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Showing content with the highest reputation since 04/27/2023 in all areas

  1. It started by ffman1985 scripts. Found a way to make them compatible with the normal cps2 versions and not just the phoenix versions. Then he noticed the sound associations didn't work well in cps2, normal since they were never really tested. He says there is a site in the internet with re-arranged versions of the cps2 tracks which sounds very nice with the associations... so they are fixed now, it was much easier than neogeo, their major commands stay the same for all drivers. Then I used the cheats to convert some region bytes switches to some regions which can be changed in raine gui, it allowed to identify region clones, that is clones whose only difference is the region byte itself, and get rid of them since we can now change the region to whatever we want. Notice some games like choko don't have english texts for the non japenese versions, which is not a surprise. Then there was the problem of some long standing graphical glitches because of the dreaded priority masks. So I finally added some emulation for these priority masks, it's quite amazing that the driver worked quite well without them for all this time actually ! (and thanks go to mame for their code, even if I couldn't believe it for very long, they probably spent a long time to find this). Except that : - the list of games now using the console scripts from ffman1985 is longer, see his thread for details. Here it is : hsf2d, sf2cejc, sf2ce, sf2hfj, sf2hf, sf2j, sf2, sf2ad, sfa, sfz2ald, sfz2alj, sfz2al, ssf2ud, ssf2xjd, ssf2xj, xmcotar1d - progear had been broken for 1 year ! It's now fixed. - the ips files can now be bps files when referenced in a .dat file. If you don't know what bps files are, never mind ! - some minor fixes in the multiple files selector for "load ips dat files" - since they never fixed sdl2_image 2.6.x which does not return palettes anymore for 256 colors png, I finally merged the right version of their load_png function to be able to keep the color cycling in the raine dialog on systems with a recent sdl2_image (linux only !) - raine can optionally be compiled using clang, it's mainly useful for debuging - add back button in game controllers to switch between dialog headers and main parts in the gui - Plus some minor stuff... ! That was quite a big update this time : http://raine.1emulation.com/download/latest.html Also both appimage files, 32 bits and 64 bits have been updated to 0.95.5, and there was a small problem in the makefile which forced me to make a 0.95.5b version just for the linux packages.
    3 points
  2. MAMEUI Classic 0.255.0 has been released. Fixed a crash with some sliders: Gamma, Brightness, Contrast etc Available at https://messui.1emulation.com
    3 points
  3. Most of the changes in this one are for the dos version and were released as 0.96.6 for dos anyway, but : - fixed an amazing bug for pengo which was here since 0.43.2, that was in september 2005 !!! See the thread in the forum if you want details. - galaga will now display a message when loaded if it can't find anything for the explosion sample, you can ignore it, it's for info. - gui fixes : games states, transparency, length of game title + size at bottom of screen. - a new "color theme", it was just because I noticed the dos version had actually 3 color themes, but it was done simply by rotating the colors rgb values, here it's a little more involved. Anyway the red theme had been forgotten in the sdl versions... http://raine.1emulation.com/download/latest.html
    2 points
  4. MAMEoXtras More Odds N Ends by arcadez [quote] New games now supported Beyond Kung-Fu (missing background gfx same as current MAME) Clockwork Aquario Donkey Kong Remix Mortal Race games fixed and now playable Kiki Kai Kai (via the new MCU dump) Virtua Racing games with graphical improvements U.S Classic Safari Rally Shuuz games now with sound Safari Rally games now with sound sample support safari rally games with emulation improvements Hooked up the M6801 protection mcu for Taito's Kiki Kai Kai fixing many issues in game eg broken enemies and game logic this game can finally be considered 100% in the emulation dept and fully playable. Improved the performance in Virtua Fighter and Virtua Racing by disabling debug logging calls in the Model 1 graphic code. general fixes and improvements Backported the MB86233 CPU added stalling support to the V60 CPU [grant2258] Hooked up the TGP logic data for Virtua Racing game now playable [grant2258] Added support for Clockwork Aquario to the segas18 driver [grant2258, arcadez] Added support for Mortal Race to the stlforce driver [mistydreams, arcadez] Backported a graphical fix from latest MAME to fix missing shadows in Atari's Shuuz [MAMEdev, arcadez] Fixed missing player 3 buttons in Final Fight Anniversary Edition [arcadez] Added support for Beyond Kung-Fu the super rare Kung-Fu Master 2 prototype to m62.c [MAMEdev, arcadez] Hooked up the M6801 protection MCU for Kiki Kai Kai game can now be considered 100% playable [MAMEdev, arcadez] Speedup both Virtua Fighter and Virtua Racing by disabling logging calls in model1 gfx. [grants2258] Added missing color proms and decoding for U.S. Classic [mahoneyt944] Fixed colors and added sample support for Safari Rally plus added the World Version [mahoneyt944] [/quote] link [code]https://1fichier.com/?n8jsd9aiqdvx0il8b9ay[/code] mirrorlink [code]https://www.sendspace.com/file/izyty2[/code]
