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  1. I'm having second thoughts on this idea, for the same reason that HBMAME is still at 0.245, so sorry to alarm you all. You can still give your opinions though. Also, the forum performance is horribly slow, possibly due to the rampant bots that seem to be infesting many other forums, as they harvest everyone's input for their own nefarious use. So, sorry about that. It might be that we'll have to restrict guest access entirely. We'll see.
    3 points
  2. Mameoxtras 2025 by arcades. New games now supported Bubble Buster (Special clone of Puzzle Bobble with different levels and music) Captain Barrel (NeoGeo) Gladmort (NeoGeo) Knights Chance (NeoGeo) Quick Shots (clone of Target Hits) Games fixed and now fully playable Express Raider (game could stall on level 2) Extreme Downhill (crash on ending) Secret Agent / Sly Spy (Special moves logic for the bosses) Risky Challenge / Gusson Oyoyo (protection crashes fixed) Games with graphical improvements Asura Buster Bomber Man World Dead Angle Ghouls N Ghosts Forgotten Worlds Joyful Road / Munch Mobile Magical Cat Adventure Nostradamus N.Y. Captor Strider Taito protection MCU Hooked up the M68705 MCU for Taito's Field Day removing the dodgy simulation code game is now 100% emulated. link includes new roms added and sourcecode. [code]https://www.mediafire.com/file/8szal4su7bn7lug/MAMEoXtras+2025.rar/file[/code]
    3 points
  3. Ok, nothing major this time, release mainly due because of an update for the appimage files for non arch linux distributions ! So here are the changes anyway (mostly in chronological order): - lots of script updates from ffman1985, including sf2 serie (sf2, sf2hf, sf2ce, ssf2 and ssf2t, hsf2), the sfa serie (sfa, sfa3, sfz2a1, sfz3jr2, sfz2alj), and the marvel serie (mvsc, mshvsf, xmvsf) ! Impressive work... ! - Rom region selection in the gui for sf2hf, sf2, sf2ce, sfa, xmcota, mshvsf - some big fixes in the converter I used to convert the cheats from mame, which allowed to fix quite a lot of things, I didn't fix everything because there was no report at all about that, and it's a long process. I just fixed the biggest games. - Fixed black screen for shaders when using scanline-3x during game - mer-curious updated samurai shodown 2 perfect edition to the latest romset - added some cheats and hiscore saving for dkongex and dkongjp (all dkongex cheats are not tested). That's all, nothing major, but still quite a lot of changes... Oh yeah also the 2 appimage files are updated to be in sync with the latest windows builds, and I'll update the linux arch files now... ! http://raine.1emulation.com/download/latest.html
    3 points
  4. For the fans... : http://store.steampowered.com/app/3012220/
    2 points
  5. HBMAME 0.245.27 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-10-10 0.245.27 New Games --------------------------------- - [baddudesn] Bad Dudes vs Dragonninja Burger Edition 2-stage demo (2025-06-28) - [bublboblu2] Bubble Bobble (Ultra) - [doubled1] Double Dragon One beta 3 (2025-09-16) - [foodfn] Food Fight (Neo-Geo port) [iq_132] - [inthuntn] In the Hunt 30-second demo (2025-05-18) - [jurl] Jurl (2025-06-14) - [kof2001s49] The King of Fighters 2001 (All Boss Plus 2025-05-31) - [kof2002s116] Kof2002 (Plus 2025) - [pacupacu1] Pacu Pacu (v1.1) [Sokurah] - [pbobblen04] Puzzle Bobble (precise controls) - [sf2ce68] Street Fighter II': Champion Edition (Re-edit v0.29.7) - [sf2mix] Street Fighter II: Dream Battle (Mix 1.5) - [sf2prime] Street Fighter II': Prime (v0.66) [zero800] - [sinistar01] Sinistar (balanced ver) [Synamax]
    2 points
  6. Yeah nothing major this time, it's more because a few things were committed to git this week to finish properly stuff in 0.97.5, and since there's nothing in the works for now it's better to release some new binaries now rather than wait an indefinite amount of time... So the changes : - Add a configuration for the joysticks dead zones in the inputs dialog, all joysticks share the same setting, don't complain since arcade joysticks don't use precise placement, it's just up left down right and center that's all. - cheat dialog: fix bug when text for the status bar is too long to fit on the screen normally the bar flashes and you can click on it to get the full text. Except the click has been broken since the transition to sdl2 ! At least this feature is not used often, which is not a surprise. - new region switches for xmvsf, mvsc, hsf2 - mshvsf: Enable "Norimaru" for all regions. It's an extra character which was reserved for Japan only previously, but it didn't make much sense to keep it only for Japan after adding a region switch to this rom. - And ffman1985 produced a new console script for sf2hfj. That's all, and this time it should be the last release for quite a while ! AppImage files updated too by the way, since sdl was updated it was too bad not to include the updated version... I didn't update the sdl2 dll in the dlls package for windows, you can grab the updated version directly from github if you are interested, but it's really about minor fixes inside, nothing major. win64 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x64.zip win32 dll: https://github.com/libsdl-org/SDL/releases/download/release-2.32.2/SDL2-2.32.2-win32-x86.zip I didn't even update the version number, but you can check the date of the binary either in the archives or in the about dialog, compiled a few minutes ago!
