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SMS Plus raze empty3 Released!

SMS Plus raze empty3, a Sega Saturn emulator is out.
Changes-------
* Outrun score and remaining time fixed
* Hang On remaining distance fixed
* Bubble Bobble is working now
* VSynch support added
* Frame rate depends on console country (PAL/NTSC)
* ROM selection wraps around
* Compatibility increased ?
Thanks to EmulationHQ for the news.
emuControlCenter 0.9.8 WIP 03 Released!

emuControlCenter 0.9.8 WIP 03 is out with 7-zip support!
What brings this version?With this WIP-Versions, emuControlCenter support 7-Zip packed roms! We hope you find this feature helpful.
7-Zip-Support: You can add roms from 7-zip files (Fileextension .7z) to the lists and also can also start them direct from within the 7-zip files. (using the Zip/7-Zip autounpack option) Adding the 7-Zip files is slow, but it works!
Updated ecc-script pack: Phoenix have made some new ecc-scripts for the new extended ecc-script functions (e.g for winuae for Amiga)
changelog for emuControlCenter 0.9.8 WIP 03
- implemented 7zip packed file parsing
- implemented 7zip auto unpack
- fixed wrong zip/7zip filename in file info
- fixed wrong filename output in detail list for zip/7zip
- fixed little bug in ecc-script
- silence missing index in mame import
»» Download: emuControlCenter forum (Development)
UnOfficial gpSP kai v3.3 Test 1 for PSP Released!

UnOfficial gpSP kai v3.3 Test 1 for PSP is now available.
Change log:
Major changes are
R is enabled batter did not fix
Add to build numbers
State shift in tone when the load is going to happen to fix
CFW3.71 M33-3 following PSP-2000 even if the TV output / additional memory is not compatible with the
video.cfg line code is also supported by LF + CR
CFW3.95GEN order to cope with the additional memory as the previous management of its own way of
When extracting ZIP files, PSP-2000 is the answer for the 16 MB buffer to use (PSP-1000 is 256 KB)
There is no much change, 3.95 GEN-enabled version is better.
from the alpha version of the page, please refresh. The ZIP also be placed, but it is unfinished part of the documentation accompanying them.
Manual at once, but when the notice, bdf2fbm to have been lost with the PC.
devhook 0.46 mod by mok with an attached, but it also GUGU found.
Poor people are looking for may be yours, if it is not possible, please e-mail?
koga's e-mail, PSPnfo GET has successfully from the safe.
Also, to help create a manual for how to recruit. (Because there is no literary talent…)
»» http://takka.tfact.jp/blog/?p=211#comments [information]
»» http://takka.tfact.jp/blog/?p=212 [Download]
MAME 0.125u4 Released!


MAME 0.125u4 has been released!
Here's what they also said:
I'll also mention there are a couple of new interesting wiki articles: one from R. Belmont on how tilemaps work, and one from Mr. Do! on how to write .lay files for the artwork system. If anyone would like wiki access to write an article, use the contact form to send a proposal and request to the team. If you haven't checked out the wiki in a while, you may find there's a lot more content there than there used to be!
Below is the change log:
MAME 0.125u4--------------------------
MAMETesters Bugs Fixed
--------------------------------------------
01829: [Core] bermudat, gwar, ikari, victroad + clones: MAME freezes at "initializing" screen (Aaron Giles)
01845: [Core] all games: cheats are broken (ShimaPong)
01846: [Misc.] -CHEAT trigger causes MAME crash with PSX-type CPU drivers (ShimaPong)
01843: [DIP/Input] Many Sets: Input Port Errors (Aaron Giles)
01855: [Misc.] thayers, thayers: Fatal Error crash (Aaron Giles)
01859: [Misc.] looping, loopinga, skybump: Fatal Error crash (Aaron Giles)
01860: [Core] revx: -CHEAT trigger causes MAME crash (ShimaPong)
00779: [Graphics] gunnail: After you kill a boss, always a number of vertical lines will appear. (Nicola Salmoria)
00778: [Graphics] gunnail: The background in stage 5 is wrong. (Nicola Salmoria)
00788: [DIP/Input] Problem about Joy Axis Input for Pedal. (couriersud)
01853: [Gameplay] shadfrce, shadfrcj: Game doesn't start (Haze)
01847: [DIP/Input] Various: Unable to construct input ports! (Nicola Salmoria)
01840: [interface] MAME 0.125u3 error in xml output (Nathan Woods)
01699: [sound] asteroid, asteroi1, asteroib, asterock, meteor, meteorts: Abnormal discrete sounds (couriersud)
01844: [Core] compiling 125u3 with VS2008 64bit fails (Aaron Giles)
Source Changes
---------------------------
Made it possible to pass a NULL errorbug to input_port_config_alloc(). Fixes -listxml crashes. [Nathan Woods]
Updated calomega driver with correct dumps. [Roberto Fresca]
Sandii' games improvements: [Roberto Fresca]
- Switched the color system to RESNET calculations.
