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MAME v0.102u5


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AEP Emulation Page reports that the fifth intermediate release of MAME, the "Multiple Arcade Machine Emulator", v0.102 is now available. Below are the changes in this release.






MAMETesters Bugs Fixed


dspirit099u2yel [bUT]

mjkjidai097u2gre [Mamesick]

suprnova0102u4red [Aaron Giles]

nbmj8991c095u2yel [Mamesick]

grchamp055yel [Hans Andersson]

grchamp137b12gre [Hans Andersson]

grchamp237b12gre [Hans Andersson]

vulcan137b1gre (part 2, and maybe parts 4 and 5) [Pierpaolo Prazzoli]

gunlock097u2yel [Nicola Salmoria]

gekirido096u3gre [Nicola Salmora]

ssi061gre [Nicola Salmoria]

ssi137b2gre [Nicola Salmoria]

ctribe088u4gra [Mamesick]

groundfx068gra [Mamesick]

tengai062gre [AWJ]




Source Changes


Fixed bug in discrete filtering code. [Frank Palazzolo]


Fixed speedup for znpwfv so that it boots once again. [Mariusz Wojcieszek]


Improvements to cuoreuno and elephfam: [Roberto Fresca]

* Corrected videoram and colorram (now can see the nvram initialization).

* Corrected the CPU frequency to 2 MHz.

Still not working...


Fixed Playchoice/VSNES drivers. [Rob Bohms]


Hooked up the same NES APU implementation in both MAME and MESS. Also correctd the memory mapping of the APU in the Playchoice 10 driver. [R. Belmont]


Hooked up Psikyo 4 PCM banking. [Anonymous]


Significant improvements to the Grand Champion driver: [Hans Andersson]

* Tunnel headlights

* Corrected rain effect

* Corrected colors

* Added speech

* Improved collision detection (removed false collision when lightning)

* Improved fog effect

* Added skeleton code for motor noise

* Fixed graphic glitch in bottom row

* Corrected CPU speed for Cpu board / Game board


Added simulated version of the N64 PIF boot rom to the Aleck64 driver, so the cartridges now boot properly, though the cartridge CRC check fails on both games. [Ville Linde]


Fixed instruction alignment in the old debugger. Also added support for 64-bit qword display. [AWJ]


Fixed timing between CPU and MCU in chaknpop. In previous driver, you will notice problems in stages with water and coffee break (not always). New driver fixes it but it is not perfect about timing. [bUT]


Added sound to Honey Doll. [David Haywood]


Changed activecpu_dasm() and activecpu_dasm_new() so that they "function" even if the getinfo handler does not specify CPUINFO_PTR_DISASSEMBLE nor CPUINFO_PTR_DISASSEMBLE_NEW. [Nathan Woods]


Completed the X-Multiply DIP switches. [Roberto Fresca]


Moved m6809, hd6309 and z80 disassemblers to the new interface, and did some cleanups. [Nathan Woods]


Fixed the SUBW H flag in the SPC700 core. [Rob Bohms]


Added missing functionality needed to get rsgun working. [Olivier Galibert]


SP0250 update: [Nicola Salmoria]

* Added SP0250 speech chip to 3 Stooges.

* Streamlined the SP0250 emulation to avoid timing issues which were preventing 3 stooges from working.

* Fixed glitches in the speech that were caused by not resetting the filter stages when a speech frame is loaded.

* Made the SP0250 support the external clock rate

* Changed the playback rate to match the real board by making the clock divider a reasonable number.


Added new debugger command ´map´, which tells logical -> physical mappings as well as what read/write handlers are connected to an address. Also added ´mapd´ and ´mapi´ for performing the same operation on data and I/O space. [Aaron Giles]


More Voodoo updates: [Aaron Giles]

* fixed overflow in 1/W calculation that messed up some textures

* added missing color combine mode used by Gauntlet Dark Legacy


Fixed subtle bug in the MIPS3 recompiler that prevented Tenth Degree from working. [Aaron Giles]


Implemented some more functionality of the ADSP-2181 needed for Road Burners. [Aaron Giles]




New games added or promoted from NOT_WORKING status


Mosaic (F2 System) [Pierpaolo Prazzoli]

Vs. Hot Smash [Nicola Salmoria]

Noah´s Ark [David Widel]

Top Roller [Tomasz Slanina]

Squash (Ver. 1.0) [David Haywood, Mike Coates, Nicola Salmoria]




New clones added


California Speed (Version 2.1a) [Reznor007]

Gauntlet Dark Legacy (version DL 2.52) [Reznor007]

Tenkomori Shooting (Japan) [Guru]

Soul Calibur [sOC11/VER.B] [smf]

Tekken Tag Tournament (TEG3/VER.C1) [smf]

Quiz [Pierpaolo Prazzoli]

King of Gladiator (The King of Fighters ´97 bootleg)

Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg)

King Of Fighters 10th Anniversary (The King of Fighters 2002 bootleg)

The King of Fighters Special Edition 2004 (The King of Fighters 2002 bootleg)

Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg)




New games marked as GAME_NOT_WORKING


Real Battle Mahjong King [Tomasz Slanina, David Haywood]

Little Robin [David Haywood, Pierpaolo Prazzoli]

Ghoul Panic (OB2/VER.A) [Guru]

Knights of Valour 2

Mame 102u5 diff file here.

MAME32 v0.102u5 is available here.

MAMEinfo.dat v0.102u5 -> HERE

MAMEplus! -> HERE



MAMEplusSpecial is available (no link)

Edited by robbbert
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Edited olaf post to correct a link since Mame net is not the site that has the Diff file.

Since Mame net only has Binary archives ( Offical releaes ).

The title is also changed for the simple reason U updates are not offical releases. ( It is an Intermediate Update )


This is why I always get the news from the offical sites not some other emulation web page. That way correct news and links is reported.



I notice the kof10th bankswitching code is extensively changed from what we had.


From what I have seen it almost looks the same.



Hopefully the the srom data is working now :banghead:


Oh and kog is not emulated properly So I will use the older one.

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Changelog for mame32plus special:

1:up:intel c++ Compiler 9.0.028

2:update:mame 0102u5

3:added:kof2003a,P1-P3,M1 code by iq_132 too

4:added:pnyaa C1 crc32:5EEBEE65

5:added:Samsho5 M1 crc32:49C9901A


7:added:kof2003 C1-C6


The mamedev kog driver had one little mistake, I'm staying with my driver.

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