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Wizard

Atomiswave vs Naomi

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I've decided to take a look at these arcade boards. Seeing how we will be seeing KOF on the Atomiswave in the near future. I'll give out some stuff on it :D A Comparison. We all know that the Naomi board is a souped up Dreamcast right?

Naomi Specs:

CPU : Hitachi SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 172MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

Now the Atomiswave is said to be someone more powerful, but I beg to differ. Based on the Naomi and Dreamcast Cast specs.

CPU : Hitachi SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
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Now look closely. Notice how the Atomiswave has less ram then the Naomi? I've had high hopes for the Atomiswave. Now it concerns me. Why did Sammy simply downgraded the Naomi with less RAM? The Atomiswave seems nothing more then a Dreamcast with twice the VRAM. Will we see arcade perfect conversions to the PS2? Possibly? Of course the only reason I'm doing this is too see what can Sammy put out on it's hardware with GG and KOF. GGXX was on Naomi GD-Rom, GGXX#Reloaded is on Atomiswave. Just in case someone says something. Anyone else's views?

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Honestly, I don't know what to think...NAOMI and Atomiswave are way too similar.

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isnt Atomiswave derived from Naomi?

Atomiswave may do real good, reason: budget price :D

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This is weird...why would they downgrade it? There has to be a reason. I mean, I'm sure games for both NAOMI and Atomiswave systems have the same develoment cycles.

Does anyone know if people are still making games for NAOMI, or are they just making games for Atomiswave?

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[quote]This is weird...why would they downgrade it?[/quote]

Money. By cutting the RAM in half, they cut costs which allow them to sell the games to arcades in poorer countries and still make a profit. I believe Sammy stated they could make a profit on as little as 10 yen per play.

I'll dig up a link.


EDIT:

[url="http://gamesindustry.biz/content_page.php?section_name=pub&aid=2705"]Ah! Here it is![/url] Edited by El_Pollo_Loco

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Cutting RAM in half makes that big of a difference? Well if it does, then it's a good move.

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It's not a good move if developers have to make sacrifices. Now, if they can get away with less memory and not sacrifice any performance then it's cool.

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i really would like this hardware to be pushed to its limits..... it would be interesting to see what sammy can do with the Atomiswave now that it has SNK IP's....

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