Jump to content

Wizard

1Emu Veteran
  • Posts

    12,121
  • Joined

  • Last visited

Blog Entries posted by Wizard

  1. Wizard
    I present to you, a guide written by a friend. This was around when TBC came out and he power gamed for about 54 hours straight.
     
    In-Game
     
    1)BAG SPACE. Make flockin bagspace. All toys, trinkets, useless pots, useless gear, pets, etc go in the bank. BAG. SPACE. I cannot stress this enough. The only things you should have are
    -Gear
    -HP/Mana pots (1 stack ea)
    -Bandages
    -Food/Water (hybrid is better)
    -Hearth
    -Other necessities I can't think of
     
    2) MAKE MULES. I have a mule I sent all my greens to in Ironforge to put up on the Auction House for mad money. I also have a mule for every tradeskill/herbalism/gems that I might want to keep. There's no AH in Outlands, and only one bank (and going there will interrupt your leveling).
     
    3) READ THE flockING QUEST LOG. I can't stress that one more. NEARLY every quest tells you where the flock everything is. If in the case the quest log fails. USE http://wwww.thottbot.com/beta, it has maps and locations for most quests and mobs. IF that fails, ask someone, but when you do ask someone listen to what the flock they're saying. I've had 5 different people ask me 4 times in a row where to get the Metal/Wood for Waste Not Want Not. I'm going to be on vent pretty much any time, so feel free to ask me locations for stuff (so far I've mastered Hellfire and Zangarmarsh).
     
    4) BE INTELLIGENT AND PLAY PROPERLY. Dying slows you down, sometimes it has to happen, but other times it can be avoided. If you can tell a quest isn't going to work out, go do something else while you wait for someone to possibly come help you. If you can feel yourself being slowed down, bolt somewhere else, there's easily 100 quests in each zone, always something to do. Never think you're done with a zone, there's nearly almost another quest hub you haven't been to.
     
    5) SPEND MONEY. You're going to be making money like a DEMON. Spend money on pots, pots, pots, reagents, food, food, water, water. SPEND MONEY if it means that you level faster, don't be afraid. Water/Food from mages is great, but they're really annoyed with how much their asked. Draenic food/water is the bizzomb.
     
    6) PLAY FAST. Thinking "gotta go gotta go haste quick swift lets go lets go" can sometimes work out for the better, you just have to know the limit. If you're idle for too long, your exp rate goes down.
     
    Real Life
     
    1) STRETCH. Whenever you have a bit of idle time on a flight or waiting for a spawn, stand up and move around. Touch your toes, flex your muscles, move your joints around. It'll help fight off the muscle atrophy you're bound to develop from playing 40 hours straight.
     
    2) EAT WELL!. Being hungry sucks, you need food for energy. Fruits, juice and vegetables are good for energy boosts. Chips, pasta, rice are there because they're easy prepare and give you energy. Protein and fats are good to replace things that you're burning by being up for so many hours, but not in overly excessive amounts that'll make you groggy.
     
    2b) BEWARE OF CAFFEINE. Caffeine flocks the crap out of you, it's good for energy temporarily, but then you crash and burn. If you think you can handle it, go ahead. I managed to go 40 hours without any.
     
    3) If you are still gaming at 6 AM and don't want to fall asleep and you still want to play. Talk to someone on vent. Conversation with another person managed to keep me up from 5 AM-8 AM (most dangerous time to fall asleep when power gaming). Keep your mouth moving, they know that you're just trying to stay awake, talk about what you're doing, talk about anything. It'll keep you awake.
     
    3b) BE COMFORTABLE. Sweaters, hoodies, tank tops, shorts, nudity, pillows, blankets, whatever floats your boat.
     
    4) BEWARE SERVER RESTARTS. They make you want to lay down while the server restarts, some people can do it, others can't. Which brings me to my next point.
     
    5) POWER NAPS!. A 26 minute power nap was enough to keep me going for a whole other day. During a power nap, to ensure that you're not going to fall asleep, put on loud and energetic music, your body will be tired enough to rest but you'll still be on the brink of conciousness so you can wake yourself up. If music fails, make someone your friend and tell them to SCREAM in vent to wake you up. (Feel free to ask me)
     
     
    5b) If you really have to, go and sleep for 6-8 hours. Spahm's rule is that every time he gains a level, he goes to sleep.
     