    2 points
  7. HBMAME and HBMAMEUI 0.245.26 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    2 points
  8. MAMEUI64 0.274.0 has been released. Available at https://messui.1emulation.com Changes: - Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598] - Centralised version control to the top of the makefile - Fixed crash sound in drivfrcg and clones [MT 01595] - ELF2: fixed numerous bugs to get this system working [MT 09076] Please note that gameinit.dat which previously only contained arcade-related info now additionally has console, computer, and pinball information. You can grab a copy at https://github.com/Robbbert/Startup/blob/main/gameinit.dat . This information will show at the top of the history tab.
    2 points
  9. For the 3-4 people that still happen to visit the Zzap!Raine site, I have some news. I always thought that the website "didn't really age very well" and the menu icons in particular were very old and quite ugly. So I redesigned all icons with a Bubble Bobble style, and also fixed the general site layout to make it look better on modern web browsers. However the site counts about 120 independent HTML pages and I do not have the time to fix all of them at once, so the main pages were fixed and the rest will be done at a later stage. The site logo has also been redesigned, as well as other minor icons. I hope you like it. Link to site: https://raine.1emulation.com/zzapraine/index.html Link to image:
    2 points
  10. NestopiaX v2.5 Preview Build by Xtecuterx73 [quote]Hi all, I'm still working on finishing up the full update for NestopiaX and i mentioned it would be out this weekend but i got caught up in some real life getting in the way on Saturday and wasn't able to get it finished completely where i want it. BUT In the meantime i AM releasing a special preview build here with some goodies and fixes thrown in: *The naming of the XBE has changed to 2.5 instead of '21. This will fix any issues with the "'21" naming convention. *I reverted a change way back in NestopiaX 1.2 where FDS games would autoload. FDS games not autoload when selecting so no more having to manually insert the disk *Fixed a bug where the lightgun cursor was garbled and unresponsive when playing lightgun games. Not sure how no one caught this one! *Fixed *Backport of Full Mapper 555 support - Nintendo Campus Challenge '91 now plays. You HAVE to have the second controller set to lightgun just like Nintendo World Championships to get this game to load in NestopiaX. *Backport of Handling of special battery flag cases with NES 2.0 Mapper 30 ROMS - This fixes Adventure of Panzer 3 and possibly other games on this mapper to now be fixed and fully playable. *Backport of Full Mapper 354. Powerful 250-in-1, 400-in-1, and 1050-in-1 are now playable. *Backport of Allowing 32K CHR RAM on MMC3 boards with extended PRG ROM size - This fixes and allows full quiet and garbage pail kids to now run correctly. There are more code changes and cleanup in this preview but these are the ones people will mostly notice. Until the full release is made enjoy this preview build with NestopiaX[/quote] link [code]https://gofile.io/d/BduTre[/code] mirror [code]https://www.mediafire.com/file/xnqedua5is57dku/NestopiaX_2.5_Preview_Build.rar/file[/code]
    2 points
  11. After fixing the windows compilation problem in arch (!), here it is. So the main thing is the new shinobi neogeo driver, see there : Otherwise, fixes/improvements included : - the changes for mer-curious changing his physical display and/or soundcard on his laptop are inside, there is a thread about all this somewhere. - fixed a crash when opening the console after an error while loading a game - fixed a bug in the game options dialog, there is another post about this somewhere too, thanks to mer-curious... - fix the region selection which got broken while moving around entries from the main gui menu. - Restore mouse position when exiting the program, mainly useful for linux, for window managers which react to this - Now use SDL_OpenURL to open an url from the gui, it probably doesn't change anything for now, but it will be useful if raine is recompiled for something else than windows or linux. For once the linux binaries were ready a few hours before windows because of an update problem in my arch setup, nothing major finally, but very annoying ! http://raine.1emulation.com/download/latest.html
