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Vagabond

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  1. I saw it. A horrible, boring movie with a few moments that make you smile. It would be a much more enjoyable movie if they had compressed it into 5 or 10 minutes. The film starts off in your typical "Mystery" fashion, an event, reguarding the dissappearance of a scientist, that leaves you in wonder as to what happened. Also one of the many lame plot twists within this movie. If you can encompass your brain around a STUPID plot twist every 5 minutes, this is your movie. The twists weren't even decent. Highly generic movie and VERY boring. I should have seen RE2 instead.
  2. This is the first occurence of this ever happening. It's never done this before.
  3. I feel like a noob... For some reason, myu SVC Chaos is in "plus" mode or whatever. Plus flashes on my screen onstop and I can only choose Kyo Kusanagi as a character. What did I do wrong again?
  4. I used to have this hack of FBA called FBACombo. This added feature was never used in an official build but it looks tantalizing, and worthy of being in FBAx, as it sounds very, very interesting. Here's a snippet of the changed source from the compiled FBAC version: ------------------------- /burn/burn.cpp ... // new // FBA Combo - extra players input hack bool bInputSwap = false; unsigned char kDropped = 0xFF; void (*BurnDrvInputSwap)() = NULL; ... ------------------------- /burn/burn.h ... // burn.cpp ... // new // FBA Combo - extra players input hack extern bool bInputSwap; extern unsigned char kDropped; // who's dropped out while playing extern void (*BurnDrvInputSwap)(); ... ------------------------ /burn/capcom/cps.h ... // dc_input.cpp ... // new // FBA Combo - extra players input hack extern struct BurnInputInfo CpsFsi4p[0x33]; void CpsFsi4pSwap(unsigned char nInputSwap); ... ------------------------ /burn/capcom/dc_input.cpp // new // FBA Combo - extra players input hack static unsigned char DummyInp[0x1B-0x03] = {0,}; ... // new // FBA Combo - extra players input hack struct BurnInputInfo CpsFsi4p[0x33] = { {"P1 Coin" , 0, CpsInp020+4, "p1 coin"}, // 0x00 {"P1 Start" , 0, CpsInp020+0, "p1 start"}, {"P1 Up" , 0, CpsInp001+3, "p1 up"}, // 0x02 {"P1 Down" , 0, CpsInp001+2, "p1 down"}, {"P1 Left" , 0, CpsInp001+1, "p1 left"}, {"P1 Right" , 0, CpsInp001+0, "p1 right"}, {"P1 Low Punch" , 0, CpsInp001+4, "p1 fire 4"}, // 0x06 {"P1 Mid Punch" , 0, CpsInp001+5, "p1 fire 5"}, {"P1 High Punch", 0, CpsInp001+6, "p1 fire 6"}, {"P1 Low Kick" , 0, CpsInp011+0, "p1 fire 1"}, {"P1 Mid Kick" , 0, CpsInp011+1, "p1 fire 2"}, {"P1 High Kick" , 0, CpsInp011+2, "p1 fire 3"}, {"P2 Coin" , 0, DummyInp+0x00, "p2 coin"}, // 0x0C {"P2 Start" , 0, DummyInp+0x01, "p2 start"}, {"P2 Up" , 0, DummyInp+0x02, "p2 up"}, // 0x0E {"P2 Down" , 0, DummyInp+0x03, "p2 down"}, {"P2 Left" , 0, DummyInp+0x04, "p2 left"}, {"P2 Right" , 0, DummyInp+0x05, "p2 right"}, {"P2 Low Punch" , 0, DummyInp+0x06, "p2 fire 4"},// 0x12 {"P2 Mid Punch" , 0, DummyInp+0x07, "p2 fire 5"}, {"P2 High Punch", 0, DummyInp+0x08, "p2 fire 6"}, {"P2 Low Kick" , 0, DummyInp+0x09, "p2 fire 1"}, {"P2 Mid Kick" , 0, DummyInp+0x0A, "p2 fire 2"}, {"P2 High Kick" , 0, DummyInp+0x0B, "p2 fire 3"}, {"P3 Coin" , 0, CpsInp020+5, "p3 coin"}, // 0x18 {"P3 Start" , 0, CpsInp020+1, "p3 start"}, {"P3 Up" , 0, CpsInp000+3, "p3 up"}, // 0x1A {"P3 Down" , 0, CpsInp000+2, "p3 