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Posted

Source for Demo # II!

Posted
It's starting to look good, now we're getting somewhere.

I'm impressed, Federelli. Maybe I haven't been working too much on the emulator as of recently, but this is good news. Could you possibly put up all the ROMs you've tested somewhere? I'd like to run them here, see what happens.

Posted (edited)

Also give these a try :), you'll be surprised.

 

http://www.gbadev.org/download.php?section...adsoul_ogre.zip <- Sprite test, result: crashes DSEmu

http://www.gbadev.org/download.php?section...estinedSoul.zip <- Must try, result: it displays only what DSEmu supports, and skips the rest.

http://www.gbadev.org/download.php?section...e=gba_mgs2d.zip <- Must try, result: fuzzy images.

http://www.gbadev.org/download.php?section...name=yeti3d.zip <-Yeti3D engine, result: Amazingly, it displays a rotating cube, and a flickering texture.

 

For some reason Swirls, Fractals, and Mandelbrots seem to hang the emu half-way as they are being rendered.

Edited by Federelli
Posted
Awesome job, Federelli!

Indeed, well done :)

Looks like my screenshot page may be growing in the next few days.

Posted

Thanks, the 8bit 3D Lightning Demo surprised me quite a lot.

 

I hope you can get around to implement sprites, and mode7 :)

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