    2 points
  12. And what took me so long ? Finding something to use for the sh2 emulation in 64 bits, and it was not easy ! Finally I took the sh2 emulation from an old mame version (153), and modified it to be compatible with what gens did, so that it's compatible with the psikyosh driver. The result is slightly slower than the asm version, but not by a lot, so it will do for now. I lost a lot of time with yabause which I looked at before that. Except that the windows status bugs seem fixed for good for those who missed the latest update of this painful story in the forum, there was a binary specific for that. And you can update your dlls for 0.96 if you want a more recent sdl2 version, but it's not mandatory, it should work fine with the old dlls. Have fun : http://raine.1emulation.com/download/latest.html Oh yeah, I also added some links to some strategy guides in the about dialog for galaxian, pacman & clones, and dodonpachi. It's nothing fancy, it will just open your current browser with the corresponding page in the web, some kind of integrated bookmarks to raine, but I thought these guides deserved some more visibility !
    2 points
  13. And the magazines have finally been delivered! Time for a few group photos!
    2 points
  14. It mainly fixes the untested games in 0.97.0, but I took the opportunity to totally overhaul the disassemblers in the console, they are not external anymore, they use the functions provided by mame to disassemble. With that you can disassemble z80 encrypted roms which is convenient, but I did it mainly because my offsets arrays was becoming way too big with the sh2 emulation, it had been done for the 68000 for 32k regions, here it was really far over the limit ! But those who don't use the console shouldn't notice anything. Except that added the "psikyo SH2" driver to the drivers list in the game selection dialog options to be able to select these games more easily. That's all, the overhaul of the disassemblers is a very big change in git, it gets rid of most of the directories settings too. http://raine.1emulation.com/download/latest.html For the gory details : dz80 was one of the external disassemblers, the one used by the z80, it was with raine since the old allegro dos version actually ! Very good disassembler, but it can't cope with encrypted roms... ! Also there was no support for the 6502 disassembler in the console, although it supported an external disassembler ! The list command changes because of that although its functionality remains the same, now the pc line is not in the middle of the listing but at the top. That's all for now, it was a very furious coding session !
    2 points
  15. new links,uploaded by amiga1200 [code] https://www.mediafire.com/file/wave77oz3gndn4l/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.001/file https://www.mediafire.com/file/qq6w34a16ks46ss/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.002/file https://www.mediafire.com/file/z7hnnmsw6rufz3p/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.003/file https://www.mediafire.com/file/m8jsqkjbdkwwlzp/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.004/file https://www.mediafire.com/file/et11f0z1cqh74pf/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.005/file https://www.mediafire.com/file/af3l84tz1hej3pn/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.006/file https://www.mediafire.com/file/e4ci2hs890pjc5s/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.007/file https://www.mediafire.com/file/la9a4p11abx9ylw/X68000+ultimate+ogXbox+romset+by+gradius3_2.7z.008/file[/code]
    1 point
  16. HBMAME and HBMAMEUI 0.245.27 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  17. As far as I know, game configs work exactly on traditional MAME, MAMEUI, ARCADE and, if ROM available in the list, HBMAME. Just move the appropriate folder ("cfg", "autofire", etc.) from one emulator's path to another. The same goes for other INI and CFG settings. I generally keep ARCADE and HBMAME in the same folder. I even merge their ROMs, and everything works fine. Only Knights Of Valour 1: Super Heroes Plus had problems with different file sizes when checksums were the same, but as of a certain release (0.279, it seems), that's in the past.