    6) BE HYGIENIC. Having a break for an hour to bio/shower/shave and clean yourself up will keep you (and those around you) happy to keep going. Brushing your teeth can provide a much needed energy boost early in the mornings.
     
    7b) Talk to people in real life, tell them that you're still alive, tell them that you're having a gaming marathon with some friends.
     
    7c) Play with people You don't have to be in the same group, but come on vent and socialize, it'll keep you entertained. BEWARE, Thelstrahm and Papagigi are okay to hang out with, but only in small doses.
     
    7d) If you don't like people, Listen to music!, whatever makes you happy, it'll add to the experience and you won't mind the grind that much.
     
    8 ) Don't think that you've fallen behind. I've seen a lot of people log on pissed that a couple people are a few levels higher than them, don't worry about it, everyone will be at the same point in a month or two. There will always be people at your level for you to do things with, because everyone is coming into Outlands at different times. Try not to think negatively, it'll just upset you.
     
    9) The most important of all HAVE FUN. Very Happy
     
    10) Masterbate I can't stress this enough it will relieve stress and might make someones day on vent should you foget to turn off your mic, but serisousy send me any food you want cooked and i'll mail it back
     
    11.) PLAN - It's not good to be running across the map from one side to another over and over for quests, plan out your questing so that you can get 1-2 quests done in one area then move onto the next to complete the rest, and turn in times as well.
     
    12) make sure you have at least an Ounce of weed so that you don't have to drive out to pick up some inbetween leveling if you start running low. You will also be saving more money by purchasing larger quantities.
     
    13) Group with a Paladin for Crusader Aura and become the fastest moving mounted players on land.
     
    14) Keep water containers and a variety of snack food at the computer. Getting up wastes time.
  2. Wizard
    YOU WANT AWESOME? Fine, here's an idea I just had.
     
    Recall that in 1944, Hitler (being batshit crazy) believed that Erwin Rommel was involved in the attack on his life and ordered him killed. But picture that Rommel, when confronted at his home, refused either option- he overpowered the SS men, took his family, and drove off straight for the Allied lines. After giving himself up, he is aquitted of any crimes (based on testimony from troopers from North Africa attesting to his humanity in dealing with POWs and the war in general), he is taken in a la Wernher von Braun and added to the Allied war command as a "strategic advisor".
     
    Fast-forward to 1995. After relations broke down in Korea, the former Allies have been at open war for thirty years- pitched battles rage on the Germany-Poland border, infantry stalk each other through the jungles of Cambodia and Burma, and fierce tank battles roll back and forth across the Middle East. And it is here we find the Old Corps- four old generals, their lifespans and vitality held in check at age 60 or so by Allied technology.
     
    Rommel, driving a new Afrika Corps across Palestine and Jordan. Patton, still relearning the finer points of walking and living after that near-fatal jeep crash. Monty and his Desert Rats, hunting Soviet troops in the mountains of Pakistan. And MacArthur, leading a vicious infantry war across Iraq.
     
    This is the Old Corps. And these are their stories.
  3. Wizard
    -------------
    Character Changes
    -------------
     
    Street Fighter III
     
    Ryu
    Ryu in SFIII is pretty good. AKA Pretty Decent. So some minor adjustments.
     
    Persuit: D + K
    It's pretty much a his standing LK animation.
     
    Shakuntsu Hadoken: HCF + P
    His red Hadoken has now adopated similar properties to Gou Hadoken. Such as a short pose then the move comes out. Only difference is in speed, recovery time and that the HP version hits twice.
     
    Sakotsu Wari: F + MP
    Comes out faster.
     
    (EX) Hadoken: QCF + P
    All hadoken speeds have been adjusted to be some what slower then it's 3s counter parts. EX Version still hits twice and comes out faster as well as knocking down.
     
    (EX) Joudan Sokotou Geri: QCF + K
    Some minor adjustments. LK version is now safe on block and still has the shortest range. EX version can cause a screen bounce for an additional hit and comes out much more faster.
     
    Shinku Hadoken: QCF, QCF + P
    Speed adjustment so it comes out a tad bit slower.
     
    Shin Shoryuken: QCF, QCF + K
    Changed commands, still has 3s properties.
     
    Denjin Hadoken: HCB, HCF + P Hold P to Charge
    Changed commands. Still unblockable. Changed to Super Art MAX.
     
    Ibuki
    Ibuki went from godlike (NG/2I) too just ugh (3s). While she's around Mid-Tier, she alot of her properties that made her a top tier character. Some of the changes I embrace, because there was alot of things that made her broken in 2I. What's in, what's out and what's changed?
     
