Mr.X
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Posts posted by Mr.X
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Ur problem is very weird, man !
Which Kawa-X do U use ?
There isn't this problem with the original & the unofficial Kawa-X.
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Nice stuff, aquasync !
266-v1d.bin CRC32 435f33cf 's the right one unwatermarked. As U said there 's only 2 diff. with V1d 352b0a07 :
0x21e0 00 34
0x121e0 00 DC
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Never noticed bugs with CPS-2. I 'll try playing Mars Matrix for a while...
But about lack of sound in NeoGeo games : after playing Digger Man, even with the original Kawa-X 0.11 default.xbe, U can notice the sound is sometimes cut if U play games like Sengoku 3 or KoF 2001.
If U notice some troubles, go in TDATA & just delete the.srm file of the game in gamedata folder. When U 'll replay it, the sound 'll be fine.
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Sammaz, the patch 's posted in the the message U 've quoted. To get it, apply the patch to Kawa-X 0.11 default.xbe. To apply it, U only have to run the.exe.
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Very weird. I 've no problem with CPS-1, CPS-2 & NeoGeo games, they work perfectly.
Which CPS-2 game(s) have U tried to launch ?
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Hi !
There 's an easy way for U if U don't know how to change sizes, locations & corresponding adresses ; just open the default.xbe with an hex editor, then rename all kof99p (prototype) roms like kof2k4se roms, then Kawa-X 'll launch kof2k4se instead of kof99p.
There 's another way to add games without deleting or replacing a game, but more space to write in the default.xbe is needed.
I dont know make this...
Finally, I 've added KoF Sp Ed 2k4 instead of 2 homebrews : Neo Pong & Neo no Panepon.
Added games in the.xbe : svcnd, mslug4nd, matrimnd, samsh5nd, kof2k2nd, mslug5nd, pnyaan, ghostlop, rotdnd, kof2k3nd, ss5spnd & kf2k4sen.
Removed games : neocup98 (Glitched), ridheroh (Glitched), ridhero (Glitched), ssideki2 (Glitched), ssideki3 (Glitched), ssideki4 (Glitched), neopong & neonopon.
crc32, romset & roms names to use for KoF Sp Ed 2k4 :
kf2k4sen.zip
The King of Fighters: Special Edition 2004 (bootleg, descrambled P2)
2k4-p1.bin crc32 5f482757
2k4-p2n.bin crc32 698679a7
2k4-s1.bin crc32 a3c9b2d8
2k4-m1.bin crc32 5a47d9ad
2k4-v1.bin crc32 8ad2edbd -> V1 & V2 'R joined, V1 's now 8 Mb ;
2k4-v2.bin crc32 b887d287 -> V3 & V4 'R joined, V2 's now 8 Mb.
2k4-c1.bin crc32 7a050288
2k4-c2.bin crc32 e924afcf
2k4-c3.bin crc32 959fad0b
2k4-c4.bin crc32 efe6a468
2k4-c5.bin crc32 74bba7c6
2k4-c6.bin crc32 e20d2216
2k4-c7.bin crc32 fa705b2b
2k4-c8.bin crc32 2c912ff9
Here 's the patch to apply to Kawa-X 0.11 default.xbe to get the edited.xbe :
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All the former unofficial edited Kawa-X posted in the other sites 'R out-of-date.