    1 point
  18. Err maybe you could have reduced the amount of text here... ? Anyway it's fixed in git, it's just the parameter of the callback to remove, it's useless, never been used, it's some code from mame and in mame they pass a parameter here. We don't. It's fixed in git, so if you update your git repo it will be fixed. I guess you might need an updated PKGBUILD file if you don't update your git repo by yourself... ! edit : updated the PKGBUILD files, 0.97.5c for the 64 bits, 0.97.5d for the 32 bits because there was yet another incompatible pointer type in the z80 asm core used by the 32 bits version. These are minor problems except they are making all the compilations of all previous versions to fail now ! Oh well... and in the meantime since last binary release wml had become incompatible so I had to update this too... ! Anyway everything updated and working now.
    1 point
  19. HBMAME 0.245.26 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-08-09 0.245.26 - HBMAMEUI: Changed reference of "Originals" to "Parents". New Games --------------------------------- - [chelnovn] Atomic Runner Chelnov (Neo-Geo port) [iq_132] - [galapxis] Galaxian Part X (Philip) [Darran] - [mk07] Mortal Kombat Plus (v5.0.0741) - [mmatrix01] Mars Matrix: Hyper Solid Shooting (250412U)(improvement) [Trap15] - [mmatrixj01] Mars Matrix: Hyper Solid Shooting (250412J)(improvement) [Trap15] - [nbajam05] NBA Jam Tournament Edition SE (rev 5.02) - [pacupacu] Pacu Pacu [Sokurah] - [sf2prime55] Street Fighter II': Prime (v0.55) [zero800] - [sf2prime56] Street Fighter II': Prime (v0.56) [zero800] - [sf2prime57] Street Fighter II': Prime (v0.57) [zero800] - [sf2prime59] Street Fighter II': Prime (v0.59) [zero800] - [sf2prime60] Street Fighter II': Prime (v0.60) [zero800] - [sf2prime] Street Fighter II': Prime (v0.63) [zero800] - [spkick2] Super Power Kick (beta 2) - [turfmast01] Neo Turf Masters - Course and Pin Randomiser v0.1 - [y_test] Midway Y-unit Test Rom v1.40
    1 point
  20. I can confirm that plugging some earphones with a built-in mic works. You might try plugging anything with a mic. The idea is to have an input device detected in Windows. I didn't have to change anything in MAME.
    1 point
  21. Hmm. Weird. Going with your 2nd suggestion didn't work for me. I get the error regardless of what I pick. Ah well. I'll just wait for the next release or might roll back to 277.
    1 point
  22. I've let him know about the PM. Now it's up to him.
    1 point
  23. this is the best that i can find when it comes to a complete package. [code]https://archive.org/download/mameoxtras_2020_complete_and_support_files[/code] but it is from 2021 and so it is using an older version of mame for xbox so some of the newer games added wont be in there.
    1 point
  24. yes this is the last update and dd one on neogeo is not compatible.
    1 point
  25. HBMAME 0.245.25 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2025-05-10 0.245.25 New Games --------------------------------- - [gladmort] Gladmort - [pulstara] Pulstar (alt 1) - [pulstar02] Pulstar (alt 2) - [sf2prime] Street Fighter II': Prime (v0.50) - [sf2prime45] Street Fighter II': Prime (v0.45) - [spkick] Super Power Kick (beta 1) - [vaporous] Vaporous intro
    1 point
  26. Done in git, notice that dead zones are not really necessary afaik in linux, at least all the joysticks I could test don't return anything when the joy is at its default position, which is the expected behavior but it means no dead zone necessary, but that's not what happens in windows at all ! That's why I added this big dead zone... At least this way people will be able to fine tune this... ! It's in the inputs dialog, like mouse sensitivity, same principle, a slider.
    1 point
  27. HBMAME and HBMAMEUI 0.245.23 32bit avaliable (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  28. You mean some scaling option in the video driver from nvidia, set it to 150% ? But even so, there's 1/3 of the resolution less to go from 1920x1080 to 1280x720, which would not match a 150% ratio ? Anyway it seems like a crazy idea to use such an option here... There is no change in the rendering compared to 0.97.2 at least ? For the shaders, all this glsl stuff is about running shaders, even the ones we currently have, but yeah I am annoyed not being able to run these .glsl shaders. No noticeable progress so far though, but at least the black screen you found shows there is another error that I missed, I'll fix it later.
