Mr.X
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Posts posted by Mr.X
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cthd2k3a Crouching Tiger, Hidden Dragon 2003 (Bootleg, set 2) is released on a chinese forum.
KoF 10th Anniversary All Team Battle (bootleg) is released on a chinese forum too.
Btw, Xor's for CPS-2 game Puzz Loop 2 'r released.
KoF 10th & Puzz Loop 2 'r now supported & fully emulated by Winkawaks 1.54.
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It looks like this ; it should have about 60 charas selectable...
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Decrypted Kof2002 V roms
Former Jap M1 Fix Team decrypted kof2002 M1
Encrypted P
Scrambled Cx
kf10-p1.bin, 0x800000, 0xB1FD0C43kf10-s1.bin, 0x020000, 0xE2A6A999
kf10-c1a.bin, 0x400000, 0x3BBC0364
kf10-c2a.bin, 0x400000, 0x91230075
kf10-c1b.bin, 0x400000, 0xb5abfc28
kf10-c2b.bin, 0x400000, 0x6CC4C6E1
kf10-c3a.bin, 0x400000, 0x5B3D4A16
kf10-c4a.bin, 0x400000, 0xC6F3419B
kf10-c3b.bin, 0x400000, 0x9D2BBA19
kf10-c4b.bin, 0x400000, 0x5A4050CB
kf10-c5a.bin, 0x400000, 0xA289D1E1
kf10-c6a.bin, 0x400000, 0xE6494B5D
kf10-c5b.bin, 0x400000, 0x404FFF02
kf10-c6b.bin, 0x400000, 0xF2CCFC9E
kf10-c7a.bin, 0x400000, 0xBE79C5A8
kf10-c8a.bin, 0x400000, 0xA5952CA4
kf10-c7b.bin, 0x400000, 0x3FDB3542
kf10-c8b.bin, 0x400000, 0x661B7A52
kf10-m1.bin, 0x020000, 0xF6FAB859
kf10-v1.bin, 0x800000, 0x0fc9a58d
kf10-v2.bin, 0x800000, 0xb8c475a4
MAME incomplete driver (Cx 're not descrambled here) :
ROM_START( kof10th ) /* this is a hack of kof2002 much like the various korean hacks / bootleg */ROM_REGION( 0x4000000, REGION_GFX2, 0 )
ROM_LOAD16_BYTE( "kf10-c1a.bin", 0x0000000, 0x400000, 0x3bbc0364 ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "kf10-c2a.bin", 0x0000001, 0x400000, 0x91230075 ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "kf10-c1b.bin", 0x0800000, 0x400000, 0xb5abfc28 ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "kf10-c2b.bin", 0x0800001, 0x400000, 0x6cc4c6e1 ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "kf10-c3a.bin", 0x1000000, 0x400000, 0x5b3d4a16 ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "kf10-c4a.bin", 0x1000001, 0x400000, 0xc6f3419b ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "kf10-c3b.bin", 0x1800000, 0x400000, 0x9d2bba19 ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "kf10-c4b.bin", 0x1800001, 0x400000, 0x5a4050cb ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "kf10-c5a.bin", 0x2000000, 0x400000, 0xa289d1e1 ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "kf10-c6a.bin", 0x2000001, 0x400000, 0xe6494b5d ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "kf10-c5b.bin", 0x2800000, 0x400000, 0x404fff02 ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "kf10-c6b.bin", 0x2800001, 0x400000, 0xf2ccfc9e ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "kf10-c7a.bin", 0x3000000, 0x400000, 0xbe79c5a8 ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "kf10-c8a.bin", 0x3000001, 0x400000, 0xa5952ca4 ) /* Plane 2,3 */
ROM_LOAD16_BYTE( "kf10-c7b.bin", 0x3800000, 0x400000, 0x3fdb3542 ) /* Plane 0,1 */
ROM_LOAD16_BYTE( "kf10-c8b.bin", 0x3800001, 0x400000, 0x661b7a52 ) /* Plane 2,3 */
ROM_REGION( 0x800000, REGION_CPU1, 0 )
ROM_LOAD16_WORD_SWAP( "kf10-p1.bin", 0x100000, 0x600000, 0xb1fd0c43 )
ROM_CONTINUE( 0x000000, 0x100000 ) // not sure what this is for
ROM_CONTINUE( 0x000000, 0x100000 ) // program code here
