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Posted (edited)

Toaplan...sound .... :santa: thank you T

 

Next week, FBL 1.8 will run on my Egret 2 :-D

 

 

Is it possible to enable dipswitch in Guwange Blue Label ? Autofire is important in Guwange, we cant play for score without it

Edited by Sparda
Posted

Here's the updated FBL Extras pack containing screenshots, titles, and marquees (also added to first post): http://www.megaupload.com/?d=UV7K9O5P

 

 

Is it possible to enable dipswitch in Guwange Blue Label ? Autofire is important in Guwange, we cant play for score without it

DIP switches in Cave games are accessed by holding down a service button for a few seconds. If you go into controller options, you can map this button to whatever you like (I forget what it's mapped to by default in Guwange).

Posted

just some feedback on FBL 1.8 i hate doin this +T+ as i know the work all you guys put into this

 

ive ran into a whole lot of issues im looking at steppin back to 1.7 and see if i can just switch the new toaplan.xbe with

the old one and hopefully the the games will still have sound

 

here's what ive found ive done the full clean install and have checked over my roms before posting

 

bonks adventure (no sound)

bombkick (no sound)

thunderhoop (no sound)

snowbros 3 (no sound)

op wolf 3 (unplayable graphics issues)

knuckle bash (no game fx just music)

knuckle bash 2 (no sound)

double dragon 2 (no game fx just music)

swat police (no game fx just music)

pocket gal dx (no sound) did have fx sounds last release

penguin bros (still wont load for me i get the old fbl encountered a problem message)

Posted

The missing sounds are probably down to a single cause. I'll try to find some time to fix it over the weekend. I don't have much time for testing FBL releases as I'm moving away from Xbox emulation at the moment, so I'm afraid you're all effectively beta testers from now on.

 

That being said, penbros works fine for me and I have none of the graphics issues you mention with opwolf3.

Posted

The missing sounds are probably down to a single cause. I'll try to find some time to fix it over the weekend. I don't have much time for testing FBL releases as I'm moving away from Xbox emulation at the moment, so I'm afraid you're all effectively beta testers from now on.

 

That being said, penbros works fine for me and I have none of the graphics issues you mention with opwolf3.

 

fair enough +T+

 

ive rolled back to FBL 1.7 but kept the new toaplan core for the new sound for v five etc plus ive shifted penguin bros back to my other arcade emulator

so in a roundabout way everythings sorted :-)

Posted

are you closing the door on your dev stuff soon or something +T+? i hope not, but i can say we all graciously appreciate everything you have done and hope you continue on with it. :)

Posted

are you closing the door on your dev stuff soon or something +T+? i hope not, but i can say we all graciously appreciate everything you have done and hope you continue on with it. :-)

 

+1 my feelings exactly

Posted

are you closing the door on your dev stuff soon or something +T+? i hope not, but i can say we all graciously appreciate everything you have done and hope you continue on with it. :-)

 

I still find working on FBL to be both interesting and rewarding so I'm not planning to quit any time soon. I'm just not really using the Xbox myself anymore for emulation; I've got myself an HTPC setup and PC MAME takes care of my arcade gaming needs. So with FBL I'll likely focus on fixing problems and keeping things in line with FB Alpha. I'll perform some brief rudimentary testing on future builds then throw out a release and users can let me know if any problems have been caused by the changes which I'll then endeavour to fix. This not only saves me a huge amount of time but also means I get to focus purely on the part of this project that sustains my interest, so I can't see any reason why it won't continue into the future. :)

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