    1 point
  29. It actually started in 0.97.3 because I played a little bit with the glsl stuff, I had tested and it didn't seem to break anything, but with this particular shader because it doesn't affect all shaders, there is indeed a problem. Anyway it's fixed.
    1 point
  30. The enhancement in the arranged soundtrack in street fighter alpha 1,2 are not so big as compared to the difference between neogeo cd and rom. The most clear track to notice the difference is chun li theme. I know the existence of the ast because i played these games in sega saturn when i was young. I think Tux has done an amazing work in the sound association function and I hope more people should know about this, that’s why i share my list here. (Unfortunately, it seems not many people interested.)
    1 point
  31. https://arstechnica.com/gaming/2025/02/donkey-kongs-famed-kill-screen-has-been-cleared-for-the-first-time/ This famous kill screen can be optionally fixed by a cheat from mame included in current raine versions anyway, but the article is still interesting ! Extreme way of playing just to pass this kill screen without actually fixing it... ! And here is how this bug is fixed by the cheat, with some heavily commented z80 code : http://donhodges.com/How_high_can_you_get.htm About the next page from the article about the pacman bug : this time the fix is still needed and the cheat is correctly converted for that, you can enable it before starting the game if you are crazy enough to try to reach level 255 ! last edit : finally the dkong kill screen fix still had a bug because of the converter. It's now fixed in git, along with cheats for fatfurspa.txt fatfursp.txt p47j.txt p47.txt samsho2.txt sgemf.txt superspy.txt truxton2.txt (the txt extension is the extension for raine scripts). These are all in git, along with the fixes for the converter.
    1 point
  32. Ok, it's fixed for good this time, could reproduce it in linux and in french. You need to download the new dlls-0.97.4 and redownload the latest raine version too ! Sorry for the inconvenience, it was worse for me, I had to rebuild a few packages manually, windows is really a nightmare lately. All 0.97.3 is removed, dlls and raine versions. A few more details : apparently the gcc libs became incompatible with the gettext version I had installed. In a normal system all of this is updated at the same time so you never see incompatibilities like that, except that since I cross compile, that is I prefer to build raine from linux instead of from windows, some of the packages are not in binary form but in source form only, and I need to recompile them when i want to update them, gettext is in this category, and it's very long to compile, so I avoid to compile it as much as possible. Except there is no warning about incompatibilities, and they are easily missed in such a setup ! I would really need someone to take care of the windows version from windows, it would be easier for everyone, but I don't want to do it because rebooting all the time would be longer. Anyway I hope this mess will be over for quite a while !
    1 point
  33. Nope sorry, no change on this side, and the region is not even in this dialog, and I can't reproduce your problem so I'll need some more info, obviously something changed on your system which initialized the language, which is quite a feat because I just noticed that I had forgotten the windows language detection function and it doesn't even know about pt_BR... ! It knows only about english, french and spanish, that's all ! So I guess you must have something in your environment which does that, type win+R and type cmd in the dialog to run a terminal, then type set and return, it will display your environment variables sorted in alphabetical order, check if you have something for LANG or LANGUAGE and report here. (you can scroll the window).
    1 point
  34. Sorry, dll update mandatory after all, libstdc++ which is linked to gcc-14.2, for some reason it managed to read what it needed in linux despite the thing not being in the directory, the error shows only in windows. So return to the latest downloads, refresh the page eventually, the dlls are now for 0.97.3, still 4.1 Mb. It's annoying, but after all the last time I had to update it was in september 2023, so it's more than 1 year ago, not that bad. If someone else except you tested this, got the error and didn't report it, shame on him !
    1 point
  35. I took the time out of curiosity to search when they did that change : in mame 177 precisely, it was in 2016! It doesn't come for this rom alone of course, there are quite a lot of changes in the cps2 roms, and they can't be applied automatically because there are some differences in the way raine and mame load these roms. Which means that I'd have to manually test each change, plus it would make the new roms incompatible with the version for raine on internet archive ! Well if you manage to find at least 1 useful change in all these changes, I'll consider it, otherwise just forget it ! The ideal would probably be to be able to load roms from some external definitions files so they can adapt to all these crazy changes for those who want to follow, but it would require quite some changes... ! Plus it would probably create some other problems in some drivers which modify the rom and expect some precise bytes at some precise places (which is not the case of the cps2 driver thankfully !).