    Air Throw: LK + LP In the air
    Reduced to 12 frames from 15 frames.
     
    Oiura Ken: REMOVED
    Really useless.
     
    Ura Maki Geri: B + MK
    Cancelable into Tsumuji and Kasumi Gake now.
     
    Tsuiji Goe: REMOVED
    I hate this move. Alot, it's not the most useful thing in Ibuki's arsenal and has alot of limited uses.
     
    Kasumi Gake: QCF + K
    Some property changes. It's safe to use to pass through projectiles (and certain supers) and it doesn't count as Ibuki crouching when she gets hit. Strength of the kick determines how far she travels and the stronger the kick, the lesser of the invincibilty frames last.
     
    (EX) Kunai: In the air QCF + P
    A little speed increase and cannot be knocked out of the air anymore. It also can be used as a Persuit. Making Ibuki one of the characters in the game without a normal Persuit. Her persuit is also EXable.
     
    (EX) Hien: B, D, DB + K (Reverse Dragon Punch motion)
    A little speed increase and if they are caught up in the air, it turns into an air throw.
     
    (EX) Tsumugi: QCB + K
    A little speed increase and stun increase.
     
    Radia: HCB + P
    Comes out faster and is an unblockable command throw. Increased damage and stun.
     
    (EX) Kazekiri: F, D, FD + K
    In 3s, this is was one of the best wake up moves in the game, right up there with Shoryuken. Still keeping it's integraity. One of the best wake ups in this game, hopefully. Increased the speed of the EX version, slowed down the HK version.
     
    Kasumi Suzaku: In the air QCF, QCF + P
    It has similar SFIII properties, and still does the same amount of chip damage. Increased stun factor and still hits for 18 hits. Interesting note that it can be used as a persuit as well.
     
    (EX) Yami Shigure: HCB, F + P
    Her SFIII:3s SA3 super. EX version has homing properties and comes out faster and deals more stun damage at the expense of much lesser damage
     
    Hashin Shou: QCF, QCF + K
    Her SFIII:NG and 2nd Impact super. Startup has changed to begin with a knee hit at close range or her standing LK then forearm hit, similar too Chun-Li's Houyoku Sen. It's stun and damage have been toned down greatly. Interesting note is that it's ender knocks them straight upward then daigonally and can be SJCed into 2 additional hits (Her J.HP->F+MK air chain), F + HK / B + HK normal as a follow up (1 hit) or an MK Kazekiri for an additional 2 hits.
     
    Yoroi Doushi: QCF, QCF + P
    The armor pericer! It is also unblockable at close range as it is a command throw, but out of throw range it becomes a huge red ball. Damage increased a bit on that, moving it towards an alternate usage as chip damage. This is her Super Art Max.
     
    Elena
    Elena is around mid tier in 3s now. But overall, she'd just need some damage increasing on a few of her moves. Healing has been removed though.
     
    Persuit: U + K
    It's her Mallet Smash animation
     
    Dudley
    Well, with Dudley, his wake up game put FEAR into players. As it is very, very good. So some changes.
     
    (EX) Pursuit: Thunderbolt: QCB + K
    See bottom
     
    Dart Shot: F + HK
    Slowed down a bit.
     
    (EX) Thunderbolt: QCB + K
    From Second Impact, Dudley had a move which was basically a diving Jet Upper. EX version had homing properties. This move is back and also doubles as his Pursuit. EX version has homing properties
     
    That's the end of the SFIII characers. Not alot of changes, but there will be bound to more changes if this project actually got started. I would adjust more accordingly.
  4. Wizard
    -------------
    Introduction
    -------------
    Well, because alot of people didn't like CFJ in general. I've decided to "create" a MUGEN version of the game. Although my plan is to really just make music and balance adjustments, as I want to recruite 4-5 (or more) others for character ripping and editing, background making and balancing. Since the original game took about 19 people (well 14 if you don't count the band used to make the music) to develop the game in the span of a year.
     
    Adressing some issues with the cast, balancing and gameplay systems. While balancing is decent, it could use work due to the fact it's based on match ups. Cast would definately have some additions, although I don't want MvC2 nor CvS2 proportions, a quiet sizeable cast will be nice and weed out any balance issues in between. Will try to keep new characters down who don't have sprites. Maybe 2-3 "new characters" with the rest returning from previous games that were used in CVS2-SF3-MvC2-CFJ.
     