    2 points
  5. HBMAME 0.245.16 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-01-28 0.245.16 Clockwork Aquario: Added sound, removed freeplay. New Games --------------------------------- - [240ptest1] 240p Test Suite v1.0 - [captcommh12] Captain Commando (readjusted v1.1) - [captcommh13] Captain Commando (readjusted v1.2) - [dinoj14] Cadillacs (Ex Musou v.1+Battered Hack) - [dkong21] Donkey Kong Pacman Crossover v1.00 - [dkremix] Donkey Kong Remix - [dt7] Dynamic Trial 7 (prototype) - [hsf2s15] Hyper Street Fighter II: The Anniversary Edition (040202U, difficulty fix) - [sf2reds07] Street Fighter II': Champion Edition (2020 Golden Edition) - [sfz3j19] Street Fighter Zero 3 (980629J, Training Edition v1.2) - [sfz3mix24] Street Fighter Zero 3 (Turbo Mix 0.24) - [sfz3mix25] Street Fighter Zero 3 (Turbo Mix 0.25) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.26) - [ssf2t09] Super Street Fighter II Turbo (940223ETC, difficulty fix)
    2 points
  6. All the motivation of mer-curious brought this, it's mainly for samsho2pe, "samurai shodwon II perfect hack v1.8", thanks to the info found in final burn neo. This is a special hack this time since it adds a new memory rom mapping to the neogeo driver, never seen before in raine. Except that I got rid of index_roms.html finally, this file was here as a quick way to get the roms sizes, but actually using the head http command is more efficient (!), and got a proper fix for this weird green screen bug that mer-curious had in windows for way too long... ! That's all folks !!! http://raine.1emulation.com/download/latest.html
    2 points
  7. Didn't think of anything, it can read command.dat, but not display it ! So it's enough, updated the download page, it appears below the 2 other binaries, 2.4 Mb, including history.dat and hiscore.dat, these 2 are handled. http://raine.1emulation.com/download/latest.html
    2 points
  8. HBMAME 0.245.15 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-12-25 0.245.15 New Games --------------------------------- - [ddonpachjd] DoDonPachi (Japan, demo) - [pandajump2] Panda Jump (set 2) - [ramokromok] RAM OK ROM OK (Galaxian hardware demo) - [sfz3mix22] Street Fighter Zero 3 (Turbo Mix 0.22) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.23)
    2 points
  9. HBMAME and HBMAMEUI 0.245.15 32bit avaliable (Xp compatible). Download from: RETRODANUART.COM
    2 points
  10. Just a notice about the talk of the other day about android : raine would work almost out of the box on the steam deck, it's an amd cpu, running linux arch, and this is what is supported here by default ! Ok, it's not like using a phone which is already useful for some other uses, but for those interested, it just works. I don't own one so I can't give some step by step instructions on how to install, but it's probably quite easy. It's probably worth mentioning this !
    2 points
  11. MAMEoXtras Odds N Ends by arcadez New games now supported Dogyuun (8/25/1992 location test) Maze Invaders Pack N' Bang Bang (Final Retail Version) Photo Y2K 2 Puzzli 2 Puzzli 2 Super games with graphical improvements Atomic Boy / Wily Tower Cannon Dancer / Osman Contra / Gryzor WWF SuperStars games now with sound Atomic Boy / Wily Tower Dogyuun (Via the newly supported set) games with sound improvements Rim Rockin Basketball CPS1 changes Street Fighter II' - The World Warrior now clocks at 10mhz all the other versions of Street Fighter II and the following games now run at 12mhz to get rid of slowdowns where there shouldn't be... Dai Makai-Mura Capcom World 2 Final Fight 30th Anniversary Edition Megaman / Rockman - the Power Battle Pang 3 Pnickies Quiz and Dragons Quiz Tonosama no Yabou 2 Zenkoku-ban Strider Hiryu (Japan set 1) Varth Toaplan2 changes Reverted the v-blank graphical handling back to MAME84 which reduces slowdowns in the following games..... Armed Police Batrider Batsugun Batsugun Special Battle Bakraid Battle Garrega Dogyuun FixEight Ghox Grind Stormer / V-Five Kingdom Grandprix / Shippu Mahou Daisakusen Knuckle Bash Knuckle Bash 2 Mahou Daisakusen / Sorcer Striker Pipi & Bibis / Whoopee!! Snow Bros 2 Teki Paki Truxton II / Tatsujin II / Tatsujin Oh (Japan] general fixes ad improvements Added support for Dogyuun (8/25/1992 location test) to toaplan2 this version has full sound and music [arcadez] Added Photo Y2K 2 Puzzli 2 and Puzzli 2 Super to the pgm driver [arcadez, IQ_132, Haze] Switched Contra to use the HD6309 