down"}, {"P3 Left" , 0, CpsInp000+1, "p3 left"}, {"P3 Right" , 0, CpsInp000+0, "p3 right"}, {"P3 Low Punch" , 0, CpsInp000+4, "p3 fire 4"}, // 0x1E {"P3 Mid Punch" , 0, CpsInp000+5, "p3 fire 5"}, {"P3 High Punch", 0, CpsInp000+6, "p3 fire 6"}, {"P3 Low Kick" , 0, CpsInp011+4, "p3 fire 1"}, {"P3 Mid Kick" , 0, CpsInp011+5, "p3 fire 2"}, {"P3 High Kick" , 0, CpsInp020+6, "p3 fire 3"}, {"P4 Coin" , 0, DummyInp+0x0C, "p4 coin"}, // 0x24 {"P4 Start" , 0, DummyInp+0x0D, "p4 start"}, {"P4 Up" , 0, DummyInp+0x0E, "p4 up"}, // 0x26 {"P4 Down" , 0, DummyInp+0x0F, "p4 down"}, {"P4 Left" , 0, DummyInp+0x10, "p4 left"}, {"P4 Right" , 0, DummyInp+0x11, "p4 right"}, {"P4 Low Punch" , 0, DummyInp+0x12, "p4 fire 4"},// 0x2A {"P4 Mid Punch" , 0, DummyInp+0x13, "p4 fire 5"}, {"P4 High Punch", 0, DummyInp+0x14, "p4 fire 6"}, {"P4 Low Kick" , 0, DummyInp+0x15, "p4 fire 1"}, {"P4 Mid Kick" , 0, DummyInp+0x16, "p4 fire 2"}, {"P4 High Kick" , 0, DummyInp+0x17, "p4 fire 3"}, {"Reset" , 0, &CpsReset , "reset"}, // 0x30 {"Diagnostic" , 0, CpsInp021+1, "diag"}, {"Service" , 0, CpsInp021+2, "service"} // 0x32 }; ... // new // FBA Combo - extra players input hack void CpsFsi4pSwap(unsigned char nInputSwap) { unsigned int nOffset1,nOffset2; if (nInputSwap&0x02) { for (nOffset1=0x00, nOffset2=0x0C; nOffset1<0x0C; nOffset1++, nOffset2++) { *(CpsFsi4p[nOffset1].pVal) = *(CpsFsi4p[nOffset2].pVal); } } if (nInputSwap&0x08) { for (nOffset1=0x18, nOffset2=0x24; nOffset1<0x24; nOffset1++, nOffset2++) { *(CpsFsi4p[nOffset1].pVal) = *(CpsFsi4p[nOffset2].pVal); } } #ifdef _DEBUG { static unsigned char nPrevVal = nInputSwap; if (nInputSwap != nPrevVal) { printf ("input swapped - "); if (nInputSwap == 0x00) { printf ("p1 controls p1 - p3 controls p2\n"); } else if (nInputSwap == 0x02) { printf ("p2 controls p1 - p3 controls p2\n"); } else if (nInputSwap == 0x08) { printf ("p1 controls p1 - p4 controls p2\n"); } else { printf ("p2 controls p1 - p4 controls p2\n"); } nPrevVal = nInputSwap; } } #endif } ... ------------------------ /burn/capcom/cps_rw.cpp ... int CpsRwGetInp() { ... if (nMaxPlayers > 2) { if (Cps == 2) { if (!bInputSwap) { // FBA Combo - extra players input hack (additional check for bInputSwap) StopOpposite(&Inp011); } if (nMaxPlayers == 4 && !bInputSwap) { // FBA Combo - extra players input hack (additional check for bInputSwap) StopOpposite(&Inp010); } } else { ... } ... ------------------------ /burner/run.cpp ... static int GetInput(bool bCopy) { ... HotkeyInputMake(bCopy); // new // FBA Combo - extra players input hack if (bInputSwap && !kNetGame && bCopy) { BurnDrvInputSwap(); } ... } ... static int RunFrame(int bDraw, int bPause) { ... if (kNetGame) { GetInput(true); // Update inputs if (KailleraGetInput()) { // Synchronize input with Kaillera return 0; } // new // FBA Combo - extra players input hack if (bInputSwap) { BurnDrvInputSwap(); } ... } ... } ... ------------------------ /burner/scrn.cpp ... static int WINAPI gameCallback(char* game, int player, int numplayers) { ... kNetGame = 1; // new kDropped = 0xFF<<numplayers; // FBA Combo - extra players input hack ... } ... static void WINAPI kDropCallback(char *nick, int playernb) { ... VidSAddChatMsg(szTemp, 0xFFFFFF, NULL, 0); // new kDropped |= 1<<(playernb-1); // FBA Combo - extra players input hack } ... ------------------------ /burner/fba_kaillera.cpp ... int KailleraGetInput() { ... if (kailleraModifyPlayValues(nControls, k) == -1) { kNetGame = 0; // new kDropped = 0x00; // FBA Combo - extra players input hack return 1; } ... } ... ------------------------ /burn/capcom/dc_mshvsf.cpp ... STDINPUTINFOSPEC(Drv, CpsFsi); // new STDINPUTINFOSPEC(Drv4p, CpsFsi4p); // FBA Combo - extra players input hack ... static int DrvExit() { ... } // new // FBA Combo - extra players input hack // kDropped = which players got dropped during netplay static void Drv4pInputSwap() { static bool bInit = false; unsigned char pDropped = kDropped; unsigned char nInputSwap = 0x00; // default = don't swap if (SekReadByte(0xFF2492) == 1) { bInit = true; } if (bInit) { if (!(pDropped&0x02) && SekReadByte(0xFF4983) > 0) { nInputSwap |= 0x02; // p2 controls p1 } if (!(pDropped&0x08) && SekReadByte(0xFF49A3) > 0) { nInputSwap |= 0x08; // p4 controls p2 } if (SekReadByte(0xFF2492) == 0) { bInit = false; nInputSwap = 0x00; // back to default } } else { if (!(pDropped&0x02) && SekReadByte(0xFF3A61) == 1) { nInputSwap |= 0x02; // p2 controls p1 } if (!(pDropped&0x08) && SekReadByte(0xFF3E61) == 1) { nInputSwap |= 0x08; // p4 controls p2 } } if(pDropped&0x04 && !(pDropped&0x08)) { nInputSwap |= 0x08; // p4 controls p2 } CpsFsi4pSwap(nInputSwap); } // new // FBA Combo - extra players input hack static int Drv4pInit() { bInputSwap = true; kDropped = 0x00; BurnDrvInputSwap = Drv4pInputSwap; return DrvInit(); } // new // FBA Combo - extra players input hack static int Drv4pExit() { bInputSwap = false; kDropped = 0x00; BurnDrvInputSwap = NULL; return DrvExit(); } ... struct BurnDriver BurnDrvCpsMshvsf= { ... } // new // FBA Combo - extra players input hack static int MshvsfZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mshvsf.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsMshvsf4p= { {"mshvsf4p","Marvel Super Heroes Vs. Street Fighter (US 970827) 4 Player","","Capcom","CPS2","1997",NULL, NULL}, 1,4,HARDWARE_CAPCOM_CPS2, MshvsfZipName, MshvsfRomInfo, MshvsfRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriver BurnDrvCpsMshvsfu1= { ... } // new // FBA Combo - extra players input hack static int Mshvsfu1ZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mshvsfu1.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mshvsf.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsMshvsfu14p= { {"mshvsfu14p","Marvel Super Heroes Vs. Street Fighter (US 970625) 4 Player","","Capcom","CPS2","1997","mshvsf4p",NULL}, 1,4,HARDWARE_CAPCOM_CPS2, Mshvsfu1ZipName, Mshvsfu1RomInfo, Mshvsfu1RomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriver BurnDrvCpsMshvsfj= { ... } // new // FBA Combo - extra players input hack static int MshvsfjZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mshvsfj.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mshvsf.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsMshvsfj4p= { {"mshvsfj4p","Marvel Super Heroes Vs. Street Fighter (Japan 970707) 4 Player","","Capcom","CPS2","1997","mshvsf4p",NULL}, 1,4,HARDWARE_CAPCOM_CPS2, MshvsfjZipName, MshvsfjRomInfo, MshvsfjRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriver BurnDrvCpsMshvsfj1= { ... } // new // FBA Combo - extra players input hack static int Mshvsfj1ZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mshvsfj1.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mshvsf.