    No JOJO Characters. They aren't Capcom.
     
    Gameplay system will be covered in the next section!
     
    -------------
    Gameplay
    -------------
    What's the plan? A unified, overall fighting system. Mostly based around P-Groove and 3rd Strike system, but more refined and including some selected choices from the other systems.
     
    What's out: Everything except ...
    What's in: 2 on 2 Battle, Dashing/Running, Parrying, 3 Stock Supering, Super Art MAX (Level 3 Only Supers) for everyone, tactical rolling, EX Specials & Supers (Only certain characters), Alpha 2 Custom Combo-Style and Vampires' Pursuits Hits.
     
    Universal Stuff; (ripped most of the notation from previous blog post)
    Six Buttons (LP MP HP/LK MK HK)
    *(n) is neutral on the stick
     
    Throw | LP+LK+→ or ← or (n)
    Throw Tech | LP+LK
    Dash/Run (Character depending) | →,→
    Dash Back | ←,←
    Super Jump Cancel | ↓,↑
    Parry (Air & Ground) | Tap →
    Block | Hold ←
    Pursuits | ↑+K or ↑+P
    Tactical Recovery | Hit ↓ As you touch the ground
    Taunt | HP+HK
    Universal Overhead | MP+MK
    Variable Combo Acitvation | HP+MP or MK+HK
     
    3 Stocks is like Ingrids, but it takes a page out 3rd Strike. ES/EXing uses some meter and all 3 act like the same super, except each super level does different damage. So you can still do Ryu's Shinkuu Hadoken, but it will do more damage then an EX version, but only by a bit because it's a L1 Shinkuu Hadoken (L1 5%-L2 10%-L3 15%). That kind of deal.
     
    Pursuits are ripped from Vampires' series of games. It is a follow up attack to be used when you have them knocked down. Some will be bad, some will be good. Although I don't know whose will be good or bad!
     
    Variable Combo! Also known as Custom Combos, is an idea of having everything cancelable, well NEARLY. Instead of making it like A3 or A-Groove. I've decided to make it based on Alpha 2. Short burst of speed with all normals. It's practically a universal Genei-Jin. Except it only lasts for a short time, a shorter time then A-Groove, V-ism and Genei-Jin. A2 CC for life!
     
    Part 2 this weekend. Covering characters!
  5. Wizard
    “Scholar. Rogue. Fearless daughter and sister. Fury of her Storm. This is the beginning of her lady's journey!”
     
    Note: This contains the elven language! Elven translation notes at the bottom.
     
    In a small village just a few miles out of Taer Valaestas. Is an elven woman, in the process of giving birth to her first and only child. Her husband, a human, hold's her hand tightly as the wives maids assist the woman into giving birth. Her long tenure of labor is over and she gives birth to a beautiful half-elven baby. She name's her child Arilia. After the woman's older sister who recently passed away. Coincidentally, she is born on the 12th of Zarantyr, right during the middle of a mild winter across Valenar on the same date of woman's sister was born.
     
    Arilia, now 4 years old was playing out front with the other children until a woman with two guards are seen walking into the small village.
     
    “Mama!” she cried out, running towards her elfish mother. “There's someone scary here!”
    “Little one, my name is Esrasvash. I am by no means scary!”
    Little Arilia buries her face in her mother's bosom.
    “I'm sorry about losing Arilia.”
    “But I'm right here” the little girl pops her head out.
    “It seems you haven't told her yet Elanor Minyatur.”
     
    Elanor leads Lady Esravash to her small hamlet of a home.
     
    “What brings you to this little place like this milady.”
    “No need for formalities Elanor. I'm inviting you back into the house. With your husband and child. Those or sharas don't know a thing about respect to our elders. Besides, we're moraes after all. It's my duty to have your back.”
    “While I'm happy you still remember our promise but... Eiraes eir si mor Ai syl thys si aelaes.”
    “Well what a better way to stick it to them then with your daughter as the next heir?”
    “What are you saying?”
    “There is no doubt, that child will gain the storm. And it will flourish into a great dragonmark that will be enough to succeed me in. If she is anything like Arilia, she'll make be a wonderful leader.”
    “Like Arilia...”
    “I need to know in a few days, I'm only here on business for the house. I would really love it if you came. I would also personally supervise her. I hope one day I can call her my moraes also.”
     
