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    Mame 0.125u3 related releases

    Robert
    By Robert,

    This version of MAME has some serious issues, such as being unable to produce a DAT. (fixed with a patch)

    The new cheat system doesn't work, or is not compatible with Pugsy's cheat file.

     

    EMULATORS

    =========

    Official Source and Binaries

    SDLMAME

    MameUI32 and 64

    Mame Plus

    SDLMAME for OS X PowerPC

    MAMEXT32 and MAME Plus! XT

    Mame Plus Multi J.E.T.

    MAMEUIFX32

    Ash-build

    SDLMAME for Ubuntu

     

     

    DATS

    ====

    Story.dat / mamescore.ini / default.el

    Mameinfo.dat, MAME32 Category-, Version and Alltime inifiles

    Catlist.ini

    Japanese Game List and Language Pack

     

     

    AGEMAME

    =======

    Patch

     

     

    NOTES

    =====

    MAME Plus! 0.125u3

    - updated cps1 hack driver [Creamymami]

    - removed nvram path hack so that record/playback function is consistent with official MAME [Emuman]

    - [MAME] sync with 0.125u3 [Emuman]

    - updated Japanese list (jplist0125u1_0516.zip) [mamelist jp]

    - re-write autofire code for the new inptport.c [Emuman]

    - [MESS] sync with 0.125u2 svn r2752 [Emuman]

    - catlist v0.125u2 [s_bastian]

    - [CPS1] fixed dinob, dinohb, wofb, added punishrb [Creamymami]

    - updated Simplified Chinese list (0125u1_0517) [kof2112]

    MAMEUIFX32 0.125u3 released.

    - Updated to MAME 0.125u3 - MAMEUI 0.125u3

    - NOTE: CHEAT system is broken. Please disable it in the interface.

    28/05/08

    Mame Plus Multi J.E.T. v0.125u3 is here :D

     

    Hello all,

    Finally, a new release of Multijet build is out with the new sources of mameplus. Good changes in this build because now, more cps1 games are fixed just somes not work. Cps2 hacks are always not working, but mame plus team work on this driver. Now the good list of games added, fixed or updated:

     

    Games added:

     

    NEOGEO

    Samurai Shodown 2 (Boss hack by Yashional) updated

    Snk vs Capcom (Remix v1.1 by Chbandy)

    The King of Fighters '95 (Boss like NEOGEOCD v1.1) work now :)

    The King of Fighters '97 (Boss PS special blue version)

    The King of Fighters '97 (Chinese hack by Zuojie)

    The King of Fighters '97 (Evolution hack by Yashional 28/05/08) updated

    The King of Fighters '97 (Evolution Shin edition hack by Yashional) updated

    The King of Fighters '97 (Purple green remix)

    The King of Fighters '98 (Chinese translation hack set 2) updated

    The King of Fighters '98 (Combo hack by Ivex 24/05/08) updated

    The King of Fighters '98 (Flash version hack set 1)

    The King of Fighters '98 (Flash version hack set 2)

    The King of Fighters '98 (Green cloth & blue fire remix)

    The King of Fighters '98 (Purple remix)

    The King of Fighters '99 (Evolution 11/2007) removed (same of kof99evo)

    The King of Fighters '99 (Red evil edition)

    The King of Fighters '99 (Remix pro edition v1.02 final)

    The King of Fighters Special Edition 2004 (Boss hack by Kof1996)

     

    CPS1

    Captain Commando (Hack by Shinwa)

    Sangokushi 2 (Boss hack by Winux) not work

    Street Fighter 2' Champion Edition (Hack unknow by Kawada7278)

    Tenchi wo Kurau 2 - Sekiheki no Tatakai (Hack by Shinwa)

    The Punisher (Hack by Shinwa)

     

    PGM

    Oriental Legend (Boss hack v1.0 beta1)

    Oriental Legend (Plus v1.3 hack by Enbrow)

    Oriental Legend (Plus v3.0)

    Oriental Legend (Super v2.0)

     

    SNES

    Rockman X (Hack by Shinwa)

    Super Mario World (7 power stars v0.1 demo)

    Super Mario World (7 power stars v1.0 demo)

    Super Mario World (Alternate)