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsMshvsfj14p= { {"mshvsfj14p","Marvel Super Heroes Vs. Street Fighter (Japan 970702) 4 Player","","Capcom","CPS2","1997","mshvsf4p",NULL}, 1,4,HARDWARE_CAPCOM_CPS2, Mshvsfj1ZipName, Mshvsfj1RomInfo, Mshvsfj1RomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriverX BurnDrvCpsMshvsfh= { ... } // new // FBA Combo - extra players input hack static int MshvsfhZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mshvsfh.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mshvsf.zip"; return 0; } return 1; } struct BurnDriverX BurnDrvCpsMshvsfh4p= { {"mshvsfh4p","Marvel Super Heroes Vs. Street Fighter (Hispanic 970625) 4 Player","Encrypted","Capcom","CPS2","1997","mshvsf4p",NULL}, 0,4,HARDWARE_CAPCOM_CPS2, MshvsfhZipName, MshvsfhRomInfo, MshvsfhRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriverX BurnDrvCpsMshvsfa= { ... } // new // FBA Combo - extra players input hack static int MshvsfaZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mshvsfa.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mshvsf.zip"; return 0; } return 1; } struct BurnDriverX BurnDrvCpsMshvsfa4p= { {"mshvsfa4p","Marvel Super Heroes Vs. Street Fighter (Asia 970625) 4 Player","Encrypted","Capcom","CPS2","1997","mshvsf4p",NULL}, 0,4,HARDWARE_CAPCOM_CPS2, MshvsfaZipName, MshvsfaRomInfo, MshvsfaRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriverX BurnDrvCpsMshvsfa1= { ... } // new // FBA Combo - extra players input hack static int Mshvsfa1ZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mshvsfa1.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mshvsf.zip"; return 0; } return 1; } struct BurnDriverX BurnDrvCpsMshvsfa14p= { {"mshvsfa14p","Marvel Super Heroes Vs. Street Fighter (Asia 970620) 4 Player","Encrypted","Capcom","CPS2","1997","mshvsf4p",NULL}, 0,4,HARDWARE_CAPCOM_CPS2, Mshvsfa1ZipName, Mshvsfa1RomInfo, Mshvsfa1RomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... ------------------------ /burn/capcom/dc_mvsc.cpp ... STDINPUTINFOSPEC(Drv, CpsFsi); // new STDINPUTINFOSPEC(Drv4p, CpsFsi4p); // FBA Combo - extra players input hack ... static int DrvExit() { ... } // new // FBA Combo - extra players input hack // kDropped = which players got dropped during netplay static void Drv4pInputSwap() { static bool bInit = false; unsigned char pDropped = kDropped; unsigned char nInputSwap = 0x00; // default = don't swap if (SekReadByte(0xFF5C2B) == 1) { bInit = true; } if (bInit) { if (!(pDropped&0x02) && SekReadByte(0xFF5E4C) > 0) { nInputSwap |= 0x02; // p2 controls p1 } if (!(pDropped&0x08) && SekReadByte(0xFF5DDC) > 0) { nInputSwap |= 0x08; // p4 controls p2 } if (SekReadByte(0xFF5C2B) == 0) { bInit = false; nInputSwap = 0x00; // back to default } } else { if (!(pDropped&0x02) && SekReadByte(0xFF3A81) == 0) { nInputSwap |= 0x02; // p2 controls p1 } if (!(pDropped&0x08) && SekReadByte(0xFF3E81) == 0) { nInputSwap |= 0x08; // p4 controls p2 } } if(pDropped&0x04 && !(pDropped&0x08)) { nInputSwap |= 0x08; // p4 controls p2 } CpsFsi4pSwap(nInputSwap); } // new // FBA Combo - extra players input hack static int Drv4pInit() { bInputSwap = true; kDropped = 0x00; BurnDrvInputSwap = Drv4pInputSwap; return DrvInit(); } // new // FBA Combo - extra players input hack static int Drv4pExit() { bInputSwap = false; kDropped = 0x00; BurnDrvInputSwap = NULL; return DrvExit(); } ... struct BurnDriver BurnDrvCpsMvsc= { ... } // new // FBA Combo - extra players input hack static int MvscZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mvsc.