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Posted (edited)

Your dats is what is being used already. The names had to be changed for them to work in mame. It wont even accept the extra characters in the display name.

 

If it adds the same way the display name is added atleast the part I am familar with then it would require more work than accepting the naming convention the other way. It would require tweaking 1000's of line of code which would all have to be done by hand not to mention the functionality would have to be written in to. Most likely some more stuff I don't know about to.

 

Also your rom sets for the system are not going to work. Each game has a specific driver name and that name matches your rom name. Your rom names require minor tweaking to be able to boot threw coinops. But the display name should be your rom name 9 times out of 10 without the bogus characters.

 

On the 2 emulators that was just added if you SNES_ as a prefix to your snes roms and MDRIVE_ for genesis and delete all the spaces take out all characters other than letters or numbers then your set will match coinops. This can be done in seconds for all your roms and extras with a bulk renaming utility. Then everything will be interchangable without adding in doubles. The game names still look good and clean in the xport emulators to. The only thing you might not like is seeing the prefix but madmab could most likely write a code pretty easy to ignore the prefix just like the emulator already does with file extensions.

 

This is what DOA will most likely say if not more. I just wanted you to know from another source so you did not think he is holding out on you if he says no. Your dats were used for this project so the conversion will go easy if having the best of both worlds is what you want. An effort was made to make everything interchangable from the start and the end result is as close as it could possibly be to being the same. The bending has got to happen from the other end but it is quick and painless. No kidding you could do everything you have for the extra's in all your systems with this naming convention and be done in less than 30 min.

Edited by run088
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Posted

SNES VIDEOS ONLY 5 OF THEM NEEDED IF ANYONE HAS THEM OR WANTS TO MAKE THEM

 

 

cotton

james pond 3 operation starfish

nightmare busters

rendering ranger R2

super aleste

 

 

 

 

SEGA VIDEOS ONLY 3 OF THEM NEEDED IF ANYONE HAS THEM OR WANTS TO MAKE THEM

 

panorama cotton

probotector

Thunder Force IV

Posted (edited)

Bummer.... no way to just make it another thing that CoinOPS adds when it's doing its initial rom scan when you start it up the first time?

 

Unfortunately I will not change the names of my roms. Other people have wanted me to do that because they don't like things like the "I" character after "Super Mario Bros I", but I was firmly against it. For every rom file I rename, I also have to rename Artwork folders, Videos, Saves (all 5 files including folder), gamefaqs, manuals, and any possible other Xtras for them to work properly with new and possible features in the future. I will also have to totally redo all the "Enhanced Artwork" folders after that is done because they are based off the old Screenshots packs. After that, I would have to hand test everything one at a time again to make sure they all worked together (A huge part of what I've been doing here is the testing I never talk much about)

 

It's been about 4 years of rom collecting, renaming, testing going on here, so I can't reverse that in a month in time to release the Xtras on my timeframe.

 

I realize you're busy now, and it would take a bit of work, but I do hope you consider doing this in the future. I believe the Xtras will long outlive the XBox, and will continue to be built upon when I'm gone. If you manage to seriously get a multi platform player out of CoinOPS I think it will outlive the box as well if somebody comes alongs and ports it to a more powerful machine. It would be nice if this didn't require 100 additional GB space and a lot of conversions to get it to work.

 

Who knows... maybe by that time we'll all have 2GB hard drives on our boxes for 40 bucks and people will have done all the conversions for us.

 

 

EDIT: BTW... all of these videos you guys are asking for are already made. Between the SNES and Genesis alone there are over 3,000 videos, so this includes as many prototypes, hacks, translations, Unlicensed, Europe and Japanese roms as the team could find that were playable. If you can wait until March 15th, you could just use mine. If somebody wanted to really help and make videos in the mean time, they should focus on the 130 or so Game Boy Advance videos that still need to be done. The only other system that needs them is the Atari 800 and I think Stupot1 pretty much has that covered.

Edited by ressurectionx
Posted

Fixed mem leak in SNES and Megadrive cores :thumbsup1: so no more lockups occassionally on Booting a game...

