Jump to content

Mr.X

Premium Members
  • Posts

    866
  • Joined

  • Last visited

Posts posted by Mr.X

  1. Article

     

    I stay sceptical, cuz this's not a real teleportation, but a kind of data recovery.

     

    Atm, we can't really teleport heavy objects in any locations, then notice that their mass stay the same.

    Real teleportation process seems impossible, we can't abolish distances, we've to break heavy objects down into molecules, atoms or particles to transport them, then reorganize them.

    I don't forget Space's infinite, it has no limit, there's no time. I don't forget : Distance = Speed x Time (if I know where the object comes from).

  2. one thing i never understood, but what does the decrypted roms do that the bootlegs don't?, do they have things fixed in them etc??.

     

    Indeed :

     

    Bootleg set : romset dumped from an unofficial hack cartridge or PCB, it can be encrypted or decrypted.

     

    Decrypted set : romset dumped from an official cart or PCB, then modified to remove protections & descrambled.

  3. 3 days ago, mslug5nd truly decrypted Px (not bootlegs) were released, it wouls be nice to add them :

     

    268-p1n.bin 1 Mb crc d99c035c

    268-p2n.bin 4 Mb crc 768ee64a

     

     

    Also, ms5plus decrypted Px, kof2003b decrypted Px (no tag or blank) & kof2003h EX Hero decrypted Px were released :

     

    ms5plusd (decrypted) :

     

    268-p1pd.bin 1 Mb crc 65639fcc

    268-p2p.bin 4 Mb crc 38b7a73a (join p2p + p3p from ms5plus)

    268-s1pd.bin 128 Kb crc 99ef577b

     

    kof2k3bd (decrypted, no tag or blank) :

     

    271-p1bd.bin 8 Mb crc 57a1981d

     

    kof2k3hd (decrypted EX Hero hack based on kof2003b decrypted Px) :

     

    271-p1hd.bin 8 Mb crc 5ae28b39

    271-s1h 128 Kb crc d168751d

  4. i can only play samsho5sp in AES mode...can you guys look into why...I am hearing that James and k-dash got it running in MVS mode in kawaks....so im guessing that the MVS driver info is missing in FBAxxx

    To play in Arcade mode, launch the game in Console mode, then in Arcade mode, cuz MVS protection isn't removed.

     

    Btw, U can remove/patch MVS protection to play in Arcade mode directly : just open Ur P1 with an hex editor & change the following values :

    Offset : former -> new

    EBE4 : 00 -> 71

    EBE5 : 66 -> 4E

    EBE6 : 74 -> 71

    EBE7 : FC -> 4E

     

    To unlock "fatalities" in AES (Console) mode (without Uni-bios 2.0), change the following values :

    Offset : former -> new

    990 : FF -> FC

    991 : FF -> 33

    992 : FF -> 02

    993 : FF -> 00

    994 : FF -> 10

    995 : FF -> 00

    996 : FF -> 10

    997 : FF -> E0

    998 : FF -> F9

    999 : FF -> 4E

    99A : FF -> 04

    99B : FF -> 00

    99C : FF -> BA

    99D : FF -> 61

    461B4 : 7C -> F9

    461B5 : 35 -> 4E

    461B6 : 7D -> 00

    461B7 : 00 -> 00 (stays 00)

    461B8 : 14 -> 90

    461B9 : 00 -> 09

    272_p1_patch.rar

  5. 0.86u3
    
    Driver Improvements:
    --------------------
    
    Converted some CD images to CHD [R.Belmont]
    
    Regression Fixes for Starblad and Simpsons [R.Belmont]
    restored polygon drawing in starblad
    corrected clocks in simpsons
    
    Fixed black squares in ozon1 [Pierpaolo Prazzoli]
    
    Fixed filenames in some of the sets added in the previous update [Pierpaolo Prazzoli]
    
    Donkey Kong Sample improvements [Pete Rittwage, Derrick Renaud]
    
    Namco Classics Improvements [R.Belmont]
    - Added H8/3002 MCU and C352 sound chip.  Both ncv1
    and ncv2 are now fully playable with full sound and
    music.
    
    Hyper Neogeo 64 Improvements [David Haywood]
    I won't be doing much work on this again until I buy some more RAM
    so don't expect too much.  Needs a kludge in the MIPS core so the
    changes aren't very visible in a normal build (details of the
    required kludge are in the source)
    
    Gottlieb Input Changes [B.S.Ruggeri]
    
    CPU / Sound Core Improvements
    -----------------------------
    
    H8/3002 Fixes [R.Belmont]
    - Fixed btst #imm, @Rn instruction - it was giving
    reversed results, which crashed ncv2's MCU program.
    
    Namco C352 update [R.Belmont]
    - Many many fixes to wave start/end/bank handling plus
    added chain mode support.  Thanks to cap @ VivaNonno
    for the tips.
    
    General Improvements:
    --------------------
    
    CHDMAN update [R.Belmont]
    This makes the parser deal with.toc files output by
    current cdrdao better.  I need to just give in and
    rewrite it for 2-pass operation sometime, it'll be
    much cleaner then.
    
    Incidentally, if anyone has any idea where to get
    specs for e.g. CloneCD or some other popularish image
    format(s) let me know and I'll add support.
    
    Fixed for the random key mappings bug with new config system [Aaron Giles]
    
    Input Port Fixes [Aaron Giles]
    - reversed pedals now work correctly (e.g., brake in Hard Drivin')
    - all relative controls (dial, trackball, mouse) scale the same regardless 
    of the number of bits allocated for that port
    
    
    New Games supported or promoted from GAME_NOT_WORKING status:
    -------------------------------------------------------------
    
    Namco Classics Vol.2 [R.Belmont]
    some tile flip problems in classic pacman / rallyx
    some sound problems (hanging sound in digdug classic)
    
    New Non-Working games / clones supported
    ----------------------------------------
    
    Zero (bootleg of Defender) [Pierpaolo Prazzoli]

     

     

    http://haze.mame.net/

  6. Isn't World Heros owned by a different company? AVD Or something?

    Yes, World Heroes series belongs to ADK (Alpha Denshi Kikaku, a former branch of SNK).

     

    btw, World Heroes series was made by SNK & ADK. It belongs to both companies.

     

     

    Fuuma comes from World Heroes series & appeared in Aggressors of Dark Kombat.

×
×
  • Create New...