Cospefogo Posted May 7, 2008 Author Posted May 7, 2008 Sorry Cospefogo i forgot to reply to your post I'll ckeck for that issue. Thanks for noticed that Hey Kenshiro!Thanks for your reply. The coin button bug was confirmed to me (through PM messages)by + T + himself, so it is there. And I have something more - can you please test the NEO-GEO macros? Thereis no way to make them work here in my FBA-XXX 1.28. I just assign the normal/default macros, but my NeoGeo games doesno recognize them. What am I doing wrong? Example:A+B assigned to WHITEC+D assigned to BLACK I was playing Samurai Spirits 2 and they don't work! * * * And a suggestion:Can we have (for God's sake) a LOCK MODE OPTION for the controller settingsregarding if it is ARCADE or ANALOG? For example: You go to settings and there is a option like - LOCK CONTROLLER SETTINGS: in ARCADE MODE- LOCK CONTROLLER SETTINGS: in ANALOG MODE- LOCK CONTROLLER SETTING: unlocked (BOTH MODES) Why I ask this?Everytime I have friends plying here they find a way to messwith my config options (changing from arcade to analog). I use only Hori Arcade sticks in the house or classicnot-analog pads (PSX, Saturn). Well, that's it.I am happy to hear that SHINOBI is working fine now. Regards,Cospefogo.
fumanchu Posted May 7, 2008 Posted May 7, 2008 so what do you think would be the chances of getting turbo outrun to work kenshiro? or maybe thats asking to much for the xbox to do.possibly a ram issue.
gavin19 Posted May 7, 2008 Posted May 7, 2008 (edited) so what do you think would be the chances of getting turbo outrun to work kenshiro? or maybe thats asking to much for the xbox to do.possibly a ram issue. Turbo Outrun uses the same hardware and driver as Super Hang On and the original Outrun. I assume if one works, they should all work. Edited May 7, 2008 by gavin19
fumanchu Posted May 7, 2008 Posted May 7, 2008 so what do you think would be the chances of getting turbo outrun to work kenshiro? or maybe thats asking to much for the xbox to do.possibly a ram issue. Turbo Outrun uses the same hardware and driver as Super Hang On and the original Outrun. I assume if one works, they should all work.the arcade version of turbo outrun actually used an upgrade to the hardware,so i think it needs more ram than the xbox has to get emulated.ever wonder why it was never emulated on mame for the xbox.but it might work on fba,im no expert but seeing as mame uses software emulation and as such would probably use more of the ram to emulate the game,then maybe fba could emulate the game.
gavin19 Posted May 7, 2008 Posted May 7, 2008 (edited) so what do you think would be the chances of getting turbo outrun to work kenshiro? or maybe thats asking to much for the xbox to do.possibly a ram issue. Turbo Outrun uses the same hardware and driver as Super Hang On and the original Outrun. I assume if one works, they should all work.the arcade version of turbo outrun actually used an upgrade to the hardware,so i think it needs more ram than the xbox has to get emulated.ever wonder why it was never emulated on mame for the xbox.but it might work on fba,im no expert but seeing as mame uses software emulation and as such would probably use more of the ram to emulate the game,then maybe fba could emulate the game. The 'upgrade' was available as a plug-in board for the original Outrun with just the new roms for Turbo, but it used exactly the same cpu etc. The reason it wasn't on mame for the Xbox was because it wasn't added until 0.88u5, the Xbox core being 0.84. Edited May 7, 2008 by gavin19
- kenshiro - Posted May 8, 2008 Posted May 8, 2008 so what do you think would be the chances of getting turbo outrun to work kenshiro? or maybe thats asking to much for the xbox to do.possibly a ram issue. In reality, Out Run Hardware needs a small amount of RAM , and runs at full speed on Xbox , like others Sega hardware BTW (System16A, System16B, Space Harrier Hardware, X Board). However, Y Board is an exception: Y Board Hardware This one is more powerful than previous hardware, look at the CPU specifications In this case, the problem is not the amount of RAM, but the power of Xbox CPU . So games like G-Loc, Rail chase runs beetween ~ 45-60fps, with sometimes slowdowns to 40fps. The slower game i noticed is Galaxy Force 2, with slowdowns to 35fps. Honestly i don't if Y Board could run better with some Xbox optimisations, who knows? For Turbo Out Run, i can't test it due to that bug in FD1094 encrypted games, however Out Run is playable ( stiil need to make inputs properly)
fumanchu Posted May 8, 2008 Posted May 8, 2008 thats a pity about turbo outrun. but keep up the good work.