- Hooked the infamous bit7 of Input Port 0x3004 in parallel to DIP switch 1. This allow to use the PAYOUT button to trigger the Super Game instead of STOP 5.
- Demultiplexed lamps matrix.
- Added lamps support, but is still imperfect.
- Updated technical notes.
Discrete sound update: [couriersud]
* added NODE_RELATIVE(NODE, offset) macro to discrete.h
* fix asteroid.c, canyon.c, skydiver.c and tank8.c to use this macro instead of adding directly to the node
Fixed duplicate input port bits. [Aaron Giles, Nicola Salmoria, David Haywood]
Added simulaton of tecmosys protection. [nuapete]
Improvements to gatron.c: [Roberto Fresca]
- Renamed the games to "Poker 4-1" and "Pull Tabs" as shown in the ROMs stickers.
- Renamed the ROMs in each set according to their own stickers.
- Moved the driver into gametron.a group.
- Added the missing input port C to 8255 PPI I/O chip. Poker41 and pulltabs don't make use of it, but is present in the Test/Setting Mode.
- Updated technical notes.
Added proper bankswitching to the dealer driver, validating a ROM previously thought to be bad. [nuapete]
Many improvements to the tecmosys video and sound emulation. [David Haywood]
Adjusted NamcoNA output rate to match pitch with F/A and Cosmo Gang the Puzzle soundtrack CDs. [R. Belmont]
Some Nintendo Minx cpu core updates: [Wilbert Pol]
- Styling changes
- Added instruction cycle counts.
- Added interrupt support.
- Added HALT support.
- Fixed INT instruction.
- Added incomplete support for DIV and MUL instructions.
- Fixed MOV [#nnnn],BA and MOV [#nnnn],HL instructions.
- Fixed interrupt handling.
- Fixed opcodes 45, 4D, 55, 5D, B5, B6, B7, FC, FD, and CF 70-7F
- Fixed flag results for INC, DEC, AND, OR, and XOR instructions
Improvements to ampoker2 driver: [Roberto Fresca]
- Reworked the input system for Sigma Poker 2000.
- Promoted Sigma Poker 2000 to 'WORKING' state.
- Updated technical notes.
Updated the 53c810 SCSI adapter to pass IRQ state with the IRQ callback. [R. Belmont]
Remove port_input_read_indexed in favor of the use of proper tags in a number of drivers. [Fabio Priuli, couriersud]
Upped max directory size for ST-V/Saturn driver. [R. Belmont]
COP4xx updates: [Curt Coder]
- Added HALT opcode and halt mode to the COP410
- Added Microbus support, clock divisor selection, and CKO mode selection to the COP420
- Changed Thayer's Quest keyboard interface to at least slightly resemble the schematics
Changed suprnova blending implementation a bit. Still not right. [David Haywood]
Optimised tilemap_draw rowscroll case to avoid overhead when used with clip rects smaller than the tilemap. This reduces by an order of magnitude the time taken to render the bg in Gunnail stage 5. [Nicola Salmoria]
PowerPC dynamic recompiler: [Aaron Giles]
- rewrote PowerPC implementation as a dynamic recompiler on top of the universal recompiler engine
- wrote a front-end to analyze PowerPC code paths and register usage
- wrote a common shared module with C implementations of tricky CPU behaviors
- added separate CPU types for the variants supported, instead of relying on a hidden model enum
- rewrote the serial port emulation for the 4xx series to be more accurate and not rely on separate DMA handlers
- rewrote the MMU handling to implement a software TLB that faults in pages and handles changed bits appropriately
- implemented emulation of the PowerPC 603's software TLB, which allows the model 3 games to run without a hack to disable the MMU
Updated the PowerPC disassembler to share constants with the rest of the core, and to more aggressively use simplified mnemonics, especially for branches. [Aaron Giles]
Universal recompiler:
- fixed frontend to handle opcode widths different from bus width
- added several new opcodes:
* (D)GETFLGS - copies the UML flags to a destination operand
* FDRNDS - rounds a double precision value to single precision
- renamed several opcodes:
* SETC -> CARRY
* XTRACT -> ROLAND
* INSERT -> ROLINS
- consolidated the following opcodes:
* LOAD?U -> LOAD
* LOAD?S -> LOADS
* STORE? -> STORE
* READ?U -> READ
* READ?M -> READM
* WRITE? -> WRITE
* WRITM? -> WRITEM
* SEXT? -> SEXT
* FTOI?? -> FTOINT
* FFRI? -> FFRINT
* FFRF? -> FFRFLT
- removed some opcodes:
* FLAGS - can be done with GETFLGS/LOAD4/ROLINS
* ZEXT - can be achieved with AND
* READ?S - can be achieved with READ/SEXT
- updated C, x86, and x64 back-ends to support these opcode changes