    Super Mario World (Awakening)

    Super Mario World (Azure chaotic demo)

    Super Mario World (Bramble invasion demo)

    Super Mario World (Cars 4 carpeople1's new)

    Super Mario World (Crystal island adventure v2.0 hack by Draconis)

    Super Mario World (Destiny hack by Reini)

    Super Mario World (Game over v0.3)

    Super Mario World (Ghost mansion)

    Super Mario World (Hardcore edition)

    Super Mario World (High flyin' remix v1.0)

    Super Mario World (High flyin' remix v2.0) not work

    Super Mario World (Hunter revenge v1.0 demo)

    Super Mario World (Ibz10g's untitled)

    Super Mario World (In desperation)

    Super Mario World (Island quest demo)

    Super Mario World (Koopa braw)

    Super Mario World (Luigi's adventure 2 - luigi's quest)

    Super Mario World (Luigi's RPG v0.1 beta) not work

    Super Mario World (Master courses v1.0)

    Super Mario World (Master courses v1.1)

    Super Mario World (Master quest v5.0) not work

    Super Mario World (Minus - Utter garbage)

    Super Mario World (More)

    Super Mario World (Odd version)

    Super Mario World (Recolour)

    Super Mario World (Redrawn custom lookey)

    Super Mario World (Return to dinosaur land)

    Super Mario World (Revenge of the koopas!)

    Super Mario World (Rise to the challenge v1.0 demo)

    Super Mario World (Savage)

    Super Mario World (Sky attack)

    Super Mario World (Sonicmike2's untitled w1)

    Super Mario World (Super hack)

    Super Mario World (World's tour)

    Super Metroid (Escape from v1.41)

    Super Metroid (More differenter v1.3)

    Super Metroid (Rebirth v0.20 beta)

    Super Metroid (Rewind final)

    Super Metroid (Seabed v1.2)

    Super Metroid (Shadow version)

    Super Metroid (Soup v1.1)

    Super Metroid (X chapter 1 - Investigation)

    The King of Dragons (Hack by Shinwa)

     

    GENESIS

    Sonic The Hedgehog (Neko v0.9 hack by Nineko)

    Sonic The Hedgehog (Neko v1.0 hack by Nineko)

    Sonic The Hedgehog 2 (F***** up) not work

    Super Shinobi 2 (Hack by Shinwa)

    - Added Super Street Fighter II: The Tournament Battle (World 931119), Phoenix Edition.

    - Added Super Street Fighter II X: Grand Master Challenge (Japan 940223), Phoenix Edition.

    - Updated The King of Fighters '97 Evolution - hack by Yashional.

    - Updated The King of Fighters '98 - Combo (Hack by Ivex).

    - Added Black Dragon (Korean).

    - Added the new Coronation Street set, and performed some cleanup.Otherwise, very little of note.

    - MPU3 still not ready, but better documented.

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Hoxs64 v1.0.5.25

    Jitway
    By Jitway,

    Hoxs64 v1.0.5.25 is a commodor 64 emulator for the PC.

     

    Get it HERE

     

    Change Log

    v1.0.5.25

    =====================

    1) Bug fix for an un-initialised boolean that either allows head stepping while the motor

    is off (the most likely case) or causes missed head steps depending of the "random" state of

    the boolean.


    MAMELOAD TNG Beta u33

    Jitway
    By Jitway,

    MAMELOAD TNG Beta u33 is a frontend for MAME.

     

    Get it HERE

     

    Change Log

    Beta u33 Released

     

    - RESOURCE.ML changes: MAME: -AVIWRITE (0.125u1), -JOYSTICK (0.125u2 -

    default behavior is now ON), -SNAPNAME (0.125u3). The AVIWRITE it set

    up to be handled like the other recording toggles and SNAPNAME has 3

    options hardcoded.

     

    - Added MANTIS search option (F7 - setname, SHIFT+F7 - source) to allow you

    to search the MAME Testers database for any bugs registered or mentioning

    your specific search criteria. As the other web lookups, this is only

    able to be used from External Data View (F3). The lookup keys are now:

    F5 - MAWS, F6 - Arcade-History, F7/SHIFT+F7 - MANTIS/MT search, F8 - MARP.

