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Mr.X

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Posts posted by Mr.X

  1. Never noticed bugs with CPS-2. I 'll try playing Mars Matrix for a while...

     

    But about lack of sound in NeoGeo games : after playing Digger Man, even with the original Kawa-X 0.11 default.xbe, U can notice the sound is sometimes cut if U play games like Sengoku 3 or KoF 2001.

     

    If U notice some troubles, go in TDATA & just delete the.srm file of the game in gamedata folder. When U 'll replay it, the sound 'll be fine.

  2. Hi !

     

    There 's an easy way for U if U don't know how to change sizes, locations & corresponding adresses ; just open the default.xbe with an hex editor, then rename all kof99p (prototype) roms like kof2k4se roms, then Kawa-X 'll launch kof2k4se instead of kof99p.

    There 's another way to add games without deleting or replacing a game, but more space to write in the default.xbe is needed.

     

    I dont know make this...

     

    :D

     

     

    Finally, I 've added KoF Sp Ed 2k4 instead of 2 homebrews : Neo Pong & Neo no Panepon.

     

    Added games in the.xbe : svcnd, mslug4nd, matrimnd, samsh5nd, kof2k2nd, mslug5nd, pnyaan, ghostlop, rotdnd, kof2k3nd, ss5spnd & kf2k4sen.

     

    Removed games : neocup98 (Glitched), ridheroh (Glitched), ridhero (Glitched), ssideki2 (Glitched), ssideki3 (Glitched), ssideki4 (Glitched), neopong & neonopon.

     

    crc32, romset & roms names to use for KoF Sp Ed 2k4 :

     

    kf2k4sen.zip

    The King of Fighters: Special Edition 2004 (bootleg, descrambled P2)

     

    2k4-p1.bin crc32 5f482757

    2k4-p2n.bin crc32 698679a7

    2k4-s1.bin crc32 a3c9b2d8

    2k4-m1.bin crc32 5a47d9ad

    2k4-v1.bin crc32 8ad2edbd -> V1 & V2 'R joined, V1 's now 8 Mb ;

    2k4-v2.bin crc32 b887d287 -> V3 & V4 'R joined, V2 's now 8 Mb.

    2k4-c1.bin crc32 7a050288

    2k4-c2.bin crc32 e924afcf

    2k4-c3.bin crc32 959fad0b

    2k4-c4.bin crc32 efe6a468

    2k4-c5.bin crc32 74bba7c6

    2k4-c6.bin crc32 e20d2216

    2k4-c7.bin crc32 fa705b2b

    2k4-c8.bin crc32 2c912ff9

     

     

    Here 's the patch to apply to Kawa-X 0.11 default.xbe to get the edited.xbe :

  3. In using the decrypted P1 without author's tag from the bootleg PCB version :

     

     

    Winkawaks Loader dat (with S1 & M1d of 128 Kb to use them with Kawaks 1.45 Loader) :

    System: NEO
    RomName: kof2k3bd
    Game: The King of Fighters 2003 (Bootleg PCB, fully decrypted)
    
    [Program]
    271-p1bd.bin,0,800000,57A1981D,0
    
    [Text] 
    kf2k3_s1.rom,0,20000,DF422440,0
    
    [Z80]
    271-m1d.bin,0,20000,396E17CD,0
    
    [Samples]
    271-v1d.bin,0,800000,FA107F15,0
    271-v2d.bin,800000,800000,0E84F8C1,0
    
    [Graphics]
    kf2k3_c1.rom,0,800000,E42FC226,0
    kf2k3_c2.rom,1,800000,1B5E3B58,0
    kf2k3_c3.rom,1000000,800000,D334FDD9,0
    kf2k3_c4.rom,1000001,800000,D457699,0
    kf2k3_c5.rom,2000000,800000,8A91AAE4,0
    kf2k3_c6.rom,2000001,800000,9F8674B8,0
    kf2k3_c7.rom,3000000,800000,374EA523,0
    kf2k3_c8.rom,3000001,800000,75211F4D,0
    
    [System]
    CartridgeID: 271
    GfxCrypt: 0
    GfxKey: 0
    ButLayout: 9
    Fix: 0

     

    Nebula dat (with blending effects on lifebars) :