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsMvsc4p= { {"mvsc4p","Marvel Vs. Capcom: Clash of Super Heroes (US 980123) 4 Player","","Capcom","CPS2","1998",NULL,NULL}, 1,4,HARDWARE_CAPCOM_CPS2, MvscZipName, MvscRomInfo, MvscRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriver BurnDrvCpsMvscj= { ... } // new // FBA Combo - extra players input hack static int MvscjZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mvscj.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mvsc.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsMvscj4p= { {"mvscj4p","Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123) 4 Player","","Capcom","CPS2","1998","mvsc4p",NULL}, 1,4,HARDWARE_CAPCOM_CPS2, MvscjZipName, MvscjRomInfo, MvscjRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriver BurnDrvCpsMvscjr1= { ... } // new // FBA Combo - extra players input hack static int Mvscjr1ZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mvscjr1.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mvsc.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsMvscjr14p= { {"mvscjr14p","Marvel Vs. Capcom: Clash of Super Heroes (Japan 980112) 4 Player","","Capcom","CPS2","1998","mvsc4p",NULL}, 1,4,HARDWARE_CAPCOM_CPS2, Mvscjr1ZipName, Mvscjr1RomInfo, Mvscjr1RomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriver BurnDrvCpsMvsca= { ... } // new // FBA Combo - extra players input hack static int MvscaZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mvsca.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mvsc.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsMvsca4p= { {"mvsca4p","Marvel Vs. Capcom: Clash of Super Heroes (Asia 980112) 4 Player","","Capcom","CPS2","1998","mvsc4p",NULL}, 1,4,HARDWARE_CAPCOM_CPS2, MvscaZipName, MvscaRomInfo, MvscaRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriverX BurnDrvCpsMvsch= { ... } // new // FBA Combo - extra players input hack static int MvschZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="mvsch.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="mvsc.zip"; return 0; } return 1; } struct BurnDriverX BurnDrvCpsMvsch4p= { {"mvsch4p","Marvel Vs. Capcom: Clash of Super Heroes (Hispanic 980123) 4 Player","Encrypted","Capcom","CPS2","1998","mvsc4p",NULL}, 0,4,HARDWARE_CAPCOM_CPS2, MvschZipName, MvschRomInfo, MvschRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... ------------------------ /burn/capcom/dc_xmvsf.cpp ... ... STDINPUTINFOSPEC(Drv, CpsFsi); // new STDINPUTINFOSPEC(Drv4p, CpsFsi4p); // FBA Combo - extra players input hack ... static int DrvExit() { ... } // new // FBA Combo - extra players input hack // kDropped = which players got dropped during netplay static void Drv4pInputSwap() { static unsigned int cP1 = 0, cP2 = 0, cP3 = 0, cP4 = 0; static bool bInit = false; unsigned char pDropped = kDropped; unsigned char nInputSwap = 0x00; // default = don't swap if ((SekReadByte(0xFF4211) == 0 && SekReadByte(0xFF4213) == 0 && SekReadByte(0xFF4214) == 0) || (SekReadByte(0xFF4611) == 0 && SekReadByte(0xFF4613) == 0 && SekReadByte(0xFF4614) == 0)) { bInit = true; } if (bInit) { cP1 = SekReadByte(0xFF4053); cP2 = SekReadByte(0xFF4853); cP3 = SekReadByte(0xFF4453); cP4 = SekReadByte(0xFF4C53); if (!(pDropped&0x02) && SekReadByte(0xFF5183) > 0) { nInputSwap |= 0x02; // p2 controls p1 } if (!(pDropped&0x08) && SekReadByte(0xFF51A3) > 0) { nInputSwap |= 0x08; // p4 controls p2 } if (SekReadByte(0xFF4211) != 0 && SekReadByte(0xFF4611) != 0) { bInit = false; nInputSwap = 0x00; // back to default } } else { if (!