Tux Posted July 4, 2020 Posted July 4, 2020 (edited) As the version number implies, it's all bug fixes inside : - -rcf didn't work with romsets using LOAD_CONTINUE (like sonicwi3), it's fixed - sf2m8 used a dummy rom load instead of a FILL which created a romcheck error. - don't consider neogeo games as clones of the neogeo bios in the games display - fix broken iso.gz support for neocd (usually compressing an iso to iso.gz without touching the cue file at all used to work, it was broken in 0.91.6 because of the changes there). - and neocd again : when trying to guess an audio track name and there is no cue file, check the extension to avoid to select a picture as an audio track ! There is also a big shared libraries mess with this version because of some updates. The 32 bit windows binaries require the new dlls32-0.91.7 package. I have also updated the dlls64-0.90.7z but this one remains compatible with the old versions. For the arch binaries, the guy who is supposed to update libmuparser on aur is missing and unreachable, which means that you won't be able to build a 32 bits raine with the current muparser installed (incompatible with the old lib32-muparser from aur). Updating the muparser file is not too hard, but I can't do it officially for now, have to wait 2 weeks for that. So I don't know if I'll release the 0.91.7 linux binaries now, maybe only the 64 bits version then ? edit : finally I released both, but I don't guarantee the result if you use the 32 bits version with the old muparser, last time I tried that it crashed when opening the console ! (the console also handles cheats). Oh yeah I need to remind the link to the download area, it would be nice to have it inserted in the forum somewhere : http://raine.1emulation.com/download/latest.html Edited July 4, 2020 by Tux
Robert Posted July 4, 2020 Posted July 4, 2020 2 hours ago, Tux said: it would be nice to have it inserted in the forum somewhere : http://raine.1emulation.com/download/latest.html Added to the forum description.
Tux Posted July 4, 2020 Author Posted July 4, 2020 7 hours ago, Robert said: Added to the forum description. Excellent, thanks !
jvidal Posted July 5, 2020 Posted July 5, 2020 (edited) Hi! There's a big bug in 91.7,al least in the x64 version. Whenever you're playing a game in full screen mode, pressing escape doesn't make the menu appear, so you're stuck there, there's no way to exit or go back to windowed mode, etc. When you press ESC, instead of the menu, all you get is a black screen with the mouse pointer in the center (pressign ESC again takes you back to the game). Needless to say, it works just fine in windowed mode. The only way is pressing alt-tab and then close Raine from the taskbar. please fix it! Oh, I forgot to mention: Running on Win7 x64, AMD FX-8320E @3,5Ghz, 16GB RAM, nvidia Geforce 1030 2GB. Edited July 5, 2020 by jvidal
Tux Posted July 5, 2020 Author Posted July 5, 2020 (edited) 5 hours ago, jvidal said: Hi! There's a big bug in 91.7,al least in the x64 version. Whenever you're playing a game in full screen mode, pressing escape doesn't make the menu appear, so you're stuck there, there's no way to exit or go back to windowed mode, etc. When you press ESC, instead of the menu, all you get is a black screen with the mouse pointer in the center (pressign ESC again takes you back to the game). Needless to say, it works just fine in windowed mode. The only way is pressing alt-tab and then close Raine from the taskbar. please fix it! Oh, I forgot to mention: Running on Win7 x64, AMD FX-8320E @3,5Ghz, 16GB RAM, nvidia Geforce 1030 2GB. It's a long standing bug between double buffer fullscreen and sdl-1.2 in windows, it's been here for years ! Workaround : use a maximized windowed mode. The bug doesn't happen all the time, but it's very frustrating. Could also use a borderless maximized window for that, but they are so hard to use in windows (what a bad name for an os which is so bad at handling its windows !), that the setting isn't even saved in the config file. It's not fixable in raine, it's an sdl-1.2 bug. and actually raine is not frozen when it happens, it's just a display bug, the gui is invisible, so you can still control it with keyboard shortcuts, like : esc or return : return to game q : quit There are actually 2 ways to fix this, switching to sdl2, but it's extremely long and tedious to do, sdl2 is not a plug and play replacement for sdl1.2, or change the gui so that it can be displayed on an opengl screen, this way might be more interesting actually. But since it happens only in windows and I almost never use windows (or for some very specific things), I am not motivated, and it would require quite a lot of motivation, the 2 possible fixes are not easy at all ! Edited July 5, 2020 by Tux
jvidal Posted July 5, 2020 Posted July 5, 2020 (edited) thanks for replying! I'll try using a maximized window. The reason this concerns me is that when using a mouse to control a game (like arkanoid, for example), Raine doesn't capture the mouse, so moving the mouse and pressing the mouse buttons can create several disasters with your files. this doesn't happen in full screen mode. This behavior can also be seen in MAME, while playing, for example, operation thunderbolt in a window. Edited July 5, 2020 by jvidal
Tux Posted July 6, 2020 Author Posted July 6, 2020 The mouse is captured for games needing it, you shouldn't have any problem in a window (at least tested for arkanoid, so it's good for games using relative moves).
jvidal Posted July 6, 2020 Posted July 6, 2020 (edited) weird, for me it's not captured. tried playing arkanoid the other day, ended up moving thousands of files around, because the mouse keeps moving outside the raine window... Edited July 6, 2020 by jvidal
Tux Posted July 6, 2020 Author Posted July 6, 2020 I confirm on my side, just tested natively with windows 10, with a window which is not fullscreen, the mouse is captured by raine only when playing arknoid2u (or any other game with the same mouse requirement). I was afraid for a second that I had yet another incompatibility between windows & sdl-1.2, not this time ! Standard windows 10, nothing particular about it.
