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Posted (edited)
is there any sources for doomx or doom3 mario war?

It looks like DoomX is bundled with the source code and is the usual places, but I do not have it.

 

Hey BP, I am wondering if you would be interested in a vm listing of games that dont run on a normal xbox without changing it manually. Most are 3D games, and run a little slow to very slow. They all boot up the best that they can on a normal xbox. I recently got Brave Blade, Raystorm, Dancing Eyes, Xevious3D+G, Gallop Racer and Die Hard Arcade running, among others. Also, a romstatus list for "mutes", Daraku Tenshi and a few others could use them. Not sure that it is needed, but I thought I would throw it out there anyway.

Edited by lunchbox
Posted
hehehe I got doom 1 and doom 2 and final doom going in source :( yeah

 

whats the best ones Doom 2 for sure? and there are 2 final dooms? also is this needed in 720 p?

 

it this uses wad files, does it mean Total Conversion wads would work?

 

like goldeneye and batman?

 

great news !

Posted (edited)
old version I think but ill ill see...cant get it to work at present theres a font error

 

sorted the issues and its no go its .12 not even version 1 let alone version 2 :(

Ahh, I am not too familiar with compiling (SDL MAME for xdsl only), even less with xbe, but I see something that says update in the archive folder, and the nfo says something about patching. Not sure, but I think the WinDoom source may be where these files are. Sorry, this was no help. I may be able to find something better. Did you see the Wolfenstein XDK source in there as well?

Edited by lunchbox
Posted
It would be REALLY awesome to have a port of Skulltag to Xbox (another Doom sourceport focusing on multiplayer) so that we can have Megaman 8-bit Deathmatch running. http://cutstuff.net/blog/?page_id=1490

 

The source for Mario War can be found using these links: http://72dpiarmy.supersanctuary.net/viewto...?f=1&t=1435

i am presuming megaman 8bit deathmatch does not contain any actual wad files for the game?

Posted (edited)
It would be REALLY awesome to have a port of Skulltag to Xbox (another Doom sourceport focusing on multiplayer) so that we can have Megaman 8-bit Deathmatch running. http://cutstuff.net/blog/?page_id=1490

 

The source for Mario War can be found using these links: http://72dpiarmy.supersanctuary.net/viewto...?f=1&t=1435

i am presuming megaman 8bit deathmatch does not contain any actual wad files for the game?

 

WAD files for the game are included, but you can't just use the WAD alone in any Doom source port aside from skulltag as far as I know. The changes are quite extensive.

 

Xboyadvance, the madmab version, allows you to set two different screen resolutions, one for GBA and one for regular gameboy. That would be nice to have because right now in coinops only one can be proper resolution and the other gets stretched.

Edited by zerojay
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