The patch to get the last one (updated to support the last NeoGeo dumps) 's available there ; read the thread :
http://www.1emulation.com/forums/index.php...pic=10226&st=10
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In using the decrypted P1 without author's tag from the bootleg PCB version :
Winkawaks Loader dat (with S1 & M1d of 128 Kb to use them with Kawaks 1.45 Loader) :
System: NEO RomName: kof2k3bd Game: The King of Fighters 2003 (Bootleg PCB, fully decrypted) [Program] 271-p1bd.bin,0,800000,57A1981D,0 [Text] kf2k3_s1.rom,0,20000,DF422440,0 [Z80] 271-m1d.bin,0,20000,396E17CD,0 [Samples] 271-v1d.bin,0,800000,FA107F15,0 271-v2d.bin,800000,800000,0E84F8C1,0 [Graphics] kf2k3_c1.rom,0,800000,E42FC226,0 kf2k3_c2.rom,1,800000,1B5E3B58,0 kf2k3_c3.rom,1000000,800000,D334FDD9,0 kf2k3_c4.rom,1000001,800000,D457699,0 kf2k3_c5.rom,2000000,800000,8A91AAE4,0 kf2k3_c6.rom,2000001,800000,9F8674B8,0 kf2k3_c7.rom,3000000,800000,374EA523,0 kf2k3_c8.rom,3000001,800000,75211F4D,0 [System] CartridgeID: 271 GfxCrypt: 0 GfxKey: 0 ButLayout: 9 Fix: 0
Nebula dat (with blending effects on lifebars) :
System: NEO RomName: kf2k3bdt Game: The King of Fighters 2003 (Bootleg PCB, fully decrypted, transparencies enabled) [Program] 271-p1bd.bin,0,800000,57A1981D,0 [Z80] 271-m1d.bin,0,20000,396E17CD,0 [Samples] 271-v1d.bin,0,800000,FA107F15,0 271-v2d.bin,800000,800000,0E84F8C1,0 [Graphics] kf2k3_c1.rom,0,800000,E42FC226,0 kf2k3_c2.rom,1,800000,1B5E3B58,0 kf2k3_c3.rom,1000000,800000,D334FDD9,0 kf2k3_c4.rom,1000001,800000,D457699,0 kf2k3_c5.rom,2000000,800000,8A91AAE4,0 kf2k3_c6.rom,2000001,800000,9F8674B8,0 kf2k3_c7.rom,3000000,800000,9965D632,0 kf2k3_c8.rom,3000001,800000,989BC5C9,0 [System] CartridgeID: 271 GfxCrypt: 0 GfxKey: 0 ButLayout: 9 Fix: 13
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System: NEO RomName: pnyaan Game: Pochi and Nyaa (Decrypted C) Parent: pnyaa [Program] 267-p1.bin,0,100000,112FE2C0,0 [Text] pnyaa_s1.rom,0,20000,88FFBB15,0 [Z80] 267-m1d.bin,0,20000,C13895B9,0 [Samples] 267-v1d.bin,0,400000,1AC7DB71,0 [Graphics] pnyaa_c1.rom,0,800000,2BD02A33,0 pnyaa_c2.rom,1,800000,8FB27B0B,0 [System] CartridgeID: 267 GfxCrypt: 0 GfxKey: 0 ButLayout: 9 Fix: 0 %%%%% System: NEO RomName: pnyaa Game: Pochi and Nyaa [Program] 267-p1.bin,0,100000,112FE2C0,0 [Z80] 267-m1d.bin,0,20000,C13895B9,0 [Samples] 267-v1d.bin,0,400000,1AC7DB71,0 [Graphics] 267-c1.bin,0,800000,2E20617A,0 267-c2.bin,1,800000,4EDFA720,0 [System] CartridgeID: 267 GfxCrypt: 2 GfxKey: 2E ButLayout: 9 Fix: 0 %%%%%
They work well with Winkawaks Loader. M1d 128 Kb 's recommended (see the dat above) if U use Winkawaks Loader 1.45 which doesn't support 512 Kb M1 roms.
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It works finely, I use the byteswapped V2d & V4d (4 Mb each) :
V2 crc32 945F8831
V4 crc32 393C9A62
I 've joined V1d with V2d & V3d with V4d to get 2 V's (8 Mb each).
Btw, after playing Digger Man, even with the original Kawa-X.xbe, U can notice the sound is sometimes cut if U play games like Sengoku 3 or KoF 2001.
If U notice some troubles, go in TDATA & just delete the.srm file of the game in gamedata folder. When U 'll replay it, the sound 'll be fine.
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It is nicely done... as for Cthd2003 i can't even get a driver working for that :'( lol so meh... this is good.