 

Fixed sram save for SNES.... (when I go into a game like Super Ghouls and Ghosts and change the hardness to expert it wont save? any idea why? it doesnt in export stuff as well by looks is there any way to save this stuff? If I select a slot to save it saves it)

 

also made it autoswitch between SD and HD and setup the screensize...and it can be adjusted globally as well after it auto resizes for HD or SD....wont auto resize till a new screen SD/HD is found then it will reset to 640x480 or 1280x720 if it detects its changed

Posted

I believe in XPort emulators SRAM is only saved when you exit the game. But some games had no save function at all, this could be the case with Super GnG.

Posted

***********CoinOPS reignite R5 Standalone now finished******

 

ps soooooo much stuff added in this build.....if you think its just a slight hack you have no idea how much code is in this and all the changes that have been made.......

 

from updating unibios.... to more mame drivers...to more botlegs...to full snes support...to new settings...to full megadrive support....to autolunching core support...to cleaning up code....to improving cat support....to improve sorting...to renaming and sorting though 1000s of files to make improvements that are nearly 100percent bug free as per all other builds

Posted

Well done. Sounds like a few changes there. (Geniune compliment)

To showcase this you must get it out to the community at large.

Put aside your back 'n' forth with myself and a few others and

share this hard work with users new and old.

Posted

Does your new build contain these changes that were posted a while ago? It's the new and updated MAME stuff that I'm mostly interested in.

 

----------------------- R5 Build -----------------------

 

Pole Position (Now Playable Properly)

Pole Position 2 (Now Playable Properly)

Hangon (Now Playable Properly)

Super Hangon (Now Playable Properly)

Hydra (Now Playable Properly)

Double Dragon 2 (speed hack added)

Party Time : Gonta the Diver II ( fixed Now Playable)

Rad Mobile (fixed analog controls somewhat)

Rad Rally (fixed analog controls somewhat)

Sonic 3D (fixed analog controls somewhat)

Spectrum 2000 (Background Sound Fixed)

Syvalion (Now Playable Properly)

Players Choices (now single screen bios)

Fire Hawk (Background Sound Fixed)

Cyberball (speed hack added)

1000 Miglia Great 1000 Miles Rally ( Fixed )

Great 1000 Miles Rally Evolution Model (Fixed)

Mille Miglia 2 Great 1000 Miles Rally (Fixed)

Great 1000 Miles Rally 2 (Fixed)

added custom alha fade for video not linked to screenshot

seperated alpha fade and position/size for vertical and horizontal games for pictures and video

added dual screenshot/video support for skinning

added video help now as well as scrolling text (adds 30megs)

added new screensaver mode

added added option to overlay info on random pictures screensaver or random video screensaver

fixed continous scanning though videos now it looks once per line move (if you have alot of video and one is missing it access the 50 times a sec to look)

added option to fast scroll (without preview so it moves rapidly with triggers but no previews at the time of scrolling fast)

added new folders for games / NES / FBA / FB / Genisis / SNES / Old Mame core / XBOX games

added xml into f drive to aid with autolauch of new cores

reintroduced Skin selector screen

Fixed alot of lightgun sources (thanks Mawunit)

added xml to cutom launch games with different core

added oldschool CPS2 or new CPS2 option

 

----------------------- R4 Build -----------------------

 

Riot (***Now Playable ***) iq_132 you are the man

Twin Action (Now Playable Properly)

Stagger I (Now Playable Properly)

Red Hawk (Now Playable Properly)

Guardian Storm (Now Playable Properly)

Sen Jin (Now Playable Properly)

Bubble 2000 (Now Playable)

Hot Bubble (Now Playable)

Pop's Pop's (Now Playable)

Mang-Chi (Now Playable)

Spectrum 2000 (Now Playable)

Fire Hawk (Now Playable)

added animation support to skin engine

Added all new Double Dragon 3 (japanese one is alot better)

Updated CP2 games

Street Fighter 2 Anversay edition (Now Playable )

Pheniox edition of CP2 games (Now Playable )

Updated Sega System32 driver (Golden Axe 2, Spiderman etc)

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