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Posted
Um, ok. *points to virtual boy*

 

Yeah, that was great!

 

 

 

Um, ok. *points to every other Nintendo device that were resounding sucesses, some of which other companies borrowed for their own controllers*

 

Yeah, those were great!

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Posted (edited)

I don't see other companies stealing the Power Glove, R.O.B., UForce, Super Scope 6.

 

Oh I get it, it's the handhelds you're referring to huh? Nope, no touchscreen yet, but then again, we've had those at stores for a while now, I think even some ATMs have touch screens.

 

The revolution will probably be a success because nintendo fanboys can't see a dumbass idea when one is revealed.

 

Same with other fanboys.

Edited by NeuronMaster
Posted
Um, ok. *points to virtual boy*

 

Yeah, that was great!

Um, ok. *points to every other Nintendo device that were resounding sucesses, some of which other companies borrowed for their own controllers*

 

Yeah, those were great!

Those were successes becuse they were good ideas.

 

The Rev controller: bad idea.

 

It's still gonna do at least somewhat good, though, since a lot of internet nerds disagree with me, it seems.

Posted
I don't see other companies stealing the Power Glove, R.O.B., UForce, Super Scope 6.

 

Oh I get it, it's the handhelds you're referring to huh? Nope, no touchscreen yet, but then again, we've had those at stores for a while now, I  think even some ATMs have touch screens.

 

The revolution will probably be a success because nintendo fanboys can't see a dumbass idea when one is revealed.

 

Same with other fanboys.

No, I'm referring to the D-pad, 4 face buttons, shoulder buttons, rumble pack, and analog sticks (and you could say proper wireless with the Wavebird but I think there were good wireless PC controllers before, not sure). Actually, I don't see the touch screen being used for gaming outside of the DS and its descendants. Not every Nintendo decision is a success and not every is a failure. History has shown when they succeed it's pretty big and when they fail it's pretty minor in the grand scale of things and only brought up to mock them. But regarding the Power Glove, I love the Power Glove...it's so bad. :)

 

What does this mean for the Revolution controller? I honestly don't know. It's strange, yes, but I don't equate that with bad. I'm not going to claim it will be a success or not. It's not out yet. All we have to go on right now is an introduction speech and a short promo video. I (nor anyone else really besides developers) don't know enough about the controller to say it's a dumbass idea yet. It could work, it could fail. I'm just not going to blast it before I know more about it or give it a try myself. I already made that mistake with the DS. I said the touch screen was a gimmick and such a dumbass idea but I actually enjoy Meteos, Nintendogs (shutup, it's fun :(), Kirby, Castlevania, and the new surgery game looks intriguing. Those games would be tough and not as fun without the touch pad.

 

Um, ok. *points to virtual boy*

 

Yeah, that was great!

Um, ok. *points to every other Nintendo device that were resounding sucesses, some of which other companies borrowed for their own controllers*

 

Yeah, those were great!

Those were successes becuse they were good ideas.

 

The Rev controller: bad idea.

 

It's still gonna do at least somewhat good, though, since a lot of internet nerds disagree with me, it seems.

I'm not in the position to say it's a good or bad idea and I'm not going to pretend to either. All I can say is that I think it's an interesting idea and I'm going to wait and see how everything plays before I jump on the OMG SUCH A GAY DUMBASS IDEA or THIS PWNS HARD bandwagon.

 

It'll do good or bad based on the games and how well they work with the controller and if people enjoy playing it. Not because of Internet nerds disagreeing with you. Believe it or not, we are a minority in the gaming market. The regular Walmart shopper who knows nothing about the hardware is the majority and who everyone guns for. ;) Get off your high horse, you're not the final authority on what's a good or bad idea.

 

TL;DR: My position is that it's too early for me to claim it's a dumbass idea or a good idea. I'll let the games decide that.

Posted

So quick to judge something when you haven't even tried it. :\

Posted

Maybe so, but what the flock else am I gonna talk about? Things that actually impact my life, like politics? I don't see you doing any of that.

Posted

It looks weird. yes

It looks gay. yes

 

^IMO

 

I would like to try it though, It might end up being fun and there is a control stick on it which I only just noticed.

Posted
I've always speculated that perhaps the best usage for the Revolution controller will be for aiming in FPS games...

I was watching that demonstration of the controller and it had a guy using it for a shooting game. I just hope they make games for everyone not just for young children.

Posted
I've always speculated that perhaps the best usage for the Revolution controller will be for aiming in FPS games...

I was watching that demonstration of the controller and it had a guy using it for a shooting game. I just hope they make games for everyone not just for young children.

Originally Posted by Vash

October 21, 2005 - Japan's gaming elite have spoken out on Nintendo's Revolution controller. The latest issue of Nintendo Dream features commentary and impressions on the device from developers at Nintendo, Sega, Namco, Konami and more.

