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  1. Today
  2. MESS, MESSUI and MAMEUI 0.209 are released. http://messui.1emulation.com/ Changes: - 64-bit compiled with GCC 8.3, while 32-bit still compiled with 5.3 for XP compatibility. - Preliminary support for jpg/jpeg files in MESSUI and MAMEUI. - Fixed a bug in MESSUI/MAMEUI where 7z files of pictures would sometimes be ignored - MESS / MESSUI: Slider positions will be saved Notes for 32-bit versions: - dc (Dreamcast) and clones - crash at start (works in official MAME due to their use of newer GCC) - hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory.
  3. Well, he *might* notice... one day Last visited April 30, 2016
  4. Robert

    HBMAME 0.209

    It also works with GCC 7.2, but once 5.3 stops working I won't be supporting XP any more. If someone else wishes to do it they are welcome to.
  5. Robert

    ARCADE 0.209

    Latest version of 32-bit GCC is 7.4 for whatever reason it hasn't kept pace with the 64-bit version. There's nothing seriously wrong with 7.4, but the result doesn't work on XP. Since Mamedev official release uses 7.4, I make an XP version using 5.3 while it can compile. Eventually 5.3 won't be supported anymore, and that will be the end of XP. Also, Windows 7 support ends early next year, so if we want to use Windows we'll be stuck with the god-awful Windows 10. It probably won't be long before I drop 32-bit support entirely. Sad times ahead.
  6. haynor666

    ARCADE 0.209

    I'm not suprised that nobody is interested in fixing x32 build problems. What exact problems are with 32 build right now with latest tools?
  7. pmc2

    HBMAME 0.209

    hi Robbbert, mame xp also works using gcc 6.3 (see 7), only the 8 seems to exclude it. So I do not know if keeping the 5.3 still has interest? best regards
  8. Robert

    ARCADE 0.209

    ARCADE 32/64 0.209 are released. Download location: http://arcade.mameworld.info/ Changes: - The 64-bit build is now built with GCC 8.3, same as official MAME. The 32-bit build continues to be built with GCC 5.3, for XP compatibility. - Added preliminary support for jpg/jpeg pictures. Order of precedence: .png .jpg .jpeg - Fixed a bug where sometimes 7z files would be ignored when showing pictures Please note that midnrun will crash during the attract mode. You need to turn the DRC off for this game. This bug is logged on Mametesters and we await a fix.
  9. Robert

