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    Olafnes Rebuild v0.04 released

    Robert
    By Robert,

    NES emulator

     

    ##### Olafnes Rebuild v0.04

     

    Build Time: 2007-10-15

     

    * limit fps is avaluable

    * updated config settings,now can create ini automatically

    >> Get it HERE.


    PSPColem 1.1.0 released

    Robert
    By Robert,

    Colecovision emulator for the PSP

     

    Hi All,

     

    Here is a new version of PSPColem the Colecovision Emulator for PSP.

     

    For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).

     

    What's new in version 1.1.0 :

     

    - Display and save thumbnail images for each save state

    - New graphics

    - Option to prevent the blue led to be displayed when L or R are pressed

    - Option to display frame rate

    >> Get it HERE.


    BSNES 0.025 released

    Robert
    By Robert,

    SNES emulator

     

    2007-10-14 - bsnes v0.025 released

     

    bsnes is exactly three years old today. I've posted a new version which adds DSP-3 and DSP-4 special chip support. The DSP-3 is used by SD Gundam GX, and the DSP-4 is used by Top Gear 3000. Please note that the DSP-3 is not fully emulated, thusly SD Gundam GX is not fully playable. Also, due to lack of timing emulation with the DSP-4, the Top Gear 3000 track sometimes flickers in split screen mode. However, it is believed that Top Gear 3000 is fully playable.

     

    I should also note that I have started on SuperFX emulation, as some will inevitably see said code in my source releases. What I have now is nothing more than a skeleton implementation, and absolutely nothing using it is playable yet. I am making absolutely no promises that I will ever be able to emulate this chip. It will take at least several months of work, and even then, the speed will probably be too slow to reach 60fps on any system, but ... I'm working on it. While I have no way to run tests on the actual SuperFX hardware, I will do the best I can to emulate the chip accurately. I will be emulating the caching and cycle delays as best I can, but the information I have on this chip is extremely limited, so don't expect miracles.

     

    Lastly, as promised, I have released the special chips I have personally emulated to the public domain. See license.txt for more information if interested. I cannot release the special chips whose code I did not write to the public domain, but all of that is already available under the GPLv2 (from ZSNES) or the SNES9x license.

     

    Changelog:

     

    * Added DSP-3 support, thanks to John Weidman, Kris Bleakley, Lancer, z80 gaiden

    * Added DSP-4 support, thanks to Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden

    * Started on support for SuperFX, no games playable as chip emulation is less than 1% complete

    * Unsupported special chips will now display an alert

    * Missing stbios.bin file when loading Sufami Turbo cartridges will now display an alert

    * Video settings now saved separately for windowed and fullscreen mode

    * Advanced option video<.mode>.synchronize can be enabled for vsync, but will cause sound crackling

    * Added menu option to toggle FPS counter

    * Minor source code cleanup

    >> Get it HERE.


    Hoxs64 v1.0.5.5 released

    Robert
    By Robert,

    Commodore emulator

     

    14 October 2007 v1.0.5.5

    ========================

    1) Improved screen saver disablement by responding to WM_SYSCOMMAND instead of changing the system screen saver timeout.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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