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Microsoft extends 360 Warranty to 3 Years...

Microsoft Admits Hardware Issue, Extends 360 Warranty
Includes retroactive reimbursement for previous machines.
By Patrick Klepek, 07/05/2007
Microsoft announced today they are extending all Xbox 360 warranties to three years, a policy that not only applies to new consoles but retroactively, as well. If you've had to pay for Microsoft to repair the red ring issue in the past, they will pay you back. At 2:30 p.m. PST, Microsoft will hold a teleconference to announce this.
"As a result of what Microsoft views as an unacceptable number of repairs to Xbox 360 consoles, the company conducted extensive investigations into potential sources of general hardware failures," said the company in a statement. "Having identified a number of factors which can cause general hardware failures indicated by three red flashing lights on the console, Microsoft has made improvements to the console and is enhancing its Xbox 360 warranty policy for existing and new customers."
This comes just after 1UP's own story about a man who's gone through 12 different machines since purchasing an Xbox 360 near launch, reports overseas of companies refusing to repair the hardware because the load is so overwhelming and responses from the Forza Motorsport 2 team about users experiencing hardware failures while trying to play that game.
"The majority of Xbox 360 owners are having a great experience with their console and have from day one. But, this problem has caused frustration for some of our customers and for that, we sincerely apologize," said Robbie Bach, president of Microsoft's Entertainment & Devices Division. "We value our community tremendously and look at this as an investment in our customer base. We look forward to great things to come."
Microsoft says they'll be taking a "$1.05 billion to $1.15 billion pre-tax charge to earnings for the quarter ended June 30, 2007 for anticipated costs under its current and enhanced Xbox 360 policies."
Ouch.
- 1up.com
Mame 0.116u4 related releases

EMULATORS
=========
Mame32 Plus! Plus! 0.116u4.1
Mame32 Neht and Reloaded 0.116u4
DATS
====
AGEMAME
=======
There will be no updates for 0.116u4.
NOTES
=====
Note to developers: We will link to your build only if you make your source code available for download.
Otherwise, the text will not be clickable.
MAME Plus! 0.116u4 - 2007-7-6
* fixed knightsb gfx [creamymami]
* fixed crash in hazemd games [xvi]
MAME Plus! 0.116u4a - 2007-7-9
* fixed crash when using -listxml
James has made available a special CPS3-only build which you can find HERE.
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
CCS 3.3 released

Commodore 64 emulator
The sizable changelog can be found HERE.
>> Download it from HERE.
SourceCCS64 V3.3 has been released. The changes are:
- FIX: Re-implemented the display/collision-detection routines, in order to work with 48- and 50- pixel wide sprites. Krestage 3 now works perfectly.
- ADD: Added an "On - Quiet" option to the Maximum 1541 Speed setting, which does not show the Maximum 1541 Speed message on the screen (so that the on-screen action is not disturbed), which this routine is triggered.
- ADD: $WINDOWSIZEX/$WINDOWSIZEY parameters added to the C64.CFG file, which specify the size of the Window 1x window in pixels, when CCS64 is run in Windowed mode. This is to allow the border area to be better seen, when running in Windowed mode (e.g. Krestage 3 needs a 400-pixel width).
- MOD: The format of the freeze/state files has been changed, to work with the re-implemented display/collision-detection routines. This could not be avoided, due to the core changes made to the emulator.
MAME 0.116u4 Released!


