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Everything posted by L.S.D
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Nintendo Power Scan of New 2D Mario Game
L.S.D replied to Elazul Yagami's topic in Gossip Café [/offtopic]
But the game ISN'T a remake. <{POST_SNAPBACK}> So does Megaman Powered Up with level change, new enemies, new level, new bosses and so on. Too similiar -
Unfortunately, US version of Monster Hunter Portable was rumored not supporting infrastucture, unlike the Japanese version which was a big hit with infrastructure mode. Why the hell they want to remove it for US version?!?
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Nintendo Power Scan of New 2D Mario Game
L.S.D replied to Elazul Yagami's topic in Gossip Café [/offtopic]
Heh, it seems that they decided to follow Capcom's footsteps -
How about Syphon Filter? Initial D Version 3 (only available in arcade until now)? Monster Hunter Portable?
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Falcoon is the best HENTAI artist evar
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I am a graphic whore. The DS's capability in this department turn me off. And i have always imagined playing console quality gaming on handhelds. PSP is the only one that can deliver that......
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Nope Virtua Fighter is the grandaddy of 3D fighters, as it was the first one made . <{POST_SNAPBACK}> Thank you for saving me the trouble of pointing that out. They should just call the PSP the CapcomP, since it seems like they're the only company interested in convincing people to buy the silly system. They could just replace all of the terrible Sony ads with spots for these capcom titles and they'd be doing much better. <{POST_SNAPBACK}> Or NamcoP. You forget about Ridge Racer, Me and My Katamari, Taiko Drum, Tekken.....
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see Here <{POST_SNAPBACK}> If it is not able to run commercial games..................
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Do you need a hand?
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Hook a nigga up. sure, check your pm. <{POST_SNAPBACK}> me too
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Sexy belly dancer
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Syphon Filter : Dark Mirror
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he is busy jumping from bed to bed
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New screenshots and details on game mode
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True. I still play Tie Fighter or Full Throttle. Ah, the good old days
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Man, does that mean PS3 is not even ready yet?!?
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I've been saying this for years, along with a good number of extremely pissed european gamers. <{POST_SNAPBACK}> I wholesomely agreed
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Game: Samurai Warriors: State of War System: PSP My first game for PSP was Dynasty Warriors by KOEI. I absolutely...HATE it. I can't recognise the gameplay that has been the trademark of this series. I sold it off on an online auction immediately. So, when KOEI release Samurai Warriors, I was praying they will not make the same mistake again. Was my prayers answered? Read on. FYI, Samurai Warriors are set in feudal Japan where you can choose the greatest warriors in Japan’s history to duke it out in battles and slash your way through hundreds of enemies in quest to unify Japan. Graphics: A mixture of bags. KOEI has improved several critical issues that saddled DW for PSP and yet, there are still some issues left unsolved or make worse. First the good part. SW came in full wide screen mode. DW for PSP came in a normal 16:9 size which make the characters look small at time. With wide screen mode, you can see more details on the action onscreen. The map is showing at the top right of the screen, half transparent so that it wouldn't obstruct any view. I hardly notice any framerate issue when playing even when I was surrounded by dozens of people. The only slowdown happens only once when I execute a True Musuo with really a lot of enemies on screen. THe characters are all nicely animated and you can see the details nicely on each characters; their weapons, clothing and so on. The grunts are given a better look than DW and a lot more variety are available. Now the bad news. The draw distance is pratically zero. If you are not 5 feet from the enemies, you will not be able to see them. This is extremely frustrating when you are trying to find a certain target that you need to destroy. I have to depend on the map (the mission target normally blinking) to find the one that I need to kill. It is understandable that the purpose of the reduction of draw distance is to get a smoother frame rate, but it seems weird when you are surrounded by enemies in the map but there are only a few onscreen. The environment on the battlefield also look empty except for the occasional castle fight or special battlefield fight. It didn't bother me much though as I am too busy fighting enemies to notice. Graphic: 7.5/10 (good framerate but bog down by the draw distance) Sound: It is the usual KOEI (or rather, every DW series) sound effects and BGM after all. Some fast-paced rock mixed with the typical Oriental (or in this case, japanese) influence