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CrabEmu 0.1.7 Released

Sega Master System / Game Gear emulator
Today, I bring you the release of CrabEmu 0.1.7. This release contains far too many bug fixes and code cleanups to mention, but here's a selection of some of the bigger changes:
* Modified sound output to remove branches from the code.
* Fixed a Dreamcast GUI issue where CrabEmu would crash after loading about 7 roms.
* Made the Dreamcast port only show the portion of the screen that would actually be visible on the Game Gear.
* Added a very simple VDP debugger to the Mac OS X version.
* Added a mapper detection function for certain games to detect use of special mappers by the two checksums on the rom.
* Enabled sound output on the Dreamcast port.
* Added support for the EEPROM used in certain Game Gear baseball games.
* Added support for the extra RAM in the Ernie Els Golf cartridge.
* Added support for the extra RAM in the SG-1000 game The Castle.
>> Get it HERE.
Model 2 emulator 0.7 released

- More accurate emulation of some TGP by using the data tables from the mainboard. You'll need these table roms in Model2.zip or inside the game zip. Thanks to Peabo for the donation of a Daytona board that helped to understand how they worked. This has fixed most of the bugs in daytona usa (reverse and most invisble wall hits) and sega rally (automatic transmission).
- Improved color table decoding that gives more bright colors for some games.
- Improved SCSP timing. It should be more accurate and musics should not sound out of sync anymore. As a bonus feature I've left in a debug sound player that allows you to load a SSF (Saturn Sound Format) file for playing. To use it, load a game using SCSP (model 2a,b or c) and enter test mode (so it doesn't send sound commands) then press LeftControl+F5 and choose the ssf file to play.
- Improved clipping. By moving to vertex/pixel shaders I've got rid of all the clipping issues that happened with ATI video cards and recent NVIDIA ones. Remember to remove set SoftwareVertexProcessing to 0. You'll need a pixel shader 1.1 and vertex shader 1.1 capable card. It's the lowest shader version so any video should work. Asa side effect of this change, there is only a geometrizer now, so the Geometrizer option in the ini file is not used.
- Fixed problems with textures ending in the lowest line of the texture sheet not being uploaded to direct3d (sega rally black background in 2nd stage and topskater missing floors).
- Added Wave Runner (Model 2C)
- Added support for direct3d automimpap generation (see emulator.ini AutoMip option)
- Added network emulation (see NETWORK section below)
>> Get it HERE.
GP2X-CAP32 v1.4.0 released

Amstrad CPC Emulator for GP2X
Hi All,
Because faster is better, here is another version of GP2X-CAP32 the CPC emulator for GP2X.
For those who haven't seen previous versions, Caprice32 is one of the best emulator of the Amstrad CPC home computer series running on Windows and Unix, written by Ulrich Doewich. This emulator faithfully imitates the CPC464, CPC664, and CPC6128 models (see caprice32 project)
What's new in version 1.4.0 :
- Speed improvements
- Add gzipped disk file support, reduce disk file size from 190k to 20k ! (you may gzip original dsk file using www.7-zip.org). Of course, gzipped disk files are also browsable using disk explorer inside the emulator, and when possible, they can be run automatically.
- A thumbnail image is now displayed in the file requester while selecting any file with the same name of a previously saved game (snapshot, disk, keyboard, settings). It might be very helpful to recognize that game later if you have thousand different games in your disk and snapshot folders !
- The virtual keyboard is now usable in the file requester menu to choose the first letter of the game you search !
- In the emulator menu you can go directly to keyboard and settings menu using the L-Trigger key.
- The sound can be set a bit louder
>> Get it HERE.
GameEx 9.32 released

Front End
No changelog for 9.32, but here is the one for 9.31
2nd June, 2008 - GameEx 9.31
- This is a major release, and features a new user interface also known as version 3 themes
- The aim is to improve on the initial GameEx interface, offering things such as album and track display, two artwork previews at the same time, and a horizontal menu
- The user interface will be expanded in the future to allow positional skinning and image lists
- Most of the default themes have been changed, but the original version 1 themes are still available
- You can see a video of what this all looks like here
- Ben Baker AKA Headkaze has also been working extremely hard and this release contains his brand new ultrastick 360 plugin along with an update to the LCD/LED plugin now supporting BetaBrite USB
- This release fixes horizontal DVD menu navigation, along with Daphne games not being able to be added to favorites
- When GameEx is windowed, the position and moving has been improved on non Vista Systems
>> Get it HERE.