Jump to content

Mooney

Ultra Members
  • Posts

    3,167
  • Joined

  • Last visited

Posts posted by Mooney

  1. Sega Genesis and CD emulator for PSP

    * Added some basic support for Sega Pico, a MegaDrive-based toy.

    * Added proper support for cue/bin images, including cdda playback.

    .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies).

    * Added bin_to_cso_mp3 tool, based on Exophase’s bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3.

    * Greatly improved Sega CD load times.

    * Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea.

    * YM2612 state was not 100% saved, this should be better now.

    * Improved renderer performance for shadow/hilight mode.

    * Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only if sound rate is set to 44kHz.

    * Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better.

    * Added better idle loop detection, based on Lordus’ idea again.

    * “accurate timing” option removed, as disabling it no longer improves performance.

    * “accurate sprites” was removed too, the new sprite code can properly handle sprite priorities in all cases.

    * Timers adjusted again.

    * Improved .smd detection code.

    * Minor general optimizations and menu improvements.

    * Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load.

    * Fixed a crash of games using eeprom (introduced in 1.40b).

    * Fixed suspend/resume (hopefully for real).

    Source and Downloads: eXophase.com

  2. Changes in V2:

    -------------

     

    - Fixed important bug in inter-thread code (semaphore wasn't waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.

     

    - Added states per game basis. The controls are slightly different: old controls now do a local

    savestate/loadstate of the game, while pressing additionally select button will save/load

    a global state. See instructions for more info.

     

    - Fixed bug that caused normal sleep mode waking up inmediately.

     

    - UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below (in the ReadMe).

     

    Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version,

    the plugin in ram after the load will be the old one, so it is probably better to discard old

    save states.

     

    Source and Downloads: sceners.org

  3. It should work with anything as long as you patch it with the appropriate DLDI file.

    no i meant to USE nitro hax on the DS GAMES on max overload.

    Allow me to clarify. So, you've got a Max Media Dock/Player. You patch a commercial DS ROM with Max Overload, and put it on your MMD/P. Now, if there is a DLDI file for the MMD/P, you should use it to patch the Nitro Hax .nds file before you put it on your MMD/P. If there's NOT a DLDI file for your device, then you can't use Nitro Hax. Simple as that.

    NO i meant use nitro hax on the max overload patched ds roms.

    Oh, uh, no. Not possible.

  4. It should work with anything as long as you patch it with the appropriate DLDI file.

    no i meant to USE nitro hax on the DS GAMES on max overload.

    Allow me to clarify. So, you've got a Max Media Dock/Player. You patch a commercial DS ROM with Max Overload, and put it on your MMD/P. Now, if there is a DLDI file for the MMD/P, you should use it to patch the Nitro Hax .nds file before you put it on your MMD/P. If there's NOT a DLDI file for your device, then you can't use Nitro Hax. Simple as that.

  5. Make sure the drive is set to first in the list. My old ATA drive won't boot if I have it 2nd, 3rd. It only boots if it's in first place.

     

    Also, did you try fixboot? Any time I have had similar problems fixboot has worked when fixmbr didn't.

    Yeah, I ran fixboot and fixmbr. fixboot seemed to work, but when I tried fixmbr, nothing seemed to happen. Also, when GRUB tried to fix the MBR, it gave me an error that was something like "Error 25: Disk read error."

     

    Also, this drive worked as the second device in the boot order (after CD-ROM) for a few good years, so I don't see why it shouldn't work now, but I'll give it a try.

  6. The Utopia Project sounds pretty cool. It sounds like could completely open up the PSP for all sorts of good stuff. I just hope they find some way to let us run our ISOs, though. I gotsta haves ma ISOs.

     

    As for DAX's CFW 4.00, savestates seem like an awesome idea, but there's always the possibility that it could screw up your game somehow, so I'll be interested to see how that works out.

  7. The PXE messages mean that it is trying to boot off the network.

    (we use a PXE server at work)

     

    Some bioses will try that after all the other boot options have failed.

     

    Since your disk can be seen (but not booted from), your boot sector might be corrupt.

    Well, I just configured it to only boot local devices, loaded the BIOS's default settings, and I've already entered recovery mode and run the "fixboot" command. Now, the only error I get is

     

    DISK BOOTFAILURE, INSERT SYSTEM DISK AND PRESS ENTER

     

    :o

     

    Note: This is the same hard drive that I was having problems with in this thread, although it is back in its original machine, and that problem was never solved.

×
×
  • Create New...