for the main CPU to get rid of slowdowns and fix a crash after 2nd enemy base [arcadez] Backported a fix from later MAME which gets rid of sprites sticking on the screen in Contra [Kale, mahoneyt944] Updated the romset for Pack N' Bang Bang to use the final released version rather than the unfinished prototype [arcadez] Fixed missing commentary voices and correctly hooked up player 3 and 4 inputs for Rim Rockin Basketball [arcadez] Fixed some graphical niggles and hooked up full sound and music for IREM's Atomic Boy / Wily Tower [MAMEDev, arcadez] Fixed WWF Superstars bad sprites with some of Randy Macho Man Savage moves eg back suplex etc etc [MAMEDev, arcadez] Hacked around some game breaking protection calls in Solomon's Key which could make levels unplayable [MAMEDEv, arcadez] Added Maze Invaders Atari prototype to the centipede driver [MAMEDEv, arcadez] Fixed some gfx niggles in Cannon Dancer / Osman eg some objects like the truck on the last level didn't move previously [MAMEDev, FBN, arcadez] link (includes new romspack) [code]https://1fichier.com/?ghe1437xse02jdxj1d2y[/code] mirror [code]https://www.sendspace.com/file/50c4ai[/code]
    2 points
  12. MAMEUI Classic 0.259.0 has been released. Available at https://messui.1emulation.com Note: Official MAME isn't released yet, don't know when it will be, so I might have missed some late changes that haven't happened yet. I didn't feel like waiting around as I have better things to do.
    2 points
  13. Gunbarich is a new psikyosh game, so 32 bits only, it's a crazy breakout, but with the standard joystick as input. Except that the fixes : - fixed loading roms from internet archive when there are multiple rom names known and the 1st is not the one in internet archive, I noticed this one while doing a new raine install at a friend's... ! This bug was added in 0.96.2 because I wanted to have a visible error when the rom size wasn't found, well it wasn't found for all these games with multiple names ! - fixed a crash in the 32 bits version when trying to use any game using the 6502 cpu, there was a conflict between the 6502 and the sh2 because of an endif and a misplaced break... ! Also I started to add daraku, but this one uses a new type of layer, with line/row scroll too, so it's too much for me for now, the game is loadable, but doesn't work. http://raine.1emulation.com/download/latest.html
    2 points
  14. Wow, this one was hard ! For those who have read the topic about the sh2 version, this is it, except finally there was no serious bug in the sh2 emulator, it was related to the cache read which is very specific to the saturn and which is useless here and which gave me an error very hard to understand, but finally it's over... So in the end the sh2 additions are for the 32 bits version only, as planned. It might be possible to add the sh2 emulator from kronos for the 64 bits version, but I lacked time and motivation to do that lately. It's still possible it will eventually happen in the future, but not guaranteed, in case you didn't notice there are things going on around here which prevent me from doing what I want lately, and it's very possible that I stop raine soon. It was an incredible adventure anyway, I would never have thought that it would have lasted for so long ! To be more precise about the new stuff : gunbird2, strikers 1945 iii, tetris the grand master 2 and 2+, sol divide, and dragon blaze are added and playable. Dragon Blaze has some serious graphical glitches, I didn't emulate everything for the video emulation in this driver, but I decided it has been long enough since the last version and it's really time to release something now. This version uses "gens sh2", which is the sh2 emulator from Stéphane Dallongeville. The new games have hiscores saving, history, and cheats. Console support for the new sh2 is partial, but it's enough to get all this. Except that the 64 bits version gets what was discussed before summer but never released in a binary form, mostly some text updates from mer-curious, the additions of some samurai shodown clones (samsh5fe & samsh5pf), some surprising fix for the neocd games with a width of 320 (most neocd games have a with of 304 pixels), sgemf region bytes and the region clones are removed for this game, and the console mode script for sgemf from ffman1985, all this has been in git since june, but if you don't compile it's the 1st official binary release. Of course all this is also in the 32 bits version, but the 32 bits version is the only one getting the sh2 stuff since it's in x86 assembly language. http://raine.1emulation.com/download/latest.html linux builds updated, the 32 bits version obliged me to make a 0.96.0a because of a stupid bug in xgettext which refuses to accept an utf8 character in an input file when it should, and the 64 bits build obliged me to make a 0.96.0b because gens_sh2 was not correctly disabled for the 64 bits build in linux ! What a mess, but anyway everything is updated now.