NEO_SFIX_512K_BLANK
NEO_BIOS_SOUND_128K( "kf10-m1.bin", 0xf6fab859 )
ROM_REGION( 0x1000000, REGION_SOUND1, ROMREGION_SOUNDONLY )
ROM_LOAD( "kf10-v1.bin", 0x000000, 0x800000, 0x0fc9a58d )
ROM_LOAD( "kf10-v2.bin", 0x800000, 0x800000, 0xb8c475a4 )
ROM_END
The program ROM (P1) need descrambling as follows;
UINT8*src = ( );
UINT8*dst = (UINT8*)malloc(0x800000);
int i, j;
if (dst){
memcpy(dst,src,0x800000);
for(i=0;i<0x800000;i++){
j=BITSWAP24(i,23,22,21,20,19,18,17,16,15,14,13,12, 11,2,9,8,7,1,5,4,3,10,6,0);
src[j]=dst;
}
free(dst);
}
The onboard Altera chip makes the following modifications when reading from the main
68000 ROM space;
rom[0x00124/2] = 0x000d; // Run code that gives XOR for RAM moves and forces SoftDIPs
rom[0x00126/2] = 0xf7a8;
rom[0x08bf4/2] = 0x4ef9; // Run code to change 8x8 tiles (needed for neogeo logo tiles)
rom[0x08bf6/2] = 0x000d;
rom[0x08bf8/2] = 0xf980;
The program ROM PCB has 3 visable RAM chips on it.
16bit RAM from 0x2fe000 to 0x2fffff (8k)
This one is just like the RAM seen on the later SNK games. It does not contain the palette
lookup protections of other SNK games as far as I know.
The other 2 are different / new.
16bit RAM 128k ?
To write to this RAM you must write from 0x200000 - 0x21ffff. Whats written can be read
back from 0xe0000 - 0xfffff. If you read from 0x200000 - 0x21ffff you will simply have
the ROM bank data in those locations returned.
The actual size of this RAM isn't known but I guess its 128k. Basically only small sections
are used and its possible to set 2 smaller regions for it instead as follows;
Write 0x200000 - 0x202000, Read 0xe0000 - 0xe2000 (8k)
Write 0x210000 - 0x212000, Read 0xf0000 - 0xf2000 (8k)
8bit RAM 128k (8x8 tiles held here)
To write to this RAM you must write from 0x200000 - 0x23ffff. Then writing words the low
byte gets written only. If you read from 0x200000 - 0x23ffff you will simply get the ROM
bank data in those locations returned. I don't know if this RAM is readable from other
points in the NeoGeo memory map.
As both these RAMs are mapped to the same write space there is a port that controls which RAM is
being written to, this port is at 0x2ffffc (16bit). When 0x0001 is written here writing to the
8x8 tile RAM is allowed. 0x0000 is written once the write is completed thus allowing accesss
to the other RAM.
When the game is first powered on the 8x8 tile RAM contains junk. The game fills the 8x8 tiles with
good graphics before anything from it is displayed to screen. The 68k does this as the 8x8 graphic
data is stored in one of the P ROM banks.
There looks to be another possible port which is used but unknown, 0x2ffff8 (16bit). It looks like
this is nothing more than a stored game variable but I though I would mention it in case. This is
set to either 0x0001 or 0x0000 during gameplay and if the attract mode fight sequences.
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cthd2k3a Crouching Tiger, Hidden Dragon 2003 (Bootleg, set 2) is released on a chinese forum.
KoF 10th Anniversary All Team Battle (bootleg) is released on a chinese forum too.
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I don't want to blame U, coz U want to help other members, but my recommendation is : to remove the link, coz direct link to illegal unsigned xbe is stricly forbidden on this forum !
Btw, MAMEdOX is heavy (125 Mb) & was already seeded @ xxxxsky.
