stf Posted January 7, 2009 Posted January 7, 2009 Hi Kenshiro I just have a little problem, I find my NeoGeo games in the "Others" category, do I have something to change in the skin script ?
- kenshiro - Posted January 7, 2009 Author Posted January 7, 2009 Hi Kenshiro I just have a little problem, I find my NeoGeo games in the "Others" category, do I have something to change in the skin script ? No that's "normal"
stf Posted January 9, 2009 Posted January 9, 2009 Kenshiro, have you noticed some raster issues in Riding Hero, and the sidekicks ?
- kenshiro - Posted January 9, 2009 Author Posted January 9, 2009 Kenshiro, have you noticed some raster issues in Riding Hero, and the sidekicks ? Huh? Can you take a screenshot please? Can you reproduce that on FBA (pc version)?
stf Posted January 9, 2009 Posted January 9, 2009 (edited) Kenshiro, have you noticed some raster issues in Riding Hero, and the sidekicks ? Huh? Can you take a screenshot please? Can you reproduce that on FBA (pc version)? To describe (sorry no picture): The road in Riding Hero is always straight (no curve) with a little part of the road in the sky, In SSidekick series the supporters disappear and the grass is deformed "in real time" on top of the playground. Neo Turf: No "3D" effect for the ground. (meme probleme que pour Riding Hero en fait)Trash Rally: glitches when the car jump. (I'm still using your beta released on 12/22/08). The problems aren't seen in the PC version 0.2.96.99 (I gave a try). Thoses problems already existed in FBAxxx Pro128 (I had to use an older version for a few Neo Geo games with problems). Edited January 9, 2009 by stf
- kenshiro - Posted January 9, 2009 Author Posted January 9, 2009 Kenshiro, have you noticed some raster issues in Riding Hero, and the sidekicks ? Huh? Can you take a screenshot please? Can you reproduce that on FBA (pc version)? To describe (sorry no picture): The road in Riding Hero is always straight (no curve) with a little part of the road in the sky, In SSidekick series the supporters disappear and the grass is deformed "in real time" on top of the playground. Neo Turf: No "3D" effect for the ground. (meme probleme que pour Riding Hero en fait)Trash Rally: glitches when the car jump. (I'm still using your beta released on 12/22/08). The problems aren't seen in the PC version 0.2.96.99 (I gave a try). Thoses problems already existed in FBAxxx Pro128 (I had to use an older version for a few Neo Geo games with problems). That's really strange , i played a bit of Riding Hero and can't notice a problem, so screenshots are definitly useful, or at least just tell me when it happened in the game (which level etc...) Thanks
neoryu Posted January 9, 2009 Posted January 9, 2009 I would love to help test this awesome piece of work, but for some reason this site will not allow me to pm you kenshiro. I wish there was a way to get this beta I have been using a MagicBox controller adapter and the official Sega Saturn controllers with FBA PRO 1.28 for over a year. Hopefully this release accepts the MagicBox adapter usage. The non-PRO version would freeze the emu when going into the in-game menu, but the PRO version works great with it. I hope this 1.29 release works with it. Thanks for working on this incredible update that we have been waiting so long for. If only I could get it.
fumanchu Posted January 9, 2009 Posted January 9, 2009 what are you hoping to work on for your next release kenshiro?
- kenshiro - Posted January 9, 2009 Author Posted January 9, 2009 lol believe me i did a lot, i worked mostly on Neogeo and also to catch this CPS2 memory leak (which is also in the official FBA). Also took a look at this f****** coin button and inputs, and was definitly surprised of what i found, i mean some parts of code are simply unreadable (can't see where the brackets are, code not indented...)... I gonna do what i can
neoryu Posted January 9, 2009 Posted January 9, 2009 lol believe me i did a lot, i worked mostly on Neogeo and also to catch this CPS2 memory leak (which is also in the official FBA). Also took a look at this f****** coin button and inputs, and was definitly surprised of what i found, i mean some parts of code are simply unreadable (can't see where the brackets are, code not indented...)... I gonna do what i can I sent you a PM kenshiro. You are a blessing to the retro community.
paulclous Posted January 9, 2009 Posted January 9, 2009 hello kenshiro, could i test the beta please.i can't pm anymore?
fumanchu Posted January 9, 2009 Posted January 9, 2009 lol believe me i did a lot, i worked mostly on Neogeo and also to catch this CPS2 memory leak (which is also in the official FBA). Also took a look at this f****** coin button and inputs, and was definitly surprised of what i found, i mean some parts of code are simply unreadable (can't see where the brackets are, code not indented...)... I gonna do what i can ok thanks for the news,neogeo seems to be giving you a lot of problems.
XtecuterX73 Posted January 9, 2009 Posted January 9, 2009 sounds great kenshiro, you been hard at work as always. Let us know when you have your next beta ready. HF-
- kenshiro - Posted January 9, 2009 Author Posted January 9, 2009 (edited) FBA-XXX Pro 1.29a beta (09/01/2009) the code is now usable on PC and Xbox build (comment / uncomment #define XBOX_BUILD on bottom of neogeo.h) fixed fatfury3 crash when entering in game menu get the code more compact modified most of decryption routines to work on Xbox get sdata extraction working for encrypted VMM games (also added code for kf2k3pcb sdata, the set doesn't work atm) remove loading from cache files - New working games: Matrimelee / Shin Gouketsuji Ichizoku Toukon (bootleg) The King of Fighters 2002 (bootleg) Decrypted sets: Garou - Mark of the Wolves Matrimelee / Shin Gouketsuji Ichizoku Toukon Metal Slug 3 Metal Slug 4 Metal Slug 5 Metal Slug 5 (JAMMA PCB) Prehistoric Isle 2 Rage of the Dragons Samurai Shodown V / Samurai Spirits Zero Samurai Shodown V Special / Samurai Spirits Zero Special Sengoku 3 SNK vs. CAPCOM SVC CHAOS Strikers 1945 Plus The King of Fighters '99 - Millennium Battle The King of Fighters 2000 The King of Fighters 2001 The King of Fighters 2002 The King of Fighters 2003 Issues: PCM2 Playmore games have sound issues kof2003 draws only Sdata samsho5b gives an bank error on boot svcplus, svcplusa don't draw kof10th stays in a loop on boot To do: get NeoGfxDecryptDoBlock function working loading bars source code ----> http://www.4shared.com/file/79862294/d296d...x_pro_129a.html As you can see this is a Neogeo release Stuff sended to everyone Good night (late here) PS: Hellfury you're dead again lmao Edited January 10, 2009 by - kenshiro -
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