    2 points
  15. Earlier than what I thought because of some rather big bug found, but I took the opportunity to fix a few more things : - fixed the hiscore saving for tgm2 / tgm2p (a new @delay command in the hiscore.dat for these 2) - fix a crash when starting acrobatm or any game in the nmk driver actually, and fixed an older bug which prevented these games from starting - Finally added the roms info so that the new sh2 games can be downloaded from internet archive http://raine.1emulation.com/download/latest.html
    2 points
  16. [quote] almost every of the 600 released retail games (including the ones only distributed via Takeru vending machines) 300 of the best doujin (homebrew) games * All translations for retail and doujin games released so far some demos, best of multimedia files, huge selection of disk magazines, a lot of utilities and even more goodies Artwork: boxscans, title screen & action screenshots for every game as well as about 300 gameplay videos emulator included just ftp and you are ready to go[/quote] link [code]https://1fichier.com/?ce23m3i9nm5b01aeb15o[/code]
    2 points
  17. HBMAME 0.245.13 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2023-08-05 0.245.13 - HBMAMEUI: Can save a filter combination as a new filter. - The GCC build version has been increased to 11.2 (available from mamedev site) New Games --------------------------------- - [amazonn] Soldier Girl Amazon (Neo-Geo port) - [arkcrsn5] Cruisin 5 (demo) - [froggerp] Frogger (fixed) - [mhavocrv2] Major Havoc - Return to Vax 1.8 - [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.8 beta 2023-07-20) Also whatsnew for 0.245.12 was accidently omitted last time, here's the list of new games for it. 2023-06-15 0.245.12 New Games --------------------------------- - [galaxiann] Galaxians (Neo-Geo port) - [horekidb3] Kid no Hore Hore Daisakusen (Neo-Geo port) - [landmakr03] Land Maker (English translation of the story line)
    2 points
  18. after 3 years we can play aleste 3.originally released on the aleste collection. this game was originally developed by m2 and is a new entry in the aleste series. tested and working on both mekax and neogensplusgx emulators on original xbox. link [code]https://1fichier.com/?of67grjuwlwmmptlme6h[/code] mirror [code]https://anonfiles.com/paA8Ge37z3[/code]
    2 points
  19. It's all in italian, but there are nice pictures, you can see the page of the kof98 test, which also talks about ips patches. And you can translate the text if you want, by using google lens on a cell phone for example ! Here is the link : https://zzapmagazine.blogspot.com/2023/05/zzapraine-numero-12-in-arrivo.html?m=1
    2 points
  20. MAMEUI Classic 0.254.0 has been released. I decided to try a different distribution method this time. You can get it from our download section:
    2 points
  21. The default keys for save states changed in MAME. Read: https://docs.mamedev.org/usingmame/defaultkeys.html Looks like you are pressing LeftShift F7. If the keys are not working as documented either delete cfg/default.cfg, or change the key definitions via Tab, Input Settings, Input Assignments (general).
    1 point
  22. HBMAME 0.245.18 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-04-10 0.245.18 - New PGM driver from IQ_132 - Restored music to kovshp and many of its hacks New Games --------------------------------- - [cyborg] Cyborg Force - [cyborg1] Cyborg Force (patched) - [galaga01] Galaga Wave Mixer - [galaga02] Galaga Challenging Only - [lbhmg] Last Blade Hidden Mini Game - [nbajam03] NBA Jam Tournament Edition SE 5.0 - [pgmcabal] Cabal (PGM) [iq_132] - [pgmsnake] PGM test program [iq_132] - [sf2ce58] Street Fighter II' (SrSreet edition) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.28) [zero800] - [ssf2tnl] Super Street Fighter II Turbo (New Legacy v0.9 beta 2024-04-02)
    1 point
  23. oldsplus211 descriptions: Xi You Shi E Zhuan - Xin Qun Mo Luan Wu (Hack) It's too bad even you can't get the other three games up and running.
    1 point
  24. RSDKv3-xbox A Full Decompilation of Sonic CD (2011) & Retro Engine (v3) to Original Xbox. by danielgpinheiro original release information,including controls and so on. [code]https://github.com/danielgpinheiro/RSDKv3-xbox[/code] link(includes correct sonic cd rsdk file) [code]https://www.sendspace.com/file/mf0ntc[/code]
    1 point
  25. CCelesteX by danielgpinheiro Celeste Classic build for Original Xbox. A port of the original celeste for the PICO-8. original github page. [code]https://github.com/danielgpinheiro/ccleste-xbox[/code] download link [code]https://www.sendspace.com/file/shku4x[/code]
    1 point
  26. I don't have Windows 11 due to Microsoft limitations, so MAMEUI is not officially supported on that OS. However I assume that other people know if it works or not. I've never heard of the black screen problem but assume it's a local issue with your video. Let's see if anyone else knows something.
