Prican25 Posted January 6, 2004 Posted January 6, 2004 * If your roms and emulator are on the DVD or the roms are in the path where you installed the emulator use D:. eg. D:\ROMS\
infidelity Posted January 6, 2004 Author Posted January 6, 2004 dude i know, i did that, i get nothing The folder is on my f drive I don't have to get into specific detail in the surreal.ini do i?? ex. f\emulators\surreal\roms\ ???? i've done all sorts of thigs with the.ini D\ROMSD\MEDIA F\ROMSD\MEDIA D\ROMSF|MEDIA F\ROMSF\MEDIA Nothing is working. I was running the leaked version, and in that ones.ini the default was D\ROMSD\MEDIA ever since i deleted that TDATA folder, nothing works, but that sould only delete what you've done, nothing critical. *sigh* i don't know what to do
infidelity Posted January 6, 2004 Author Posted January 6, 2004 I just threw in the leaked version again, and BOOM, there's my games I downloaded my copy from #xbins. I've never had a problem downloading files from there. Why is this new release flocking up?
Prican25 Posted January 6, 2004 Posted January 6, 2004 (edited) its not, its just you're not reading the nfo rightalso you don't have to change the media folder path, only just the roms path compare the 2 and match the paths, easy as that Edited January 6, 2004 by Prican25
bbysknnr6 Posted January 6, 2004 Posted January 6, 2004 The 5mins i dont go check xbox-scene for this release in the last 3 months its comes out and i have to find out through here. At least its finally come. Has anyone noticed any big changes from the leaked version?
Prican25 Posted January 6, 2004 Posted January 6, 2004 its the same except it comes with a nfo you can really use
zero129 Posted January 6, 2004 Posted January 6, 2004 Zelda Ocarina of Time Master Quest = Working (plays the same as Zelda OoT)Mario Party 2 = Working (Text is a bit buggy, but game very playable)Diddy Kong Racing = WorkingTetrisphere = WorkingThe New Tetris = Working(all with the 1964 emulator)--------------------------------------- infidelity, I think you should just keep updating your first post with the information other people post. This way people don't have to wade through posts to find the games. --------------------------------------- Has anyone figured out, or even tried, to mess with the box art? I ask because Zelda Ocarina of Time Master Quest doesn't have any box art in the emulator. It has an icon that says, "No Box Art Available". Well, I've found some box for the game art and made the picture the same size as all the others but I can't figure out how to add it in. Here is an example of how the box art is setup. The Surreal.ini says this for Mario Party 2: [ED567D0F-38B08915-C:4A]Game Name=MarioParty2Alternate Title=Mario Party 2 (J) [!]Comments= The name of the boc art jpg is this: ED567D0F-9EA95858-82380387.jpg Anyone have any idea what these numbers mean? I need to figure out how to tie my picture to Master Quest.This is from the Surreal.ini. ==================Skinning / Boxarts================== All graphics for the GUI skin are stored under media\uiSimply edit the graphics using your favourite graphics editor and save them as 32bit.pngs. Boxarts are stored under boxart\uiTo add a boxart for a game, create a jpeg around 123x88 in size of the box. Thenrename it to CRC_OF_ROM1-CRC_OF_ROM2-CRC_OF_ROM3-CRC_OF_ROM4.jpg where CRC_OF_ROM*is the CRC1 value of the specified rom and each consecutive CRC is for differentversions of the rom. eg. for Mario Kart 64, three of the ini entries are: [2577C7D4-D18FAAAE-C:50]Game Name=MARIOKART64Alternate Title=Mario Kart 64 (E) (V1.1) [!]Comments=Playable [3E5055B6-2E92DA52-C:45]Game Name=MARIOKART64Alternate Title=Mario Kart 64 (U) [!]Comments=Playable [6BFF4758-E5FF5D5E-C:4A]Game Name=MARIOKART64Alternate Title=Mario Kart 64 (J) (V1.0) [!]Comments=Playable By using the CRC1 value (the first number in the [] brackets) we can createa JPEG that can be used for all three versions of the rom.The resultant JPEG filename would be: 2577C7D4-3E5055B6-6BFF4758.jpg============================================== Hope that helps you out.
bangbang Posted January 6, 2004 Posted January 6, 2004 Game Name=CONKER BFDComments=Playable! (use Jabo's D3D7 1.40)Alternate Title=Conker's Bad Fur Day (U) i get bad gfx and sometimes the game stucks.i checked the surreal ini.The above lines mention.Comments=Playable! (use Jabo's D3D7 1.40).how do i enable or use this so called Jabo's D3D7 1.40.plz help
Mr Bongwater Posted January 7, 2004 Posted January 7, 2004 i've been having problems with super smash bros. it seems to be freezing up and going matrix like a lot. anyone got any ideas on how to fix it, or is anyone played it with it working ( i know there is a 16mb rom that is also out there, mine's 32)
Mr.X Posted January 7, 2004 Posted January 7, 2004 This emu is now officially released, Thx to oDD & all his credit. Has anyone tried Zelda Majora'S Mask with patch to see if intro is well ? About patches : Bad-to-Good_N64_ROMs_Ips_Patches patcher : IPSWin_v2.0 if you have another patcher like Lunar Ips 5LIPS), you neen't this one. & all other utilities like Tool64 : www.smiff.clara.net/utilities/rom/
Thraxen Posted January 7, 2004 Posted January 7, 2004 (edited) i've been having problems with super smash bros. it seems to be freezing up and going matrix like a lot. anyone got any ideas on how to fix it, or is anyone played it with it working ( i know there is a 16mb rom that is also out there, mine's 32) Yup, I'd say that is your problem. The proper ROM for the game is 16 MB. It ran nearly perfect when I tried the game out. Get the ROM here: Has anyone tried Zelda Majora'S Mask with patch to see if intro is well ? What is wrong with the intro? I tried the game out and didn't notice anything odd during the start of the game. The biggest problem I have heard of is that the screen goes black during cut scene after day two, but if you just wait for the scene to finish the game continues on normally. I have the (U) [!] ROM. Edited January 14, 2005 by Prican25
Thraxen Posted January 7, 2004 Posted January 7, 2004 Can some of you guys report on F-Zero X. I'm having an issue with that ROM. I've tried both the (E) [!] and (U) [!] versions and when I go to a race none of the cars have textures (they do in the vehicle selection menu). I've seen some people report over at Xbox-Scene that their ROMS work perfectly, so I have no clue what the problem could be.
Prican25 Posted January 7, 2004 Posted January 7, 2004 mines works fine using 1964 and surreal 1.0 at default settings F-Zero_X_(U)_[!]
Thraxen Posted January 7, 2004 Posted January 7, 2004 mines works fine using 1964 and surreal 1.0 at default settings. F-Zero_X_(U)_[!] Well, damn. I have no idea. I've now tried it on two XBOX and neither one showed vehicle textures during races. I also tried the (J) [!] ROM and it too failed to show textures. What are you running in your XBOX? I'm using an Xecuter 2.2 chip, 4980.06 BIOS, and Evox 3935 dash.
Mr Bongwater Posted January 8, 2004 Posted January 8, 2004 Thraxen, thanks for the help on smash bros. you are appreciated.
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