Could any1 make a patch to get & compare MAMEoX.xbe, default.xbe & tnb ? I don't want this release, I just want to compare it.
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It's an exe patch, not xbe.
Re-download it, if there's a prob.
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No !
Just apply this patch to Ur ss5spnd m1d 128 Kb crc32 B5ABDA07.
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Except sngokun P1 & kof95 V1 & sets update matching MAME 0.80, U needn't any other changes.
Btw, samsho5sp & ss5spnd correct m1d 512 Kb was released, crc32 : 203D744E. As the 3 last segs of 128 Kb 'R the same ones & have minor diff with the 1st seg, I only post a patch to get the 128 Kb one :
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cthd2k3a Crouching Tiger, Hidden Dragon 2003 (Bootleg, set 2) is released on a chinese forum.
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I know that I'm boring,but u can make a RC DAT with all corrections and new roms?sngoku3n P1 crc32 E0D4BC0A Ok
also for sengoku3.zip?
Sengoku 3 (encrypted Cx) isn't supported.
Btw, if I update all the sets, I 'll have to update all the Neo*Geo sets to match MAME, Winkawaks & FBa indeed :
3countb
aof3
blazstar
goalx3
kabukikl
kotm2
lastblad
magdrop3
mslug
neobombe
neodrift
ninjamas
pulstar
ragnagrd
rbffspec
samsho3
samsho4
shocktro
sonicwi3
ssideki4
turfmast
twinspri
tws96
wakuwak7
whp
wjammers
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androdun set Ok
bngbeadn set Ok
sngoku3n P1 crc32 E0D4BC0A Ok
U can use kof95 V1 matching Winkawaks 1.53 set ; no modif in the xbe is needed to support it.
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Logiqx updated his Neo*Geo dat.
Btw, why don't FBa-XXX & FBa-XXX Pro support secondary bootlegs such as svcboot, svcplus, svcplusa, kof2002b & kof2k2pa ?
Why R the roms assigned with svcsplus decrypted ?
R matrimnd Px decrypted ? Coz Px crc32 'R the same ones as in the parent set.
Lastly, I thx Gogo Ackman, Manto, the FBa-XXX Team & + T + to spend their free time to add drivers & implement new functions.
Lots of those bootleg sets require adding alot of extra code to descramble the C ROMs and such. I really don't think enough ppl use them to make it worth the effort of trying to get them all working.
Personally I don't see the point in any emu supporting bootlegs that don't change the game at all. I very much doubt that we'll see these kinds of sets officially supported by MAME (since matrimbl isn't). I won't remove the ones that are already there but I certainly don't want to add any more.
svcsplus uses decrypted roms simply because they work just as well and load alot quicker and (as I said above) I don't want to spend time trying to get the svcboot descrambling code working. I could add an svcplus if ppl really wanted it, but it also would have to be based on the decrypted C ROMs.
Thanks for letting me know about the problem with matrimnd's P ROMs. That was an oversight on my part. I'll upload a fixed patch and DATs soon.
Yeah, I know svcboot Cx 'R scrambled, but there's the possibility to add only Px, M & V to get svcboot, svcplus, svcplusa supported (Btw, U'll notice the bug of Ryu's face at the beginning of the intro with those decrypted Cx ).
kof2002b & kof2k2pa 'R supported by Winkawaks 1.53.
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Andro Dunos needs only 2 Cx, coz C 3 & C4 were garbage.
Bang Bead (decrypted Cx) formerly uses Cx from the prototype, but indeed Cx data from the prototype R the same ones that in the decrypted Cx set merged into 2 Cx + dummy (C1 & C2 both : 8 Mb).
U've to use the updated sets (matching Winkawaks 1.53).
Sengoku 3 P1 has to be changed, coz the one required by Kawa-X is a bad dump. U've to use the one matching the set (decrypted Cx) supported by Winkawaks 1.53. No modif is needed in the default.xbe to support the true P1.
PRican already answered about Neo*Geo BIOS.
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Logiqx updated his Neo*Geo dat.