    1 point
  36. D : I remember now, it's just that the key sequence you type is the sequence which is searched, so if you type twice D, it means you are looking for DD, which can be dangerous in case you have a game whose label contains DD, like top hunter, the neogeo game... ! If you are not sure, it's better to enable the "return mandatory" option. I didn't do that to be standard, just to find a way to be as fast as possible with the keyboard, it works well. And for the mame update : it's a never ending headache, I stopped following their nonsense years ago, all this should have been done differently normally (preserving the old rom sets and just adding the new ones with an increasing number when they are found), it would preserve compatibility with all versions, and usually the most recent version hasn't got very important changes. So well I accept patches to update the romset if you feel like it, if not, you'll have to be patient because I really hate doing this stuff !
    1 point
  37. 1 - I was tempted to say it's not really a bug, it's super minor and you are the only one using this at least from what's reported on the forum, but the fix is trivial, just reset exit_options when opening the game options, so I did it. 2 - gui options / return mandatory C - yeah if it can't find the key you just pressed in the following games in the list, then is starts to look for it anywhere in the game title, that's for when you don't remember the whole title ! This thing is made to be used very fast, and I can confirm it does its job well ! D - not sure, well just press return in this case, I won't bother to look why it didn't select it as it should have done in this particular case.
    1 point
  38. HBMAME 0.245.21 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2024-11-13 0.245.21 New Games --------------------------------- - [bubblem01] Bubble Memories: Black Edition (World) - [bubblemu01] Bubble Memories: Black Edition (USA) - [dilith] Dilithium Lift - [dkongjr01] Donkey Kong Junior (bugfixed) - [galaga03] Galaga Challenging Only (2024-03-26) - [knightsch] Knight's Chance - [kof94s40] Kof'94 (Team Edit Edition v1.4.2) - [quarth01] Quarth (Cooperative) - [redearthep] Red Earth (NO CD, Easy Password) - [sf2ce59] Street Fighter II' (Golden Magic) - [sf2ce60] Street Fighter II': Champion Edition (Aimed Barrels) - [sf2ce61] Street Fighter II': Champion Edition (Aimed Fires) - [sf2ce62] Street Fighter II': Champion Edition (Barrels of Fun) - [sf2ce63] Street Fighter II': Champion Edition (Bird in Hand) - [sf2ce64] Street Fighter II': Champion Edition (Burning Fires) - [sf2ce65] Street Fighter II': Champion Edition (Fire Serpent) - [sf2ce66] Street Fighter II': Champion Edition (Vampiric) - [sf2ce67] Street Fighter II': Champion Edition (L735 [CL1785]) - [sfz3mix] Street Fighter Zero 3 (Turbo Mix 0.31) [zero800] - [ssf2t10] Super Street Fighter II Turbo (940223U, difficulty fix)
    1 point
  39. No problem, it's very easy to reproduce. It comes from the very special nature of the console, contrary to other dialogs in the interface, it always exists, but since the interface has a parent system to be able to draw the background, it can create problems when the parent of the console disappears. Here because of the error, it takes one of the temporary messageboxes as parent and so the 1st time you try to display it, it just crashes because the parent has disappeared ! Yeah it's normal, this part of the gui is a hack, because I wanted the console to always exist, which is not the normal way of working for this gui. So there is a workaround, not too complex, maintain a list of active dialogs to be able to check if the parent is still active when drawing a dialog. If it's not, just remove the parent that's all. So patch very short and efficient. Pushed to git.
    1 point
  40. Nope, sound_card becomes a string value in the config file for sdl versions from now on, the old config file is converted on the fly so you don't have to edit it manually. Actually sdl2 accepts only a soundcard name when opening a soundcard, not an id, so it's easier this way. While testing I stumbled upon the case where you get a strange soundcard name with trailing spaces, in this case the trailing spaces are removed when reading from the config file which added another case to fix... ! Anyway it should work in all cases now, hopefully ! Test your thing... same link.
    1 point
  41. For the smaller screen : yeah it can be done, I thought about it after posting this binary, easily done. For replacing 1 soundcard by another one : not convenient for now, it obliges to change a number by a string as a setting, and for now I prefer to avoid it, so I think it's going to be my limit, you'll have to live with it ! edit : actually it might be possible to do something for the soundcard too, it's not convenient because it breaks compatibility with the dos version, but it shouldn't be too complex to do, I might have a closer look later.