- updated disassembler to support these opcode changes
MIPS3 dynamic recompiler: [Aaron Giles]
- fixed Cause register for bad COP instructions
- updated to use new/changed opcode forms
- changed context switch so that it only swaps a single pointer
Konami Hornet changes: [Aaron Giles]
- updated to new PowerPC configurations
- updated some memory handlers to be native 8-bit handlers
- cleaned up JVS implementation to work with new serial code
- added fast RAM for the work RAM to give a small speed boost
Konami GTI Club changes: [Aaron Giles]
- updated to new PowerPC configurations
- updated some memory handlers to be native 8-bit handlers
Konami Viper/ZR107 changes: [Aaron Giles]
- updated to new PowerPC configurations
Sega Model 3 changes: [Aaron Giles]
- updated to new PowerPC configurations
- reimplemented/centralized interrupt handling
- these games are broken for the moment
Fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. [Aaron Giles]
Added fisttp opcode to i386 disassembler. [Aaron Giles]
Verified clock frequencies on Air Raid/Cross Shooter. [Corrado Tomaselli]
Introduced/updated some include files for files that export functions whose apis will need to be changed to handle machine parameters (cps1.h, decocrpt.h, ms32.h, pgm.h, fd1089.h, konami1.h). In the case of konami.c, renamed the file konami1.c and changed the api and callers to only require one function export. Pulled memory_region*() calls out of for loops and folded the occasional duplicated call. The compiler can't likely infer that the results are constant, so this should be a minor performance win as well. [Atari Ace]
Fixed some dips and added correct inputs for wpksocv2, despite still missing the correct input for begin the left right movement the game is almost playable. [sonikos]
Updated cheat system: [shimaPong]
- Locked search region when malloc fails to allocate gigantic memory instead of fatal error. Also locked zero malloc error in case of search speed = all memory in 32-bit CPU. And added search region range checker to lock a search region with a big risk
- Fixed a bug that old code is always converted to specified separator in enable/disable menu
- Refined new cheat format.
* Rewritten cheat format again. newest format is ":gamename::type::address::data::extend_data:(description:comment)". Expanded type field now requires 10 bytes (not 8 bytes) and it divides internal cpu (2 bytes) and type (8 bytes) parameters
* Removed VWrite, VRWrite. The flag of Value Selection is merged into expanded type field now.
* Added CBit (Condition Bit). This checks bit in read data then set or clear bit in case of true.
* Rearranged cheat code viwer based on newest cheat format
- Fixed unworking Load Old Format option. If you want to load old or older format code, set it (default is OFF)
- Renamed functions/structures based on coding guidlines. All structures and included parameters are completed
- Merged resize_*_no_dispose() into resize_*()
- Removed the hack of search region for SH-2 CPU because required region is now set as expected without this hack
Made duplicate input port bits an error now that all the warnings are fixed. [Aaron Giles]
Added compile-time error if PTR64 is incorrectly set. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Deroon DeroDero [nuapete, David Haywood]
Sigma Poker 2000 [Roberto Fresca]
Touki Denshou -Angel Eyes- [nuapete, David Haywood]
Black Touch (Korea) (bootleg / hack of Dragon Punch) [David Haywood]
New clones added
----------------
Touki Denshou -Angel Eyes- (VER. 960427) [Tomasz Slanina]
Raiden Fighters 2 (Taiwan, SPI) [Corrado Tomaselli]
New games marked as GAME_NOT_WORKING
------------------------------------
Capitan Uncino (Ver 1.2) [David Haywood]
Capitani Coraggiosi (Ver 1.3) [David Haywood]
La Perla Nera (Ver 2.0) [David Haywood]
La Perla Nera Gold (Ver 2.0) [Roberto Fresca]
Europa 2002 (Ver 2.0, set 1) [Roberto Fresca]
Top Blade V [David Haywood]
Office Yeo ln Cheon Ha [David Haywood]
Carta Magica (Ver 1.
[Roberto Fresca]
Laser 2001 (Ver 1.2) [Roberto Fresca]
Magic Drink (Ver 1.2) [Roberto Fresca]
Millennium Sun [Roberto Fresca]
NtCash [Roberto Fresca]
Super Space 2001 [Roberto Fresca]
Unknown italian gambling game [Roberto Fresca]
Wizard (Ver 1.0) [Roberto Fresca]
Elvis? [Roberto Fresca]
»» http://mamedev.org/updates.html [Download / Information]