    Lady Esravash leaves her home while running into her husband.
     
    “Oh, mor baesia calysti Ai mi. The exact same since I saw you two leave that day. Shai byrn.” She says walking out the door.
     
    “Was that?”
    “She wants us to come back.”
    “Will I get my job back after I seduced a beautiful elven woman to be my partner?”
    “We'll see. We'll see...”
     
    Suddenly the day had come. A beautiful spring afternoon, Lady Esravash and her entourage arrives. They were all prepared. With their baggage in hand. They boarded her carriage and headed back towards the capital of Velanar.
     
    “Arilia, this is Lady Esravash. She's an old friend of mommy's.”
    “It is nice to meet you Lady Esravash” saying as she bows in respect.
    “You can call me 'seler`' instead” Esravash says with a friendly smile.
     
    “The journey will last several days to Stormhome, but will manage. Best of the Windwrights guild is here to transport us.”
     
    During the trip, the young Arilia has seen a very vast and beautiful world. The gorgeous sands of the Blade Desert, the lake of Cyre, the joyful view of Talenta Plains, the vast fields of Thrane and the lush forests of Aundair. After several days, they arrive at their destination, the island Stormhome.
     
    They are given a home with a beautiful view that oversees the coast of Eldeen Bay. As they arrive and unpack their things, Lady Esravash arrives to tell them about her future education. Her automatic entry into one of Aundair's prestigious schools to hone her knowledge and to properly raise her as a diplomat as the heir to the House of Lyrandar. Without any notice from anyone, the young half-elf revealed that a Least Dragonmark of The Storm had already manifested itself on her lower back. Frightened and scared. Lady Esravash held her in her arms and calmed her down.
     
    “You are now my heir. Have fun and be merry, for you'll be the greatest half-elf to ever head the House of Lyrandar. From now on, I'll be your seler`. You'll be very special to me! So let's have fun with your dargonmark ok?”
     
    The young Arilia nodded her head and hugged Esravash.
     
    “We'll have a lot of fun seler`!”
     
    She says smiling to her new sister
    ___________________________
     
    Wizard Blog: Starting to write up an adventure on my D&D character in the world of Eberron. I'm hoping to cover her childhood up until just the start of my Eberron Campaign. Feedback welcome. Also here is some of the elven used.
     
    *moraes: sisters
    *or sharas: old bastards
    *Eiraes eir si mor Ai Syl thys si aelaes: After all the crap I took from the elders.
    *“Oh, mor baesia calysti Ai mi. ... Shai byrn.”: Oh, still very handsome I see. ... Bye now.
    *seler`: another way of saying sister
  6. Wizard
    So yeah. Posting random characters from First General (current title I've been using for this project, also it expands as well with # General). Expect one every few days. Bio includes full name, age, sex, date of birth and locations, their Arcane Power and a small summer of what it does, personality, backstory, moves and physical description. Perhaps you can catch a trend I tend to do after reading a few mangas.
     
    But, to start it off. Concepts of the engine, perhaps the screen and selection screen as well.
     
    System Direction
    I used winkawaks' picture thingy. (going to be uploaded)
     
    8 Way Stick + A B C D E buttons
     
    A = LP
    B = HP
    C = LK
    D = HK
    E = FORCE
     
    Taunt | D+E
    Dash/Run (Character depending) | →,→
    Dash Back/Dodge (Character depending) | ←,←
    Super Jump Cancel | ↑,↓,↑
    Parry | Tap →
    Block | Hold ←
    FORCE | Press E
    FORCE BREAK | E+B
    Universal Launcher | C+D
    Throw | A+B, A+B+→ or ←
    Throw Tech | A+B
     
    Everyone takes damage at different rates, but all have the same amount of stamina (10,000).
    Everyone takes stun differently.
    Everyone's gaurd crush is different.
    Everyone has a 2 to 4 Arcane Stock (A seperate bar, looking similar too AURA Gauge in Hokuto no Ken)
    Everyone has 2 Stocks for SUPER/PERFECT/PERFECT+ Arts. Normals, wiffs and moves that connect build up meter.
     
    Parrying is ripped right off from Street Fighter III. But is more akin too MOTW's Just Defend for timing, does NOT recover health.
     
