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Mr.X

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Posts posted by Mr.X

  1. I still say it's 42.

    Why won't they listen to us, I wonder...

     

    Why 42 ? If it's a biblic number, it should be 7, like the max number of electronic layers of atoms.

     

    It's from "The Hitchhiker's Guide to the Galaxy."

     

    If it's an encyclopedia touching on scientific subjects & offering rational proves, that's all right !

     

    Btw, if it's a kind of encyclopedia with false answers written by men w/out scruples to benefit from it, no...

  2. I don't agree, because we're naturally made to learn & speak a language.

    Many animals communicate, does that mean they are destined for there fate as well?

     

    Yes & No : when you speak or establish a contact with a person, you make your story, which directs your fate.

    Btw, your fate's already directed if you have an incurable genetic disease for example.

  3. Actually SNK owns those characters that were used in KOF, even if they were made by Eolith. It's SNK franchise and those characters were made for it (they aren't pulling a Arika here). One thing that supports this is the fact that May Lee is in Kim's SVCC ending. SNK pretty much owns those characters they just don't want to use them. It's like their getting rid of the saga all together thinking it didn't happen.

     

    U may right. I know Eolith refused to let them to SNKP when it left KoF series. Yeah, May Lee Jinju appears in Kim's SVC ending but she isn't used as a playable chara & her name isn't mentionned.

  4. NGBC is all about pre-2000 characters.

     

    Is it mainly due to the fact that KoF 2001 original charas like Vanessa or Ramon licences still belonged to Eolith ? Btw, Eolith really refuses to give up them to SNKP, that's the reason Vanessa & other Eolith charas weren't in KoF 2003.

    Ramon and Vanessa appear in KOF 2000.

    The only characters unusable to SNKP are K9999, Diana, Angel, Original Zero and Igniz.

    Yeah, U 're right, LCD, I've done a mistake.

     

    KoF 2001 & 2002 Eolith exclusive charas playable : May Lee Jinju, K9999, Angel & Igniz.

     

    Foxy & Original Zero belonged to SNKP.

  5. Starcube team released a 1st edition of his DS Streamer : 2mbit transfer speed (tested up to 45 Feet).

     

     

    __:_ __/\__ _:__

    \ |//(>> * S T A R C U B E * \ / <<)\\| /

    \| __/\__ /

    | / \ /__/\__ |

    | \ /(______. / \ / |

    |___________)\____\ |____/(__________ _______:_______:__

    |\ ____/_____ ______\____ |._ /

    _:_\______. | \| _. : |/ /

    / \| | | \|. ___ |\ \

    / _._________ | |\ ______|___/ | \__ \

    )/ : \_______|_______: \_______/ |_______| / \

    / | \. /\ \ \

    ______:_________)\ _______.__________________/__________\_____ \_)\

    / /______: :._ /._ / /

    / |\_______/_ | | |/ / |/ /_____/

    \ |/ / | | |\ \ /_______/

    \ /_________/___ |_______|/ / _________ \ |

    \_____._____/\_/ \/: / ______/\__/ )/ |

    :. \( / |

    | \ proudly presents |

    | |

    | |

    (1)>> <> Nintendo DS Stream [internal] <> <<)

    | |

    | |

    | Origin...: USA NTSC Filename...: S3.DS-STREAM|

    | Released.: |

    | Console..: NINTENDO DS Format.....: |

    | Source...: **/**** Supply.....: **/**** |

    | Company..: Team Starcube Store Date.: ****** |

    | |

    | |

    | |

    (2)>> Game Info: <<)

    | |

    | Preview edition of our upcoming DS Streamer - the first |

    | generation DS loader. This preview edition is |

    | built with Super Mario 64-DS in mind. |

    | Features: |

    | 2mbit Transfer speeds |

    | Tested up to 45 Feet |

    | |

    (3)>> Release Notes: <<)

    | |

    | Everytime you Leak, God kills a kitten (or maybe mamoru) |

    | |

    (4)>> Greetings: <<)

    | |

    | KALISTO, ECHELON, MODE7, PROJECTX, FAIRLIGHT, EURASIA, |

    | MOONCUBE, PARADOX, CSiSO, USA, Caravan, WoD, WjR, GP, |

    | GeNiuS, iNSOMNiA, REPLICA, IGUANA, CONS, OWLiSH |

    | VAGRANTDVD, HOLYCUBE, MRN, and our loving fans. |

    | |

    /| |\

    /_|\\(>> " Whats a group without love and respeckt!" <<)//|_\

    : :

     

     

    DarkFader, who dumped the 1st NDS game Metroid Prime Hunters First Hunt, succeeded in reading data to edit it.

