Jump to content

DSemu: The Next Generation


Recommended Posts

Morning, all. May I draw your attention to the (former) DSemu homepage, wherein will be found, for the first time in months, news.



Link to comment
Share on other sites

  • Replies 28
  • Created
  • Last Reply

Top Posters In This Topic

Alright. Progress thus far has been relatively quick, but I fear that things will slow down/crawl to a stop very soon now. Up to this point, things have been simple; I have a large percentage of a shiny new portable ARM7 core, a tiny bit of GBA bitmap graphics, and key input, all underneath a new portable (FLTK-based) GUI. From here, it gets difficult, and I may be tempted to simply hack in doublec's work on the DS components.


Now I know you're clamouring for screenshots. Very little in the way of demos runs right now, but there are a few simple ones that seem to work fine. Images follow (note, they may not appear immediately, as there seems to be an issue with the server):






The latest source should be available at http://ng.dsemu.org/dsemu-ng-20051008.tar.bz2


Feel free to check it out.

Link to comment
Share on other sites

I get a DNS error on your server. I cannot see any images or download the source.
Yeah, my DSL line happened to go down the very minute I posted the message, and stayed down for like 3 hours. It's all back up now.
Link to comment
Share on other sites

Are you working on a new DSEmu or are you helping doublec?
To clarify things. As of right now, the DSemu project is termporarily forked; master Double's working on DSemu, and I've got DSemu-ng. When I've caught my code up to doublec's, I'm hoping to integrate/replace the current DSemu tree with DSemu-ng, hence merging the projects.


To answer your other question, there won't be a release; even though this is "another emulator", it's intended as a merging replacement to DSemu.

Link to comment
Share on other sites

Regular updates? Never. Anyway, I took a break for a couple of days, and came back to the code. Only to find that a couple of demos break horribly, RValentine being the most notable. Now, I spent all day hacking stuff in to find the problem. I didn't find the problem, but I did hack the stuff in. (screenshot follows)




Perhaps tomorrow or the day after, the bughunt can begin.

Link to comment
Share on other sites

Hi there,


Thought you might like to know that I got this to compile and sort-of run under OS X.


I had to make a couple of fixes however.


The DSEMU version number wasn't a string, so I changed the Makefile.osx to echo the thing with quotes around it.


The path to gl.h didn't work so I changed it to <FL/gl.h>


I had to add gbammu-dma.c to the makefile as well.


After linking you need to execute 'fltk-config --post dsemu' in order to add a small resource fork so that the UI functions.


Nothing seems to run correctly however. I tried the copperbars and mode3demo.bin files and neither works. copperbars displayed nothing and mode3 looked like this:




Ah well, at least it kinda goes...


This is version 20051014.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...