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theelf last won the day on January 7 2016

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  1. Hi, thanks for the reply! for integer scaling i use DXwind, DXwind make any fullscreen software work in a window, and do integer/nin integer scaling For example, in my 1280x800 laptop, neoragex GUI scale to a non integer 1.5x (640x480>960x720) but ingame in a 3x (320x240>960x720) For real play i use a CRT screen with real resolutions, but in my laptop, i preffer integer scaling, even if i lost some aspect ratio About Raine, i download the source from github, but I can only see build for linux, mingw win32 and djgpp MSDOS if i
  2. Hi, i love the DOS version, with the old nice GUI is possible to compile in windows? i still use 0.43.4 but i will love to have neogeo, etc I use raine32 with DXwind, then i can have a nice 3x integer stretch in my 1280x800 laptop, and still use low resolution GUI, here some screenshots Thanks!!
  3. Hi tux I dont remember asking precompiled libs... maybe is not me!! (if is me... please send me the post, and I will give you feedback...and sorry) About mingw first i set the OStype export OSTYPE=windows then make $ make Building Raine, Fully optimized version with gcc for windows CPU=pentium-m dependencies : if you get an error here, install the required dev package libpng:1.6.8 SDL:1.2.14 Compiling source/neocd/cdrom.c... In file included from source/raine.h:32:0, from source/neocd/cdrom.c:2: source/sdl/compat.h:85:6: error: conflicting types for 'strlwr
  4. Hi tux! any advice how to compile in windows? In DOS with djgpp was easy, but i did not have good luck with mingw in windows Im using XP x64 (i have mingw 32bits and mingw64) but my test are in 32bits compiler Thanks in advance for any tips
  5. Oh sorry double post, about CD audio, i was testing some stuff 1 - Test Fatal Fury 3 original CD in a PC with IDE CD drive - FAIL (MUSIC Error: MPEG123: Prepare for a changed audio format) 2 - Copy all content of the CD to hard drive and open the IPL.TXT - FAIL (MUSIC Error: MPEG123: Prepare for a changed audio format) 3 - Make a CUE/BIN without the audio tracks just data - OK no music, but no error 4 - Load the CUE/BIN and left original FF3 CD on drive - OK no error, music plays from CD drive, but in incorrect order Greetings
  6. Hi! thanks for all, please, dont take my questions like something to "do" i appreciate a lot your effort, and yes, i will love a option to remove all text!!! thanks a lot Even if i know im using a emulator, i want to feel im in front of the original machine. Thats why i dont like filters, or anything was not "there" in the original console, in the original game About resolution, the CRT Im working now, is a 19" 31khz I dont know how to explain well, for sure you already know, but basically, every 31khz CRT have very thin scanlines, and for low resolutions, it use two scanl
  7. No, my screen is a CRT, I use 640x480 most of time because is overall best resolution and the most common, and only high res like 1280x1344 or 1280x1440 for emulators to have good scanlines I already tried set the resolution by hand in the ini file, but Raine keep using desktop one. Is not a big deal, because i can do a auto hotkeyscript to auto change resolution everytime open raine, i just was wondering if was possible or not thanks About real CD, i can confirm, that at least with a USB drive and XP is not working at all, i tried 3 different external USB CDrom, and same pr
  8. Hi tux, im sorry big delay to answer, but i had problems in real life, and this last two months was soo busy to even touch a computer Now im more relax, and come back to try to use raine again, with NeoGeoCD games. First of all, i changed neoraine with latest windows version of raine, and all screen problems gone, i moddified the pixelate scanline shader, and now looks great, thanks for tips Just one question, using OpenGL, there is any way to raine change the resolution? i use 640x480 for my desktop, but i want to use 1280x1344 in raine (for now, i need to change first my
  9. Hi, thanks for reply Still dont found any way to just stretch the image, or there is no option for this? I can use 1600x1200, but i preffer to use a custom resolution for neoraine, like 1520x1344, and force exact HZ on this resolution for example, there is no way? About scanlines, most of shaders dont work for my, specially the one that maybe are what im looking for, pixelate-scanline, i just get a black screen My videocard is a nvidia 8600GT Thanks
  10. Hi!! im back, long time Im fighting with neoraine, to play neogeocd games I want to use the emulator at 1280x1344 resolution (320*4 x 224 *6) or any other width resolution, i dont care, 320x1344 or 304x1344 is OK for my Plus i want normal scanlines (black lines) and nearest (point) image I need to use 1344 because my 19" CRT below this resolution (well 1120 is still OK but not 896) show small real scanlines, i want to avoid Im totally stuck... if i select openGL i dont have a scanline option, if i select a shader, i dont find any "nearest" option, and other options, d
  11. Tux have interest in fix dos version, if not, he will not be here answering us, and doing new dos builds Thats don't mean he want to lost a lot of time in a build that is pretty clear, is not have much interest from people Is a miracle in fact, he is answering us, lost time in builds, and do something that 90% of developers of emus stop long time ago, supporting DOS My congratulations Keropi, about your problem, let me test some stuff, and i will go back with some answers, because i have a Pentium 1 setup too to test, but i dont use much Anyways, in my Pentium 200mmx, i ge
  12. Hi tux! sorry the delay to answer i was working Thaks for the build! im sorry i did not say nothing before, but i was not in home (not even in town), and i did not have my old good PC with my.... just a crappy Core i5 laptop with Windows 10... .... i miss my celeron !! The frameskip option works great, thanks. I was talking with other guys in a spanish forum, and they say they will test, because some people still have arcade cabinets with Pentium 1mmx/Pentium2 inside About timming, im happy to know Raine use the precise one from CPS2, im totally unhappy because i cant do a ve
  13. Hi tux, finally after some working days, i have some free time to use in Raine Yesterday I went to my brother house, he have a nice computer running DOS, is a Pentium 4 3400mhz, ATI 9200, 512MB ram, he use for DOSmame, and everything works great, thats why I decide to test raine there After some test, I realize about something... how do you enable VSYNC in 16/32bpp modes? in 8bpp vsync works, but in 16bpp and up, vsync dont do nothing... We tried some vesa modes, without luck. Now i came home, and in my celeron, i start testing 16bpp modes, but same problem here (NVIDIA TNT2
  14. Hi tux, yes, i always enable save_game_screen_setting manually in cfg A option in cfg for save frameskip will be great, no need to add to the gui. I just give some ideas I think can be useful, at least, look useful to me jaja, but I understand the hard work you need to do, for a build and options maybe very few users will enjoy I really appreciate you work in raine, thanks I really wish more people came to the forum to say the same about raine, and specially dos version By the way, I found two games that works in 0.50 and not in 0.64, both CPS2, Alien vs Predator and Darkstalkers Al
  15. Hi tux! Yes, 0.28 tripple buffer works perfect. In fact, i still use 0.28, i use 0.64 for CPS2 and neogeo, and 0.28 for other games For example Toki, in 0.28 just need tripple buffer to get a smoth scroll, in 0.64 i need to use vsync, that is much more CPU hungry (at least i know) Per game frameskip option, i think will be great for slow PCs users, but about rasters, yes, i give you the reason, a global option is fine, no need per game
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