    He made a video showing his setup to hack Metroid demo to show his edited title screen. As you can see from the video he changed the start address for some of Metroid ARM7 code to the GBA flash cart, instead of the DS cart which then loads the hacked data instead of the usual data. Video : read (.avi)

     

    Content of Metroid Prime Hunters First Hunt :

     

    /

    /data/

    /data/levels/

    /data/levels/collision/

    /data/levels/collision/blueRoom_Collision.bin

    /data/levels/collision/e3Level_Collision.bin

    /data/levels/collision/mp1_Collision.bin

    /data/levels/collision/mp2_Collision.bin

    /data/levels/collision/mp3_Collision.bin

    /data/levels/collision/mp5_Collision.bin

    /data/levels/collision/testlevel_Collision.bin

    /data/levels/entities/

    /data/levels/entities/e3Level_Ent.bin

    /data/levels/entities/morphBall_Ent.bin

    /data/levels/entities/mp1_Ent.bin

    /data/levels/entities/mp2_Ent.bin

    /data/levels/entities/mp3_Ent.bin

    /data/levels/entities/mp5_Ent.bin

    /data/levels/entities/regulator_Ent.bin

    /data/levels/entities/survivor_Ent.bin

    /data/levels/entities/testlevel_Ent.bin

    /data/levels/models/

    /data/levels/models/blueRoom_Anim.bin

    /data/levels/models/blueRoom_Model.bin

    /data/levels/models/e3Level_Anim.bin

    /data/levels/models/e3Level_Model.bin

    /data/levels/models/mp1_Anim.bin

    /data/levels/models/mp1_Model.bin

    /data/levels/models/mp2_Anim.bin

    /data/levels/models/mp2_Model.bin

    /data/levels/models/mp3_Anim.bin

    /data/levels/models/mp3_Model.bin

    /data/levels/models/mp5_Anim.bin

    /data/levels/models/mp5_Model.bin

    /data/levels/models/testlevel_Anim.bin

    /data/levels/models/testLevel_Model.bin

    /data/levels/nodeData/

    /data/levels/nodeData/e3Level_Node.bin

    /data/levels/nodeData/morphBall_Node.bin

    /data/levels/nodeData/mp1_Node.bin

    /data/levels/nodeData/mp2_Node.bin

    /data/levels/nodeData/mp3_Node.bin

    /data/levels/nodeData/mp5_Node.bin

    /data/levels/nodeData/regulator_Node.bin

    /data/levels/nodeData/survivor_Node.bin

    /data/levels/nodeData/testLevel_Node.bin

    /data/logo/

    /data/logo/logo_Anim.bin

    /data/logo/logo_Model.bin

    /data/menus/

    /data/menus/filter_Model.bin

    /data/menus/font_Model.bin

    /data/menusTD/

    /data/menusTD/bottom_bg_Model.bin

    /data/menusTD/client_start_Anim.bin

    /data/menusTD/client_start_Model.bin

    /data/menusTD/configuration_Anim.bin

    /data/menusTD/configuration_bg_Model.bin

    /data/menusTD/configuration_Model.bin

    /data/menusTD/edit_name_2_Anim.bin

    /data/menusTD/edit_name_2_bg_Model.bin

    /data/menusTD/edit_name_2_Model.bin

    /data/menusTD/font_Model.bin

    /data/menusTD/frame_Anim.bin

    /data/menusTD/frame_Model.bin

    /data/menusTD/host_start_Anim.bin

    /data/menusTD/host_start_bg_Model.bin

    /data/menusTD/host_start_Model.bin

    /data/menusTD/main_menu_Anim.bin

    /data/menusTD/main_menu_bg_Model.bin

    /data/menusTD/main_menu_Model.bin

    /data/menusTD/menu_state.bin

    /data/menusTD/multi_hi_score_Anim.bin

    /data/menusTD/multi_hi_score_Model.bin

    /data/menusTD/multiplayer_Anim.bin

    /data/menusTD/multiplayer_bg_Model.bin

    /data/menusTD/multiplayer_Model.bin

    /data/menusTD/options_Anim.bin

    /data/menusTD/options_bg_Model.bin

    /data/menusTD/options_Model.bin

    /data/menusTD/popup_Anim.bin

    /data/menusTD/popup_Model.bin

    /data/menusTD/records_Anim.bin

    /data/menusTD/records_Model.bin

    /data/menusTD/title_Anim.bin

    /data/menusTD/title_bg_Model.bin

    /data/menusTD/title_Model.bin

    /data/menusTD/training_Anim.bin

    /data/menusTD/training_bg_Model.bin

    /data/menusTD/training_hi_score_Anim.bin

    /data/menusTD/training_hi_score_bg_Model.bin

    /data/menusTD/training_hi_score_Model.bin

    /data/menusTD/training_Model.bin

    /data/menusTD/vibe_Model.bin

    /data/models/

    /data/models/ballDeath_Anim.bin

    /data/models/ballDeath_Model.bin