- kenshiro - Posted May 9, 2008 Posted May 9, 2008 (edited) Sorry Cospefogo i forgot to reply to your post I'll ckeck for that issue. Thanks for noticed that Hey Kenshiro!Thanks for your reply. The coin button bug was confirmed to me (through PM messages)by + T + himself, so it is there. And I have something more - can you please test the NEO-GEO macros? Thereis no way to make them work here in my FBA-XXX 1.28. I just assign the normal/default macros, but my NeoGeo games doesno recognize them. What am I doing wrong? Example:A+B assigned to WHITEC+D assigned to BLACK I was playing Samurai Spirits 2 and they don't work! * * * And a suggestion:Can we have (for God's sake) a LOCK MODE OPTION for the controller settingsregarding if it is ARCADE or ANALOG? For example: You go to settings and there is a option like - LOCK CONTROLLER SETTINGS: in ARCADE MODE- LOCK CONTROLLER SETTINGS: in ANALOG MODE- LOCK CONTROLLER SETTING: unlocked (BOTH MODES) Why I ask this?Everytime I have friends plying here they find a way to messwith my config options (changing from arcade to analog). I use only Hori Arcade sticks in the house or classicnot-analog pads (PSX, Saturn). Well, that's it.I am happy to hear that SHINOBI is working fine now. Regards,Cospefogo. Ok i'll check that (one more thing to do lol) Thanks Cospefogo Edit: Example:A+B assigned to WHITEC+D assigned to BLACK I was playing Samurai Spirits 2 and they don't work! It works fine for me, i tried on Samurai Shodown 5 I'll try another game. Edit 2: To be more specific, Neogeo macros works fine, but there's a bug. Try to change macros and launch a game. Newer macros are not recognized. Then quit FBA ,go back and launch a game, and changes works now. Edited May 9, 2008 by - kenshiro -
- kenshiro - Posted May 9, 2008 Posted May 9, 2008 To be more specific, Neogeo macros works fine, but there's a bug. Try to change macros and launch a game. Newer macros are not recognized. Then quit FBA ,go back and launch a game, and changes works now. I'm completly out of it lol. Sorry for that Seriously it works fine for me However (tell me i'm wrong), i noticed you can't access to Neogeo Macro directly in a game, in configure buttons menu, but have to go in in game menu/ controller option/ controller configuration. Can you confirm that Cospefogo? For the coin button, can you be more specific? when i changed mapping from main menu it's always work, but during a game it does not work, even after a game reboot. I have to quit the game, relaunch it and it works Do you have the same issue? Thanks
BritneysPAIRS Posted May 9, 2008 Posted May 9, 2008 I will soon try and help out on this project..... mainly skining and GUI as kenshiro is doing a great job adding in new games... Ive had a play with power drift and it was rocking along very well. Peace
- kenshiro - Posted May 9, 2008 Posted May 9, 2008 I will soon try and help out on this project..... mainly skining and GUI as kenshiro is doing a great job adding in new games... That's cool ! i'm waiting for you Ive had a play with power drift and it was rocking along very well.
fumanchu Posted May 9, 2008 Posted May 9, 2008 Powerdrift is playable,this is gonna be great. kenshiro you say some games like galaxy foce and gloc run slow,would you still leave them in when your biuld is released as i would still like to have the chance to try them thanks. edit/would adding a function to disable sound help a bit with galaxy force,gloc.....in mame for xbox on games like mortal kombat3,strikers1945 2and3 if you disable sound on these games they play a lot better and you dont get any of the frame-skipping.im no expert but just my 2 cents.
- kenshiro - Posted May 10, 2008 Posted May 10, 2008 would you still leave them in when your biuld is released as i would still like to have the chance to try them thanks. Don't worry about that, they will stay in the build edit/would adding a function to disable sound help a bit with galaxy force,gloc It isn't necessary. I mean, this games have slowdown, but not enough to be unplayable. It's only slowdowns, not low framerate every time ( we can speak about low framerate only on Galaxy Force, and even this one is still playable) I don't have a play on a Xbox MAME build for a while, but the games like Mortal Kombat was really unplayable with sound So it can't be compare Moreover, i don't have evidence that it the sound that causes this slowdown (maybe someone can confirm that? )
fumanchu Posted May 10, 2008 Posted May 10, 2008 yeah your right kenshiro these emus really cant be compared their both different.but disabling sound on mame for xbox makes mortal kombat extremely playable but their are earlier versions of mame that play mk really well with sound so really i think my suggestion isnt even worth trying.i just thought that maybe if the processer didnt have to work on actually emulating the sound that it might have given the emulation of the game a bit more help.but it was just a thought,keep up the good work. edit/is thunderblade,desert breaker and ddcrew playable on your version of fba kenshiro?
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