Btw, why don't FBa-XXX & FBa-XXX Pro support secondary bootlegs such as svcboot, svcplus, svcplusa, kof2002b & kof2k2pa ?
Why R the roms assigned with svcsplus decrypted ?
R matrimnd Px decrypted ? Coz Px crc32 'R the same ones as in the parent set.
Lastly, I thx Gogo Ackman, Manto, the FBa-XXX Team & + T + to spend their free time to add drivers & implement new functions.
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seems that my beef is really with bendermameox.... it does not support the decrypted m or v roms for rotd, even though its named rotdND... grrr... anyway keep up the great work guys, it really is appreciated..
hats off....
kind regards, silVa
Indeed, the set 's named rotdND (decrypted Cx), coz P1 8 Mb hasn't bankswitching & is already descrambled. It has only to be patched to enable console mode. Someone told this P1 could come from a bootleg MVS cart.
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Which V roms crc32 mentionned ?
Do U mean P roms ? 4 Mb & 8 Mb ?
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To make it, just fill it with junk (dummy file of 64 Kb : FF or 00 values).
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The P1 is not up (Ultra Plus features), but it comes from kof2003 Px roms decrypted & patched to remove bankswitching.
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271-v1d.bin crc32 dd6c6a85 & 271-v2d.bin crc32 0e84f8c1 come from unwatermarked V1d 16 Mb crc32 2964f36e splitted into 2 segs.
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Just open Ur P1 rom with an hex editor to apply the values above or select 'em to make a.pat file usable with FEP soft.
Btw, the patch should be already added in BenderMAME0X driver.
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Author : HappyAsr
Release : 2004.03.xx
crc32 : 3B0BC22B
SHA-1 : 0F5097304D834A0F32DC22519F52E473060AD89B
size : 4194304 bytes
Explanations :
- Based on p1 crc32 B8CC969D (to be precise the first 6 x 512 Kb segs) ;
- Useless data removed (10 x 512 Kb segs) ;
- Console mode enabled ;
- Some timing issues fixed.
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On Ur pic, U point on offset 176.
Go to offset FFFF0, U'll find string "yBH paypSA". Just erase it in typing 00 00 00 00 00 00 00 00 00 00 from offset FFFF0 to FFFFB.
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the Unique Fatalities have been removed from the game. There is also no splitting in half or decapitations at the end of the match.
This is because the rom was dumped from a AES (home version) cart.
The JAMMA arcade version STILL has the fatilitys.
Can anyone here get the ball rolling to get us a TRUE Samurai Showdown 5 dump.
The fatialitys ARE on the AES dump but they are censored out....they can be unlocked on the computer with a unibios to unlock it
this unibios is avaible at http://unibios.free.fr/ can anyone implement this into the bendermame??
I know that there were verry few jamma carts of SSVS released and no one is willing (yet) to open theres up to dump it.
I will help in ANY way that I can.
P.S. can someone post a link to some good move lists for SS5 please.
Indeed, samsh5sp set was dumped from an AES cart "recalled" : that means fatalities were removed to apply the censor causing some bugs.
Due to the pressure generated by the customers to own a genuine product, SNKP released some samsh5sp AES carts with fatalities unlocked & bugs fixed.
Btw, if U don't use Unibios, U can apply the patch made by Wesker from Fightchina to enable fatalities :
990 : FF -> FC
991 : FF -> 33
992 : FF -> 02
993 : FF -> 00
994 : FF -> 10
995 : FF -> 00
996 : FF -> 10
997 : FF -> E0
998 : FF -> F9
999 : FF -> 4E
99A : FF -> 04
99B : FF -> 00
99C : FF -> BA
99D : FF -> 61
461B4 : 7C -> F9
461B5 : 35 -> 4E
461B6 : 7D -> 00
461B8 : 14 -> 90
461B9 : 00 -> 09
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Like Winhex, Hex Workshop, Cygnus Hex editor, Hedit...
MAME 0.93u2
in Arcade Emulators [/pc/arcade]
Posted
I can't post in the proper section, the access is denied when I try to post.
From : http://haze.mameworld.info