     

    - Fixed the List Sort Method routine (F1) to remember and jump to the

    gamename which was highlighted on the previous list.

     

    - Added an icon (finally) to ML TNG. Been meaning to do this for some time.

    Right now is just an generic cabinet icon - anything to pull it away from

    a label of being an "anonymous windows executable". If anyone wants to

    make one to help identify ML TNG as unique, feel free to make a 16x16 or

    32x32 .ico file for possible inclusion and credit!


    Mame 0.125u3

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0125u3.txt

     

    0.125u3

    -----------

     

     

    MAMETesters Bugs Fixed

    -----------------------------------------------

    - 01827: [interface] galaga: DIP switch information is not being readded properly when .CFG is read. (Aaron Giles)

    - 01837: [DIP/Input] Missing input definitions (Aaron Giles)

    - 01039: [interface] trog: Memory area limit of the cheat engine. (ShimaPong)

    - 01690: [Graphics] goldstar, goldstbl: Damaged and partially missing graphic. (Fabio Priuli)

    - 01153: [speed] clshroad: The game is slow, the frame rate suffers, and even the calorie bar flickers. (Nicola Salmoria)

    - 00267: [Graphics] clshroad: Occasionally a cycler who's graphics are garbled will come along, (Nicola Salmoria)

    - 01692: [Graphics] athena: Corrupt sprites in game. (robiza)

    - 01834: [Graphics] fitegolf, countryc: Graphics corruption (robiza)

    - 01780: [Graphics] pingpong: Level select arrow's not displayed (Nicola Salmoria)

    - 01822: [interface] OSD causes crash when try to show the Screen Refresh Rate menu. (Aaron Giles)

    - 01830: [DIP/Input] All sets in m58.c: Conditional coinage dip not visible/working for coin mode 1 (Aaron Giles)

    - 01836: [DIP/Input] qcrayon2: Conditional input not visible/working for dip game control joystick (Aaron Giles)

    - 01833: [Graphics] spikes91: missing text layer (David Haywood)

    - 01832: [DIP/Input] finalgdr: Cannot insert coins (all coin slots are disabled) (David Haywood)

    - 00240: [Gameplay] galaga88: Most of the time the shooting accuracy shown on the screen when the game is over is not computed correctly. (Nicola Salmoria)

    - 01741: [Graphics] ldrun4: Sprites are misplaced two pixels to the right. (Nicola Salmoria)

    - 01816: [DIP/Input] onetwo, onetwoe: credit problem and maybe sound problem (David Haywood)

    - 00245: [DIP/Input] tomahawk: There are no separate keys for player 2 in cocktail mode. (Nicola Salmoria)

    - 01735: [Graphics] sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc, sf2koryu: games with bootleg kludge doesn't work (Nicola Salmoria)

    - 00070: [Misc.] nettoqc: In-game message. (couriersud)

    - 01756: [sound] 800fath, knockout, marine, triplep: No sound in game. (couriersud)

    - 01825: [interface] Toggling Tab menu works as F2 key in games with their service mode DIPs on the top of the menu. (Aaron Giles)

    - 00407: [Misc.] qtono2: At the game over scene, MAME reports "layer c000 contact MAMEDEV". (Nicola Salmoria)

    - 00237: [sound] jumping: I have a Jumping bootleg and the music has the same tempo of the original rainbow islands. (Nicola Salmoria)

    - 00208: [Original Reference] monymony: I am measuring clocks on my Money Money pcb but I have a problem with the tms5200 clock. (Nicola Salmoria)

    - 01776: [Misc.] pzloop2, pzloop2j: In-game message "write to CPS-A register 24 contact MAMEDEV" at startup. (Nicola Salmoria)

    - 01755: [Misc.] mmatrix, mmatrixj: CPS-B read port 10 (Nicola Salmoria)

    - 01823: [Graphics] digdug, xevious, galaga + all clones: cocktail mode, player 2 has all sprites offset by an inch or two (couriersud)

    - 01826: [Graphics] All sets in mappy.c: All cocktail modes are displayed incorrectly for 2nd player (couriersud)

    - 01819: [Misc.] "Coinlock disabled coin x" message displayed upon startup (couriersud)

