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Mame v0.100u1


James
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0.100u1

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Source Changes

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Fixed incorrect voices in the NB-1 games. [R. Belmont]

 

Namco FL system updates: [R. Belmont, El Semi]

* complete MCU simulation including controls and coinage (see important note

    about calibrating the steering at the top of the driver)

* hooked up sprite banking

* added sound/music

* fixed palette bank selection

* fixed road in both games

* fixed rotation sign

 

Namco System 22 improvements: [R. Belmont]

* added real MCU-managed controls and coinage for Time Crisis

* fixed reversed stereo channels for Super System 22

* Fixed RAM test failure in Ridge Racer 2, but it still won't start up

* Fixed analog controls for Cyber Cycles and Ace Driver

* MCU now reads the controls for Air Combat 22

* Added coinage for all (non-Super) System 22 games - don't use '9' to

  coin up Ridge Racer anymore :P

 

Fixed Truco Clemente colors [David Haywood, Pierpaolo Prazzoli]

 

 

 

New games added or promoted from NOT_WORKING status

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Quiz Syukudai wo Wasuremashita [brian Troha, Guru]

Cookie & Bibi 3 [David Haywood, Corrado Tomaselli]

Rough Racer [David Haywood, Team Japump]

Final Lap R [R. Belmont, El Semi]

Speed Racer [R. Belmont, El Semi]

Dragonball Z V.R.V.S. [Anonymous]

 

 

 

New clones added

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Crack Down (Japan) [David Haywood, Team Japump]

 

 

 

New games marked as GAME_NOT_WORKING

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Thunder Hurricane (ver UAA) [R. Belmont, Guru]

Quizmaster [Pierpaolo Prazzoli]

Trail Blazer [Pierpaolo Prazzoli]

Super Nudger II [Pierpaolo Prazzoli]

 

http://mamedev.com/source.html

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An important note for u1: Cyber Cycles needs to be calibrated before it’ll steer properly. Luckily it works the same way as Final Lap R and other Namco racers. Hold down Service (’9′ by default) and tap Test (F2) until you see an “INITIALIZING” or “INITIALIZED” message. After that happens, quit the game (Esc) to make sure the calibration is saved, and then it should work properly.

 

 

MAME32, Mame32FX, vcMAME are released.

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