    1 point
  27. Raptor xbox v0.4 homebrew port of raptor call of the shadows for xbox by retrogamer02. original github page release [code]https://github.com/RetroGamer02/raptor-consoles[/code] link [code]https://www.sendspace.com/file/2mg7jf[/code]
    1 point
  28. here is a download for the new roms. [code]https://www.sendspace.com/file/b31gz8[/code]
    1 point
  29. Didn't know it neither, might be very old, it's not amongst the most played games... ! Reproducible with the asm version too... It was extremely old indeed, from between 0.43.1 & 0.43.2 ! But it was a stupid mistake, related to how regions with more than 1 gfx layout are handled, the big target here was cps2, and it got most of the work, and pengo stayed with some not totally finished code, which produced this effect. The fix is 2 lines only actually, but it took me quite a while to find out what happened ! Thanks for the report !
    1 point
  30. 1) Yeah I didn't test it, it would be easier to just remove the option... ! Don't worry, I'll test it... 2) did you at least read what I wrote about editing the colors or reverting to the default themes for that ? Either edit your bg color or revert, or even better revert 1st, and if it's still not enough for you then edit the bg color manually. 3) Nope obviously, didn't do it (boring and uninteresting, but yeah should be done one day). Yeah that's what he is already, and he loves that, too bad he can't code to help to fix these things... !
    1 point
  31. Yeah the soft dips, I forgot the soft dips are stored there too, but not all the neogeo games have soft dips.
    1 point
  32. I had a quick look at what mame does, and they save this "nvram" (that's how they call the saveram) separately for each game, no option there, and since fbneo is based on mame, they do the same. Oh well, might do the same too, I'll think about it. Well if you can use a mouse reliably in your living room you are more lucky than me, on my side keyboard only !
    1 point
  33. And bam ! The curl system is a little broken again ! I was too fast to think the file sizes were correctly reported by internet archive, they are correctly reported only for the fbneo archive probably because it's the only one which is not inside a zip file ! It would be nice to take this one as the main archive except the neogeo games inside this one contain all the neogeo bioses, which makes them quite bigger ! So, ultimate solution in git : re-create the index html I had before, but this time on the fly, saved in the raine directory, 2 indexes now, one for the raine archive, the other for the finalburn archive, no need for fbneo since it reports correctly its sizes. Then use the html files to extract the sizes when they are needed. It works, there won't be an update just for that because the current version seems usable anyway even with this. The progress dialog looks bad because the size returned for everything which is not in the fbneo archive is -1, but it works anyway. So it will stay like that for now, update next time for finally a solid curl solution for all this mess ! Notice there are obviously multiple servers serving internet archive requests, some are very fast, but some are very slow, the download speed can change hugely depending on the server you get... !
    1 point
  34. Working for me. Maybe you left a filter turned on?
    1 point
  35. [quote] MAME72_Release9_2023 An update to MAME 72 Release2 for the xbox 360 originally coded by lantus. new update by Arcadez compiled by Wolf3s New games now supported Action Fighter Aladdin (bootleg of Japanese Megadrive version) Bare Knuckle II (Chinese bootleg of Megadrive version) Bare Knuckle III (bootleg of Megadrive version) Dogyuun (8/25/1992 location test) Double Dragon 3 - The Rosetta Stone (Japan) Fantasy Zone II - The Tears Of OPA OPA Final Fight Anniversay Edition (3 players) Final Fight bootleg (multi character select) Head On Channel Juezhan Tianhuang Marble Madness II Megumi Rescue Ms Pacman Twin Ninja Kazan Oo PArts Opa Opa (Rev A, unprotected) Power Up Baseball (Midway Prototype) Slap Shooter SegaSonic Bros Sonic The Hedgehog 2 (bootleg of Megadrive version) Super Bubble Bobble (Sun Mixing, Megadrive clone hardware) Tetris (Japan, System E) Games fixed and now working Avengers In Galactic Storm Beast Busters Best Bout Boxing Deroon DeroDero Desert War / Wangan Sensou Escape Kids Gratia - Second Earth Gunbird 2 (random crashes) Hard Dunk Hyper Duel (Reset on starting game) Jungle Hunt / Jungle king / Pirate Pete (crash on final level) OutRunners (Graphical flickering) P47-Aces Popeye (Random Crashes) Solomon's Key (levels could become unplayable) Space Cruiser (Reset on Asteroids level) Space Seeker (would not coinup) Stadium Cross Tetris Plus Tetris Plus 2 (MegaSystem 32 