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fbaxxx new build with banned support


sammaz
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for those of you wondering what it takes to compile fba-xxx or any other xbox project you'll need the following and Do Not Ask Where To Get Them In This Forum:

 

Xdk/Sdk (latest version is best)

.Net Visual Studio 2003

 

i highly suggest ppl to try compiling the pc version of fba just to get the hang of it even tho it doesn't use the 2 things i mentioned (all done in the command window aka dos window)

 

adding drivers is easy so long the info for it is correct or else you'll errors :P also for those of you that kept the old source before the changes, its easy as replacing the neogeo folder in the src and compling it :P

Edited by Prican25
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Xdk/Sdk (latest version is best)

.Net Visual Studio 2003

Hmm. Those are some pretty hefty downloads. So once we have these are they really as easy to use as lantus implied?

 

And most importantly, does anyone have the contents of the neogeo folder from the older source? Since this isn't a compiled binary perhaps someone could upload it to a server for those of us who may be considering attempting this.

 

Maybe it's about time we showed those devs that we aren't just a bunch of 'rom kiddys' and are actually prepared to put some effort into getting the uncensored emu we want. Even Tmaul said on X-S, as long as we don't distribute they can't say s**t. :P

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you need the following: d_neogeo.cpp , d_neogeo_old.cpp, driverlist.h and driverlist_old.h from the old source

 

the location for d_neogeo.cpp, d_neogeo_old.cpp should be fbaxxx\src\burn\neogeo and fbaxxx\src\generated for driverlist.h and driverlist_old.h

 

 

plz do not posted the edited source files in the forum

Edited by Prican25
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