(pDropped&0x02) && SekReadByte(0xFF4053) == cP2) { nInputSwap |= 0x02; // p2 controls p1 } if (!(pDropped&0x08) && SekReadByte(0xFF4453) == cP4) { nInputSwap |= 0x08; // p4 controls p2 } } if(pDropped&0x04 && !(pDropped&0x08)) { nInputSwap |= 0x08; // p4 controls p2 } CpsFsi4pSwap(nInputSwap); } // new // FBA Combo - extra players input hack static int Drv4pInit() { bInputSwap = true; kDropped = 0x00; BurnDrvInputSwap = Drv4pInputSwap; return DrvInit(); } // new // FBA Combo - extra players input hack static int Drv4pExit() { bInputSwap = false; kDropped = 0x00; BurnDrvInputSwap = NULL; return DrvExit(); } ... struct BurnDriver BurnDrvCpsXmvsf= { ... } // new // FBA Combo - extra players input hack static int XmvsfZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="xmvsf.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsXmvsf4p= { {"xmvsf4p","X-Men Vs. Street Fighter (Euro 960910) 4 Player","","Capcom","CPS2","1996",NULL,NULL}, 1,4,HARDWARE_CAPCOM_CPS2, XmvsfZipName, XmvsfRomInfo, XmvsfRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriver BurnDrvCpsXmvsfu= { ... } // new // FBA Combo - extra players input hack static int XmvsfuZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="xmvsfu.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="xmvsf.zip"; return 0; } return 1; } struct BurnDriver BurnDrvCpsXmvsfu4p= { {"xmvsfu4p","X-Men Vs. Street Fighter (US 961004) 4 Player","","Capcom","CPS2","1996","xmvsf4p",NULL}, 1,4,HARDWARE_CAPCOM_CPS2, XmvsfuZipName, XmvsfuRomInfo, XmvsfuRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriverX BurnDrvCpsXmvsfj= { ... } // new // FBA Combo - extra players input hack static int XmvsfjZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="xmvsfj.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="xmvsf.zip"; return 0; } return 1; } struct BurnDriverX BurnDrvCpsXmvsfj4p= { {"xmvsfj4p","X-Men Vs. Street Fighter (Japan 960910) 4 Player","Encrypted","Capcom","CPS2","1996","xmvsf4p",NULL}, 0,4,HARDWARE_CAPCOM_CPS2, XmvsfjZipName, XmvsfjRomInfo, XmvsfjRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriverX BurnDrvCpsXmvsfa= { ... } // new // FBA Combo - extra players input hack static int XmvsfaZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="xmvsfa.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="xmvsf.zip"; return 0; } return 1; } struct BurnDriverX BurnDrvCpsXmvsfa4p= { {"xmvsfa4p","X-Men Vs. Street Fighter (Asia 961023) 4 Player","Encrypted","Capcom","CPS2","1996","xmvsf4p",NULL}, 0,4,HARDWARE_CAPCOM_CPS2, XmvsfaZipName, XmvsfaRomInfo, XmvsfaRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... struct BurnDriverX BurnDrvCpsXmvsfh= { ... } // new // FBA Combo - extra players input hack static int XmvsfhZipName(char **pszName,unsigned int i) { if (i==0) { if (pszName!=NULL) *pszName="xmvsfh.zip"; return 0; } if (i==1) { if (pszName!=NULL) *pszName="xmvsf.zip"; return 0; } return 1; } struct BurnDriverX BurnDrvCpsXmvsfh4p= { {"xmvsfh4p","X-Men Vs. Street Fighter (Hispanic 961004) 4 Player","Encrypted","Capcom","CPS2","1996","xmvsf4p",NULL}, 0,4,HARDWARE_CAPCOM_CPS2, XmvsfhZipName, XmvsfhRomInfo, XmvsfhRomName, Drv4pInputInfo, NULL, Drv4pInit,Drv4pExit,Cps2Frame,CpsRedraw,CpsAreaScan, &CpsRecalcPal,384,224,4,3 }; ... With this information, could a new version of FBAx or FBA-xxx be compiled that allowed 4 player MvC?