    - 01828: [DIP/Input] Most sets in taito_f3.c driver: Coin slots locks information does not disappear (couriersud)

    - 01719: [DIP/Input] bking, bking2, bking3: Player 1 and 2 Start mapped twice. (couriersud)

     

     

     

    Source Changes

    ------------------------------------------

    Changed default DIP switches in onetwo.c. Common coinslot mode seems broken, or our code is wrong. [David Haywood]

     

    Updated documentation in several drivers based on old readmes and other data that might get lost. [Andrew Gardner]

     

    Fixed COP420 instructions JSRP, LBI, LQID, and SKT. Draco now has sound. Also fixed COP420 instructions XAS and INIL. Fixed cycle count for extended opcodes. Added CKO general purpose input. [Curt Coder]

     

    Improvements to American Poker II driver. [Roberto Fresca]

    - Reworked the color routines switching to resnet system.

    - Added a resistor network diagram.

    - Switch to pre-defined crystal value.

    - Changed the WATCHDOG_TIME_INIT to be based on miliseconds instead of hertz.

    - Other minor cleanup/fixes.

    - Updated technical notes.

     

    peplus driver changes: [Jim Stolis]

    * Updated coin-in timing

    * Extended memory address range of DUART

    * Fixed overlapping input port bits

     

    Fixed PORT_IMPULSE handling. The old code would force inputs to be asserted for at least the number of frames indicated, but keeping the button pressed would keep the input asserted. Now the input is asserted far exactly the number of frames indicated. [Nicola Salmoria]

     

    Fixed memory access in the 80286 cpu core which made i286.h obsolete. Changed CPUINFO_INT_MAX_INSTRUCTION_BYTES to prevent crashes during disassembly. [Wilbert Pol]

     

    Fixed behavior of toggle switches so that they don't lose their value when the UI is up. They also can now be used for multibit DIP switch settings in which case they toggle through all the options. Added new functions input_field_select_next_setting() and input_field_select_previous_setting() which can be used to iterate properly through DIP switches. Fixed the behavior for cases where conditional ports are in play (you could get stuck). Changed uimenu.c to call these instead of implementing its own. [Aaron Giles]

     

    Changed uimenu.c so that hitting ENTER on a DIP switch resets it to its default value. This is analagous to how the OSD sliders behave. [Aaron Giles]

     

    Renamed EEPROM_* to eeprom_*. Updated all drivers accordingly. Typedef'ed a real eeprom_interface structure. [Aaron Giles]

     

    Added a PORT_CUSTOM for the eeprom bit reading. Updated several drivers to use that by specifying it in their input ports instead of having a custom read handler that inserted the bit forcefully. Also added a PORT_CUSTOM for the ticket dispenser callback as well. Updated the dcheese driver to use it. Many more drivers can be updated to use these new PORT_CUSTOMs in the future, eliminating hacky input port read handlers. [Aaron Giles]

     

    Changed text used to specify a menu separator in uimenu.c, and added a #define for the new string. [Nathan Woods]

     

    Added TOKEN_SKIP_* macros to tokenize.h. [Aaron Giles]

     

    Changed error reporting during input port detokenization to fill a buffer rather than fatalerror-ing immediately. Should now properly skip over any invalid tokens. Enhanced error detection during input port detokenization to catch duplicate bits. There are a lot of these! Updated initialization code to print errors and fatal only if the input ports were unable to be constructed at all. [Aaron Giles]

     

    Fixed duplicate input port bits in pacman.c, gottlieb.c, cps1.c, megadriv.c, segae.c. [David Haywood]

     

    Added support for a NULL set of input ports, used by the empty driver. [Aaron Giles]

     

    Fixed cpu_getiloops() which was not returning the correct value. [Nicola Salmoria]

     

    Made gijoe not crash, but still don't understand what the original code was trying to do. [David Haywood]

     

    Moved suprpool to a better match hardware. Fixed the ROM load and added a list of PCB components. [Roberto Fresca]

     

    Implemented autoload mode in 8257 DMA: [Miodrag Milanovic]

    * added support for autoload mode

    * fixed bug in calculating count

     

    Fixed duplicate input port bits in dkong.c. [couriersud]

     

    MIPS core changes: [Aaron Giles]