    1 point
  42. Ok, I'll take a look later, but there's no need to make a video all the time, just saying 1 load a game while being in fullscreen, the game starts normally while in the gui 2 go fullscreen -> the screen becomes blank It's shorter, takes less time, and is more efficient for everyone. I have tested this too fast, seeing that the gui seemed ok in fullscreen I assumed it was a windowed problem only. Later, then... edit : well sorry for my mistakes, I was half awaken when I did that and it shows, I went way too fast especially for the video resizing part. For the sound I didn't think just opening the sound options would make such a mess in such a case ! Anyway it's fixed again, you can have your test which was indeed useful here : http://raine.1emulation.com/archive/tux/raine.7z
    1 point
  43. Oh well you can always test this binary, since normally it can now work around the issue of soundcard not present you shouldn't be able to reproduce this error with it. https://raine.1emulation.com/archive/tux/raine.7z
    1 point
  44. Not for me, and really I get more and more tired of this... !
    1 point
  45. Same kind of hdmi setup but without windows. Anyway... ! edit : I actually just noticed why the mini didn't have a 2nd soundcard, because it's an integrated intel soundcard which needs a dedicated firmware ! Since I don't use it because I need a digitial out connector and it has none I don't really care, but I installed the firmware anyway. But no luck for you, it's a very specialized pc, no desktop environment at all and no windows, so it still selected the usb soundcard as it did before, oh well, you'll see on your side but if it doesn't work like you want I won't be able to do anything about it anyway ! (sdl2 choice, not mine).
    1 point
  46. If you want... You know normal people don't keep on deleting their config files all the time, usually sound setup is done in a few seconds only once and never after that, so it doesn't really matter which device is selected by default usually... But it's your day of luck, sdl2 thought about people like you and it knows about selecting a default device instead of just the 1st one, so that's what I'll do now. I can't test it now because I don't have any pc with 2 soundcards, maybe the mini but it has no raine for now because of a very small disk... I might test this later then. (but I don't guarantee sdl2 default will be the one in your desktop, but maybe !). edit after trying : no luck, the mini has only 1 soundcard detected, I got an old pc with 2 but this one hasn't been powered on for 3 years now and everything is too outdated on it to test something like that ! Oh well, you'll test that next time... ! Anyway I have no pc with 2 soundcards and windows installed on it !
    1 point
  47. Ok, did a minimal fix, you can test it at the usual place : http://raine.1emulation.com/archive/tux/raine.7z This forced me to reinstall the dev tools in windows, which showed me that the compilation of the 32 bits version was broken in mingw32, so nobody did that clearly ! Actually I had never reinstalled these after upgrading my windows disk which is now a ssd about 1 year ago or so. Anyway the fix is at 2 levels, it forces the desktop size to the video mode size instead of looking at the usable area, but except that I got a stupid game screen in the lower left part of the screen when I was in fullscreen, only for the 64 bits version, so it forced me to make the binary in mingw32 and not in linux as usual, there is clearly some dll problem, probably specific to windows 10/11 somewhere. So this archive is bigger, it includes a new libcrypto-3.dll which was not required before. Also since the bug is saved in the config file, the fix can work only if raine is not started in fullscreen with a broken config file, if it's the case you need to return to some windowed mode and switch again to fullscreen, or delete your config file. It seems to work for me, I guess I'll have to make something more official after that mess... Problem is that it probably breaks compatibility with old windows version for good this time. It's not my fault, it's the way windows is made, they willingly make things harder and harder to stay compatible with old versions. edit : and uploaded a new dlls64-0.96.7z with an updated SDL2.dll, 0.28 was becoming quite old. This should still be compatible with all 0.96 versions, and the libcrypto-3.dll is only in this raine.7z package for now.
    1 point
  48. MAME, WOLFMAME AND MAMEUI 0.271 32bit available (Xp compatible). Download from: RETRODANUART MAME XP
    1 point
  49. I'm having trouble making save states with the Arcade64 (0.264.0 / 2024-03-27). When I try to save state I get error: "Error: Load state file [romname]\quick.sta not found" Never had this problem with the previous version and wondering if I've forgot a setup option or something else at fault?
    1 point
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