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Posted

I like its style, it was drawn by Antiriad by the way, it's based on the default allegro style but with some improvements.

But it's really absolutely horrible to program !

 

Anyway glad everything works now ! :)

Posted

Hi tux, a small question

 

the disable_irq1 option in neocd is not possible to save per game no?

 

 

I tried to put this lines in games.cfg.. for example

 

 

[sengoku2:neocd]

disable_irq1 = 1

 

 

But no luck, only video modes are restored, or im doing something incorrect?

 

 

Oh by the way, i tested a lot of games.. incredible!!!! incredible!!! raine in DOS is amazing... thanks a lot, for all your great work

 

 

Thanks!

Posted

I had not thought about making it a per-game setting, good idea in your case of course, I'll have to have a look.

By the way I think you probably have the bug found by the guy in the 0.64.8 thread (not tested yet), try to launch cybots for example, it should freeze at start.

I'll post an update later then...

Posted

Thanks tux, i confirm cybots work great

 

I really need to test more games, i will do this next days

 

 

Great work again

Posted

with all the bug reports from the other thread your dos version should now be 0.64.8-3 ! The last bug fix is about listinfo, if you don't use listinfo you can ignore it !

Posted

just posting to give my support for the DOS version, will be testing and reporting with my p1/233mmx setup , I wonder how many games play at full speed on this :D

Posted

That's what I call pushing your luck...

By the way remember that some neogeo games are really hungry for memory, thiere are some games which require more than 64 Mb of ram !

  • Like 1
Posted

That's no problem, I do have 128MB of ram. Basically I am using extracted DOS from win98SE that has both FAT32 support and himem/emm386 "see" memory beyond 64mb , I am left with ~126MB of free XMS after DOS boots.

Posted

That's no problem, I do have 128MB of ram. Basically I am using extracted DOS from win98SE that has both FAT32 support and himem/emm386 "see" memory beyond 64mb , I am left with ~126MB of free XMS after DOS boots.

 

 

I have a P1 266 MMX laptop, toshiba 320CT, sadly the internal Chips & Tech don´t support any kind of vesa modes, im stuck on VGA and modeX that are much slower than vesa

 

This laptopt have 64mb

 

 

Anyways, CPS2 works very good, and neogeo too, not fullspeed, but maybe is because of slow VGA modes, i need to test vesa+external screen

 

Good luck in your 233mmx

 

 

 

By the way, did you use UMBPCI? in this kind of PC much be much better than emm386

Posted (edited)

Tux hello, sorry, two question

 

 

1)

 

I know in graphic menu, there is a option for "tripple buffer" always much better than VSYNC, about speed

 

 

How do you activate in RAINE? what kind of graphic card do you need? did you remember?

 

 

I tested raine 0.50.0+ with Riva TNNT2, Geforce 2MX, ATI Rage pro, II+, and 7500, S3 Virge and Diamond, and no luck at all, every time i select use tripple buffer, the option never get checked, and of course, the option not work

 

 

 

2)

 

Do you think in a future build, will be possible to store the option "frame_skip" in games.cfg

 

Some games, like vampire savior, are too CPU demanding, and a frameskip of 2 (30fps) make the game playable and still smooth to play

 

Auto frameskip is not so good, better to have a stable fps, even if is low, than variable

 

 

Will be cool to have a default option of NO frameskip, and just in the games it need, a per game option of frameskip

 

 

 

Thanks!!

Edited by theelf
Posted

1) I know it was related to some hacks in allegro, but I don't remember how it worked exactly, I would have to make some tests. To make sure it works as intended, test with 0.28, that is the last closed source version and with this one you are sure to have correct allegro hacks.

 

2) Yeah frame skip by game is reasonable also. For "neo geo rasters" I am not sure because I doubt you could make them work well in any game on such hardware, so a global setting makes sense here.

For "no frame skip" well it's cheating in this case because the game slows down and can't maintain the speed at which it was intended !

Posted

Hi tux!

 

Yes, 0.28 tripple buffer works perfect. In fact, i still use 0.28, i use 0.64 for CPS2 and neogeo, and 0.28 for other games

 

For example Toki, in 0.28 just need tripple buffer to get a smoth scroll, in 0.64 i need to use vsync, that is much more CPU hungry (at least i know)

 

 

 

 

Per game frameskip option, i think will be great for slow PCs users, but about rasters, yes, i give you the reason, a global option is fine, no need per game

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