Inky Posted May 11, 2009 Posted May 11, 2009 you have to grow up on those really hard NES games to really appreciate what it was like to be a kid in the 80's with no gamefaqs to tell you which boss to go for first in a megaman game. wondering around all day in metroid trying to figure out what to do. it was nightmarish. No one mentioned master blaster. you have to give that one a try.
Hera Posted May 12, 2009 Posted May 12, 2009 you have to grow up on those really hard NES games to really appreciate what it was like to be a kid in the 80's with no gamefaqs to tell you which boss to go for first in a megaman game. wondering around all day in metroid trying to figure out what to do. it was nightmarish. No one mentioned master blaster. you have to give that one a try. I agree! Listen to the man!
Lucandrake Posted May 12, 2009 Posted May 12, 2009 ^Benzai is awesome I still play MM and MM2 on occasion hoping that one day I stumble upon the secrets in which I would beat them. I know how to get 3 bosses now in MM without dieing once. Ninja Gaiden was the first NES game I played through almost in it's entirety, it got fun after I figured out the spawn points and such.
Devia Eleven Posted May 12, 2009 Author Posted May 12, 2009 Ninja Gaiden was the first NES game I played through almost in it's entirety, it got fun after I figured out the spawn points and such. Same here. Jesus, Act 6-3 is literally raping me, even savestates do not help.
ken_cinder Posted May 12, 2009 Posted May 12, 2009 Play Metroid, and pretend the internet does NOT exist! (ie; NO Gamefaqs or map pictures)
Rag Posted May 12, 2009 Posted May 12, 2009 MM games are pretty linear. As long as you adjust to the dynamics of the game (expect enemies everywhere, time your jumps properly, learn patterns of bosses, etc.) the difficulty shouldn't get to you. I laughed when people complained about the difficulty of MM9 when it came out. If you ask me, 1 is still the hardest one... or maybe 2.
Bobdrakke Posted May 12, 2009 Posted May 12, 2009 I loved blades of steel hockey game use to play it forever with mates plus double dragon.
Devia Eleven Posted May 13, 2009 Author Posted May 13, 2009 I don't believe that overly difficult games are good games, they just make me hate the game even more.
Hera Posted May 13, 2009 Posted May 13, 2009 I don't believe that overly difficult games are good games, they just make me hate the game even more. No game is too difficult you can't beat it. It just takes patience and practice. Grant it, there are quite a few games I haven't beaten considering I just don't have the time. I get incredibly pissed at the newer stuff especially playing online. Sometimes I just prefer the good ol' days of "vs COM" or figuring stuff out yourself.
Devia Eleven Posted May 13, 2009 Author Posted May 13, 2009 I just don't believe in the formula of, Extremely Hard Game = Good Game Now, I'm not saying that difficult games like Megaman, Contra, and Ninja Gaiden are bad games, I'm just saying that the difficulty prevents me from enjoying the game. Rather than appreciating the game for what it is, I have to deal with the ridiculous difficulty. Either I'm a complete wimp, or I am right. I'm a wimp.
Agozer Posted May 13, 2009 Posted May 13, 2009 Many NES games were hard, no doubt about it, and basically the only way to master them was to memorize the "difficult" spots. Many of the games were difficult not because of bad controls or particular bosses with nasty attacks or because you needed god-life reflexes, but because of the overall level design, enemy placement and enemy spawning. Many NES games were also quite notoriousfor utilizing the "constantly respawning enemies" syndrome where the game would immediately respawn enemies you already battled before just because you made the mistake of moving backwards enough that the screen scrolled. Of course level design usually walked hand in hand with this respawn syndrome where enemy placement would be such that they appear immediately after you've made a jump or some other necessary and potentially risky move (Ninja Gaiden being the most notable and infamous, but certainly not the only one - Megaman for example, is equally guilty). You don't see this kind of thing anymore in modern games, and much of the annoyance comes from noticeably bad gameplay or design choices, or piss poor enemy AI, etc.
Devia Eleven Posted May 13, 2009 Author Posted May 13, 2009 many NES games were hard, no doubt about it, and basically the only way to master them was to memorize the "difficult" spots. Many of the games were difficult not because of bad controls or particular bosses with nasty attacks or because you needed god-life reflexes, but because of overall levels design, enemy placement and enemy spawning. Many NES games were quite notorious of the constantly "respawning enemies" syndrome where the game would immediately respawn enemies you already battled before just because you made the mistake of moving backwards enough that the screen scrolled. Of course level design usually walked hand in hand with this respawn syndrome where enemy placement would be such that they appear immediately after you've made a jump or some other necessary and potentially risky move (Ninja Gaiden being the most notable and infamous, but certainly not the only one - Megaman, for example is equally guilty). You don't see this kind of thing anymore in modern games, any much of he annoyance comes from noticeably bad gameplay or design choices, or piss poor enemy AI, etc. You nailed it, thank you very much for that lesson.
Rag Posted May 14, 2009 Posted May 14, 2009 I don't believe that overly difficult games are good games, they just make me hate the game even more. Depends, some games are not hard but are just badly built or time wasters. These can be misconceived as hard. Just because a game is cheap doesn't mean its hard.
Hera Posted May 14, 2009 Posted May 14, 2009 (edited) Many NES games were hard, no doubt about it, and basically the only way to master them was to memorize the "difficult" spots. Many of the games were difficult not because of bad controls or particular bosses with nasty attacks or because you needed god-life reflexes, but because of the overall level design, enemy placement and enemy spawning. Many NES games were also quite notorious for utilizing the "constantly respawning enemies" syndrome where the game would immediately respawn enemies you already battled before just because you made the mistake of moving backwards enough that the screen scrolled. Of course level design usually walked hand in hand with this respawn syndrome where enemy placement would be such that they appear immediately after you've made a jump or some other necessary and potentially risky move (Ninja Gaiden being the most notable and infamous, but certainly not the only one - Megaman for example, is equally guilty). You don't see this kind of thing anymore in modern games, and much of the annoyance comes from noticeably bad gameplay or design choices, or piss poor enemy AI, etc. That is carrying 100% accuracy haha. Couldn't have said it better. MM used to piss me off soooo bad with that respawning crap. Still gets to me sometimes. Edited May 14, 2009 by Hera
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