Iq_132 posted them :
FBa driver :
// The King of Fighters 2004 Special Editionstatic struct BurnRomInfo kof2k4seRomDesc[] = {
{"2k4-p1.bin", 0x100000, 0x5f482757, 0x10}, // 0 68K code
{"2k4-p2.bin", 0x400000, 0xe6c50566, 0x10}, // 1
// {"2k4-p2d.bin", 0x400000, 0x698679a7, 0x10},// 1
{"2k4-s1.bin", 0x020000, 0xa3c9b2d8, 1}, // 2 Text data
{"2k4-c1.bin", 0x800000, 0x7a050288, 1}, // 3 Sprite data
{"2k4-c2.bin", 0x800000, 0xe924afcf, 1}, // 4
{"2k4-c3.bin", 0x800000, 0x959fad0b, 1}, // 5
{"2k4-c4.bin", 0x800000, 0xefe6a468, 1}, // 6
{"2k4-c5.bin", 0x800000, 0x74bba7c6, 1}, // 7
{"2k4-c6.bin", 0x800000, 0xe20d2216, 1}, // 8
{"2k4-c7.bin", 0x800000, 0xfa705b2b, 1}, // 9
{"2k4-c8.bin", 0x800000, 0x2c912ff9, 1}, // 10
{"2k4-m1.bin", 0x020000, 0x5a47d9ad, 0x10}, // 11 Z80 code
{"2k4-v1.bin", 0x400000, 0x8991f6e9, 2}, // 12 Sound data
{"2k4-v2.bin", 0x400000, 0x511e4d2f, 2}, // 13
{"2k4-v3.bin", 0x400000, 0x1dd8b53a, 2}, // 14
{"2k4-v4.bin", 0x400000, 0x63bb5462, 2}, // 15
};
STDROMPICKEXT(kof2k4se, kof2k4se, neogeo);
STD_ROM_FN(kof2k4se);
static void kf2k4seDecrypt() // Code by IQ_132 (http://www.freepgs.com/iq_132/)
{
unsigned char* src = Neo68KROM01+0x100000;
unsigned char* dst = (unsigned char*)malloc(0x400000);
int sec[] = {0x300000,0x200000,0x100000,0x000000};
if (dst)
{
memcpy(dst,src,0x400000);
for(int i = 0; i < 4; ++i)
{
memcpy(src+i*0x100000,dst+sec,0x100000);
}
free(dst);
}
}
static int kof2k4seInit()
{
pNeoInitCallback = kf2k4seDecrypt;
return NeoInit();
}
struct BurnDriver BurnDrvkof2k4se = {
{"kof2k4se", "The King of Fighters 2004 Special Edition", "Bootleg/Hack of kof2002", "Eolith/Dragon Co.", "Neo Geo", "2002", "kof2002", "neogeo"},
BDF_GAME_WORKING | BDF_BOOTLEG | BDF_CLONE, 2, HARDWARE_SNK_NEOGEO,
NULL, kof2k4seRomInfo, kof2k4seRomName, neogeoInputInfo, neogeoDIPInfo,
kof2k4seInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
};
Init for MAME :
DRIVER_INIT( kof2k4se ){
UINT8 *src = memory_region(REGION_CPU1)+0x100000;
UINT8 *dst = malloc(0x400000);
unsigned int sec[] = {0x300000,0x200000,0x100000,0x000000};
if (dst)
{
memcpy(dst,src,0x400000);
for(int i = 0; i < 4; ++i)
{
memcpy(src+i*0x100000,dst+sec,0x100000);
}
free(dst);
}
init_neogeo();
}
Nebula/Kawaks dat (in using descrambled P2 [P2 was scrambled as kof2002 P2])
System: NEORomName: kf2k4sen
Game: The King of Fighters: Special Edition 2004 (Bootleg, fully decrypted)
[Program]
sp2k4-p1.bin,0,100000,5f482757,0
s2k4n-p2.bin,100000,400000,698679a7,0
[Text]
sp2k4-s1.bin,0,20000,a3c9b2d8,0
[Z80]
sp2k4-m1.bin,0,20000,5a47d9ad,0
[samples]
sp2k4-v1.bin,0,400000,8991f6e9,0
sp2k4-v2.bin,400000,400000,511e4d2f,0
sp2k4-v3.bin,800000,400000,1dd8b53a,0
sp2k4-v4.bin,C00000,400000,63bb5462,0
[Graphics]
sp2k4-c1.bin,0,800000,7a050288,0
sp2k4-c2.bin,1,800000,e924afcf,0
sp2k4-c3.bin,1000000,800000,959fad0b,0
sp2k4-c4.bin,1000001,800000,efe6a468,0
sp2k4-c5.bin,2000000,800000,74bba7c6,0
sp2k4-c6.bin,2000001,800000,e20d2216,0
sp2k4-c7.bin,3000000,800000,fa705b2b,0
sp2k4-c8.bin,3000001,800000,2c912ff9,0
[system]
CartridgeID: 265
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0
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What kinds of errors ?
mslug5 driver give me an error (when I compil it for PC vers.).