    System: NEO
    RomName: kf2k3bdt
    Game: The King of Fighters 2003 (Bootleg PCB, fully decrypted, transparencies enabled)
    
    [Program]
    271-p1bd.bin,0,800000,57A1981D,0
    
    [Z80]
    271-m1d.bin,0,20000,396E17CD,0
    
    [Samples]
    271-v1d.bin,0,800000,FA107F15,0
    271-v2d.bin,800000,800000,0E84F8C1,0
    
    [Graphics]
    kf2k3_c1.rom,0,800000,E42FC226,0
    kf2k3_c2.rom,1,800000,1B5E3B58,0
    kf2k3_c3.rom,1000000,800000,D334FDD9,0
    kf2k3_c4.rom,1000001,800000,D457699,0
    kf2k3_c5.rom,2000000,800000,8A91AAE4,0
    kf2k3_c6.rom,2000001,800000,9F8674B8,0
    kf2k3_c7.rom,3000000,800000,9965D632,0
    kf2k3_c8.rom,3000001,800000,989BC5C9,0
    
    [System]
    CartridgeID: 271
    GfxCrypt: 0
    GfxKey: 0
    ButLayout: 9
    Fix: 13

  4. System: NEO
    RomName: pnyaan
    Game: Pochi and Nyaa (Decrypted C)
    Parent: pnyaa
    
    [Program]
    267-p1.bin,0,100000,112FE2C0,0
    
    [Text]
    pnyaa_s1.rom,0,20000,88FFBB15,0
    
    [Z80]
    267-m1d.bin,0,20000,C13895B9,0
    
    [Samples]
    267-v1d.bin,0,400000,1AC7DB71,0
    
    [Graphics]
    pnyaa_c1.rom,0,800000,2BD02A33,0
    pnyaa_c2.rom,1,800000,8FB27B0B,0
    
    [System]
    CartridgeID: 267
    GfxCrypt: 0
    GfxKey: 0
    ButLayout: 9
    Fix: 0
    
    %%%%%
    
    System: NEO
    RomName: pnyaa
    Game: Pochi and Nyaa
    
    [Program]
    267-p1.bin,0,100000,112FE2C0,0
    
    [Z80]
    267-m1d.bin,0,20000,C13895B9,0
    
    [Samples]
    267-v1d.bin,0,400000,1AC7DB71,0
    
    [Graphics]
    267-c1.bin,0,800000,2E20617A,0
    267-c2.bin,1,800000,4EDFA720,0
    
    [System]
    CartridgeID: 267
    GfxCrypt: 2
    GfxKey: 2E
    ButLayout: 9
    Fix: 0
    %%%%%

     

    They work well with Winkawaks Loader. M1d 128 Kb 's recommended (see the dat above) if U use Winkawaks Loader 1.45 which doesn't support 512 Kb M1 roms.

  5. It works finely, I use the byteswapped V2d & V4d (4 Mb each) :

     

    V2 crc32 945F8831

    V4 crc32 393C9A62

     

    I 've joined V1d with V2d & V3d with V4d to get 2 V's (8 Mb each).

     

     

    Btw, after playing Digger Man, even with the original Kawa-X.xbe, U can notice the sound is sometimes cut if U play games like Sengoku 3 or KoF 2001.

     

    If U notice some troubles, go in TDATA & just delete the.srm file of the game in gamedata folder. When U 'll replay it, the sound 'll be fine.

  6. It is nicely done... as for Cthd2003 i can't even get a driver working for that :'( lol so meh... this is good.

     

     

    Iq_132 posted them :

     

     

    FBa driver :

     

    // The King of Fighters 2004 Special Edition

     

    static struct BurnRomInfo kof2k4seRomDesc[] = {

    {"2k4-p1.bin", 0x100000, 0x5f482757, 0x10}, //  0 68K code

    {"2k4-p2.bin", 0x400000, 0xe6c50566, 0x10}, //  1

    // {"2k4-p2d.bin", 0x400000, 0x698679a7, 0x10},//  1

     

    {"2k4-s1.bin", 0x020000, 0xa3c9b2d8,    1}, //  2 Text data

     