Tux Posted July 7, 2020 Author Posted July 7, 2020 1 hour ago, jvidal said: I'm on win7... windows7 is usually the best windows, right ? I would have kept it myself, except that updating the machine doesn't leave any choice with some low level drivers impossible to find for new hardware on win7. No idea why your mouse is not captured, never heard or seen that before... ! Notice that in this extreme situation you can use fullscreen, just don't call the gui or if you do and it's not visible, then you can either return to the game with esc or quit with q or alt-f4 (alt-f4 quits without saving the settings). It's not super convenient, but it's very do-able ! I am not sure I'll be able to fix this, but I might try again later, but don't hold your breath, it will take time... !
jvidal Posted July 8, 2020 Posted July 8, 2020 whatever you can do, will be appreciated. BTW,almost all hardware is still supported under win7, except maybe a few intel video cards...
Tux Posted July 8, 2020 Author Posted July 8, 2020 (edited) No problems with ryzen chipsets, usb and so on. Don't worry I made peace with my win10, I use it only to launch games or test raine from time to time, and it has all its advertising disabled, a restored and usable start menu, in this state it looks very much like win7 actually ! The best option to work around the display bug in fullscreen : disable opengl double buffer ! There is really a problem when leaving opengl using double buffer, so if you remove the option, the problem disappears. I tried a borderless window to emulate fullscreen : bug still here, but with a border it doesn't show ! I tried explicitly turning double buffer off before displaying the gui : still doesn't work ! So the easiest way it to disable double buffer in fullscreen for now ! edit again : I was finally able to fix this display bug by using the idea I got while replying to your post : make the gui displayable in an opengl screen, I was lucky, there was some deprecated functions for that, it was not easy, I had to find what made them deprecated, undocumented stuff making them to behave in strange ways, and opengl double buffer which refuses to be disabled, but finally it works ! I can't release now because I made some more changes elsewhere which need to be improved, but it's a relief to finally have fixed this thing ! It's not even committed to git yet... The gui doesn't look different in opengl, it's just some basic blit function everywhere, but at least now it's never hidden ! Edited July 8, 2020 by Tux
mer-curious Posted July 10, 2020 Posted July 10, 2020 On 7/8/2020 at 3:23 AM, Tux said: No problems with ryzen chipsets, usb and so on. Don't worry I made peace with my win10, I use it only to launch games or test raine from time to time, and it has all its advertising disabled, a restored and usable start menu, in this state it looks very much like win7 actually ! The best option to work around the display bug in fullscreen : disable opengl double buffer ! There is really a problem when leaving opengl using double buffer, so if you remove the option, the problem disappears. I tried a borderless window to emulate fullscreen : bug still here, but with a border it doesn't show ! I tried explicitly turning double buffer off before displaying the gui : still doesn't work ! So the easiest way it to disable double buffer in fullscreen for now ! edit again : I was finally able to fix this display bug by using the idea I got while replying to your post : make the gui displayable in an opengl screen, I was lucky, there was some deprecated functions for that, it was not easy, I had to find what made them deprecated, undocumented stuff making them to behave in strange ways, and opengl double buffer which refuses to be disabled, but finally it works ! I can't release now because I made some more changes elsewhere which need to be improved, but it's a relief to finally have fixed this thing ! It's not even committed to git yet... The gui doesn't look different in opengl, it's just some basic blit function everywhere, but at least now it's never hidden ! This is great news! In your opinion, is this a solution or more like a work-around for that GUI bug? By the way, perhaps you could reopen your PayPal donations page to feel more motivated to work in your program. As an example, I've recently donated US$5 to Redream emulator to be able to change the internal resolution of the games and I think it was worth it because Dreamcast games look way better in higher resolutions. Anyway, just an idea to another way to show how users are happy with your work. 😊
Tux Posted July 10, 2020 Author Posted July 10, 2020 (edited) 4 hours ago, mer-curious said: This is great news! In your opinion, is this a solution or more like a work-around for that GUI bug? By the way, perhaps you could reopen your PayPal donations page to feel more motivated to work in your program. As an example, I've recently donated US$5 to Redream emulator to be able to change the internal resolution of the games and I think it was worth it because Dreamcast games look way better in higher resolutions. Anyway, just an idea to another way to show how users are happy with your work. 😊 It's not perfect, it's at the limits and even beyond of what can be done with sdl-1.2 and it shows, it's disabled in linux for fullscreen and borderless fullscreen windows because it creates amazing bugs there, but luckily linux doesn't have any problem with the gui in fullscreen so it's still fine, but you really feel why this api is deprecated here ! I just hope it will work the same in all windows, which is not guaranteed with windows... ! Thanks for the paypal idea, but it's nice to be able to make free things sometimes, and it would require a lot of people to give to make a real difference, so forget it for now, and enjoy the free things ! Edited July 10, 2020 by Tux
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