from japanese musical instruments. Overall, the bgm is quite ok but it might not be everyone's cup of tea. The sound effect is quite good. You can hear every grunts, hack and slash very clearly and i think the voiceovers for each characters are done well, better than DW. I would have given this a perfect score if they add voiceover for storymode but they didn't Sound: 9/10 Controls: The controls are responsive as before. Since the gameplay is changed compared to DW, you can now choose to use the analog stick to move around or the D-Pad too. Also, they take out the ability to shoot arrows (which is good since shooting arrows sucks) and they add an evade button. THe only problem this game will give on the control department is that you will find that you will be wearing out the PSP buttons due to constant button mashing Controls: 10/10 (seems perfect to me!) Gameplay: As usual, they keep the "no-brainer hack and slash your way to victory" gameplay intact here. In fact, KOEI rectifies everything I hate about DW for PSP in this game. DW diverts from the usual formula by adding the subgeneral system, the tactical field system, NO character growth, no item collection and no weapon collection, making it a horrible game. Luckily, they didn't repeat the same mistake again in this game. The weapon collection is back. Yes, you can now hunt for your favourite weapon to use against the enemies, each come with their own shape and strength and additional attributes to help your character. Your character will also grow stronger each fight as they gain experience by killing enemies and gathering gold coins. A skill system was added where you can gain new skills by defeating subofficers or officers to get a skill scroll. And as your character grow stronger, they will help you to deal more damage on the battlefield. If properly leveled up, you will find that your character will mow down any unsuspecting enemies at one stroke. The tactical field system is still in the game, but KOEI has make vast improvement to it. Now, you can use spell charms during this phase. The field was also lay out more nicely and there are different details to differentiate it like cannon, mountains, padi fields, river and so on. With spell charms coming into play, it can force you to play more strategically. For example, you have opponent's cavalry bearing down on you a few square away. Oh, wait! You have a VALVE charm. using the charm to open a dam's valve, water will flood part of the field, causing the cavalry not to be able to advance. You can also heal yourself, poison your enemies so that they are weaker by the time you reach them or paralysis them so that they can't move. It is making strategic planning before the battle enjoyable. The subgeneral system is back and each general can give special attribute or skill to your character to help you out. Now, you can also perform Double Musuo, where you and your subgeneral unleash devastating attack on all. However, it is limited to certain subgeneral only. And about the load time, the only loading you will find is at the beginning of every mission which is about 20s the most. You have pratically almost no load time between battles. The only downside that I can find in this game is there are not many feature available. You can play in Story Mode (where you spend most your time), Free Mode where you can choose to play the missions that you have unlocked in Story mode and a Vs mode for ad-hoc battle against others. There is a gallery for you to view your collected weapons and subgenerals. I was hoping for some mini challenge courses like what is available for DW. Also, hack and slash all the time might wear some people down. Gameplay: 8.5/10 (KOEI going back to the system we are more familiar with, which is a good thing however, repetitive hack and slash and lack of features might turn off some people) Overall: Graphics: 7.5/10 Sound: 9/10 Control: 10/10 Gameplay: 8.5/10 Overall: 8.8/10 Some people might think that I give a score that is too high for this game. In fact, Gamespot give a 6.5 to this game. However, I have Megaman Powered Up, Syphon Filter and Samurai Warriors with me at the same time, and I found that I am still playing a lot on this game (and the other two games too, causing me to sleep less:P). KOEI make a right decision to return to the very elements that make the series so enjoyable by many, and improves on certain aspect too. Now if only they are able to address the graphical issues, it would have been great. Buy it or rent it but give this game a try. It deserves to be played.
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I forget to add the mother of all RTS: Dune 2
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PC - Tie Fighters, X-Wing, Full Throttle, Days of the Tentacle. The only games that I will buy original. NES - MEGAMAN 1!!!!! That is why I buy Megaman Powered Up N64 - Goldeneye (best Bond music evar!)
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PSP!!!!!!! I can't stop playing Megaman Powered Up, Smaurai Warriors and Syphon Filter
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Unfortunately, she didn't want to do nekkid shoot. THat's why fans of Sin City pissed off when her character didn't strip
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Who the hell is she? Look really familiar
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uh....some is for better, ome is for worse.