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ok, i finally got the ss5 c's as like yours so thats complete and now for the last and final thing which i overlooked, a patch for a proper decrypted p1 for kof2003 heh
the one i have works but i do wish it didn't have the guy who did it name in the beginning.
thx ahead if you can help
OK
Here is the patch : kof2k3bd-p1_8740e1a5_to_57a1981d.zip
P1 decrypted without author's tag made from P1 bootleg PCB.
Author : Zhaosili
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Well, about MAME, decrypt codes & drivers for kof2003 PCB, svcchaos PCB & MVS have been posted :
http://www52.tok2.com/home/foge/ (there'R No roms or links to roms on this page, there 'R only the codes & the drivers)
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Some samsho5 C roms from the alien emu 'R watermarked &, U can notice some very small glitches in playing.
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Matrimnd runs perfectly.
Btw, about samsh5nd C roms : they come from the MVS set after decrypting them.
Mslug5nd P roms 'R the decrypted & fixed ones by HappyAsr.
Mslug5nd P roms patches : mslug5nd_p1_3b4eda6b_to_p1n_d99c035c__p2n_768ee64a.zip
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Matrim C's Xor ^ value is 6A, it works fine. Btw, in this case, U've to use matrimnd (fully decrypted).
Here 'R the roms patches U need :
1- 264-p1_b8cc969d_to_3b0bc22b :
Author : HappyAsr
Release : 2004.03.xx
Version : -
crc32: 3B0BC22B
sha1: 0F5097304D834A0F32DC22519F52E473060AD89B
size: 4194304
Expl.:
- Bases on p1 crc32 B8CC969D (to be percise the first 6 512k segs)
- Useless data removed (10x 512k segs)
- Console mode enabled
- Some timing issues fixed
2- svc-p1_1cc8fb7a_to_46828b7f ;
3- 266-p1_5d4c2dc7_to_7be60e6b :
- MVS protection removed
- NRX freeze fixed
- useless data removed
source crc32: 5D4C2DC7
target crc32: 7BE60E6B
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This is normal ; here is the explanation :
p1 CRC 9EDE7323 -> needn't decrypted stuff
p2 CRC 327266B8 -> this P2 is the original one, it needn't decrypted stuff but it is scrambled. After descrambling P2, U get P2n crc32 432FDF53.
That's why FBa-XXX named kof2k2 decrypted C's set as kof2002d (for decrypted C's only, P's 'R unchanged).
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OK, here is the patch to apply to Kawa-X 0.11 default.xbe (+ sets & roms names inventory) :
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So, is Kawa-X.xbe patch allowed ?
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Here 'R my dat + cheats :
System: NEORomName: ss5spnd
Game: Samurai Shodown V Special (Fully decrypted, "fatalities" enabled)
[Program]
272-p1n.bin,0,800000,EF5CD275,0
[Text]
ss5sp_s1.rom,0,20000,C297F973,0
[Z80]
272-m1d.bin,0,20000,B5ABDA07,0
[samples]
272-v1d.bin,0,800000,3BF61586,0
272-v2d.bin,800000,800000,95FE7646,0
[Graphics]
ss5sp_c1.rom,0,800000,8548097E,0
ss5sp_c2.rom,1,800000,8C1B48D0,0
ss5sp_c3.rom,1000000,800000,96DDB28C,0
ss5sp_c4.rom,1000001,800000,99EF7A0A,0
ss5sp_c5.rom,2000000,800000,772E8B1E,0
ss5sp_c6.rom,2000001,800000,5FFF21FC,0
ss5sp_c7.rom,3000000,800000,9AC56A0E,0
ss5sp_c8.rom,3000001,800000,CFDE7AFF,0
[system]
CartridgeID: 272
