same directory you can remove all the xml files in scripts).
    2 points
  45. Gaplus for NES taken from Namco Museum Archives Vol. 2 as a bonus title. link for gaplus https://1fichier.com/?11tkj5fndyq04o8y9d4l link for pacman championshio edition https://1fichier.com/?9nefupg0cs0u0kbz5qza
    2 points
  46. Hodex v1.0 (heart of darkness game engine port) by Lantus/MVG link below(sourcecode included) https://www75.zippyshare.com/v/v5EVbWf7/file.html mirrorlink https://1fichier.com/?00qpxcx4tijqueira7ib
    2 points
  47. Finally re-uploaded both binary archives with a filled config directory. Missing files were : neocheats.cfg : cheats for neocd/neogeo cheats.cfg : cheats for other games debug_dips.txt : info to access debug dips for neogeo / neocd sorry again, new builds, new mistakes... !
    2 points
  48. 0.90.7 released, the only changes inside are the custom inputs which are all saved now instead of just what changed from the default inputs, and the small gui fix for dialogs which could have the text of their dialog bar cut if the resolution was too low.
    2 points
  49. Main site is broken, so use the backup site: http://arcade.mameworld.info/hbmame/index.html What's new in HBMAME ==================== 2019-06-26 0.211 ---------------- New Games --------------------------------- - [captcomms60] Captain Commando (Enhanced Edition 2019-05-30) - [dkcbarrel] Donkey Kong Crazy Barrels [by PaulGoes] - [dkfreerun] Donkey Kong Freerun Edition [by PaulGoes] - [dinos192] Cadillacs and Dinosaurs (God of War Update 2019-05-30) - [dinos193] Cadillacs and Dinosaurs (Group Demon Dance Version 2019-05-30) - [kf2k5unis13] Kof 10th Anniversary 2005 Unique (Edition Optimized) - [kovsho107] Knights of Valour Super Heroes Plus (Survival New Version 2019-05-30) - [punishers07] The Punisher (Unknown Hack 2019-05-30) - [punisherjs15] The Punisher (1 Vs 2 Perfect Update 2019-05-30) - [punisherjs16] The Punisher (Unknown Hack 2019) - [punisherjs17] The Punisher (Unparalleled Version 2019-05-30) - [pzloop2jd] Puzz Loop 2 (Japan 010226 Phoenix Edition)
    2 points
×
×
  • Create New...