    {"2k4-c1.bin", 0x800000, 0x7a050288,    1}, //  3 Sprite data

    {"2k4-c2.bin", 0x800000, 0xe924afcf,    1}, //  4

    {"2k4-c3.bin", 0x800000, 0x959fad0b,    1}, //  5

    {"2k4-c4.bin", 0x800000, 0xefe6a468,    1}, //  6

    {"2k4-c5.bin", 0x800000, 0x74bba7c6,    1}, //  7

    {"2k4-c6.bin", 0x800000, 0xe20d2216,    1}, //  8

    {"2k4-c7.bin", 0x800000, 0xfa705b2b,    1}, //  9

    {"2k4-c8.bin", 0x800000, 0x2c912ff9,    1}, //  10

     

    {"2k4-m1.bin", 0x020000, 0x5a47d9ad, 0x10}, //  11 Z80 code

     

    {"2k4-v1.bin", 0x400000, 0x8991f6e9,    2}, //  12 Sound data

    {"2k4-v2.bin", 0x400000, 0x511e4d2f,    2}, //  13

    {"2k4-v3.bin", 0x400000, 0x1dd8b53a,    2}, //  14

    {"2k4-v4.bin", 0x400000, 0x63bb5462,    2}, //  15

    };

     

    STDROMPICKEXT(kof2k4se, kof2k4se, neogeo);

    STD_ROM_FN(kof2k4se);

     

    static void kf2k4seDecrypt() // Code by IQ_132 (http://www.freepgs.com/iq_132/)

    {

    unsigned char* src = Neo68KROM01+0x100000;

    unsigned char* dst = (unsigned char*)malloc(0x400000);

    int sec[] = {0x300000,0x200000,0x100000,0x000000};

    if (dst)

    {

      memcpy(dst,src,0x400000);

     

      for(int i = 0; i < 4; ++i)

      {

      memcpy(src+i*0x100000,dst+sec,0x100000);

      }

      free(dst);

    }

    }

     

    static int kof2k4seInit()

    {

    pNeoInitCallback = kf2k4seDecrypt;

    return NeoInit();

    }

     

    struct BurnDriver BurnDrvkof2k4se = {

     

    {"kof2k4se", "The King of Fighters 2004 Special Edition", "Bootleg/Hack of kof2002", "Eolith/Dragon Co.", "Neo Geo", "2002", "kof2002", "neogeo"},

    BDF_GAME_WORKING | BDF_BOOTLEG | BDF_CLONE, 2, HARDWARE_SNK_NEOGEO,

    NULL, kof2k4seRomInfo, kof2k4seRomName, neogeoInputInfo, neogeoDIPInfo,

    kof2k4seInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

    nNeoScreenWidth, 224, 4, 3

    };

     

     

    Init for MAME :

     

    DRIVER_INIT( kof2k4se )

    {

    UINT8 *src = memory_region(REGION_CPU1)+0x100000;

    UINT8 *dst = malloc(0x400000);

    unsigned int sec[] = {0x300000,0x200000,0x100000,0x000000};

    if (dst)

    {

      memcpy(dst,src,0x400000);

     

      for(int i = 0; i < 4; ++i)

      {

      memcpy(src+i*0x100000,dst+sec,0x100000);

      }

      free(dst);

    }

    init_neogeo();

    }

     

     

    Nebula/Kawaks dat (in using descrambled P2 [P2 was scrambled as kof2002 P2])

     

    System: NEO

    RomName: kf2k4sen

    Game: The King of Fighters: Special Edition 2004 (Bootleg, fully decrypted)

     

    [Program]

    sp2k4-p1.bin,0,100000,5f482757,0

    s2k4n-p2.bin,100000,400000,698679a7,0

     

    [Text]

    sp2k4-s1.bin,0,20000,a3c9b2d8,0

     

    [Z80]

    sp2k4-m1.bin,0,20000,5a47d9ad,0

     

    [samples]

    sp2k4-v1.bin,0,400000,8991f6e9,0

    sp2k4-v2.bin,400000,400000,511e4d2f,0

    sp2k4-v3.bin,800000,400000,1dd8b53a,0

    sp2k4-v4.bin,C00000,400000,63bb5462,0

     