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0
[0]Name=Fix AES Win Sounds
0=Off,0,0
1=On,D00010,42
[1]
Name=Infinite Time
0=Off,0,0
1=On,10836A,61
2=On Round*,10836B,x61
3=On Chara Select*,1003C7,31
4=On Round & Chara Select*,10836B,61,1003C7,31
[2]
Name=1UP Infinite Energy
0=Off,0,0
1=On,108445,7D
[3]
Name=1UP Infinite Power
0=Off,0,0
1=On,10844E,40
[4]
Name=1UP Infinite Attack
0=Off,0,0
1=On,1085F8,68
[5]
Name=1UP Max Mu no Kyouchi
0=Off,0,0
1=On,1085FE,7D
[6]
Name=1UP AES Infinite Credits
0=Off,0,0
1=On,10831E,04
[7]
Name=1UP Chara Select
0=Off,0,0
1=Amakusa*,108322,0B
2=Mizuki*,108322,1B
3=Zankuro*,108322,0D
4=Gaoh*,108322,1A
5=HaohMaru,108322,00
6=NakoRuru,108322,01
7=RimuRuru,108322,02
8=Hanzo,108322,03
9=Galford,108322,04
10=Kyoshiro,108322,05
11=Ukyo,108322,06
12=Genjuro,108322,07
13=Basara,108322,08
14=Shizumaru,108322,09
15=Gaira,108322,0A
16=Jubei,108322,0C
17=Charlotte,108322,0E
18=Tam Tam,108322,0F
19=Kazuki,108322,10
20=Sogetsu,108322,11
21=Rasetsumaru,108322,12
22=Rera,108322,13
23=Enja,108322,14
24=Suija,108322,15
25=Yoshitora,108322,16
26=Yunfei,108322,17
27=Mina,108322,18
28=Kusaregedo,108322,19
[8]
Name=2UP Infinite Energy
0=Off,0,0
1=On,108655,7D
[9]
Name=2UP Infinite Power
0=Off,0,0
1=On,10865E,40
[10]
Name=2UP Infinite Attack
0=Off,0,0
1=On,108808,68
[11]
Name=2UP Max Mu no Kyouchi
0=Off,0,0
1=On,10880E,7D
[12]
Name=2UP AES Infinite Credits
0=Off,0,0
1=On,10831F,04
[13]
Name=2UP Chara Select
0=Off,0,0
1=Amakusa*,108323,0B
2=Mizuki*,108323,1B
3=Zankuro*,108323,0D
4=Gaoh*,108323,1A
5=HaohMaru,108323,00
6=NakoRuru,108323,01
7=RimuRuru,108323,02
8=Hanzo,108323,03
9=Galford,108323,04
10=Kyoshiro,108323,05
11=Ukyo,108323,06
12=Genjuro,108323,07
13=Basara,108323,08
14=Shizumaru,108323,09
15=Gaira,108323,0A
16=Jubei,108323,0C
17=Charlotte,108323,0E
18=Tam Tam,108323,0F
19=Kazuki,108323,10
20=Sogetsu,108323,11
21=Rasetsumaru,108323,12
22=Rera,108323,13
23=Enja,108323,14
24=Suija,108323,15
25=Yoshitora,108323,16
26=Yunfei,108323,17
27=Mina,108323,18
28=Kusaregedo,108323,19
[14]
Name=Stage Select
0=Off,0,0
1=Stage 1,10836D,00
2=Stage 2,10836D,01
3=Stage 3,10836D,02
4=Stage 4,10836D,03
5=Stage 5,10836D,04
6=Stage 6,10836D,05
7=Stage 7,10836D,06
8=Stage 8,10836D,07
9=Stage 9,10836D,08
10=Stage 10,10836D,09
[15]
Name=Violence
0=Normal,0,0
1=Level 1,10E010,00
2=Level 2,10E010,01
3=Level 3,10E010,02
[16]
Name=Misc. cheats
0=Off,0,0
1=Shrink,10E003,04
2=No Powerbars,10E003,80
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I 've a nice Kawa-X with matrimnd, mslug 1 to mslug5nd, kof94 to kof2k3nd, samsho 1 to ss5spnd, rotdnd, pnyaan, svcnd & ghostlop on the same default.xbe (only 6 Glitched games 'R removed : ridhero, ridheroh, ssideki2, ssideki3, ssideki4 & neocup98).
Decrypted bootlegs 'R not added : ms5plsnd, ms4plsnd, svcplush (hack), kf2k1pln, kof2k1bn, kof97pls, kf2k4exn, cthd2k3n, kf2k2pln, zintrckb (hack CD to MVS conversion), kofsp4kn.
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David Biagini aka SirJaguar, webmaster of Consolemul, died during Thursday to Friday night in a car accident.
RIP SirJaguar.
Samurai Shodown Special using xbox
in XBOX Hacks [/xbox]
Posted
Why don't U read this topic ? http://www.1emulation.com/forums/index.php...pic=10226&st=10