Version) The Game Paradise - Master of Shooting! Thunder Hoop (fixed crash on level 4) Title Fight Touki Denshou - Angel Eyes Turbo Outrun Games with Graphical Improvements 64th Street - A Detective Story Alpine Ski Avenging Spirit Batsugun / Batsugun Special Beast Busters Bells & Whistles / Detana!! Twin Bee Big Striker Bio Attack Chequered Flag Chimera Beast Contra / Gryzor Cybattler Desert Assault Double Dragon 3 Dynamite Duke Dynamite Dux E.D.F Earth Defense Force Elevator Action Elevator Action Returns Escape Kids Hachoo! Heavyweight Champ Highway Race In Your Face Legend Of Makai Mario Bros Mechanized Attack P-47 - The Phantom Fighter Plus Alpha Rock 'n Rage Rod-Land R-Type Leo Saint Dragon Shingen Samurai-Fighter SDI - Strategic Defense Initiative Super Space Invaders 91 The Astyanax The Combat Tribes The Tin Star Thunder Hoop Thunder Zone Water Ski Wild Western Wrestlewar WAC Le Mans 24 WWF Superstars Games now with sound or improved sound Asterix Atomic Boy / Wily Tower Batsugun / Batsugun Special (Partial sound) Bells & Whistles / Detana!! Twin Bee Chequered Flag City Bomber Congo Bongo Dogyuun (8/25/1992 location test) Escape kids Hachoo! Haunted Castle / Akuma-Jou Dracula Hexion Inferno Kick Goal Kitten Kaboodle / Nyan Nyan Panic Knuckle Bash (Partial sound) Lighting Fighters MagMax Parodius DA! Punk Shot Rim Rockin Basketball (commentary voices) Rollergames R-Type Leo Sunset Riders Teenage Mutant Ninja Turtles 2 The Simpsons Thunder Cross 2 Trojan / Tatakai No Banka Vendetta Wonderboy III - Monster Lair (Set 1) Games supporting new and improved samples Congo Bongo Sega games with improved sound via UPD7759 core update Alien Syndrome Altered Beast Aurail Bayroute ESWAT Cyber Police Golden Axe Passing Shot Riot City Shinobi Sonic Boom Time Scanner Games with protection fixes Chequered Flag Contra / Gryzor Solomon's Key Sunset Riders Teenage Mutant Ninja Turtles 2 Thunder Cross Games with improved performance Demon's World / Horror Story Fire Shark / Same Same Same Hellfire Out Zone Rally Bike / Dash Yarou Truxton Vimana Zero Wing Source Changes Updated tecmosys.c to MAME126 both Deroon DeroDero and Touki Denshou - Angel Eyes are now playable [Haze, Arcadez, dink] Sorted a gfx niggle with Mario Bros where the screen would shake incorrectly left/right rather than up/down when you hit the POW box [MAMEDEv, arcadez] Fixed some missing graphics in Beast Busters and Mechanized Attack then sorted sprite priorities on level 2 in Beast Busters [bmcphail, dink, arcadez] Improved the C-Chip protection simulatons for Bonze Adventure and Operation Wolf [arcadez] Added Konami 007452 multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra/gryzor during the 3D Sections of the game [arcadez] Backported Haze's changes from MAME119.u3 fixing the background colours in Dynamite Duke / The Double Dynamites [arcadez] Fixed level four crash in Thunder Hoop due to previously unknown refresh rate protection in both games [MAME Dev Team, arcadez] Fixed lightgun calibration plus some graphical and sound niggles in Beast Busters [arcadez, mahoneyt944] Fixed graphical priorities in Thunder Hoop by using bigkarnak video update call [dink, arcadez] Disabled palette banking for R-Type leo - fixes invincibiliy flashing [Haze, arcadez] Added support for rare, Ms. Pacman Twin (mspactwin) simultaneous 2 player play [arcadez, grant2258, mahoneyt944] Added Marble Madness II (prototype) to the batman driver [Haze, MistyDreams, dink, iq_132, arcadez, mahoneyt944] Added Fantasy Zone II - The Tears of Opa-Opa (fantzn2x) to system16 driver [MistyDreams, mahoneyt944, arcadez] Added Action Fighter Sega System A unprotected set to the system16 driver hooked up the inputs and sound plus some new gfx calls game now playable [arcadez, mahoneyt944] Updated Sega System 16 code and the UPD7759 sound to MAME72.u1 fixing many graphical and sound issues in the games [arcadez] Improved the sound for Congo Bongo by adding new samples and reclocking the 2nd SN76496 channel to fix the drums tempo [MAMEDev, arcadez] Fixed broken sound for the classic Williams game Inferno by backporting a sound cpu hack from later MAME [Aaron Giles, arcadez] Added a new hack to fix the lights dont go out when shot in Elevator Action Returns and clones which doesn't break the gfx on the game ending [dink, arcadez] Updated the Irem GRA20 soundcore to MAME 81 which fixes missing voices and improves the sound more generally for R-Type Leo [arcadez] Fixed totally broken music and sfx in Trojan / Tatakai No Banka by backporting some code from later MAME [arcadez] Fixed Gunbird 2 from randomly crashing by adding a hack to the psikyosh driver [arcadez] Tweaked the fake prio prom values for 64th street as per later MAME to fix some graphical niggles [arcadez] Added Nicola Salmoria's fix