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Posted

Woah! I forget about Amusement Journal for a while and I miss a month's charts! No one here will be surprised by what is on top of the first chart!

 

Anyway; here is December's most popular arcade games in Japan starting with the games in the non-dedicated cabinets:

 

1. Tekken 6 Bloodline Rebellion

Bandai Namco

 

2. Mobile Suit Gundam: Gundam vs. Gundam

Banpresto

 

3. Virtua Fighter 5 R

Sega

 

4. Blazblue

Arc System Works/AMJ

 

5. Street Fighter IV

Capcom

 

Next come the most popular arcade games in Japan in dedicated cabinets:

 

1. Mahjong Fight Club 7

Konami

 

2. Sangokushi Taisen 3

Sega

 

3. Mobile Suit Gundam:Bonds of the Battlefield [Ver. B]

Banpresto

 

4. WORLD CLUB Champion Football

2006-2007

Sega

 

5. Taiko no Tatsujin 12

Bandai Namco

 

What do you think of this latest list?

:)

Posted

It's because tekken isn't a fighting game, street fighter is o.0.

 

Did I just read this correctly? When was Tekken not considered a fighting game? ;)

 

My world my rules, and tekken sucks, SF rulez.

Posted (edited)

Japan actually prefers VF over Tekken,Tekken 6 is just new right now.Tekken is not deep enough to take seriously.I think Japan saw through Capcom's plan to repackage SSF2:T with new characters.Seriously,I played SFIV last month, and all I can say is that I was disappointed.I had always seen the videos, and hoped it wouldn't play like crap.The animation is choppy due to obvious fact they decide to use 3D polygons instead of sprites, but the nail in coffin for me was the fact it played like SSF2, which is IMO a bad thing.They had so much time to improve on 3rd Strike, but they didn't.Trust when I say this, if you were planning to buy this game at least play it first, I cannot stress this enough.

Edited by kokujin
Posted

Choppy animation because it's in 3D? Please get a better argument. The only way Sprite work can look fluid is if it's done by hand. Just because a game like say Guilty Gear in 2D doesn't mean it's animations are smooth. It's has terrible animations.

Posted
Choppy animation because it's in 3D? Please get a better argument. The only way Sprite work can look fluid is if it's done by hand. Just because a game like say Guilty Gear in 2D doesn't mean it's animations are smooth. It's has terrible animations.

 

You are right, but the animations in SFIV are still terrible, and much more noticeable.It's a shame how Capcom went from graphics of 3rd Strike to the garbage that's SFIV.If capcom had actually tried, who knows what might have happened.

Posted
Choppy animation because it's in 3D? Please get a better argument. The only way Sprite work can look fluid is if it's done by hand. Just because a game like say Guilty Gear in 2D doesn't mean it's animations are smooth. It's has terrible animations.

 

Is this about all vers gg? If so I hope you comparing arcades and not bad ports as imo it has some of the better animations of fighting games.

Posted
You are right, but the animations in SFIV are still terrible, and much more noticeable.It's a shame how Capcom went from graphics of 3rd Strike to the garbage that's SFIV.If capcom had actually tried, who knows what might have happened.

It IS cheaper to render into 3D then make 2D sprites. The way SNK is doing is they make 3D models then DRAW over them. Meaning all the animation work will be already done frame by frame and they just draw over it. Even THAT saves money compared to the traditional 2D method of the past.

 

+ Commenting on how you could improve Third Strike. You technically can't anymore. It has such an even playing field now, and now, 10 years after it's release EVERYONE in the community knows what to do and how to do it. SF4 takes several things from Third Strike and just balance them out for a more Rush Down gameplay, similar to ST. It's going to take 4-5 years (maybe even less now that it's already out) to decode SF4's game to get to the point where we are at with Super Turbo and 3rd Strike. The way 3s is now, wasn't the way to play it 10 years ago.

Is this about all vers gg? If so I hope you comparing arcades and not bad ports as imo it has some of the better animations of fighting games.

Blind as a bat. Both the arcade versions of XX and it's upgrades (#Reload, Slash and Accent Core) are arcade perfect ports. Crap animations and all. The slightest change in character frame data suddenly makes the game not arcade perfect anymore. Guilty Gear (and ArcSys fighting games in general) is notoriously known to have terrible animations. Just because it was done at a higher resolution, doesn't mean the animations are in the same caliber. SF3 series as a whole still holds the record as the most fluid 2D fighting game ever created. No one company has ever matched it (Remy has 41 frames of idle animation alone, compared to Millia Rage, who has something like 16 frames of idle animation).

Posted (edited)
It IS cheaper to render into 3D then make 2D sprites. The way SNK is doing is they make 3D models then DRAW over them. Meaning all the animation work will be already done frame by frame and they just draw over it. Even THAT saves money compared to the traditional 2D method of the past.

 

I know that it's cheaper, but they chose a graphical style that directly affects the game.They could have done 2D sprites, and had better animation, but the chose to make it 3D to attract all the people that haven't played a Street Fighter game since 2.The game all around feels like a step back, which IMO is bad.I just hope KoF XII doesn't let me down.

Edited by kokujin
Posted

That's what I said when I first played it, but it's grown all on it's own now into something else. It in fact, encompasses more gameplay mechanics then ST and 3s with all it's different variables. So honestly, saying it takes a step back in the gameplay department, means you haven't fully explored it's dept (which at this point in time, is pretty good considering it's been out for a 9-10 months already).

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