    Normals = Command Normals, like →+A for example.
    Arts = Run of the mill speical moves.
    Super = Similar to EX moves (from SF3) or ES moves (from Vampire), uses part of the power bar
    Perfect = Uses 1 whole power bar. Similar to "Super Arts" or "Desperation Moves."
    Perfect+ = Some PERFECT ARTs can do more damage, but are harder to connect. (Ex: Oro being able to EX his Supers in SFIII or similar to Melty Blood with the C-button attacks)
     
    Screen knock back is SUPER ART & PERFECT ART determined. Gravity system forces characters to get pushed back every hit for no one getting corner trapped.
     
    FORCE button is something very similar too the "Homing" Button found in Arcana Heart. It is used to cancel out of normals or moves not normally allowed to be canceled into and requires 1 Arcane stock. The Arcana Stock refills after each round and can be used as a breaker into canceling a high damaging chain into a Perfect+. Which would be impossible without the use of the FORCE Button. There are limits however, it cannot cancel Perfect or Perfect+ moves and it cannot be used in succession with each other in one chain(LP -HP-LK-FORCE-LK-FORCE-ART is wrong, LP-LP-HK+→-FORCE-HP+→-PERFECT is the correct way). Also, it can make a character recover quicker when knocked down.
     
    The FORCE button can also be used as a "Burst" button to break out from chains and combos but not PERFECT or PERFECT+ ARTs.
     
    Chains: Ok, SFIII moment again, this is something like LP-HK-HP+→. That's a chain
     
    Combos: Combos are command normals that can go cancel into other normals, into a chain or into a SUPER, PERFECT and PERFECT+ ART. Combos lose damage overall due to canceling. This is also is affected by FORCE as well.
     
     
    That's the end of System Direction. Expect concepts to be updated here.
     
    As cheap as it looks, it's a concept!

     
    Controls! (yes there are some differences, but it's esscentally the same)

     
    -souten
     
    Edit: it's feedback runned. I'll only post out of interest of there is demand for more. Even 1 person. Don't stay silent you fu ckers.
  7. Wizard
    So I was thinking of pulling a Shoma and post a bunch of writings here on my blog. Or that are character related to random stories I thought up.
     
    But since no one reads my blog, it would be great to get some insight on this.
     
    I was thinking transcripts of the comic I'm doing possibly.
  8. Wizard
    THANK YOU FOR ORDERING IN RAINBOWS. THIS IS AN UPDATE.
     
    YOUR UNIQUE ACTIVATION CODE(S) WILL BE SENT OUT TOMORROW MORNING (UK TIME). THIS WILL TAKE YOU STRAIGHT TO THE DOWNLOAD AREA.
     
    HERE IS SOME INFORMATION ABOUT THE DOWNLOAD:
     
    THE ALBUM WILL COME AS A 48.4MB ZIP FILE CONTAINING 10 X 160KBPS DRM FREE MP3s.
     
    MOST COMPUTERS NOW HAVE ZIP SOFTWARE AS PART OF THE OPERATING SYSTEM; IF YOUR COMPUTER DOES NOT, YOU NEED TO GET WINZIP OR ZIPIT INSTALLED PRIOR.
     
    YOU CAN DOWNLOAD THEM HERE:
     
    PC: http://www.winzip.com/
    MAC: http://www.maczipit.com/
     
    IF YOU HAVE ANY QUESTIONS OR PROBLEMS DOWNLOADING YOUR FILE, PLEASE CONTACT OUR DOWNLOAD CUSTOMER SERVICE TEAM AT <waste.co.uk>
  9. Wizard
    Sum of all Trips;
    Bought games and shirts tax free in New Hampshire, including Bioshock Limited Edition ($60.00 - NO TAXES FTW). Got some action in Hampton with a nice waitress french girly, then I proceeded to get lost the morning after staying with her overnight. NYC Bagels, Maine fried clams and boston lobster meals. Along with an actual Taco Bell meal (Canadian Taco Bell sucks compared to the sheer amount of crap we got at an American Taco Bell) and various other fast foods
     
    Day 1: Drove into NYC, didn't buy anything except some bagels then left the city for Hampton Beach.
     
    Arriving sometime around 13:20 and checked in hotel then proceeded to the beach for women and food. Spent the rest of the day doing this until around 17:00. Found a very popular seaside restaurant & bar that was closing down for some reason. I think we went through a box of coronas from the bar section while eating our meals. Seafood related meals. I asked the waitress serving us if I could take her picture. Leading some of my drunk cousins to say various things in relation to me trying to get her. Due to being partly buzzed, it got me to ask her what she was doing after her shift. Which resulted in me taking a private tour of the beach front with her at night, more booze, sex and her phone number. All that which stemmed from "I want to take a picture of our cute waitress" while I was drinking down some coronas.
     