    /data/models/balljump_Model.bin

    /data/models/balljump_ray_Anim.bin

    /data/models/balljump_ray_Model.bin

    /data/models/bomb_Anim.bin

    /data/models/bomb_Model.bin

    /data/models/bombLite_Anim.bin

    /data/models/bombLite_Model.bin

    /data/models/bombStart_Anim.bin

    /data/models/bombStart_Model.bin

    /data/models/bombStartLite_Anim.bin

    /data/models/bombStartLite_Model.bin

    /data/models/bombStartLiter_Anim.bin

    /data/models/bombStartLiter_Model.bin

    /data/models/dashEffect_Anim.bin

    /data/models/dashEffect_Model.bin

    /data/models/door2_Anim.bin

    /data/models/door2_holo_Anim.bin

    /data/models/door2_holo_Model.bin

    /data/models/door2_Model.bin

    /data/models/door_Anim.bin

    /data/models/door_Model.bin

    /data/models/effWaspDeath_Anim.bin

    /data/models/effWaspDeath_Model.bin

    /data/models/furlEffect_Anim.bin

    /data/models/furlEffect_Model.bin

    /data/models/fuzzball_Model.bin

    /data/models/genericmover_Anim.bin

    /data/models/genericMover_Collision.bin

    /data/models/genericMover_Model.bin

    /data/models/gun_Anim.bin

    /data/models/gun_idle_Model.bin

    /data/models/gunEffElectroCharge_Anim.bin

    /data/models/gunEffElectroCharge_Model.bin

    /data/models/gunEffMissileCharge_Anim.bin

    /data/models/gunEffMissileCharge_Model.bin

    /data/models/gunLobFlash_Anim.bin

    /data/models/gunLobFlash_Model.bin

    /data/models/gunMuzzleFlash_Anim.bin

    /data/models/gunMuzzleFlash_Model.bin

    /data/models/gunSmoke_Anim.bin

    /data/models/gunSmoke_Model.bin

    /data/models/jumpad_ray_Model.bin

    /data/models/jumppad_base_Model.bin

    /data/models/jumppad_ray_Anim.bin

    /data/models/jumppad_ray_Model.bin

    /data/models/lightningCol_Anim.bin

    /data/models/lightningCol_Model.bin

    /data/models/lightningColLite_Anim.bin

    /data/models/lightningColLite_Model.bin

    /data/models/lightningColLiter_Anim.bin

    /data/models/lightningColLiter_Model.bin

    /data/models/lightningColLiterER_Anim.bin

    /data/models/lightningColLiterER_Model.bin

    /data/models/lightningLob_Anim.bin

    /data/models/lightningLob_Model.bin

    /data/models/metroid_Anim.bin

    /data/models/Metroid_Lo_Model.bin

    /data/models/metroid_Model.bin

    /data/models/missileCollide_Anim.bin

    /data/models/missileCollide_Model.bin

    /data/models/missileColLite_Anim.bin

    /data/models/missileColLite_Model.bin

    /data/models/missileColLiter_Anim.bin

    /data/models/missileColLiter_Model.bin

    /data/models/missileColLiterER_Anim.bin

    /data/models/missileColLiterER_Model.bin

    /data/models/Mochtroid_Anim.bin

    /data/models/Mochtroid_Lo_Model.bin

    /data/models/Mochtroid_Model.bin

    /data/models/morphBall_Blue_Model.bin

    /data/models/morphBall_Green_Model.bin

    /data/models/morphBall_Model.bin

    /data/models/morphBall_White_Model.bin

    /data/models/pb_charged_Anim.bin

    /data/models/pb_charged_Model.bin

    /data/models/pb_normal_Anim.bin

    /data/models/pb_normal_Model.bin

    /data/models/pick_ammo_A_Model.bin

    /data/models/pick_ammo_B_Model.bin

    /data/models/pick_dblDamage_Model.bin

    /data/models/pick_health_A_Model.bin

    /data/models/pick_health_B_Model.bin

    /data/models/pick_morphball_Model.bin

    /data/models/pick_wpn_electro_Model.bin

    /data/models/pick_wpn_missile_Model.bin

    /data/models/platform_Collision.bin

    /data/models/platform_Model.bin

    /data/models/samus_Anim.bin

    /data/models/samus_hi_blue_Model.bin

    /data/models/samus_hi_green_Model.bin

    /data/models/samus_hi_white_Model.bin

    /data/models/samus_hi_yellow_Model.bin

    /data/models/samus_low_yellow_Model.bin

    /data/models/spawnEffect_Anim.bin

    /data/models/spawnEffect_Model.bin

    /data/models/trail_Model.bin

    /data/models/warWasp_Anim.bin

    /data/models/warWasp_Model.bin

    /data/models/zoomer_Anim.bin

    /data/models/zoomer_Model.ban

    /data/movies/

    /data/movies/death-15fps-down-right.avi.fv