    - renamed struct mips3_config -> mips3_config

    - updated all drivers to the new names

    - removed MIPS3DRC_STRICT_COP0 flag, which is no longer used

    - a few minor cleanups

    - moved implementation-specific state into a pointer hanging off of the core MIPS3 state

    - removed large context in favor of a pointer to the large context to help improve context switch times

     

    Changed the behavior of the translate callback in the CPU interface: [Aaron Giles]

    - added new 'intention' parameter to the translate callback to indicate read/write/fetch access, user/supervisor mode, and a flag for debugging

    - updated all call sites to pass an appropriate value

    - updated all CPU cores to the new prototype

     

    UML updates: [Aaron Giles]

    - added new opcode SETC to set the carry flag from a source bit

    - added new opcode BSWAP to swap bytes within a value

    - updated C, x86, x64 back-ends to support the new opcodes

    - updated disassembler to support the new opcodes

     

    DRC frontend changes: [Aaron Giles]

    - fixed bug in handling edge case with the PC near the 0 or ~0

    - added new flag to tag privileged instructions

     

    Added new option -snapname which lets you provide a template for how snapshot names are generated. See config.txt for details. [Aaron Giles]

     

    Added new astring functions astring_del, astring_replace, and astring_replacec. [Aaron Giles]

     

    Removed meaningless service_coin_lockout_w function. Updated the zaxxon driver to correctly handle the coin enable lines. [Nicola Salmoria]

     

    Fixed bug that caused DIP switches to be improperly read from game cfg file in certain circumstances. [Aaron Giles]

     

    Added internal default tags for input ports when saving/loading. [Aaron Giles]

     

    Updated cheat sytem drastically: [shimaPong]

     

    * Supported (preliminary) new cheat format

    - Added new operations, PDWWrite, RWrite, VRWrite, CWrite, Move, Branch, Loop, Popup

    - Added new options, ValueSelectNegative, Return, AddressReadFrom, DataReadFrom

    - Added cheat variables, You can store data with Write or Move operations and read as an address or data from each fields

    - Added condition check for CWrite, Branch and Popup operations

    - Added new custom codes, Separator, Layer

    - Supported Shared Code [MESS ONLY], different machine shares common code for a game

     

    * Allowed mixed label-select or user-select with standard code

     

    * Added label selector menu for label-selection code

     

    * Added extend comment displayer for multi-line comments

     

    * Added command menu for cheat list and watchpoint, Easy selectable cheat commands in this menu

     

    * Added debug view menu [DEBUG BUILD ONLY], It displays internal info to debug cheat system

     

    * Supported unique separator by ui_draw_menu() in several menus

     

    * Added user defined search region, You can set free memory range from cheat database

     

    * Enhanced error check for cheat code to prevent from unexpected working. Error code is locked. If you select this code, the analyser works instead of the code activater

     

    * Enhanced value input with keyboard-less, Cheat edit key gives new input system in several menus, Left/right keys moves the edit cursor and up/down keys changes a value

     

    * Added cheat command save, reload, reset in option menu

     

    * Supported address shift in searching, Now searchable default region in TMS340*0 cpu games (Trog, Smash T.V. etc)

     

    * Refined cheat menu handling with function pointer called cheat_menu_handler

     

    * Added format strings table to manage in an integrated fashion

     

    * Deleted unused hacks of default search region for Neo Geo and TMS34010

     

    * Refined code based on MAME coding guidelines

    - Renamed many functions/structures/constants, But not complete due to too many items

    - Converted small but often used functions to INLINE

    - Fixed a comparison in case of 0 or NULL

    - Added missing function prototype for several functions

     

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------------------

    beatmania THE FINAL (ver JA-A) [Chizzy]

    Player's Edge Plus (XP000112) White Hot Aces Poker [hammer300]

    ChuckECheese's Match Game [Exodus]

    Coronation Street Quiz Game [Phil Bennett]

     

     

     

    New clones added

    ------------------------------

    Fred Flintstones' Memory Match (5 new sets) [Exodus]

    Mighty! Pang (Euro 001010) [bonky]

    Dynamite Cop (USA, Model 2C) [The Guru]

    Atomic Boy (revision B) [stefan Lindberg]


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