    HBMAME 0.209

    http://hbmame.1emulation.com/ What's new in HBMAME ==================== 2019-04-24 0.209 ---------------- - The 64-bit build is now built with GCC 8.3, same as official MAME. The 32-bit build continues to be built with GCC 5.3, for XP compatibility. - HBMAMEUI: Added preliminary support for jpg/jpeg pictures. Order of precedence: .png .jpg .jpeg - HBMAMEUI: Fixed a bug where sometimes 7z files would be ignored when showing pictures New Games --------------------------------- - [gaxeduels01] Golden Axe (Enable Hidden Characters) - [groovefs01] Groove on Fight (Enable Hidden Characters) - [kovsho93] Knights of Valour Super Heroes Plus (Edition 2019 2019-03-01) - [kovsho94] Knights of Valour Super Heroes Plus (Enhanced Version 1.9 2019-03-19) - [kovsho95] Knights of Valour Super Heroes Plus (In The Chaos Of The World Are The Latest 2019-03-19) - [kovsho96] Knights of Valour Super Heroes Plus (Survival New Version 2019-03-19) - [kov2p204s88] Knights of Valour 2 Plus (Unknown Hack 2018-03-15) - [kov2p204s89] Knights of Valour 2 Plus (Unknown Hack 2018-07-21) - [nbbatmanus05] Ninja Baseball Bat Man (Musou Edition 2019-03-08) - [mslug3h58] Metal Slug 3 (Enemies Resetting Version 2019-04-15) - [mslug4hh44] Metal Slug 4 (Enemies Resetting Version 2019-04-15) - [mslug5dh46] Metal Slug 5 (Enemies Resetting Version 2019-04-15) - [nzeroteamas01] New Zero Team (Special Forces 2018-02-19) - [suikoenbs01] Suiko Enbu / Outlaws of the Lost Dynasty (Enable Hidden Characters) - [viostorms01] Violent Storm (Unknown Hack 2018-08-14) - [viostorms02] Violent Storm (Unknown Hack 2018-08-13) - [viostorms03] Violent Storm (Unknown Hack 2018-05-07)
  10. I'm not a member of those things or any of that social networking crap. It's sad how things have changed, but most forums are pretty much dead unless they have something questionable to offer.
  11. Shoma you asshat, it's been almost 9 years and part 2 still isn't back up!!! I even pinged your ass on DA. tsk tsk tsk 😛
  12. Damnit I go through so much effort to get my account back (thanks for the help Robert), only to find most of the regulars are completely gone Man, Fuck FB and Reddit for killing the forums scene.
  13. Last week
  14. Earlier
  15. * Cemu 1.15.4b [Wii-U] - http://cemu.info/ * Nintaco (2019-04-07) [NES] - https://nintaco.com/news.html * ZEsarUX 7.2 [Multi-system] - https://github.com/chernandezba/zesarux/releases * WinUAE 4.2.0 [Amiga] - http://www.winuae.net/download/
  16. welcome back to the forum! I'll check everything from start asap since I think I forgot anything EDIT: CUE loading seems ok, an error loading KOG96collection: "Region out of bounds (0). Possible values:" no values on "Possible values:", anyway the game starts
  17. https://www.mediafire.com/folder/km5c9do7ti5pu/GREPO#km5c9do7ti5pu check the skins folder
  18. WinArcadia 25.2 (Windows): 7 April 2019 AmiArcadia 25.2 (AmigaOS 3): 7 April 2019 AmiArcadia 25.2 (AmigaOS 4): 7 April 2019 AmiArcadia 25.12 (MorphOS): 13 March 2019 Super Bug Advance 1.3 (GBA): 11 September 2009 AmiArcadia and WinArcadia are multi-emulators of these machines: * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982); * Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddingtons, etc.) (c. 1978); * Elektor TV Games Computer (1979); * PIPBUG- and BINBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978); * Signetics Instructor 50 trainer (1978); * Central Data 2650 computer (1977); * Astro Wars, Galaxia, Laser Battle and Lazarian coin-ops by Zaccaria (1979-1981); * Malzak 1 and 2 coin-ops by Kitronix (c. 1980); * Chaos 2 computer (1983); * Dolphin trainer (1977); * PHUNSY computer (c. 1980); * AY-3-8550/8600-based Pong systems (Coleco Telstar Galaxy, Sheen TVG-201, etc.) (c. 1976-1977); * Ravensburger Selbstbaucomputer aka 2650 Minimal Computer trainer (1984); * MIKIT 2650 trainer (1978); and * VTech Type-right machine (1985). Features include: ReAction GUI, load/save snapshots, windowed and full- screen modes, CPU tracing, trainer, drag and drop support, graphics scaling, automatic load/save of configuration/game, keyboard/joystick/ gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay recording/playback, sprite demultiplexing, help windows, source code, debugger, frame skipping, redefinable keys, save screenshots (5 supported formats), ARexx port, network play (IPv4 and IPv6), real-time monitor, locale support, game selection sidebar, text-to-speech, printer output, artefacting, support for ZIPped games, clipboard support, palette editor, tone retuning, high score management, force feedback, sprite editor, 3D, assembler, CALM support, Scale2x/3x/4x and HQx filters, animation recording (3 supported formats), sound recording (2 supported formats). The supported languages are currently English, Dutch, French, German, Greek, Italian, Polish, Russian and Spanish. Changes since V25.12: * Added "Settings|Sprites|Numbered" option. * Improved Interton/Elektor emulation. * Miscellaneous improvements and bug fixes. http://amigan.1emu.net/releases/ http://amigan.yatho.com/
  19. Hi ive grabbed the 1.23 version of this , but im trying to integrate it into xbmc emustation which uses the command line to launch your emulator , bypassing the menu etc. Problem is, this method leaves you with tonnes of multiples of the same game. Ive looked up rom managers etc and seen your tools section within th eack with the xml etc, but im at a lost as to how i can organise these roms. I want to remove all adult/mature/gambling/mahjong roms, and all duplicates leaving just the usa versions. How would i achieve this? Desperate here lol
  20. Hey everyone. I'm in search of 3 dynamic skins for Madmabs emulators. They where made by Gillou9999 I believe. I have seen them posted here but links where megaupload links and dead I need: Vectrex Dynamic PM3 Skin Winuaex Dynamic PM3 Skin Amiga Dybamic PM3 Skin Does anyone have those that could assist me getting them? those are the last 3 I need to fully complete my xbox.
  21. * My NES GTK v3.2 [NES] - https://sourceforge.net/projects/mynes/rss?path=/ * Nintaco (2019-03-31) [NES] - https://nintaco.com/news.html * pfeMAME 2.7.2 [Frontend] - https://sourceforge.net/projects/pfemame/rss?path=/ Note that geocities.co.jp shut down on March 31st, with the loss of all emulation-related sites within. Also note that as from MAME 0.208 (latest release), the official build will not work on XP. You can get a 32-bit XP version from http://messui.1emulation.com/
  22. Since I posted about the netlist thing, the code was updated and can now be compiled with 5.3.0, so I don't need to do anything right now. Thanks for checking though, now we know that 7.2 is good for XP but 7.4 (used in official build) is no good. I'm going to upgrade my 64-bit compiler to the latest 8.3.0 in time for 0.209 which will fix the hh_ucom4 bug.
  23. Compiled successfully mameui32 0.208 with the GCC 7.2.0, and it works in XP. Also I've compiled the 64bits version with the GCC 8, if you want to add it to the site, I can give you the link.
  24. The XP version is now available for download.
  25. I don't think that will be possible. You see, new netlist code has gone into the current 209GIT which requires at least GCC 7.2 to compile, however this might not work with XP. I haven't tested it though as I don't have any version of GCC 7. Is this something you can try? Also, I will compile a 32-bit version of MAME 0.208 and put it on my site for any remaining XP users.
  26. Midnight Kid

    HBMAME 0.208

    Starting from version 194, there are really much hacks. Therefore, there's a need to audit a selected group of merged ROMs in context menu. For example: when a ROM group of game Zero Team is selected for described audit's type, all ROMs of this group (zeroteam; zeroteamcs01; zeroteamss01) must be audited. Is it possible to give that feature at least to HBMAMEUI (and maybe in MAMEUI and ARCADE later)?
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