    /data/movies/death-15fps-up-left.avi.fv

    /data/movies/opening-15fps-down-right.avi.fv

    /data/movies/opening-15fps-up-left.avi.fv

    /data/movies/spawn_blue-15fps-down-right.avi.fv

    /data/movies/spawn_blue-15fps-up-left.avi.fv

    /data/movies/spawn_green-15fps-down-right.avi.fv

    /data/movies/spawn_green-15fps-up-left.avi.fv

    /data/movies/spawn_white-15fps-down-right.avi.fv

    /data/movies/spawn_white-15fps-up-left.avi.fv

    /data/movies/spawn_yellow-15fps-down-right.avi.fv

    /data/movies/spawn_yellow-15fps-up-left.avi.fv

    /data/movies/teaser-15fps-down-right.avi.fv

    /data/movies/teaser-15fps-up-left.avi.fv

    /data/sound/

    /data/sound/BGMDATA.BIN

    /data/sound/GLOBALSFXDATA.BIN

    /data/sound/MENUSFXDATA.BIN

    /data/sound/SFXDATA.BIN

  6. google is your best friend, go and search about it, in addition you will learn something new =)

     

    It's a simple parasitic infection by direct, prolonged, skin-to-skin contact. Mites don't survive more than 48/72 hours. Pets can't spread their mites to humans, they 're infested with a different kind of scabies mite.

     

    Cominus, U should use a sodium hypochlorit lotion, mites 'll die very quickly.

  7. I believe the purpose of life is to find our true purpose,

    all of us were placed here for a specific task and when that task is completed we are then meant to die

    and at the time we wait for purpose we are suppose to live honourably

    and true to our soul.

     

    How we are brought up, situations we live and experience, things we understand and learn, natural gifts these are all factors of how our purpose is determined, either a soldier, a pauper or a leader, we all will eventually find our life drive or die trying.........

    Death is also purpose.

    Deaths causes change andd your mear existance can either cause anything from revolutions to books being written, changes in policy or teach lessons of life.

     

    We are all chosen at birth to find our cause, our goal, Destiny.

     

    I 'd like to believe that if we don't follow our destiny, we 'll die later.

     

    So, I hope scientists 'll find solutions to slow down the process of ageing.

  8. If there's no hacks..what is ms5plus?...I thought those "plus" games are hacks?

     

    But this is a good reference to use as a base, then I could add a "neohack" switch in the ini file if people didn't want to include neohacks...just a thought.

     

    -djohng

     

    ms5plus 's a bootleg as kof2k4se, that means the bootleg cart of ms5plus exists & is even sold, even if it's not an official product from SNKP.

     

    A simple hack 's a modification of an original game or a bootleg after dumping it.

  9. Thanks for the source code.

     

    Btw, why don't you delete matrimah (supposedly AES hack), svcboss, svcplus & svcbl (bootlegs/hacks w/o bankswitching) because they don't come from bootleg carts, they 're only hacks.

    It would be more interesting to replace them with svcboot, svcplus (the dump from the bootleg cart which has bankswitch), svcplusa & svcsplus (Super Plus).

     

    Why delete them? I can just add new ones in the source code and recompile?

     

    If you have the correct CRCs for svcboot, svcplus (the dump from the bootleg cart which has bankswitch), svcplusa & svcsplus (Super Plus), adding them is simple.

     

    -djohng

     

     

    Indeed, I try to use Johnboy's NeoGeo dat (no hacks, original games & bootlegs only) as reference :

    http://johnboy.cjb.net/ updated until 11.12

     

    The last update 's 12.02 ; rc & cm dats :

  10. Thanks for the source code.

     

    Btw, why don't you delete matrimah (supposedly AES hack), svcboss, svcplus & svcbl (bootlegs/hacks w/o bankswitching) because they don't come from bootleg carts, they 're only hacks.

    It would be more interesting to replace them with svcboot, svcplus (the dump from the bootleg cart which has bankswitch), svcplusa & svcsplus (Super Plus).

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