    [Graphics]

    sp2k4-c1.bin,0,800000,7a050288,0

    sp2k4-c2.bin,1,800000,e924afcf,0

    sp2k4-c3.bin,1000000,800000,959fad0b,0

    sp2k4-c4.bin,1000001,800000,efe6a468,0

    sp2k4-c5.bin,2000000,800000,74bba7c6,0

    sp2k4-c6.bin,2000001,800000,e20d2216,0

    sp2k4-c7.bin,3000000,800000,fa705b2b,0

    sp2k4-c8.bin,3000001,800000,2c912ff9,0

     

    [system]

    CartridgeID: 265

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: 0

  7. ok, i finally got the ss5 c's as like yours so thats complete and now for the last and final thing which i overlooked, a patch for a proper decrypted p1 for kof2003 heh

     

    the one i have works but i do wish it didn't have the guy who did it name in the beginning.

     

    thx ahead if you can help ;)

     

    OK

     

    Here is the patch : kof2k3bd-p1_8740e1a5_to_57a1981d.zip

     

    P1 decrypted without author's tag made from P1 bootleg PCB.

     

    Author : Zhaosili

  8. Matrim C's Xor ^ value is 6A, it works fine. Btw, in this case, U've to use matrimnd (fully decrypted).

     

     

    Here 'R the roms patches U need :

     

    1- 264-p1_b8cc969d_to_3b0bc22b :

     

    Author : HappyAsr

    Release : 2004.03.xx

    Version : -

    crc32: 3B0BC22B

    sha1: 0F5097304D834A0F32DC22519F52E473060AD89B

    size: 4194304

     

    Expl.:

    - Bases on p1 crc32 B8CC969D (to be percise the first 6 512k segs)

    - Useless data removed (10x 512k segs)

    - Console mode enabled

    - Some timing issues fixed

     

     

    2- svc-p1_1cc8fb7a_to_46828b7f ;

     

     

    3- 266-p1_5d4c2dc7_to_7be60e6b :

     

    - MVS protection removed

    - NRX freeze fixed

    - useless data removed

     

    source crc32: 5D4C2DC7

    target crc32: 7BE60E6B

  9. Here 'R my dat + cheats :

     

    System: NEO

    RomName: ss5spnd

    Game: Samurai Shodown V Special (Fully decrypted, "fatalities" enabled)

     

    [Program]

    272-p1n.bin,0,800000,EF5CD275,0

     

    [Text]

    ss5sp_s1.rom,0,20000,C297F973,0

     

    [Z80]

    272-m1d.bin,0,20000,B5ABDA07,0

     

    [samples]

    272-v1d.bin,0,800000,3BF61586,0

    272-v2d.bin,800000,800000,95FE7646,0

     

    [Graphics]

    ss5sp_c1.rom,0,800000,8548097E,0

    ss5sp_c2.rom,1,800000,8C1B48D0,0

    ss5sp_c3.rom,1000000,800000,96DDB28C,0

    ss5sp_c4.rom,1000001,800000,99EF7A0A,0

    ss5sp_c5.rom,2000000,800000,772E8B1E,0

    ss5sp_c6.rom,2000001,800000,5FFF21FC,0

    ss5sp_c7.rom,3000000,800000,9AC56A0E,0

    ss5sp_c8.rom,3000001,800000,CFDE7AFF,0

     

    [system]

    CartridgeID: 272

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: 0

     

     

    [0]

    Name=Fix AES Win Sounds

    0=Off,0,0

    1=On,D00010,42

     

    [1]

    Name=Infinite Time

    0=Off,0,0

    1=On,10836A,61

    2=On Round*,10836B,x61

    3=On Chara Select*,1003C7,31

    4=On Round & Chara Select*,10836B,61,1003C7,31

     

    [2]

    Name=1UP Infinite Energy

    0=Off,0,0

    1=On,108445,7D

     

    [3]

    Name=1UP Infinite Power

    0=Off,0,0

    1=On,10844E,40

     

    [4]

    Name=1UP Infinite Attack

    0=Off,0,0

    1=On,1085F8,68

     

    [5]

    Name=1UP Max Mu no Kyouchi

    0=Off,0,0

    1=On,1085FE,7D

     

    [6]

    Name=1UP AES Infinite Credits

    0=Off,0,0

    1=On,10831E,04

     