0.116u4-------
MAMETesters Bugs Fixed
----------------------
kinst0116u3gra [Zsolt Vasvari]
Source Changes
--------------
Changed system1 driver back to using SN7489A. [Lord Nightmare]
Fixed the road graphics, fixed the rest of the missing gfx, added
collision detection, and added save states to the changela driver.
Also fixed the colors. [Adam Bousley]
Changed all drivers to use the mame_timer_* calls. Deprecated the
old double-based timer calls. [Zsolt Vasvari]
Changes the last few instances of rand() to mame_rand() and added a
#define to prevent it from being used again. [Zsolt Vasvari]
Made many of the static info_list*() functions in clifront.c public.
[Dave Dribin]
Fixed regression crashes in maxaflex.c, megadriv.c, monzagp.c,
tetriunk.c, and gticlub.c. [Atari Ace]
Some more TIA graphics and sound improvements: [Wilbert Pol]
- INPT4 and INPT5 are now read when needed instead of by a timed
function. This removes the need for the tia_init_pal function.
- Improved handling of the HMOVE functionality
- Added code to reduce the flickering caused by some Atari 2600 games
- Improved the sound poly generation.
- Improved the handling of POLY5_DIV3 sound mode.
Updated djboy driver: [Phil Stroffolino]
- support for djboyj; same MCU, but ROM banking bits need to be XOR'd
- fixed state handling for game over/win transitions
- fixes for dipswitches
- added coinage support
Fixed a few places where driver code was not properly hooked up.
Most cases were benign, but in a couple of instances, save state
support was disconnected, and in one case it fixes a potential crash.
[Atari Ace]
Fixed regression in Space Raider. [Zsolt Vasvari]
Improved frameskip behavior in the Gaelco 3d driver. [couriersud]
Fixed palette regression in warpwarp/geebee. [Atari Ace]
Added support to chdman to cope with toc files created with cue2toc.
[smf]
CPS3 updates: [David Haywood, ElSemi]
- Corrected Clock speed, used idle skipping instead of reducing the
clock speed.
- Optimized some GFX functions. It now only decodes RAM based tiles
when it needs to draw them, not every single time the data changes
- Added support for CD flashing
- Added support for alternate BIOS sets
- Changed code to use a custom render function
Found a number of additional encrypted opcodes for gussun. [robiza]
Simplified the internal handling of BIOS sets. Instead of there being
an extra structure, the BIOS information is now embedded in the ROM
definition for each BIOS. [Atari Ace]
Fixed 2nd player inputs in Millipede. [Mike Haaland]
Fixed crash in evilngt due to missing CD image. [R. Belmont]
Fixed crash in cfarm/cclown due to out-of-bounds parameter.
[R. Belmont]
Added stricter checking in cdrom.c to prevent crashes in games when
no CD-ROM is present. [R. Belmont]
Fixed regressions in dkongjr and pestplce due to incorrect memory map
and rendering too many sprites. [couriersud]
Fixed SUBTARGET=tiny builds. [neoforma]
Hooked up P1 joystick inputs for P2 in Upright mode in a number of
black & white 8080 games. Removed cocktail settings for games where
it is not appropriate. Enabled dual player game in spclaser.
[Mike Haaland]
x64 compilation fixes: [Oliver Stoneberg]
- some VS2005 x64 warning fixes
- enables the x64 porting warnings in VS2005
- adds win_create_window_ex_utf8() to get rid of some
tstring_from_utf8() usage
- removed win_extract_icon_utf8()
Improved color decoding in Irem M62 games. [Zsolt Vasvari]
Synchronized MAME and AGEMAME versions of the MPU4 code. Improved
Connect4 layout. Simplified much of the code.
[James Wallace, Atari Ace]
Improved the 6532riot timer implementation. Implemented irq callback
support. [Wilbert Pol]
Updates to the minx CPU core: [Wilbert Pol]
- Fixed TEST (94,95,96, and 97) instructions.
- Fixed 2 MOV instructions (BE and BF).
- Fixed one AND instruction (DC).
Simplified interrupt handling in the z80gb core. [Wilbert Pol]
Hooked up lamps in Afterburner 2 driver. [Zsolt Vasvari]
Fixed missing sound in PGM games. [Zsolt Vasvari]
Fixed Millipede sprites in cocktail mode. [Mike Haaland]
Fixed behavior of the RC filter in ddrible and ironhors. [couriersud]
Added wrap around x for sprites in the m92 driver.
[Pierpaolo Prazzoli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Change Lanes [Adam Bousley]
DJ Boy [Phil Stroffolino]
New clones added
----------------
B.Rap Boys (World) [brian Troha]
New games marked as GAME_NOT_WORKING
------------------------------------
Final Godori [Pierpaolo Prazzoli]
Thanks to f00l for the for the tip.