Elazul Yagami Posted January 10, 2004 Posted January 10, 2004 i'm not calling him a liar. but if he can't tell the difference between playable (i.e runable) and perfect (i.e no flaws) then he shouldn't whine.
bbysknnr6 Posted January 11, 2004 Posted January 11, 2004 If you really want to play Killer Instinct 2 as it was ment and not the crappy N64 version get this and play the Arcade verson on your PC, http://eek2121.home.comcast.net/u64emu311.zip
zero129 Posted January 11, 2004 Posted January 11, 2004 Yeah i downloaded the arcade version of killer instinct 1 and 2 about 5 days ago, works great .
cloud79 Posted January 11, 2004 Author Posted January 11, 2004 Hi again!Thanx for the link bbysknnr6 I've tried arcade version and it ROCKS!!!I've tried PJ64 too and it seems better than 1964..Finally to Yagami only one thing, yeah I know that playable doesn't mean PERFECT.. but first of all when the game has ENORMOUS graphic problems it isn't even playable in my opinion and if you note, in some (a few) games in the status/compatibility row, if the game has graphic errors it appears: "gfx errors".So there is a distinction between playable and playable with gfx errors... the problem is that in the 90% of games with graphic probs there isn't this IMPORTANT warning...So, do u agree with me that many expectations are disappointed????I'm sure to have read, some time ago, in many forums that the new 1964 version (I know that it is an old emulator and the release of 1st Jan is only an update) would have been the BEST N64 emulator, many beta-testers ensure that the emulation was PERFECT...But now, as I see, the emulator is NOT important... the only thing that could better the things are the graphics plugins, such as Rice Daedalus.. but these plugins are needed also in other emus (Daedalus, PJ64)... and so, the question is.. what is the meaning of 1964 update??? Where are the effective news that the update has introduced??? It was a necessary update??? I don't think so...Maybe only an advertising joke to increase the accesses to the 1964 official web site.... this is my opinion...Byez to all!!!!
alexis Posted January 12, 2004 Posted January 12, 2004 i'm not calling him a liar. but if he can't tell the difference between playable (i.e runable) and perfect (i.e no flaws) then he shouldn't whine.playable actually means that you can play with it and, a game that runs at 10fps isn´t exactly playable.
ken_cinder Posted January 12, 2004 Posted January 12, 2004 I might add to this the fact that you shouldn't use the Daedelus plugins for anything but the rare occassion when they DO work better.The Daedulus plugins in many cases, cause more problems with games.This plugin isn't 100% compatible with the plugin system used by 1964 and PJ64 in the first place, so I don't see why everyone raves that it's so great (It screws up nearly every game I've tried them with)Oh, and stay away from non official RDBs for PJ64. They break games while claiming to make others run better. Idiots who think they know how the RDBs should work...........should stop mucking with em to begin with. Thats my "10 cents" for today on N64 emulation.
Elazul Yagami Posted January 12, 2004 Posted January 12, 2004 i'm not calling him a liar. but if he can't tell the difference between playable (i.e runable) and perfect (i.e no flaws) then he shouldn't whine.playable actually means that you can play with it and, a game that runs at 10fps isn´t exactly playable. ok apparently, people here misunderstand emualtion lingo. let me give you an example, go to teh n64 emus section on zophar.net they'll tell you of how some emulators were the first to get commercial games PLAYABLE but not perfect (in the emu descriptions) in emu lingo, playable (wether in be emulators, translation hacks, patches....etc) means that it will actually run. perfectly, means that it will run like the console itself and maybe even better.
alexis Posted January 13, 2004 Posted January 13, 2004 (edited) it hasn´t to do with lingo or what people at zophar say, playable actually means playable, and emulated means emulated and that´s all, btw this thread is getting stupid talking about wrods heh Edited January 13, 2004 by alexis
Elazul Yagami Posted January 14, 2004 Posted January 14, 2004 technically they are playable.just with a shitload of graphical errors. but i agree, this has become silly.
random guy Posted January 22, 2004 Posted January 22, 2004 and so, the question is.. what is the meaning of 1964 update??? Where are the effective news that the update has introduced???Just thought that you might want to know that I found exactly what the improvements to 1964 was in a thread about 5 below yours: ",Well yea it has been released, heres a list of things added/changed A new friendlier user interface makes finding options easy Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive New ini configuration settings ROM Browser caching for fast loading of 1964 Tweak 1964's speed at the touch of a key Frameskip and AutoCF features for slower machines A new Help Manual Multiple Language support An improved CPU core with many bug fixes and is much faster An Improved 32bit CPU core, linker and faster overall code generation Reworked core/audio synchronization and major improvements in audio quality and speed Completely reworked Kaillera netplay Packaged with N-Rage's input plugin CPU Frame buffer read/write notification for video plug-ins "
rcgamer Posted February 12, 2004 Posted February 12, 2004 To the people here complaining about 1964 and saying that pj64 is better, quit doing crack before you post. Rices plugin needs to be configured correctly for it to work right. Also there are other plugins to use wich will make some of the games that rices cant run wokr. I have a whole lot of n64 roms and i would estimate that around 90% of them are playable (and i mean you can actually play them. 1964 runs so many more games than pj64 there is no comparison. not to mention that the speed is great.
wemery73 Posted February 12, 2004 Posted February 12, 2004 new plug in for 1964 Changes in 5.4.1: - Improved software vertex clipper, helps to solve many minor glitches in many games- Bug fixes:Full screen bug, pure function call errorTexture LUT bug- Games improved:* Goldeneye, specially for multiple player mode* Fighting Force 64* Mortal Kombat Mythologies - Sub-Zero Rice02/10/2004 ======================================== ============What's new in 5.4.0: 1. A complicated and comprehensive software vertex clipper2. DirectX pixel shader 1.13. Better CPU frame buffer support The software triangle/vertex clipper is a very big deal, together with the existing Force Software T&L feature, it should get rid off almost all the geometry problems for most new video cards (video cards that were working slightly better with Force Software T&L feature on). Pixel shader feature is another very big deal. Version 1.1 is just enough to support N64 combiners, and is widely supported by any DirectX 8/9 video cards. (See my previous video card poll thread). If your video card is DX8 or DX9 compatible, you will be very happy since almost all combiner problems should be gone. Dr. Mario, Mario Tennis should working better now, at least these frame buffer effects are finally working on my Radeon 9600 now. (Yes, I have bought a 9600, so I can understand the Radeon problem and program the pixel shader feature.)
bogosity Posted February 15, 2004 Posted February 15, 2004 Here are the best settings for 1964. For waverace for example, I can play on my 550 MHz with a geforce 4 mx 420 (sucky computer) and I have 30% cpu idle (therefore perfect audio and video).
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