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Posted

Yeah but Rare suck now. Most of them have gone to Free Radical.

Posted

KI just doenst turn me on....too much KOMBO....but no heart

Posted
KI just doenst turn me on....too much KOMBO....but no heart

Combo's and Combo Breakers are Killer Instinct's heart you know. :rolleyes:

There's nothing more satisfying that pulling off a 42-hit Ultra Combo, or when you pull a bigger-than-normal combo, time slows down for a moment.

Posted

Most of the ridiculously big combos are nothing more than auto-combos which doesn't take too much skill to pull off, taking away the satisfaction factor of actually pulling off one. eg. jago: flying kick, midkick, sword slash, heavy kick, midkick -> ultra ender. 6 motions for a 20++ hitter. wtf?? give me the "manual" jab punch -> SSRK anyday.

Posted
Most of the ridiculously big combos are nothing more than auto-combos which doesn't take too much skill to pull off,

Yes, Ultra are more or less automated, but that doesn't take the satisfaction away, since you still have to do something to pull it off. If you reember the Ultra starter, that's all there is to it really.

Posted

when i was in junior high, EVERY day i'd come back from school, go straight to my snes, pop in Ki and imagine that each character i was beating the crap out was someone that had gotten on my nerves that day... my math teacher was always eyedol.

:)

Posted (edited)
KI just doenst turn me on....too much KOMBO....but no heart

No dude, you don't understand, this is an arcade game which meanz there's nothing but the sweet sound of trash talking after you pull an insane combo, thatz what makez thiz game so great, you're like "ooo 26 hit'z biatch, ultra fawking kombo in your face, you got wrecked on negro, yo mama lovez da cawk, man!" stuff like that is what'z fun.

 

I just noticed that my member # is like almst the same as my phone area code number 1-210-XXX-XXXX.

Edited by Cominus
Posted
I just noticed that my member # is like almst the same as my phone area code number 1-210-XXX-XXXX.

Mine's almost 3333. :thumbsup1:

 

I own Killer Instinct for my SNES, and once, only once, I preformed a King combo with Cinder (I think King is 20-something hits).

Posted
Most of the ridiculously big combos are nothing more than auto-combos which doesn't take too much skill to pull off,

Yes, Ultra are more or less automated, but that doesn't take the satisfaction away, since you still have to do something to pull it off. If you reember the Ultra starter, that's all there is to it really.

I'm with ugenn on this one. In my arcade, KI's forgotten contemporary, Primal Rage, was right accross (face to face with) the KI machine. While most of the arcade memorized their dial-a-combos for KI, me and a few others were busy figuring out the more challenging "lightning" combos for PR. To me, those were far more rewarding because completing them was more work than the simon-esque autocombos of Killer Instinct. Seeing the lighting flash accross the screen and your opponent utterly decimated by something you'd pulled off using actual gameplay skills was just more of an event than hearing the killer instinct guy say "MEGA KOMBO" or whatever for the 8,000th time.

Posted
I just noticed that my member # is like almst the same as my phone area code number 1-210-XXX-XXXX.

Mine's almost 3333. :thumbsup1:

 

I own Killer Instinct for my SNES, and once, only once, I preformed a King combo with Cinder (I think King is 20-something hits).

King combo is 10 (or 11) hits.

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