  5. I can confirm that Tetris Worlds and Mechassault work nice like a mofo on 56K There is NO problem. it is like I have Broadband or something!! EXCELLENT WORK DUDE! I Will be buying Unreal Champ in a few days. Do you know any other games that play this well? BTW Thanks again, this rocks.
  6. You all are so lucky. I can't even get FBAx to run on my Xbox
  7. I have a free 500MB webspace/5GB bandwidth server from one&one and I'd be happy to help with downloads in any way I can
  8. segavagabond@msn.com <- !!! And also where can I find the needed bin (pmame.bin was it)? What would be the involved risk of hex editing all the CRCs in the FBAx compile to all zeros?
  9. Where can I download just the Kawaks dev version besides newsgroups (My ISP does not have one)
  10. I am having problems running it in the hacked Mame32K provided. It appears to load as usual but I get the following errors: 271-s1.bin NOT FOUND ng-lo.rom WRONG LENGTH (expected: 00010000 found: 00020000) ng-lo.rom WRONG CRC (expected: e09e253c found: 5a86cff2) does anyone have info on how to fix these errors to begin game play? I have a 271-s1.rom but not.bin
  11. <a href='Blah Get the 51 meg file (its the picture with Ash) Get the text file (this fixes the text when you play the game)
  12. The best game on the '64, sadly to say, does not work in PJ64 or UHLE, and works but is generally unplayable (very messed up GFX and very slow) in 1964. now we have to wait on the best the 64 had to offer: PokeMon Puzzle League
  13. What's with the Mina love here? She is easily killed thganks to the LayDown attack and she cannot touch Poppy. KOF2003 is not released yet, as I have searched everywhere and the official status of the 2 or so groups that have the roms is "No, it is not released, do not Download links to the ROM, as it is not the ROM".
  14. try right click -> save as If that doesn't work, get a Download Accelerator (I reccomend GetRight) and make multiple connections to the file.
  15. :/ now, I gotta have 3 Kawaks to play Garoup.zip and KOF99.
  16. Right now I am trying to balance 2 Kawa-X's on my Xbox just to run all my favorite games. It is not working out. FBAx runs all games as long as you write the appropiate driver, correct? So why is FBAx not so popular around here? Are the drivers that difficult to write? Is there something else besides the drivers? I ask this because it would be convieniant to run all my Arcade games from one source, so why is the FBAx program so mulled over?
  17. Oh, then some people need to start a project to hack into MAMEoX then
  18. They're working as much as they can on it. They have lives outside of MAMEoX and they have only one guy working on VMM at the moment (Only one with enough info to work on it). MAMEoX source is available if you wanna work on VMM or know anyone with expirience in C who could work on VMM
  19. Hello, I suffered the same problem and the solution is sucky yet simple. ***Warning*** It will most probally flock ur crap up! And erase all configs you had in Kawa-x FTP into your Xbox Fo into drive E Go into folder TDATA there should be a folder '0000fa7e' delete the folder '0000fa7e' It is the folder where Kawa-x saves your rom info. There is (I suppose) a glitch or bug causing toe black screen. you may then restart Kawa-X and enjoy. thank me later.
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