for the butterfly freeze time powerup in Super Space Invaders 91 [arcadez] Added Opa Opa, Megumi Rescue, Slap Shooter and Tetris to the Sega System E driver [MAMEDev, arcadez] Hooked up missing player 2 inputs for Opa Opa and Tetris in the System E main cpu memory map [arcadez] Added some mirror hacks so that Avengers In Galactic Storm now works [grant2258] Fixed Hyper Duel from crashing once you started a game [arcadez, KMFDManic] Backported some K051649 and K053260 sound improvements for many Konami games from later MAME [arcadez] Added multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra during the 3D Sections [arcadez] Added support for Powerup Baseball the Midway prototype to itech32.c [arcadez] Fixed collision logic in Thunder Cross [arcadez] Updated the Konami Core to MAME78 for some graphical and protection improvements [arcadez] Added two bootleg versions of Final Fight the 3 player game and the play as any character hack [arcadez, BritneysPAIRS] Improved the sound in MagMax [arcadez] Fixed Popeye crashing and the Water colour by correctly masking the tile attribute [arcadez] Updated some parts of the Taito SJ code to MAME 103 vastly improving the emulation for Elevator Action, Jungle Hunt, Sea Fighter Poseidon and more [MAME Dev, arcadez] Fixed an issue where Space Seeker would not coin up and start due to a previous commit which added an invalid input game now playable again [arcadez] Stopped Space Cruiser from crashing on the asteroids level and added the dedicated button for the continue mode [MAMEDev, arcadez] Fixed Jungle Hunt / Jungle King / Pirate Pete from crashing on the last level [MEMEDev, arcadez] Fixed broken sound in Hachoo and Kick Goal plus sorted some graphical priority issues for 64th. Street - A Detective Story [MAMEDev, arcadez] Added sprite buffering to the megasys1 driver improving the gfx for 64th. Street - A Detective Story, Avenging Spirit, Chimera Beast, Cybattler E.D.F. : Earth Defense Force, Hachoo, In Your Face, Legend of Makai, P-47 - The Phantom Fighter, Ninja Kazan, Plus Alpha, Rod-Land, Saint Dragon Shingen Samurai-Fighter, The Astyanax + more also added missing prio prom dumps for the games that did not have em already [MAMEDev, arcadez] Ported across the mame2003+ ddragon3 driver for some graphical improvements for Double Dragon 3 and The Combat Tribes [arcadez] Added support for the Japanese version of Double Dragon 3 to ddragon3.c [BritneysPAIRS] Updated the V60 cpu to MAME75 which fixes some Sega and Jaleco games including OutRunners [arcadez] Added support for Dogyuun (8/25/1992 location test) to the toaplan2 driver this version has full sound and music [arcadez, grant2258] Switched Contra to use the HD6309 for the main CPU to get rid of slowdowns and fix a crash after 2nd enemy base [arcadez] Backported a fix from later MAME which gets rid of sprites sticking on the screen in Contra [Kale, mahoneyt944] Fixed missing commentary voices and correctly hooked up player 3 and 4 inputs for Rim Rockin Basketball [arcadez] Fixed some graphical niggles and hooked up full sound and music for IREM's Atomic Boy / Wily Tower [MAMEDev, arcadez] Fixed WWF Superstars bad sprites with some of Randy Macho Man Savage moves eg back suplex etc etc [MAMEDev, arcadez] Hacked around some game breaking protection calls in Solomon's Key which could make levels unplayable [MAMEDEv, arcadez] Added Aladdin, Bare Knuckle II, Bare Knuckle III, Juezhan Tianhuang and Super Bubble Bobble (Sun Mixing version) to the segac2.c driver [arcadez, mahoneyt944] Fixed SN76496 sound in Super Bubble Bobble (Sun Mixing) and ported across from MESS extra genesis input code so that Aladdin, Bare Knuckle II + III are controlable [arcadez, dink] Added three Sega games Head On Channel, Oo Parts and Sega Sonic Bros to the segac2 driver [arcadez, grant2258] Added partial sound for Batsugun and Knuckle Bash plus fixed some graphical problem in Batsugun [arcadez] Ported some video improvements from shmupmame which brings all the Toaplan1 games up to full speed with no frame rate drops [ShmupMAME, arcadez][/quote] link for emulator(includes sourcecode) [code]https://1fichier.com/?lbjckf7tfl1qsx92h4x8[/code] mirrorlink [code]https://www.sendspace.com/file/g7wh5j[/code] link for new roms added [code]https://1fichier.com/?ild0oq9gy6loz7gynx5o[/code] mirrorlink for new roms [code]https://www.sendspace.com/file/m5nkc9[/code]
    1 point
  36. here is a download for super mario 64 for the original xbox. this was ported over from the original decompilation. [code]https://1fichier.com/?j2ggipmhcfopkizmxyev[/code]
    1 point
  37. Yeah they were lost in the long list of little changes, the cue index was quite specific, and the version on the title bar is very minor. Long time no see, good to see you around here again !