    Had no clue how to get back to my hotel. Spent my time waiting for them to call my cel at her apartment. Which was fun! -> Day 2
     
    Day 2:
     
    They picked me from the restaurant since I was told to meet them there and the waitress was going the same way.
     
    Picked me up, they jokingly comment bout crap. They even mention my age, she was thrown off a little by that since she's about 22~23 and I'm 19. Said my bye and "hope to see/pleasure you again" then we headed to Maine for lunch. Stopped at this small, but very popular out door local fast food place serving clam-dishes. Had Clamchodah in a bread bowl with fried clams (clams in batter then deep fried) and a clam sandwich. EXCELLENT STUFF. The chodah was a great wake up call since I didn't eat in the morning (insert sexual innuendo here about eating something else) and the sandwich (sautayed clams+bell peppers+house sauce+lettuch+tomato) & fried clams were too good with house sauce dip. Cheap too, something like 30 bucks for all 4 of us.
     
    We then proceeded to drive around Maine for anything else. We did this for a while. Found a mall, arcade was crap. Like the arcade at Hampton Beach, 5 arcades not one of them had anything. One of them had a DDRSuprnova machine. Not a single fighter in sight other then Marvel vs Capcom. And the sticks to that were broken to boot. This arcade didn't have anything recent other then MvC2 and Tekken 4. These guys don't bother, maybe because it's a touriest state.
     
    On the way back, headed to Fox Run Mall, one of the main tourist attractions of New Hamsphire are the tax free malls. Bought some stuff, including a Gears of War shirt from a Hot Topic. TTT (Used)/Rune Factory(New)/Bioshock Limited Ed./Izuna (New)/Nightshade (used)
     
    Day 3:
     
    Woke up at 6, ate breakfast, packed our crap, turned in our keycards and headed to boston. We arrived during a traffic jam and proceeded to get lost in the city. Had chinese at lunch. Clam and shrimp dishses with some fried noodles+beef & brocoli. 47 dollars well spent. Filled us up well. Wandered around till 4 and bought a boston pizza, along with that I bought a lobster sandwich which was 12~ dollars.
     
    Then we begin the trip home with occasional stops to buy random crap.
  10. Wizard
    I'm playing WoW
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     

  11. Wizard
    I cried reading the last 2 volumes of Midori no Hibi.
     
     
    ...
     
     
    ...
     
     
    ...
     
    Well it was more like teary then crying. Watery eyes.
     
    Yup.
     
     
    It's a good read.
     
    It also seems listening to Pearl Jam's "Better Man" has an effect on read experience too for the last few chapters.
  12. Wizard
    Ok, and what I mean is my self and my friend have decided to create a one shot comic/manga to submit too GoManga. Offically, he will be drawing while I do the writing, but we're going to split some duties (which are to be determined!).
     
    Maybe I can get Damn-Ed off the ground finally! And maybe make it a monthly! (Or something as equivelent.)
     
    I gotta talk to him again, but I really hope this idea takes off (the only thing I can draw is backdrops :/).
     
    This may be a little pet project of mind other than being in a band, but if this works who knows!
  13. Wizard
    01 - Snow (Hey Oh)
    02 - Dani California
    03 - Charlie
    04 - Hump de Bump
    05 - Desecration Smile
    06 - Wet Sand
    07 - 21st Century
    08 - Hard to Concentrate
    09 - Made You Feel Better
    10 - Tell Me Baby
    11 - Stadium Arcadium
     
    Total Time: 50:13
     
    This should of been the real track listing. The flow between the first 4 selections are nice, Desecration Smile into Wet Sand is a good set up. 21st Century into Concentrate oddly has this excellent flow while Feel and TMB has this subtle flow. Included Stadium Arcadium as the last track, feels like it.
     
    The rest of the tracks should of been released as another album. I think this listing > actual listing.
     
    This was typed up while vary drunk. maybe theres a secret messege!
     
    i also broke up with my girlfriend, but i don't mind it really, i saw this coming since early august, i'm just drinking because i want to fall asleep and too lazy to cook anything so I can eat THEN fall asleep, because that will set off nightmares. No pills, i'm hoping to pass out 30 minutes after posting this.
×
×
  • Create New...