 

Here's a run down on what each creator has to say:

 

Ken Sugimori (Game Freak, art director of Pokemon): Sugimori was surprised when he first saw the controller. He feels that many people have been thrown off from gaming due to increased button counts of controllers, but states that it takes a good amount of courage to actually decide to reduce the number. "You'll be able to do things with the Revolution that you could never do with consoles before," he says, adding with a laugh, "Personally, it's the kind of hardware where, more than making games, I'd rather play them."

 

Kouichi Suda (president of Grass Hopper Interactive, the studio behind Killer 7): "In truth, I have yet to get my hands on Revolution," Suda admits, but adds that he expects to get some hands on time shortly. Once he saw the controller at the product announcement, he felt that there was no choice but to make games for it. "I've already finalized a plan. Now, all that remains is to make it." Judging by Suda's comments, we can probably add Grass Hopper to the list of Revolution developers.

 

Toshihiro Nagoshi (Sega -- producer of F-Zero GX/AX and Super Monkey Ball): "I was surprised when I saw it, I was surprised when I touched it, and when I played the sample games, I was even more surprised!" Nagoshi states. "I doubt that there's a creator who doesn't get tickled after getting their hands on this. It combines all the elements required to let you enjoy games while feeling that you've become the character." Continuing, Nagoshi states that he expects the controller to open up new paths for all genres.

 

Tooru Iwatani (Namco -- father of Pac Man): Iwatani feels that the Revolution controller is one of the solutions to interface problems with games, adding, "Just as input with the Nintendo DS pen gave birth to new game contents, there are great possibilities hidden in this remote-like controller." He gives a couple of examples of game ideas, including a text input style game that targets people who've become used to inputting text with their thumbs on the cell phone. The controller gives the creative spirit of game creators a jolt, Iwatani states before finishing up his comments by asking that Nintendo continue from here on out to stimulate gamers and creators alike in new ways.

 

Hironobu Sakaguchi (Mistwalker -- father of Final Fantasy): "When I first saw it, I thought 'It's great!' and 'It's just like Nintendo!' It makes you feel like you're actually touching the screen. In that sense, you could say that it's an extension of the DS, but it's actually very different." Pointing out that the controller allows for a wide variety of actions, he adds, "When shown such a new concept, software makers are, even as just normal people, left excited."

 

Yasuhiro Wada (Marvelous Interactive -- father of Harvest Moon): Wada was at first taken back by the controller. He found it to be small and nicely designed, but as a controller, it crossed the bounds of his understanding. Once he got his hands on it, he suddenly got the idea and felt that it would work. This is similar to how he felt with the DS -- the feeling of various ideas appearing one after the other. "As a creator, this is the ultimate toy," he states with a laugh, but also adds caution, saying, "A number of basic ideas come forth, but placing those properly into a game and making players have fun is difficult." Wada seems to love the controller, though, as he adds, "Isn't this the thing that will cause a revolution to the game industry, which has slowly lost its way?"

 

Takanobu Terada (Banpresto -- Super Robot Wars producer): "To be honest, I was expecting the Revolution controller to have an even more unique form, so I was initially disappointed. However, that quickly disappeared. With good use of the expansion terminal, isn't it possible to make, for instance, a versus shooting game without the use of the monitor, where the fight is through the controller alone? I feel that it is a great controller that can inspire many ideas, even aside from videogames."

 

Hiroshi Tanibuchi (Konami -- Powerful Pro series producer): Tanibuch states that he was surprised when he first saw the controller, adding "In truth -- and this is just between us -- I was able to get my hands on the controller. The on-screen characters move in accordance with the controller's movements -- it's such a fresh feeling. Although you probably won't understand until you've tried it yourself." On the topic of Japan's favorite baseball series, he suggests good things for a possible GameCube version: "If we were to make it, we'd want to make a special Power Pro for the Revolution."

 

Masahiro Sakurai (Sora -- previous work on Kirby, Smash Brother and Meteos): "I'm sympathetic for Nintendo's stance of reducing hurdles for games. For that reason, I think it's good that the controller buttons have been reduced to just one. A long remote controller shape with just one button. This has impact. The DS, with its touch screen, made games a ways easier to understand. However, with the D-pad and buttons, and also the touch panel, controls actually became more complicated. I think it would be good if the same thing doesn't happen with Revolution."

 

Kouichi Ishii (Square Enix -- World of Mana project producer): "I believe creators will enjoy making games [with the controller]. However, you'll have to change game design methods from the core. For instance, you'll have to start by looking back at your play as a kid and think of what kinds of things you could do if developing for the Revolution. If you can do this, then surely you will be able to make a completely new form of play, different from current games."

 

The commentary from these ten developers, who represent everything from Pokemon to Killer 7, spells good things for Nintendo's Revolution in Japan. In particular, most of the developers are third parties, suggesting that even outside of Nintendo's studios, game creators in Japan are anxious to work with the Revolution and its new controller.

 

Got that off s-c.com.

 

Theres more then just them. The creator of Rumble Roses said "I can think of some naughty things to do" when he first saw that.

Posted

"Naughty things" eh? This would make a great porn system. The controller can be that while you occupy yourself with your free hand.

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