    1 point
  38. Ah, good. Thanks for fixing all those bugs this quickly.
    1 point
  39. There is no pc driver, the auto detection problem is in linux only since kernel 5.16 or so, so if you boot only windows it will always be recognized as an xbox controller. And even for me, if I want the xbox controller the only reliable method is to boot windows 1st, then reboot in linux, too bad they didn't include something to force this auto detection to something... ! It's annoying, but it's just that, annoying, you can work around it.
    1 point
  40. HBMAME and HBMAMEUI 0.245.12 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    1 point
  41. Actually this version number was displayed for neocd in the title bar until may 29th 2021, commit 90761c9f7afc679394d550c4eb4f5e6ef3b42358. The commit was not specifically about that but to fix an incompatibility between 2 games, I guess I probably took it off because I found it made too long titles which is probably true for a lot of games there. Oh well since you are the most efficient bug finder around here I can put it back... !
    1 point
  42. sfz3a is using english text so for this one it's sure sfa3 is totally equivalent is setting the region switch to asia. For sfz3j, it's Japanese text which is obviously not in the rom, so I'll take just this one back for now, but I'll have to check those I removed earlier... progearj seems ok when using progear with japan region at least, so it's probably something specific to sfa... ! 1944 with japan region has almost no text from japan, it even writes USA in its 1st screen but not the copyright screen. So I'll assume the only problem was with sfz3j, if anyone finds another problem, let me know !
    1 point
  43. 1 point
  44. Yes, and it's saved in the config file. Disagree on the capital letters, short game names are lower case, not upper case, and it's sfz3j not sfz3, but I can add /sfz3j to be more precise. And I agree for the announcer. Luckily there are already some quite long options there so this one can be long without any trouble. And translatable of course. edit : actually sfz3j and sfz3a are region clones, that is their only difference is their region bytes, so they are removed. The text and what the announcer says is based on the region : zero 3 for japan, and alpha 3 for the rest.
    1 point
  45. Script for Street Fighter Alpha/Zero 3 (sfa3, sfz3jr2) It is already included in Raine 0.95.5c. I makes the script for the parent rom and a japanese rom because this game have missing text when switching region. Console mode script - the menu screen follows the ps2 style - all hidden modes are selectable in the menu Enable hidden characters - hold start on Bison and press any button for Final Bison - the music for Final Bison is playable on vs and training mode for other hidden characters, go to the ?box on the upper part: - hold start button for Barlog - hold up button for Juli - hold left button for 1p side or hold right button for 2p side for Juni
    1 point
  46. Just posted 0.95.5c version, there are very few changes inside, mainly the few text changes from mer-curious, the change to allow more ips files, 2 new cheat files from ffman1985 : sfa3 and sfa3jr2, and that's all. It's just that there is nothing big in the works for now, so there is no real reason to wait for the ips fix. 0.95.5b was linux only to fix a make install problem. And there should not be any 0.95.5d !
    1 point
  47. As usual it seems you wait for a release to test something like that... And yes it's quite astonishing that all these files work without any conflict ! The normal max number of ips files was 20, which seems already a lot considering the conflicts. With 30 it's still not enough. With 40 it works, and without any conflict. The fix is very easy to do, if you had tested that before the release you would have it already... ! It's an interesting combination for others I guess... !
    1 point
  48. MAME AND MAMEUI 0.254 32bit avaliable (Xp compatible). Download from: RETRODANUART GOOGLEDRIVE
    1 point
  49. Thanks for the updated version
    1 point
  50. And you got a 0.95.4b, a bug specific to windows and which doesn't happen all the time displayed very weird script error messages. And the lua label was missing for the lua console script for sf2, that's all so it's sill 0.95.4, just an update.
    1 point
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