    [7]

    Name=1UP Chara Select

    0=Off,0,0

    1=Amakusa*,108322,0B

    2=Mizuki*,108322,1B

    3=Zankuro*,108322,0D

    4=Gaoh*,108322,1A

    5=HaohMaru,108322,00

    6=NakoRuru,108322,01

    7=RimuRuru,108322,02

    8=Hanzo,108322,03

    9=Galford,108322,04

    10=Kyoshiro,108322,05

    11=Ukyo,108322,06

    12=Genjuro,108322,07

    13=Basara,108322,08

    14=Shizumaru,108322,09

    15=Gaira,108322,0A

    16=Jubei,108322,0C

    17=Charlotte,108322,0E

    18=Tam Tam,108322,0F

    19=Kazuki,108322,10

    20=Sogetsu,108322,11

    21=Rasetsumaru,108322,12

    22=Rera,108322,13

    23=Enja,108322,14

    24=Suija,108322,15

    25=Yoshitora,108322,16

    26=Yunfei,108322,17

    27=Mina,108322,18

    28=Kusaregedo,108322,19

     

    [8]

    Name=2UP Infinite Energy

    0=Off,0,0

    1=On,108655,7D

     

    [9]

    Name=2UP Infinite Power

    0=Off,0,0

    1=On,10865E,40

     

    [10]

    Name=2UP Infinite Attack

    0=Off,0,0

    1=On,108808,68

     

    [11]

    Name=2UP Max Mu no Kyouchi

    0=Off,0,0

    1=On,10880E,7D

     

    [12]

    Name=2UP AES Infinite Credits

    0=Off,0,0

    1=On,10831F,04

     

    [13]

    Name=2UP Chara Select

    0=Off,0,0

    1=Amakusa*,108323,0B

    2=Mizuki*,108323,1B

    3=Zankuro*,108323,0D

    4=Gaoh*,108323,1A

    5=HaohMaru,108323,00

    6=NakoRuru,108323,01

    7=RimuRuru,108323,02

    8=Hanzo,108323,03

    9=Galford,108323,04

    10=Kyoshiro,108323,05

    11=Ukyo,108323,06

    12=Genjuro,108323,07

    13=Basara,108323,08

    14=Shizumaru,108323,09

    15=Gaira,108323,0A

    16=Jubei,108323,0C

    17=Charlotte,108323,0E

    18=Tam Tam,108323,0F

    19=Kazuki,108323,10

    20=Sogetsu,108323,11

    21=Rasetsumaru,108323,12

    22=Rera,108323,13

    23=Enja,108323,14

    24=Suija,108323,15

    25=Yoshitora,108323,16

    26=Yunfei,108323,17

    27=Mina,108323,18

    28=Kusaregedo,108323,19

     

    [14]

    Name=Stage Select

    0=Off,0,0

    1=Stage 1,10836D,00

    2=Stage 2,10836D,01

    3=Stage 3,10836D,02

    4=Stage 4,10836D,03

    5=Stage 5,10836D,04

    6=Stage 6,10836D,05

    7=Stage 7,10836D,06

    8=Stage 8,10836D,07

    9=Stage 9,10836D,08

    10=Stage 10,10836D,09

     

    [15]

    Name=Violence

    0=Normal,0,0

    1=Level 1,10E010,00

    2=Level 2,10E010,01

    3=Level 3,10E010,02

     

    [16]

    Name=Misc. cheats

    0=Off,0,0

    1=Shrink,10E003,04

    2=No Powerbars,10E003,80

  10. I 've a nice Kawa-X with matrimnd, mslug 1 to mslug5nd, kof94 to kof2k3nd, samsho 1 to ss5spnd, rotdnd, pnyaan, svcnd & ghostlop on the same default.xbe (only 6 Glitched games 'R removed : ridhero, ridheroh, ssideki2, ssideki3, ssideki4 & neocup98).

     

    Decrypted bootlegs 'R not added : ms5plsnd, ms4plsnd, svcplush (hack), kf2k1pln, kof2k1bn, kof97pls, kf2k4exn, cthd2k3n, kf2k2pln, zintrckb (hack CD to MVS conversion), kofsp4kn.

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